diff options
author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2020-11-23 10:32:00 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2020-11-25 15:02:33 -0700 |
commit | faca8b77aa045a276f4ecdab1c0049755a1351ca (patch) | |
tree | 57e19a7d618bc4be6ce332ba62bf6cbe69d2ccef | |
parent | 50db0e66ac8c00f176c706cee0c3a5469453acce (diff) |
Fixed ccd enabled by default on Bullet bodies
It was due to main_shape_changed being called two times for each
added body. The first time it disables ccd, which sets the internal ccd
threshold to be 10000. The second time, it enables ccd again because
the internal threshold is > 0.
Bodies are now consistently set with a ccd threshold of 0 when ccd is
disabled.
This was causing crashing asserts in Bullet when adding bodies in some
scenarios, in btVector3::normalize():
btAssert(!fuzzyZero());
These crashes will still happen with ccd enabled.
-rw-r--r-- | modules/bullet/rigid_body_bullet.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index eb599df74c..0c64c3640f 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -744,7 +744,7 @@ void RigidBodyBullet::set_continuous_collision_detection(bool p_enable) { } btBody->setCcdSweptSphereRadius(radius * 0.2); } else { - btBody->setCcdMotionThreshold(10000.0); + btBody->setCcdMotionThreshold(0.); btBody->setCcdSweptSphereRadius(0.); } } @@ -824,7 +824,7 @@ void RigidBodyBullet::reload_shapes() { btBody->updateInertiaTensor(); reload_kinematic_shapes(); - set_continuous_collision_detection(btBody->getCcdMotionThreshold() < 9998.0); + set_continuous_collision_detection(is_continuous_collision_detection_enabled()); reload_body(); } |