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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-07-29 00:00:30 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-07-29 00:00:30 +0200
commitfd5a140039bd5ced0d98189375d3164b8026f08b (patch)
treeafc40e0a502a5b60305492709133959bb1f1baad
parent60eb508fbb9ddd30fa567f183f8f50b74af38cd6 (diff)
[Net] Fix RPC ID encoding/decoding for Node methods.
-rw-r--r--core/io/multiplayer_api.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index 80610e12cb..d4f09b2135 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -63,7 +63,7 @@ const MultiplayerAPI::RPCConfig _get_rpc_config(const Node *p_node, const String
const Vector<MultiplayerAPI::RPCConfig> node_config = p_node->get_node_rpc_methods();
for (int i = 0; i < node_config.size(); i++) {
if (node_config[i].name == p_method) {
- r_id = ((uint16_t)i) & (1 << 15);
+ r_id = ((uint16_t)i) | (1 << 15);
return node_config[i];
}
}
@@ -89,7 +89,7 @@ const MultiplayerAPI::RPCConfig _get_rpc_config_by_id(Node *p_node, uint16_t p_i
config = p_node->get_script_instance()->get_rpc_methods();
}
if (id < config.size()) {
- return config[p_id];
+ return config[id];
}
return MultiplayerAPI::RPCConfig();
}