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authorXavier Cho <mysticfallband@gmail.com>2018-04-08 12:30:43 +0900
committerXavier Cho <mysticfallband@gmail.com>2018-04-17 07:39:37 +0900
commitfdfc478c888db89c44c748f273ef7fe4466d5c89 (patch)
tree3e265992e68208285586b45bb937d0e61164350d
parent0ef3e0577b4c3889d19e6f301e06fba39e8187d5 (diff)
#18051: Use 'var' when applicable
-rw-r--r--modules/mono/glue/cs_files/AABB.cs32
-rw-r--r--modules/mono/glue/cs_files/Basis.cs22
-rw-r--r--modules/mono/glue/cs_files/Color.cs28
-rw-r--r--modules/mono/glue/cs_files/DebuggingUtils.cs6
-rw-r--r--modules/mono/glue/cs_files/GD.cs20
-rw-r--r--modules/mono/glue/cs_files/MarshalUtils.cs8
-rw-r--r--modules/mono/glue/cs_files/Plane.cs2
-rw-r--r--modules/mono/glue/cs_files/Quat.cs2
-rw-r--r--modules/mono/glue/cs_files/Rect2.cs10
-rw-r--r--modules/mono/glue/cs_files/StringExtensions.cs40
-rw-r--r--modules/mono/glue/cs_files/Transform.cs2
-rw-r--r--modules/mono/glue/cs_files/Transform2D.cs20
-rw-r--r--modules/mono/glue/cs_files/Vector2.cs16
-rw-r--r--modules/mono/glue/cs_files/Vector3.cs10
14 files changed, 109 insertions, 109 deletions
diff --git a/modules/mono/glue/cs_files/AABB.cs b/modules/mono/glue/cs_files/AABB.cs
index 94f27f38aa..84566d855a 100644
--- a/modules/mono/glue/cs_files/AABB.cs
+++ b/modules/mono/glue/cs_files/AABB.cs
@@ -111,8 +111,8 @@ namespace Godot
public Vector3 GetLongestAxis()
{
- Vector3 axis = new Vector3(1f, 0f, 0f);
- real_t max_size = size.x;
+ var axis = new Vector3(1f, 0f, 0f);
+ real_t max_size = size.x;
if (size.y > max_size)
{
@@ -131,7 +131,7 @@ namespace Godot
public Vector3.Axis GetLongestAxisIndex()
{
- Vector3.Axis axis = Vector3.Axis.X;
+ var axis = Vector3.Axis.X;
real_t max_size = size.x;
if (size.y > max_size)
@@ -151,7 +151,7 @@ namespace Godot
public real_t GetLongestAxisSize()
{
- real_t max_size = size.x;
+ real_t max_size = size.x;
if (size.y > max_size)
max_size = size.y;
@@ -164,8 +164,8 @@ namespace Godot
public Vector3 GetShortestAxis()
{
- Vector3 axis = new Vector3(1f, 0f, 0f);
- real_t max_size = size.x;
+ var axis = new Vector3(1f, 0f, 0f);
+ real_t max_size = size.x;
if (size.y < max_size)
{
@@ -184,8 +184,8 @@ namespace Godot
public Vector3.Axis GetShortestAxisIndex()
{
- Vector3.Axis axis = Vector3.Axis.X;
- real_t max_size = size.x;
+ var axis = Vector3.Axis.X;
+ real_t max_size = size.x;
if (size.y < max_size)
{
@@ -204,7 +204,7 @@ namespace Godot
public real_t GetShortestAxisSize()
{
- real_t max_size = size.x;
+ real_t max_size = size.x;
if (size.y < max_size)
max_size = size.y;
@@ -228,7 +228,7 @@ namespace Godot
public AABB Grow(real_t by)
{
- AABB res = this;
+ var res = this;
res.position.x -= by;
res.position.y -= by;
@@ -339,7 +339,7 @@ namespace Godot
bool over = false;
bool under = false;
- for (int i = 0; i < 8; i++)
+ for (var i = 0; i < 8; i++)
{
