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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-01-02 20:07:19 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-01-02 20:07:19 +0100 |
commit | fb4261b82f518c76e197aba76f06f2d83d314a69 (patch) | |
tree | 22a911a85f30bc6490c5720a9d39b4a2c383f886 | |
parent | 223beef14a6c6a3c904a3810c2fba353994937c2 (diff) |
Scale freelook sensitivity with zoom in the 3D editor
When using a FOV scale lower than the default (using Alt + mouse wheel),
the mouse sensitivity is now scaled to make it easier to use freelook
to look at distant objects.
This does not affect orbiting and panning.
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index f49b749046..c2f8d144ee 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -2439,7 +2439,8 @@ void Node3DEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, const _menu_option(VIEW_PERSPECTIVE); } - const real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_sensitivity"); + // Scale mouse sensitivity with camera FOV scale when zoomed in to make it easier to point at things. + const real_t degrees_per_pixel = real_t(EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_sensitivity")) * MIN(1.0, cursor.fov_scale); const real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel); const bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis"); |