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authorCamille Mohr-Daurat <pouleyKetchoup@gmail.com>2021-10-01 09:56:49 -0700
committerGitHub <noreply@github.com>2021-10-01 09:56:49 -0700
commitfdd25d7c844c17f8c232dbd6ea99db9ea658f8e2 (patch)
tree88c007d539ae9e3901fc3d1ee135edd5c8f0a2d9
parentc7ee029acdaa62432fbabcd31f261122ee19b972 (diff)
parentb8eeb34b4e18304ce24bda6001c6f120b99ddeec (diff)
Merge pull request #53311 from nekomatata/soft-body-remove-mesh-reference
Remove scene code in physics servers
-rw-r--r--modules/bullet/bullet_physics_server.cpp2
-rw-r--r--modules/bullet/bullet_physics_server.h2
-rw-r--r--modules/bullet/soft_body_bullet.cpp33
-rw-r--r--modules/bullet/soft_body_bullet.h8
-rw-r--r--scene/3d/soft_dynamic_body_3d.cpp8
-rw-r--r--servers/physics_3d/physics_server_3d_sw.cpp2
-rw-r--r--servers/physics_3d/physics_server_3d_sw.h2
-rw-r--r--servers/physics_3d/physics_server_3d_wrap_mt.h2
-rw-r--r--servers/physics_3d/soft_body_3d_sw.cpp14
-rw-r--r--servers/physics_3d/soft_body_3d_sw.h5
-rw-r--r--servers/physics_server_3d.h2
11 files changed, 43 insertions, 37 deletions
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
index 6b2b0c4ad0..bb2db49c87 100644
--- a/modules/bullet/bullet_physics_server.cpp
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -903,7 +903,7 @@ RID BulletPhysicsServer3D::soft_body_get_space(RID p_body) const {
return space->get_self();
}
-void BulletPhysicsServer3D::soft_body_set_mesh(RID p_body, const REF &p_mesh) {
+void BulletPhysicsServer3D::soft_body_set_mesh(RID p_body, RID p_mesh) {
SoftBodyBullet *body = soft_body_owner.get_or_null(p_body);
ERR_FAIL_COND(!body);
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h
index 7f0934e679..7c146de0c3 100644
--- a/modules/bullet/bullet_physics_server.h
+++ b/modules/bullet/bullet_physics_server.h
@@ -265,7 +265,7 @@ public:
virtual void soft_body_set_space(RID p_body, RID p_space) override;
virtual RID soft_body_get_space(RID p_body) const override;
- virtual void soft_body_set_mesh(RID p_body, const REF &p_mesh) override;
+ virtual void soft_body_set_mesh(RID p_body, RID p_mesh) override;
virtual AABB soft_body_get_bounds(RID p_body) const override;
diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp
index bbbb0e7851..94b7e0ce38 100644
--- a/modules/bullet/soft_body_bullet.cpp
+++ b/modules/bullet/soft_body_bullet.cpp
@@ -32,9 +32,10 @@
#include "bullet_types_converter.h"
#include "bullet_utilities.h"
-#include "scene/3d/soft_body_3d.h"
#include "space_bullet.h"
+#include "servers/rendering_server.h"
+
SoftBodyBullet::SoftBodyBullet() :
CollisionObjectBullet(CollisionObjectBullet::TYPE_SOFT_BODY) {}
@@ -105,24 +106,26 @@ void SoftBodyBullet::update_rendering_server(RenderingServerHandler *p_rendering
p_rendering_server_handler->set_aabb(aabb);
}
-void SoftBodyBullet::set_soft_mesh(const Ref<Mesh> &p_mesh) {
- if (p_mesh.is_null()) {
- soft_mesh.unref();
- } else {
- soft_mesh = p_mesh;
- }
+void SoftBodyBullet::set_soft_mesh(RID p_mesh) {
+ destroy_soft_body();
+
+ soft_mesh = p_mesh;
if (soft_mesh.is_null()) {
- destroy_soft_body();
return;
}
- Array arrays = soft_mesh->surface_get_arrays(0);
- ERR_FAIL_COND(!(soft_mesh->surface_get_format(0) & RS::ARRAY_FORMAT_INDEX));
- set_trimesh_body_shape(arrays[RS::ARRAY_INDEX], arrays[RS::ARRAY_VERTEX]);
+ Array arrays = RenderingServer::get_singleton()->mesh_surface_get_arrays(soft_mesh, 0);
+
+ bool success = set_trimesh_body_shape(arrays[RS::ARRAY_INDEX], arrays[RS::ARRAY_VERTEX]);
+ if (!success) {
+ destroy_soft_body();
+ }
}
void SoftBodyBullet::destroy_soft_body() {
+ soft_mesh = RID();
+
if (!bt_soft_body) {
return;
}
@@ -289,9 +292,9 @@ void SoftBodyBullet::set_drag_coefficient(real_t p_val) {
}
}
-void SoftBodyBullet::set_trimesh_body_shape(Vector<int> p_indices, Vector<Vector3> p_vertices) {
- /// Assert the current soft body is destroyed
- destroy_soft_body();
+bool SoftBodyBullet::set_trimesh_body_shape(Vector<int> p_indices, Vector<Vector3> p_vertices) {
+ ERR_FAIL_COND_V(p_indices.is_empty(), false);
+ ERR_FAIL_COND_V(p_vertices.is_empty(), false);
/// Parse visual server indices to physical indices.