if (plane.DistanceTo(points[i]) > 0)
over = true;
@@ -355,7 +355,7 @@ namespace Godot
real_t min = 0f;
real_t max = 1f;
- for (int i = 0; i < 3; i++)
+ for (var i = 0; i < 3; i++)
{
real_t seg_from = from[i];
real_t seg_to = to[i];
@@ -400,16 +400,16 @@ namespace Godot
{
Vector3 beg_1 = position;
Vector3 beg_2 = with.position;
- Vector3 end_1 = new Vector3(size.x, size.y, size.z) + beg_1;
- Vector3 end_2 = new Vector3(with.size.x, with.size.y, with.size.z) + beg_2;
+ var end_1 = new Vector3(size.x, size.y, size.z) + beg_1;
+ var end_2 = new Vector3(with.size.x, with.size.y, with.size.z) + beg_2;
- Vector3 min = new Vector3(
+ var min = new Vector3(
(beg_1.x < beg_2.x) ? beg_1.x : beg_2.x,
(beg_1.y < beg_2.y) ? beg_1.y : beg_2.y,
(beg_1.z < beg_2.z) ? beg_1.z : beg_2.z
);
- Vector3 max = new Vector3(
+ var max = new Vector3(
(end_1.x > end_2.x) ? end_1.x : end_2.x,
(end_1.y > end_2.y) ? end_1.y : end_2.y,
(end_1.z > end_2.z) ? end_1.z : end_2.z
diff --git a/modules/mono/glue/cs_files/Basis.cs b/modules/mono/glue/cs_files/Basis.cs
index 660243f77f..d16e40488c 100644
--- a/modules/mono/glue/cs_files/Basis.cs
+++ b/modules/mono/glue/cs_files/Basis.cs
@@ -220,11 +220,11 @@ namespace Godot
public int GetOrthogonalIndex()
{
- Basis orth = this;
+ var orth = this;
- for (int i = 0; i < 3; i++)
+ for (var i = 0; i < 3; i++)
{
- for (int j = 0; j < 3; j++)
+ for (var j = 0; j < 3; j++)
{
real_t v = orth[i, j];
@@ -239,7 +239,7 @@ namespace Godot
}
}
- for (int i = 0; i < 24; i++)
+ for (var i = 0; i < 24; i++)
{
if (orthoBases[i] == orth)
return i;
@@ -250,9 +250,9 @@ namespace Godot
public Basis Inverse()
{
- Basis inv = this;
+ var inv = this;
- real_t[] co = new real_t[3]
+ var co = new real_t[3]
{
inv[1, 1] * inv[2, 2] - inv[1, 2] * inv[2, 1],
inv[1, 2] * inv[2, 0] - inv[1, 0] * inv[2, 2],
@@ -311,7 +311,7 @@ namespace Godot
public Basis Scaled(Vector3 scale)
{
- Basis m = this;
+ var m = this;
m[0, 0] *= scale.x;
m[0, 1] *= scale.x;
@@ -343,7 +343,7 @@ namespace Godot
public Basis Transposed()
{
- Basis tr = this;
+ var tr = this;
real_t temp = this[0, 1];
this[0, 1] = this[1, 0];
@@ -415,8 +415,8 @@ namespace Godot
(_x[2] - _z[0]) * inv_s
);
} else {
- real_t s = Mathf.Sqrt(-_x[0] - _y[1] + _z[2] + 1.0f) * 2f;
- real_t inv_s = 1f / s;
+ var s = Mathf.Sqrt(-_x[0] - _y[1] + _z[2] + 1.0f) * 2f;
+ var inv_s = 1f / s;
return new Quat(
(_x[2] + _z[0]) * inv_s,
(_y[2] + _z[1]) * inv_s,
@@ -450,7 +450,7 @@ namespace Godot
public Basis(Vector3 axis, real_t phi)
{
- Vector3 axis_sq = new Vector3(axis.x * axis.x, axis.y * axis.y, axis.z * axis.z);
+ var axis_sq = new Vector3(axis.x * axis.x, axis.y * axis.y, axis.z * axis.z);
real_t cosine = Mathf.Cos( phi);
real_t sine = Mathf.Sin( phi);
diff --git a/modules/mono/glue/cs_files/Color.cs b/modules/mono/glue/cs_files/Color.cs
index 618ae8870e..d15f891e21 100644
--- a/modules/mono/glue/cs_files/Color.cs
