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author | AnthonyYoManz <anthony@anthony-arian.com> | 2019-04-25 21:59:07 +0100 |
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committer | AnthonyYoManz <anthony@anthony-arian.com> | 2019-04-25 21:59:07 +0100 |
commit | fc65cc64b92d1663cf858f3c6cf4f039c2da67e8 (patch) | |
tree | 0ed53776b8b504165df2386ef1ff20dd25f44106 | |
parent | f05dce3ee2e1e42f27fa71a59c77da59e6a30a71 (diff) |
Fix Crash On Close When 3D Is Disabled
-rw-r--r-- | scene/register_scene_types.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 9face3e476..47f5b152f0 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -782,7 +782,11 @@ void unregister_scene_types() { ResourceLoader::remove_resource_format_loader(resource_loader_bmfont); resource_loader_bmfont.unref(); + //SpatialMaterial is not initialised when 3D is disabled, so it shouldn't be cleaned up either +#ifndef _3D_DISABLED SpatialMaterial::finish_shaders(); +#endif // _3D_DISABLED + ParticlesMaterial::finish_shaders(); CanvasItemMaterial::finish_shaders(); SceneStringNames::free(); |