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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-03-27 20:31:18 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-03-27 20:31:18 +0200 |
commit | fbec10179ad2a058a5f6d2689dba9db813bdc83f (patch) | |
tree | 73bdf3fd37ecf2654e0241d45ad4ddbba753d914 | |
parent | a5eed70fa2edcf755d6abea2077232e38381449b (diff) |
Improve documentation for `Camera3D.project_ray_{normal,origin}`
This mentions that internally, the inverse camera projection is used
to perform projections.
-rw-r--r-- | doc/classes/Camera3D.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml index f7a0d41626..cadb140eae 100644 --- a/doc/classes/Camera3D.xml +++ b/doc/classes/Camera3D.xml @@ -88,14 +88,14 @@ <return type="Vector3" /> <argument index="0" name="screen_point" type="Vector2" /> <description> - Returns a normal vector in world space, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking. + Returns a normal vector in world space, that is the result of projecting a point on the [Viewport] rectangle by the inverse camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking. </description> </method> <method name="project_ray_origin" qualifiers="const"> <return type="Vector3" /> <argument index="0" name="screen_point" type="Vector2" /> <description> - Returns a 3D position in world space, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking. + Returns a 3D position in world space, that is the result of projecting a point on the [Viewport] rectangle by the inverse camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking. </description> </method> <method name="set_cull_mask_value"> |