/// Merge all overlapping vertices and create a map of physical vertices to visual server
@@ -363,6 +366,8 @@ void SoftBodyBullet::set_trimesh_body_shape(Vector<int> p_indices, Vector<Vector
bt_soft_body = btSoftBodyHelpers::CreateFromTriMesh(fake_world_info, &bt_vertices[0], &bt_triangles[0], triangles_size, false);
setup_soft_body();
}
+
+ return true;
}
void SoftBodyBullet::setup_soft_body() {
diff --git a/modules/bullet/soft_body_bullet.h b/modules/bullet/soft_body_bullet.h
index 63708b57a7..84da56ae69 100644
--- a/modules/bullet/soft_body_bullet.h
+++ b/modules/bullet/soft_body_bullet.h
@@ -32,7 +32,6 @@
#define SOFT_BODY_BULLET_H
#include "collision_object_bullet.h"
-#include "scene/resources/material.h" // TODO remove this please
#ifdef None
/// This is required to remove the macro None defined by x11 compiler because this word "None" is used internally by Bullet
@@ -42,7 +41,6 @@
#include "BulletSoftBody/btSoftBodyHelpers.h"
#include "collision_object_bullet.h"
-#include "scene/resources/mesh.h"
#include "servers/physics_server_3d.h"
#ifdef x11_None
@@ -64,7 +62,7 @@ private:
btSoftBody::Material *mat0 = nullptr; // This is just a copy of pointer managed by btSoftBody
bool isScratched = false;
- Ref<Mesh> soft_mesh;
+ RID soft_mesh;
int simulation_precision = 5;
real_t total_mass = 1.;
@@ -100,7 +98,7 @@ public:
void update_rendering_server(RenderingServerHandler *p_rendering_server_handler);
- void set_soft_mesh(const Ref<Mesh> &p_mesh);
+ void set_soft_mesh(RID p_mesh);
void destroy_soft_body();
// Special function. This function has bad performance
@@ -139,7 +137,7 @@ public:
_FORCE_INLINE_ real_t get_drag_coefficient() const { return drag_coefficient; }
private:
- void set_trimesh_body_shape(Vector<int> p_indices, Vector<Vector3> p_vertices);
+ bool set_trimesh_body_shape(Vector<int> p_indices, Vector<Vector3> p_vertices);
void setup_soft_body();
void pin_node(int p_node_index);
diff --git a/scene/3d/soft_dynamic_body_3d.cpp b/scene/3d/soft_dynamic_body_3d.cpp
index a886c61263..21f9b0a35d 100644
--- a/scene/3d/soft_dynamic_body_3d.cpp
+++ b/scene/3d/soft_dynamic_body_3d.cpp
@@ -433,9 +433,9 @@ void SoftDynamicBody3D::prepare_physics_server() {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
if (get_mesh().is_valid()) {
- PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh());
+ PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh()->get_rid());
} else {
- PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, nullptr);
+ PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, RID());
}
return;
@@ -444,10 +444,10 @@ void SoftDynamicBody3D::prepare_physics_server() {
if (get_mesh().is_valid() && (is_enabled() || (disable_mode != DISABLE_MODE_REMOVE))) {
become_mesh_owner();
- PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh());
+ PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh()->get_rid());
RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &SoftDynamicBody3D::_draw_soft_mesh));
} else {
- PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, nullptr);
+ PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, RID());
if (RS::get_singleton()->is_connected("frame_pre_draw", callable_mp(this, &SoftDynamicBody3D::_draw_soft_mesh))) {
RS::get_singleton()->disconnect("frame_pre_draw", callable_mp(this, &SoftDynamicBody3D::_draw_soft_mesh));
}
diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp
index ece1fe46e7..36f81e072d 100644
--- a/servers/physics_3d/physics_server_3d_sw.cpp
+++ b/servers/physics_3d/physics_server_3d_sw.cpp
@@ -1098,7 +1098,7 @@ real_t PhysicsServer3DSW::soft_body_get_drag_coefficient(RID p_body) const {
return soft_body->get_drag_coefficient();
}
-void PhysicsServer3DSW::soft_body_set_mesh(RID p_body, const REF &p_mesh) {
+void PhysicsServer3DSW::soft_body_set_mesh(RID p_body, RID p_mesh) {
SoftBody3DSW *soft_body = soft_body_owner.get_or_null(p_body);
ERR_FAIL_COND(!soft_body);
diff --git a/servers/physics_3d/physics_server_3d_sw.h b/servers/physics_3d/physics_server_3d_sw.h
