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author | Juan Linietsky <reduzio@gmail.com> | 2019-01-18 20:36:49 -0300 |
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committer | GitHub <noreply@github.com> | 2019-01-18 20:36:49 -0300 |
commit | fdd7ed36bf8f23de6ecaae0ed0805ed9918b475b (patch) | |
tree | 985703d2690ea042dcf3ce48b3036d2747a6a886 | |
parent | 73a7a1a3887619506496502fa75eca15e96e97cc (diff) | |
parent | d27ca7eb73d0157342242cf0f29b2a82a9de737f (diff) |
Merge pull request #25116 from grantclarke-abertay/master
Fixed Bone Transform Order
-rw-r--r-- | scene/3d/skeleton.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index 0db2250a3a..8caf4e8e39 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -320,7 +320,7 @@ void Skeleton::_notification(int p_what) { } b.transform_final = b.pose_global * b.rest_global_inverse; - vs->skeleton_bone_set_transform(skeleton, i, global_transform * (b.transform_final * global_transform_inverse)); + vs->skeleton_bone_set_transform(skeleton, order[i], global_transform * (b.transform_final * global_transform_inverse)); for (List<uint32_t>::Element *E = b.nodes_bound.front(); E; E = E->next()) { |