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author | Ben Hickling <sketchyfun@gmail.com> | 2020-01-09 14:34:31 +0000 |
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committer | Ben Hickling <sketchyfun@gmail.com> | 2020-01-09 14:34:31 +0000 |
commit | fdd7cfa820fed8bc7bf6ed769ec71f7af4f91118 (patch) | |
tree | 2e846c4a303e0cd63576d5f765d586b7158f6e6d | |
parent | 9fa8d42dd516a2d157449cf78f9095fc21763679 (diff) |
fixed camera project_position function that was still using the near parameter in a few calculations
-rw-r--r-- | scene/3d/camera.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index 289dc0ba07..3a30755f7f 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -398,9 +398,9 @@ Vector3 Camera::project_position(const Point2 &p_point, float p_z_depth) const { CameraMatrix cm; if (mode == PROJECTION_ORTHOGONAL) - cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH); + cm.set_orthogonal(size, viewport_size.aspect(), p_z_depth, far, keep_aspect == KEEP_WIDTH); else - cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH); + cm.set_perspective(fov, viewport_size.aspect(), p_z_depth, far, keep_aspect == KEEP_WIDTH); Size2 vp_size; cm.get_viewport_size(vp_size.x, vp_size.y); |