index 357bfba1d7..106e260311 100644
--- a/servers/physics_3d/physics_server_3d_sw.h
+++ b/servers/physics_3d/physics_server_3d_sw.h
@@ -291,7 +291,7 @@ public:
virtual void soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) override;
virtual real_t soft_body_get_drag_coefficient(RID p_body) const override;
- virtual void soft_body_set_mesh(RID p_body, const REF &p_mesh) override;
+ virtual void soft_body_set_mesh(RID p_body, RID p_mesh) override;
virtual AABB soft_body_get_bounds(RID p_body) const override;
diff --git a/servers/physics_3d/physics_server_3d_wrap_mt.h b/servers/physics_3d/physics_server_3d_wrap_mt.h
index 6869484f8c..a86fb5a3d3 100644
--- a/servers/physics_3d/physics_server_3d_wrap_mt.h
+++ b/servers/physics_3d/physics_server_3d_wrap_mt.h
@@ -308,7 +308,7 @@ public:
FUNC2(soft_body_set_drag_coefficient, RID, real_t);
FUNC1RC(real_t, soft_body_get_drag_coefficient, RID);
- FUNC2(soft_body_set_mesh, RID, const REF &);
+ FUNC2(soft_body_set_mesh, RID, RID);
FUNC1RC(AABB, soft_body_get_bounds, RID);
diff --git a/servers/physics_3d/soft_body_3d_sw.cpp b/servers/physics_3d/soft_body_3d_sw.cpp
index 752d5f3a91..5e8f8692ba 100644
--- a/servers/physics_3d/soft_body_3d_sw.cpp
+++ b/servers/physics_3d/soft_body_3d_sw.cpp
@@ -33,6 +33,7 @@
#include "core/math/geometry_3d.h"
#include "core/templates/map.h"
+#include "servers/rendering_server.h"
// Based on Bullet soft body.
@@ -127,7 +128,7 @@ void SoftBody3DSW::set_space(Space3DSW *p_space) {
}
}
-void SoftBody3DSW::set_mesh(const Ref<Mesh> &p_mesh) {
+void SoftBody3DSW::set_mesh(RID p_mesh) {
destroy();
soft_mesh = p_mesh;
@@ -136,13 +137,11 @@ void SoftBody3DSW::set_mesh(const Ref<Mesh> &p_mesh) {
return;
}
- Array arrays = soft_mesh->surface_get_arrays(0);
- ERR_FAIL_COND(!(soft_mesh->surface_get_format(0) & RS::ARRAY_FORMAT_INDEX));
+ Array arrays = RenderingServer::get_singleton()->mesh_surface_get_arrays(soft_mesh, 0);
- bool success = create_from_trimesh(arrays[RS::ARRAY_INDEX], arrays[RS::ARRAY_VERTEX]);
+ bool success = create_from_trimesh(arrays[RenderingServer::ARRAY_INDEX], arrays[RenderingServer::ARRAY_VERTEX]);
if (!success) {
destroy();
- soft_mesh = Ref<Mesh>();
}
}
@@ -467,6 +466,9 @@ Vector3 SoftBody3DSW::get_face_normal(uint32_t p_face_index) const {
}
bool SoftBody3DSW::create_from_trimesh(const Vector<int> &p_indices, const Vector<Vector3> &p_vertices) {
+ ERR_FAIL_COND_V(p_indices.is_empty(), false);
+ ERR_FAIL_COND_V(p_vertices.is_empty(), false);
+
uint32_t node_count = 0;
LocalVector<Vector3> vertices;
const int visual_vertex_count(p_vertices.size());
@@ -1227,6 +1229,8 @@ void SoftBody3DSW::deinitialize_shape() {
}
void SoftBody3DSW::destroy() {
+ soft_mesh = RID();
+
map_visual_to_physics.clear();
node_tree.clear();
diff --git a/servers/physics_3d/soft_body_3d_sw.h b/servers/physics_3d/soft_body_3d_sw.h
index 58fd234fde..7d4b83d0ee 100644
--- a/servers/physics_3d/soft_body_3d_sw.h
+++ b/servers/physics_3d/soft_body_3d_sw.h
@@ -40,12 +40,11 @@
#include "core/templates/local_vector.h"
#include "core/templates/set.h"
#include "core/templates/vset.h"
-#include "scene/resources/mesh.h"
class Constraint3DSW;
class SoftBody3DSW : public CollisionObject3DSW {
- Ref<Mesh> soft_mesh;
+ RID soft_mesh;
struct Node {
Vector3 s; // Source position
@@ -159,7 +158,7 @@ public:
virtual void set_space(Space3DSW *p_space);
- void set_mesh(const Ref<Mesh> &p_mesh);
+ void set_mesh(RID p_mesh);
void update_rendering_server(RenderingServerHandler *p_rendering_server_handler);
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index c2fdb0a19b..dbd734ba32 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -520,7 +520,7 @@ public:
virtual void soft_body_set_space(RID p_body, RID p_space) = 0;
virtual RID soft_body_get_space(RID p_body) const = 0;
- virtual void soft_body_set_mesh(RID p_body, const REF &p_mesh) = 0;
+ virtual void soft_body_set_mesh(RID p_body, RID p_mesh) = 0;
virtual AABB soft_body_get_bounds(RID p_body) const = 0;