+++ b/modules/mono/glue/cs_files/Color.cs
@@ -45,8 +45,8 @@ namespace Godot
{
get
{
- float max = Mathf.Max(r, Mathf.Max(g, b));
- float min = Mathf.Min(r, Mathf.Min(g, b));
+ float max = Math.Max(r, Math.Max(g, b));
+ float min = Math.Min(r, Math.Min(g, b));
float delta = max - min;
@@ -79,8 +79,8 @@ namespace Godot
{
get
{
- float max = Mathf.Max(r, Mathf.Max(g, b));
- float min = Mathf.Min(r, Mathf.Min(g, b));
+ float max = Math.Max(r, Math.Max(g, b));
+ float min = Math.Min(r, Math.Min(g, b));
float delta = max - min;
@@ -96,7 +96,7 @@ namespace Godot
{
get
{
- return Mathf.Max(r, Mathf.Max(g, b));
+ return Math.Max(r, Math.Max(g, b));
}
set
{
@@ -265,7 +265,7 @@ namespace Godot
public Color LinearInterpolate(Color b, float t)
{
- Color res = this;
+ var res = this;
res.r += (t * (b.r - r));
res.g += (t * (b.g - g));
@@ -303,7 +303,7 @@ namespace Godot
public string ToHtml(bool include_alpha = true)
{
- String txt = string.Empty;
+ var txt = string.Empty;
txt += _to_hex(r);
txt += _to_hex(g);
@@ -339,10 +339,10 @@ namespace Godot
{
int ig = 0;
- for (int i = 0; i < 2; i++)
+ for (var i = 0; i < 2; i++)
{
int c = str[i + ofs];
- int v = 0;
+ var v = 0;
if (c >= '0' && c <= '9')
{
@@ -374,11 +374,11 @@ namespace Godot
private String _to_hex(float val)
{
- int v = (int) Mathf.Clamp(val * 255.0f, 0, 255);
+ var v = (int) Mathf.Clamp(val * 255.0f, 0, 255);
- string ret = string.Empty;
+ var ret = string.Empty;
- for (int i = 0; i < 2; i++)
+ for (var i = 0; i < 2; i++)
{
char[] c = { (char)0, (char)0 };
int lv = v & 0xF;
@@ -403,7 +403,7 @@ namespace Godot
if (color[0] == '#')
color = color.Substring(1, color.Length - 1);
- bool alpha = false;
+ var alpha = false;
if (color.Length == 8)
alpha = true;
@@ -449,7 +449,7 @@ namespace Godot
if (rgba[0] == '#')
rgba = rgba.Substring(1);
- bool alpha = false;
+ var alpha = false;
if (rgba.Length == 8)
{
diff --git a/modules/mono/glue/cs_files/DebuggingUtils.cs b/modules/mono/glue/cs_files/DebuggingUtils.cs
index bbedf2fc44..a654c9b268 100644
--- a/modules/mono/glue/cs_files/DebuggingUtils.cs
+++ b/modules/mono/glue/cs_files/DebuggingUtils.cs
@@ -32,7 +32,7 @@ namespace Godot
return;
}
- StringBuilder sb = new StringBuilder();
+ var sb = new StringBuilder();
if (methodBase is MethodInfo)
sb.AppendTypeName(((MethodInfo)methodBase).ReturnType);
@@ -47,7 +47,7 @@ namespace Godot
sb.Append("<");
- for (int j = 0; j < genericParams.Length; j++)
+ for (var j = 0; j < genericParams.Length; j++)
{
if (j > 0)
sb.Append(", ");
@@ -64,7 +64,7 @@ namespace Godot
ParameterInfo[] parameter = methodBase.GetParameters();
- for (int i = 0; i < parameter.Length; i++)
+ for (var i = 0; i < parameter.Length; i++)
{
if (i > 0)
sb.Append(", ");
diff --git a/modules/mono/glue/cs_files/GD.cs b/modules/mono/glue/cs_files/GD.cs
index 1ee7e7d21c..f0967f2269 100644
--- a/modules/mono/glue/cs_files/GD.cs
