diff options
author | Pawel Lampe <pawel.lampe@gmail.com> | 2022-04-07 20:54:21 +0200 |
---|---|---|
committer | Pawel Lampe <pawel.lampe@gmail.com> | 2022-04-08 21:01:59 +0200 |
commit | fcd26b8841524c6cc19e467797fc2d8f7647d5c1 (patch) | |
tree | a43bc101784711504ed141645d1cbc0dc29ee8bf | |
parent | 9d3c8f04d4927bc464197a50fab3aca5a8355d98 (diff) |
Fix navmesh baking
- improved mesh data calculation from standalone static colliders so that no
VisualServer calls are performed - and thus no VS mutexes need to
be locked in case of on-thread baking
- improved the same for GridMap's static colliders
-rw-r--r-- | modules/navigation/navigation_mesh_generator.cpp | 104 | ||||
-rw-r--r-- | modules/navigation/navigation_mesh_generator.h | 1 | ||||
-rw-r--r-- | scene/resources/primitive_meshes.cpp | 16 | ||||
-rw-r--r-- | scene/resources/primitive_meshes.h | 8 |
4 files changed, 79 insertions, 50 deletions
diff --git a/modules/navigation/navigation_mesh_generator.cpp b/modules/navigation/navigation_mesh_generator.cpp index 61c3cefc7a..9e2daf3a99 100644 --- a/modules/navigation/navigation_mesh_generator.cpp +++ b/modules/navigation/navigation_mesh_generator.cpp @@ -124,6 +124,28 @@ void NavigationMeshGenerator::_add_mesh(const Ref<Mesh> &p_mesh, const Transform } } +void NavigationMeshGenerator::_add_mesh_array(const Array &p_array, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices) { + Vector<Vector3> mesh_vertices = p_array[Mesh::ARRAY_VERTEX]; + const Vector3 *vr = mesh_vertices.ptr(); + + Vector<int> mesh_indices = p_array[Mesh::ARRAY_INDEX]; + const int *ir = mesh_indices.ptr(); + + const int face_count = mesh_indices.size() / 3; + const int current_vertex_count = p_vertices.size() / 3; + + for (int j = 0; j < mesh_vertices.size(); j++) { + _add_vertex(p_xform.xform(vr[j]), p_vertices); + } + + for (int j = 0; j < face_count; j++) { + // CCW + p_indices.push_back(current_vertex_count + (ir[j * 3 + 0])); + p_indices.push_back(current_vertex_count + (ir[j * 3 + 2])); + p_indices.push_back(current_vertex_count + (ir[j * 3 + 1])); + } +} + void NavigationMeshGenerator::_add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices) { int face_count = p_faces.size() / 3; int current_vertex_count = p_vertices.size() / 3; @@ -187,43 +209,38 @@ void NavigationMeshGenerator::_parse_geometry(const Transform3D &p_navmesh_trans Transform3D transform = p_navmesh_transform * static_body->get_global_transform() * col_shape->get_transform(); - Ref<Mesh> mesh; Ref<Shape3D> s = col_shape->get_shape(); BoxShape3D *box = Object::cast_to<BoxShape3D>(*s); if (box) { - Ref<BoxMesh> box_mesh; - box_mesh.instantiate(); - box_mesh->set_size(box->get_size()); - mesh = box_mesh; + Array arr; + arr.resize(RS::ARRAY_MAX); + BoxMesh::create_mesh_array(arr, box->get_size()); + _add_mesh_array(arr, transform, p_vertices, p_indices); } CapsuleShape3D *capsule = Object::cast_to<CapsuleShape3D>(*s); if (capsule) { - Ref<CapsuleMesh> capsule_mesh; - capsule_mesh.instantiate(); - capsule_mesh->set_radius(capsule->get_radius()); - capsule_mesh->set_height(capsule->get_height()); - mesh = capsule_mesh; + Array arr; + arr.resize(RS::ARRAY_MAX); + CapsuleMesh::create_mesh_array(arr, capsule->get_radius(), capsule->get_height()); + _add_mesh_array(arr, transform, p_vertices, p_indices); } CylinderShape3D *cylinder = Object::cast_to<CylinderShape3D>(*s); if (cylinder) { - Ref<CylinderMesh> cylinder_mesh; - cylinder_mesh.instantiate(); - cylinder_mesh->set_height(cylinder->get_height()); - cylinder_mesh->set_bottom_radius(cylinder->get_radius()); - cylinder_mesh->set_top_radius(cylinder->get_radius()); - mesh = cylinder_mesh; + Array arr; + arr.resize(RS::ARRAY_MAX); + CylinderMesh::create_mesh_array(arr, cylinder->get_radius(), cylinder->get_radius(), cylinder->get_height()); + _add_mesh_array(arr, transform, p_vertices, p_indices); } SphereShape3D *sphere = Object::cast_to<SphereShape3D>(*s); if (sphere) { - Ref<SphereMesh> sphere_mesh; - sphere_mesh.instantiate(); - sphere_mesh->set_radius(sphere->get_radius()); - sphere_mesh->set_height(sphere->get_radius() * 2.0); - mesh = sphere_mesh; + Array arr; + arr.resize(RS::ARRAY_MAX); + SphereMesh::create_mesh_array(arr, sphere->get_radius(), sphere->get_radius() * 2.0); + _add_mesh_array(arr, transform, p_vertices, p_indices); } ConcavePolygonShape3D *concave_polygon = Object::cast_to<ConcavePolygonShape3D>(*s); @@ -254,10 +271,6 @@ void NavigationMeshGenerator::_parse_geometry(const Transform3D &p_navmesh_trans _add_faces(faces, transform, p_vertices, p_indices); } } - - if (mesh.is_valid()) { - _add_mesh(mesh, transform, p_vertices, p_indices); - } } } } @@ -284,44 +297,39 @@ void NavigationMeshGenerator::_parse_geometry(const Transform3D &p_navmesh_trans RID shape = shapes[i + 1]; PhysicsServer3D::ShapeType type = PhysicsServer3D::get_singleton()->shape_get_type(shape); Variant data = PhysicsServer3D::get_singleton()->shape_get_data(shape); - Ref<Mesh> mesh; switch (type) { case PhysicsServer3D::SHAPE_SPHERE: { real_t radius = data; - Ref<SphereMesh> sphere_mesh; - sphere_mesh.instantiate(); - sphere_mesh->set_radius(radius); - sphere_mesh->set_height(radius * 2.0); - mesh = sphere_mesh; + Array arr; + arr.resize(RS::ARRAY_MAX); + SphereMesh::create_mesh_array(arr, radius, radius * 2.0); + _add_mesh_array(arr, shapes[i], p_vertices, p_indices); } break; case PhysicsServer3D::SHAPE_BOX: { Vector3 extents = data; - Ref<BoxMesh> box_mesh; - box_mesh.instantiate(); - box_mesh->set_size(2.0 * extents); - mesh = box_mesh; + Array arr; + arr.resize(RS::ARRAY_MAX); + BoxMesh::create_mesh_array(arr, extents * 2.0); + _add_mesh_array(arr, shapes[i], p_vertices, p_indices); } break; case PhysicsServer3D::SHAPE_CAPSULE: { Dictionary dict = data; real_t radius = dict["radius"]; real_t height = dict["height"]; - Ref<CapsuleMesh> capsule_mesh; - capsule_mesh.instantiate(); - capsule_mesh->set_radius(radius); - capsule_mesh->set_height(height); - mesh = capsule_mesh; + Array arr; + arr.resize(RS::ARRAY_MAX); + CapsuleMesh::create_mesh_array(arr, radius, height); + _add_mesh_array(arr, shapes[i], p_vertices, p_indices); } break; case PhysicsServer3D::SHAPE_CYLINDER: { Dictionary dict = data; real_t radius = dict["radius"]; real_t height = dict["height"]; - Ref<CylinderMesh> cylinder_mesh; - cylinder_mesh.instantiate(); - cylinder_mesh->set_height(height); - cylinder_mesh->set_bottom_radius(radius); - cylinder_mesh->set_top_radius(radius); - mesh = cylinder_mesh; + Array arr; + arr.resize(RS::ARRAY_MAX); + CylinderMesh::create_mesh_array(arr, radius, radius, height); + _add_mesh_array(arr, shapes[i], p_vertices, p_indices); } break; case PhysicsServer3D::SHAPE_CONVEX_POLYGON: { PackedVector3Array vertices = data; @@ -354,10 +362,6 @@ void NavigationMeshGenerator::_parse_geometry(const Transform3D &p_navmesh_trans WARN_PRINT("Unsupported collision shape type."); } break; } - - if (mesh.is_valid()) { - _add_mesh(mesh, shapes[i], p_vertices, p_indices); - } } } } diff --git a/modules/navigation/navigation_mesh_generator.h b/modules/navigation/navigation_mesh_generator.h index 21f7a4941b..8cc1531b53 100644 --- a/modules/navigation/navigation_mesh_generator.h +++ b/modules/navigation/navigation_mesh_generator.h @@ -51,6 +51,7 @@ protected: static void _add_vertex(const Vector3 &p_vec3, Vector<float> &p_vertices); static void _add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices); + static void _add_mesh_array(const Array &p_array, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices); static void _add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices); static void _parse_geometry(const Transform3D &p_navmesh_transform, Node *p_node, Vector<float> &p_vertices, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children); diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 781e219f1f..40edc5f198 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -270,6 +270,10 @@ PrimitiveMesh::~PrimitiveMesh() { */ void CapsuleMesh::_create_mesh_array(Array &p_arr) const { + create_mesh_array(p_arr, radius, height, radial_segments, rings); +} + +void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const float height, const int radial_segments, const int rings) { int i, j, prevrow, thisrow, point; float x, y, z, u, v, w; float onethird = 1.0 / 3.0; @@ -481,6 +485,10 @@ CapsuleMesh::CapsuleMesh() {} */ void BoxMesh::_create_mesh_array(Array &p_arr) const { + BoxMesh::create_mesh_array(p_arr, size, subdivide_w, subdivide_h, subdivide_d); +} + +void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int subdivide_h, int subdivide_d) { int i, j, prevrow, thisrow, point; float x, y, z; float onethird = 1.0 / 3.0; @@ -732,6 +740,10 @@ BoxMesh::BoxMesh() {} */ void CylinderMesh::_create_mesh_array(Array &p_arr) const { + create_mesh_array(p_arr, top_radius, bottom_radius, height, radial_segments, rings); +} + +void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float bottom_radius, float height, int radial_segments, int rings) { int i, j, prevrow, thisrow, point; float x, y, z, u, v, radius; @@ -1431,6 +1443,10 @@ Vector3 QuadMesh::get_center_offset() const { */ void SphereMesh::_create_mesh_array(Array &p_arr) const { + create_mesh_array(p_arr, radius, height, radial_segments, rings, is_hemisphere); +} + +void SphereMesh::create_mesh_array(Array &p_arr, float radius, float height, int radial_segments, int rings, bool is_hemisphere) { int i, j, prevrow, thisrow, point; float x, y, z; diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index eef5eb3f7d..8cd05c1740 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -117,6 +117,8 @@ protected: virtual void _create_mesh_array(Array &p_arr) const override; public: + static void create_mesh_array(Array &p_arr, float radius, float height, int radial_segments = 64, int rings = 8); + void set_radius(const float p_radius); float get_radius() const; @@ -149,6 +151,8 @@ protected: virtual void _create_mesh_array(Array &p_arr) const override; public: + static void create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w = 0, int subdivide_h = 0, int subdivide_d = 0); + void set_size(const Vector3 &p_size); Vector3 get_size() const; @@ -183,6 +187,8 @@ protected: virtual void _create_mesh_array(Array &p_arr) const override; public: + static void create_mesh_array(Array &p_arr, float top_radius, float bottom_radius, float height, int radial_segments = 64, int rings = 4); + void set_top_radius(const float p_radius); float get_top_radius() const; @@ -314,6 +320,8 @@ protected: virtual void _create_mesh_array(Array &p_arr) const override; public: + static void create_mesh_array(Array &p_arr, float radius, float height, int radial_segments = 64, int rings = 32, bool is_hemisphere = false); + void set_radius(const float p_radius); float get_radius() const; |