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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-08-19 20:46:33 +0200 |
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committer | GitHub <noreply@github.com> | 2021-08-19 20:46:33 +0200 |
commit | fb8487e011fbf0310bd40cf339a58d5c60c9d259 (patch) | |
tree | ef2f3d0419e43020e554708e992da37923fc5685 | |
parent | 93dac1c7db0837eba82831e6391a022d454b67f9 (diff) | |
parent | f871f13340a2e1691674478570a62b69a5bf55a0 (diff) |
Merge pull request #51890 from fabriceci/crash-animation-blend-tree
Fix 51889 that cause a crash when you click on an AnimationTree that contains an invalid node
-rw-r--r-- | editor/plugins/animation_blend_tree_editor_plugin.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index 69206daea8..030d90eeca 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -126,6 +126,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() { graph->add_child(node); Ref<AnimationNode> agnode = blend_tree->get_node(E); + ERR_CONTINUE(!agnode.is_valid()); node->set_position_offset(blend_tree->get_node_position(E) * EDSCALE); |