+++ b/modules/mono/glue/cs_files/GD.cs
@@ -91,9 +91,9 @@ namespace Godot
public static int[] Range(int length)
{
- int[] ret = new int[length];
+ var ret = new int[length];
- for (int i = 0; i < length; i++)
+ for (var i = 0; i < length; i++)
{
ret[i] = i;
}
@@ -106,9 +106,9 @@ namespace Godot
if (to < from)
return new int[0];
- int[] ret = new int[to - from];
+ var ret = new int[to - from];
- for (int i = from; i < to; i++)
+ for (var i = from; i < to; i++)
{
ret[i - from] = i;
}
@@ -124,27 +124,27 @@ namespace Godot
return new int[0];
// Calculate count
- int count = 0;
+ var count = 0;
if (increment > 0)
count = ((to - from - 1) / increment) + 1;
else
count = ((from - to - 1) / -increment) + 1;
- int[] ret = new int[count];
+ var ret = new int[count];
if (increment > 0)
{
- int idx = 0;
- for (int i = from; i < to; i += increment)
+ int idx = 0;
+ for (var i = from; i < to; i += increment)
{
ret[idx++] = i;
}
}
else
{
- int idx = 0;
- for (int i = from; i > to; i += increment)
+ int idx = 0;
+ for (var i = from; i > to; i += increment)
{
ret[idx++] = i;
}
diff --git a/modules/mono/glue/cs_files/MarshalUtils.cs b/modules/mono/glue/cs_files/MarshalUtils.cs
index 2bdfb95c51..661af3f8a2 100644
--- a/modules/mono/glue/cs_files/MarshalUtils.cs
+++ b/modules/mono/glue/cs_files/MarshalUtils.cs
@@ -7,9 +7,9 @@ namespace Godot
{
private static Dictionary<object, object> ArraysToDictionary(object[] keys, object[] values)
{
- Dictionary<object, object> ret = new Dictionary<object, object>();
+ var ret = new Dictionary<object, object>();
- for (int i = 0; i < keys.Length; i++)
+ for (var i = 0; i < keys.Length; i++)
{
ret.Add(keys[i], values[i]);
}
@@ -19,11 +19,11 @@ namespace Godot
private static void DictionaryToArrays(Dictionary<object, object> from, out object[] keysTo, out object[] valuesTo)
{
- Dictionary<object, object>.KeyCollection keys = from.Keys;
+ var keys = from.Keys;
keysTo = new object[keys.Count];
keys.CopyTo(keysTo, 0);
- Dictionary<object, object>.ValueCollection values = from.Values;
+ var values = from.Values;
valuesTo = new object[values.Count];
values.CopyTo(valuesTo, 0);
}
diff --git a/modules/mono/glue/cs_files/Plane.cs b/modules/mono/glue/cs_files/Plane.cs
index edbb3545b8..6b19d929c8 100644
--- a/modules/mono/glue/cs_files/Plane.cs
+++ b/modules/mono/glue/cs_files/Plane.cs
@@ -80,7 +80,7 @@ namespace Godot
if (Mathf.Abs(denom) <= Mathf.Epsilon)
return new Vector3();
- Vector3 result = (b.normal.Cross(c.normal) * d) +
+ Vector3 result = (b.normal.Cross(c.normal) * d) +
(c.normal.Cross(normal) * b.d) +
(normal.Cross(b.normal) * c.d);
diff --git a/modules/mono/glue/cs_files/Quat.cs b/modules/mono/glue/cs_files/Quat.cs
index cfdb5f21ee..c0bce024cd 100644
--- a/modules/mono/glue/cs_files/Quat.cs
+++ b/modules/mono/glue/cs_files/Quat.cs
@@ -116,7 +116,7 @@ namespace Godot
// Calculate cosine
