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author | Bastiaan Olij <mux213@gmail.com> | 2019-01-26 01:51:41 +1100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-01-26 01:51:41 +1100 |
commit | fe72e69c795d7227b82c8f5a9b43aebc1eec826f (patch) | |
tree | 1319f77eb03700b83b29b34121b32ca8dddd9f84 | |
parent | a1157e8c5f099549ed839e6bac407e70e79179de (diff) |
Revert "Fix GLES3 error 502 on iOS"
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 82fce918ea..b7b3d3d6a4 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -4172,7 +4172,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const if (state.used_contact_shadows) { glBindFramebuffer(GL_READ_FRAMEBUFFER, storage->frame.current_rt->buffers.fbo); - glReadBuffer(GL_DEPTH_ATTACHMENT); + glReadBuffer(GL_COLOR_ATTACHMENT0); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, storage->frame.current_rt->fbo); glBlitFramebuffer(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height, 0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height, GL_DEPTH_BUFFER_BIT, GL_NEAREST); glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); |