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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-10-17 09:50:26 +0200 |
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committer | GitHub <noreply@github.com> | 2017-10-17 09:50:26 +0200 |
commit | fe562cc11344d3dd81c0d20386aef9c1431f0db2 (patch) | |
tree | a17ec6df98c334e51431258e5ec773b400f69f56 | |
parent | 1b2e09355e890ae32fe172aad19dcda137ed636f (diff) | |
parent | 7ee7dec5a274964d9f3045a48e32c7e8fb2c79cb (diff) |
Merge pull request #12169 from hi-ogawa/fix-directional-light-specular
Fix directional light specular
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 6117c91a6a..39f027a5aa 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -2569,8 +2569,8 @@ void RasterizerSceneGLES3::_setup_directional_light(int p_index, const Transform ubo_data.light_direction_attenuation[3] = 1.0; ubo_data.light_params[0] = 0; - ubo_data.light_params[1] = li->light_ptr->param[VS::LIGHT_PARAM_SPECULAR]; - ubo_data.light_params[2] = 0; + ubo_data.light_params[1] = 0; + ubo_data.light_params[2] = li->light_ptr->param[VS::LIGHT_PARAM_SPECULAR]; ubo_data.light_params[3] = 0; Color shadow_color = li->light_ptr->shadow_color.to_linear(); |