real_t cosom = x * b.x + y * b.y + z * b.z + w * b.w;
- real_t[] to1 = new real_t[4];
+ var to1 = new real_t[4];
// Adjust signs if necessary
if (cosom < 0.0)
diff --git a/modules/mono/glue/cs_files/Rect2.cs b/modules/mono/glue/cs_files/Rect2.cs
index c7a29b2f0b..027360bb17 100644
--- a/modules/mono/glue/cs_files/Rect2.cs
+++ b/modules/mono/glue/cs_files/Rect2.cs
@@ -38,7 +38,7 @@ namespace Godot
public Rect2 Clip(Rect2 b)
{
- Rect2 newRect = b;
+ var newRect = b;
if (!Intersects(newRect))
return new Rect2();
@@ -64,7 +64,7 @@ namespace Godot
public Rect2 Expand(Vector2 to)
{
- Rect2 expanded = this;
+ var expanded = this;
Vector2 begin = expanded.position;
Vector2 end = expanded.position + expanded.size;
@@ -92,7 +92,7 @@ namespace Godot
public Rect2 Grow(real_t by)
{
- Rect2 g = this;
+ var g = this;
g.position.x -= by;
g.position.y -= by;
@@ -104,7 +104,7 @@ namespace Godot
public Rect2 GrowIndividual(real_t left, real_t top, real_t right, real_t bottom)
{
- Rect2 g = this;
+ var g = this;
g.position.x -= left;
g.position.y -= top;
@@ -116,7 +116,7 @@ namespace Godot
public Rect2 GrowMargin(Margin margin, real_t by)
{
- Rect2 g = this;
+ var g = this;
g.GrowIndividual((Margin.Left == margin) ? by : 0,
(Margin.Top == margin) ? by : 0,
diff --git a/modules/mono/glue/cs_files/StringExtensions.cs b/modules/mono/glue/cs_files/StringExtensions.cs
index a18c04b274..030d1282f3 100644
--- a/modules/mono/glue/cs_files/StringExtensions.cs
+++ b/modules/mono/glue/cs_files/StringExtensions.cs
@@ -82,9 +82,9 @@ namespace Godot
// </summary>
public static string[] Bigrams(this string instance)
{
- string[] b = new string[instance.Length - 1];
+ var b = new string[instance.Length - 1];
- for (int i = 0; i < b.Length; i++)
+ for (var i = 0; i < b.Length; i++)
{
b[i] = instance.Substring(i, 2);
}
@@ -97,7 +97,7 @@ namespace Godot
// </summary>
public static string CEscape(this string instance)
{
- StringBuilder sb = new StringBuilder(string.Copy(instance));
+ var sb = new StringBuilder(string.Copy(instance));
sb.Replace("\\", "\\\\");
sb.Replace("\a", "\\a");
@@ -119,7 +119,7 @@ namespace Godot
// </summary>
public static string CUnescape(this string instance)
{
- StringBuilder sb = new StringBuilder(string.Copy(instance));
+ var sb = new StringBuilder(string.Copy(instance));
sb.Replace("\\a", "\a");
sb.Replace("\\b", "\b");
@@ -141,12 +141,12 @@ namespace Godot
// </summary>
public static string Capitalize(this string instance)
{
- string aux = instance.Replace("_", " ").ToLower();
- string cap = string.Empty;
+ string aux = instance.Replace("_", " ").ToLower();
+ var cap = string.Empty;
- for (int i = 0; i < aux.GetSliceCount(" "); i++)
+ for (var i = 0; i < aux.GetSliceCount(" "); i++)
{
- string slice = aux.GetSlicec(' ', i);
+ string slice = aux.GetSlicec(' ', i);
if (slice.Length > 0)
{
slice = char.ToUpper(slice[0]) + slice.Substring(1);
