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author | clayjohn <claynjohn@gmail.com> | 2022-01-21 23:03:41 -0800 |
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committer | clayjohn <claynjohn@gmail.com> | 2022-01-21 23:03:41 -0800 |
commit | fdc1b1b03b762749b9e6a25d23e88cfab40bfac8 (patch) | |
tree | 6d68d6fe8a357f27ced5f2226d5a5e4efb28d95a | |
parent | 0e2842d5b2f8c06157c1c3b143c00aecc6c2c99a (diff) |
Remove TRANSFORM built in from fog shaders
-rw-r--r-- | servers/rendering/shader_types.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp index 9ae60c14cb..b8bb211a7a 100644 --- a/servers/rendering/shader_types.cpp +++ b/servers/rendering/shader_types.cpp @@ -435,7 +435,6 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["OBJECT_POSITION"] = constt(ShaderLanguage::TYPE_VEC3); shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["UVW"] = constt(ShaderLanguage::TYPE_VEC3); shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["EXTENTS"] = constt(ShaderLanguage::TYPE_VEC3); - shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["TRANSFORM"] = constt(ShaderLanguage::TYPE_MAT4); shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["SDF"] = constt(ShaderLanguage::TYPE_FLOAT); shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["ALBEDO"] = ShaderLanguage::TYPE_VEC3; shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["DENSITY"] = ShaderLanguage::TYPE_FLOAT; |