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authorYuri Roubinsky <chaosus89@gmail.com>2019-09-01 14:45:22 +0300
committerGitHub <noreply@github.com>2019-09-01 14:45:22 +0300
commitff65489ddcbc9a8bc07eefa16d1c6c6c26c0fa6d (patch)
tree37da801b5563e63770856278953d66d389f57e9f
parenta758175da8d2ebad0769fc45679fabe8ef7eacd8 (diff)
parenta68ea5721f0151782379f6f3302b6fee86987596 (diff)
Fix semicolon parsing in visual shader expression (#31857)
Fix semicolon parsing in visual shader expression
-rw-r--r--scene/resources/visual_shader.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index e37cbd9f92..e85609468b 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -2463,6 +2463,7 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad
if (pre_symbols.empty()) {
pre_symbols.push_back("\t");
pre_symbols.push_back(",");
+ pre_symbols.push_back(";");
pre_symbols.push_back("{");
pre_symbols.push_back("[");
pre_symbols.push_back("(");