@@ -259,12 +259,12 @@ namespace Godot
{
int basepos = instance.Find("://");
- string rs = string.Empty;
- string @base = string.Empty;
+ var rs = string.Empty;
+ var @base = string.Empty;
if (basepos != -1)
{
- int end = basepos + 3;
+ var end = basepos + 3;
rs = instance.Substring(end, instance.Length);
@base = instance.Substring(0, end);
}
@@ -378,7 +378,7 @@ namespace Godot
while (instance[src] != 0 && text[tgt] != 0)
{
- bool match = false;
+ var match = false;
if (case_insensitive)
{
@@ -446,7 +446,7 @@ namespace Godot
if (len == 0)
return false;
- for (int i = 0; i < len; i++)
+ for (var i = 0; i < len; i++)
{
if (i == 0)
{
@@ -482,7 +482,7 @@ namespace Godot
if (ip.Length != 4)
return false;
- for (int i = 0; i < ip.Length; i++)
+ for (var i = 0; i < ip.Length; i++)
{
string n = ip[i];
if (!n.IsValidInteger())
@@ -501,7 +501,7 @@ namespace Godot
// </summary>
public static string JsonEscape(this string instance)
{
- StringBuilder sb = new StringBuilder(string.Copy(instance));
+ var sb = new StringBuilder(string.Copy(instance));
sb.Replace("\\", "\\\\");
sb.Replace("\b", "\\b");
@@ -810,9 +810,9 @@ namespace Godot
float sum = src_size + tgt_size;
float inter = 0;
- for (int i = 0; i < src_size; i++)
+ for (var i = 0; i < src_size; i++)
{
- for (int j = 0; j < tgt_size; j++)
+ for (var j = 0; j < tgt_size; j++)
{
if (srcBigrams[i] == tgtBigrams[j])
{
@@ -838,9 +838,9 @@ namespace Godot
// </summary>
public static float[] SplitFloats(this string instance, string divisor, bool allow_empty = true)
{
- List<float> ret = new List<float>();
- int from = 0;
- int len = instance.Length;
+ var ret = new List<float>();
+ int from = 0;
+ int len = instance.Length;
while (true)
{
diff --git a/modules/mono/glue/cs_files/Transform.cs b/modules/mono/glue/cs_files/Transform.cs
index ff6d386994..2e98a4e2e8 100644
--- a/modules/mono/glue/cs_files/Transform.cs
+++ b/modules/mono/glue/cs_files/Transform.cs
@@ -28,7 +28,7 @@ namespace Godot
public Transform LookingAt(Vector3 target, Vector3 up)
{
- Transform t = this;
+ var t = this;
t.SetLookAt(origin, target, up);
return t;
}
diff --git a/modules/mono/glue/cs_files/Transform2D.cs b/modules/mono/glue/cs_files/Transform2D.cs
index 44e5d042b9..cfb6a68b38 100644
--- a/modules/mono/glue/cs_files/Transform2D.cs
+++ b/modules/mono/glue/cs_files/Transform2D.cs
@@ -110,7 +110,7 @@ namespace Godot
public Transform2D AffineInverse()
{
- Transform2D inv = this;
+ var inv = this;
real_t det = this[0, 0] * this[1, 1] - this[1, 0] * this[0, 1];
@@ -157,15 +157,15 @@ namespace Godot
Vector2 s2 = m.Scale;
// Slerp rotation
- Vector2 v1 = new Vector2(Mathf.Cos(r1), Mathf.Sin(r1));
- Vector2 v2 = new Vector2(Mathf.Cos(r2), Mathf.Sin(r2));
+ var v1 = new Vector2(Mathf.Cos(r1), Mathf.Sin(r1));
+ var v2 = new Vector2(Mathf.Cos(r2), Mathf.Sin(r2));
real_t dot = v1.Dot(v2);
// Clamp dot to [-1, 1]
