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authorTomasz Chabora <kobewi4e@gmail.com>2019-03-22 02:33:17 +0100
committerTomasz Chabora <kobewi4e@gmail.com>2019-04-01 21:42:06 +0200
commitfc8ad59af39b4436514820ed1e7444f3b94a0377 (patch)
tree0a7a7b592d6a108603bee398c7e0bebcb2d11148
parent9c3ddf05cb9c59817d885e9daca6e8f61c89dc97 (diff)
Make angular_damp of new Area nodes match the global default
-rw-r--r--scene/3d/area.cpp2
-rw-r--r--servers/physics/area_sw.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index e58e26d2d1..3856d3ce54 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -750,7 +750,7 @@ Area::Area() :
gravity_is_point = false;
gravity_distance_scale = 0;
linear_damp = 0.1;
- angular_damp = 1;
+ angular_damp = 0.1;
priority = 0;
monitoring = false;
monitorable = false;
diff --git a/servers/physics/area_sw.cpp b/servers/physics/area_sw.cpp
index 9d68869bc2..ad3e40916d 100644
--- a/servers/physics/area_sw.cpp
+++ b/servers/physics/area_sw.cpp
@@ -250,7 +250,7 @@ AreaSW::AreaSW() :
gravity_is_point = false;
gravity_distance_scale = 0;
point_attenuation = 1;
- angular_damp = 1.0;
+ angular_damp = 0.1;
linear_damp = 0.1;
priority = 0;
set_ray_pickable(false);