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authorJuan Linietsky <reduzio@gmail.com>2018-04-07 16:55:10 -0300
committerGitHub <noreply@github.com>2018-04-07 16:55:10 -0300
commitfdfbff3cefe2e1dad0ac6d28d048af3c703d9a85 (patch)
tree82a373cab0f6755e48043ae1231ef21f63c2d943
parentd59ff07c1ee744f5edba56dcc0d23689ecfeaebc (diff)
parent7061c28df7bac641351431af20342b44fc439fd5 (diff)
Merge pull request #17642 from brendor/master
Particles 2D and 3D - fix hue variation not working
-rw-r--r--scene/3d/particles.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 8617bbc2f6..693b416f6d 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -849,9 +849,9 @@ void ParticlesMaterial::_update_shader() {
code += " vec4(1.250, -1.050, -0.203, 0.0),\n";
code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n";
if (color_ramp.is_valid()) {
- code += " COLOR = textureLod(color_ramp,vec2(CUSTOM.y,0.0),0.0) * hue_rot_mat;\n";
+ code += " COLOR = hue_rot_mat * textureLod(color_ramp,vec2(CUSTOM.y,0.0),0.0);\n";
} else {
- code += " COLOR = color_value * hue_rot_mat;\n";
+ code += " COLOR = hue_rot_mat * color_value;\n";
}
if (emission_color_texture.is_valid() && emission_shape >= EMISSION_SHAPE_POINTS) {
code += " COLOR*= texelFetch(emission_texture_color,emission_tex_ofs,0);\n";