dot = (dot < -1.0f) ? -1.0f : ((dot > 1.0f) ? 1.0f : dot);
- Vector2 v = new Vector2();
+ var v = new Vector2();
if (dot > 0.9995f)
{
@@ -184,8 +184,8 @@ namespace Godot
Vector2 p2 = m.Origin;
// Construct matrix
- Transform2D res = new Transform2D(Mathf.Atan2(v.y, v.x), p1.LinearInterpolate(p2, c));
- Vector2 scale = s1.LinearInterpolate(s2, c);
+ var res = new Transform2D(Mathf.Atan2(v.y, v.x), p1.LinearInterpolate(p2, c));
+ Vector2 scale = s1.LinearInterpolate(s2, c);
res.x *= scale;
res.y *= scale;
@@ -194,7 +194,7 @@ namespace Godot
public Transform2D Inverse()
{
- Transform2D inv = this;
+ var inv = this;
// Swap
real_t temp = inv.x.y;
@@ -208,7 +208,7 @@ namespace Godot
public Transform2D Orthonormalized()
{
- Transform2D on = this;
+ var on = this;
Vector2 onX = on.x;
Vector2 onY = on.y;
@@ -230,7 +230,7 @@ namespace Godot
public Transform2D Scaled(Vector2 scale)
{
- Transform2D copy = this;
+ var copy = this;
copy.x *= scale;
copy.y *= scale;
copy.o *= scale;
@@ -249,7 +249,7 @@ namespace Godot
public Transform2D Translated(Vector2 offset)
{
- Transform2D copy = this;
+ var copy = this;
copy.o += copy.BasisXform(offset);
return copy;
}
diff --git a/modules/mono/glue/cs_files/Vector2.cs b/modules/mono/glue/cs_files/Vector2.cs
index a5da9f97da..aa651abb03 100644
--- a/modules/mono/glue/cs_files/Vector2.cs
+++ b/modules/mono/glue/cs_files/Vector2.cs
@@ -99,8 +99,8 @@ namespace Godot
public Vector2 Clamped(real_t length)
{
- Vector2 v = this;
- real_t l = Length();
+ var v = this;
+ real_t l = Length();
if (l > 0 && length < l)
{
@@ -113,10 +113,10 @@ namespace Godot
public Vector2 CubicInterpolate(Vector2 b, Vector2 preA, Vector2 postB, real_t t)
{
- Vector2 p0 = preA;
- Vector2 p1 = this;
- Vector2 p2 = b;
- Vector2 p3 = postB;
+ var p0 = preA;
+ var p1 = this;
+ var p2 = b;
+ var p3 = postB;
real_t t2 = t * t;
real_t t3 = t2 * t;
@@ -164,7 +164,7 @@ namespace Godot
public Vector2 LinearInterpolate(Vector2 b, real_t t)
{
- Vector2 res = this;
+ var res = this;
res.x += (t * (b.x - x));
res.y += (t * (b.y - y));
@@ -174,7 +174,7 @@ namespace Godot
public Vector2 Normalized()
{
- Vector2 result = this;
+ var result = this;
result.Normalize();
return result;
}
diff --git a/modules/mono/glue/cs_files/Vector3.cs b/modules/mono/glue/cs_files/Vector3.cs
index af190bfd58..c9c1bb344c 100644
--- a/modules/mono/glue/cs_files/Vector3.cs
+++ b/modules/mono/glue/cs_files/Vector3.cs
@@ -111,10 +111,10 @@ namespace Godot
public Vector3 CubicInterpolate(Vector3 b, Vector3 preA, Vector3 postB, real_t t)
{
- Vector3 p0 = preA;
- Vector3 p1 = this;
- Vector3 p2 = b;
- Vector3 p3 = postB;
+ var p0 = preA;
+ var p1 = this;
+ var p2 = b;
+ var p3 = postB;
real_t t2 = t * t;
real_t t3 = t2 * t;
@@ -196,7 +196,7 @@ namespace Godot
public Vector3 Normalized()
{
- Vector3 v = this;
+ var v = this;
v.Normalize();
return v;
}