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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-09-24 11:47:15 +0200 |
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committer | GitHub <noreply@github.com> | 2021-09-24 11:47:15 +0200 |
commit | fb4fadfd1ea10fa42dd2558d5d66cab3e9acb864 (patch) | |
tree | a267074452416d56b9c3909d3a14b68215cb2cd8 | |
parent | d2677779365119111d9530e1f762c097a5a73131 (diff) | |
parent | e8efe621d594203f8b7acb2ea1c3e9a9f49ed442 (diff) |
Merge pull request #52967 from danger-dan/dev_vehicle_sleep_fix
-rw-r--r-- | servers/physics_2d/body_direct_state_2d_sw.cpp | 8 | ||||
-rw-r--r-- | servers/physics_3d/body_direct_state_3d_sw.cpp | 8 |
2 files changed, 16 insertions, 0 deletions
diff --git a/servers/physics_2d/body_direct_state_2d_sw.cpp b/servers/physics_2d/body_direct_state_2d_sw.cpp index 58250c3077..1e924a831e 100644 --- a/servers/physics_2d/body_direct_state_2d_sw.cpp +++ b/servers/physics_2d/body_direct_state_2d_sw.cpp @@ -59,6 +59,7 @@ real_t PhysicsDirectBodyState2DSW::get_inverse_inertia() const { } void PhysicsDirectBodyState2DSW::set_linear_velocity(const Vector2 &p_velocity) { + body->set_active(true); body->set_linear_velocity(p_velocity); } @@ -67,6 +68,7 @@ Vector2 PhysicsDirectBodyState2DSW::get_linear_velocity() const { } void PhysicsDirectBodyState2DSW::set_angular_velocity(real_t p_velocity) { + body->set_active(true); body->set_angular_velocity(p_velocity); } @@ -87,26 +89,32 @@ Vector2 PhysicsDirectBodyState2DSW::get_velocity_at_local_position(const Vector2 } void PhysicsDirectBodyState2DSW::add_central_force(const Vector2 &p_force) { + body->set_active(true); body->add_central_force(p_force); } void PhysicsDirectBodyState2DSW::add_force(const Vector2 &p_force, const Vector2 &p_position) { + body->set_active(true); body->add_force(p_force, p_position); } void PhysicsDirectBodyState2DSW::add_torque(real_t p_torque) { + body->set_active(true); body->add_torque(p_torque); } void PhysicsDirectBodyState2DSW::apply_central_impulse(const Vector2 &p_impulse) { + body->set_active(true); body->apply_central_impulse(p_impulse); } void PhysicsDirectBodyState2DSW::apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position) { + body->set_active(true); body->apply_impulse(p_impulse, p_position); } void PhysicsDirectBodyState2DSW::apply_torque_impulse(real_t p_torque) { + body->set_active(true); body->apply_torque_impulse(p_torque); } diff --git a/servers/physics_3d/body_direct_state_3d_sw.cpp b/servers/physics_3d/body_direct_state_3d_sw.cpp index d197dd288d..e74baefc3a 100644 --- a/servers/physics_3d/body_direct_state_3d_sw.cpp +++ b/servers/physics_3d/body_direct_state_3d_sw.cpp @@ -66,6 +66,7 @@ Basis PhysicsDirectBodyState3DSW::get_inverse_inertia_tensor() const { } void PhysicsDirectBodyState3DSW::set_linear_velocity(const Vector3 &p_velocity) { + body->set_active(true); body->set_linear_velocity(p_velocity); } @@ -74,6 +75,7 @@ Vector3 PhysicsDirectBodyState3DSW::get_linear_velocity() const { } void PhysicsDirectBodyState3DSW::set_angular_velocity(const Vector3 &p_velocity) { + body->set_active(true); body->set_angular_velocity(p_velocity); } @@ -94,26 +96,32 @@ Vector3 PhysicsDirectBodyState3DSW::get_velocity_at_local_position(const Vector3 } void PhysicsDirectBodyState3DSW::add_central_force(const Vector3 &p_force) { + body->set_active(true); body->add_central_force(p_force); } void PhysicsDirectBodyState3DSW::add_force(const Vector3 &p_force, const Vector3 &p_position) { + body->set_active(true); body->add_force(p_force, p_position); } void PhysicsDirectBodyState3DSW::add_torque(const Vector3 &p_torque) { + body->set_active(true); body->add_torque(p_torque); } void PhysicsDirectBodyState3DSW::apply_central_impulse(const Vector3 &p_impulse) { + body->set_active(true); body->apply_central_impulse(p_impulse); } void PhysicsDirectBodyState3DSW::apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position) { + body->set_active(true); body->apply_impulse(p_impulse, p_position); } void PhysicsDirectBodyState3DSW::apply_torque_impulse(const Vector3 &p_impulse) { + body->set_active(true); body->apply_torque_impulse(p_impulse); } |