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authorConorLPBoyle <ConorLPBoyle@users.noreply.github.com>2020-07-27 19:52:51 +0300
committerConorLPBoyle <ConorLPBoyle@users.noreply.github.com>2020-07-27 20:18:16 +0300
commitfa4d9c944637ae37c798806980cd78c806570da7 (patch)
tree526ef2d5ede37ae0da5c25d548bdcd5ebdc50af4
parent09a2b77b2dba0fe129cfe0ab36f842ff8b528f2d (diff)
Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p_one_time = true
-rw-r--r--scene/3d/skeleton_ik_3d.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp
index 9023f3c68a..32d7afd5df 100644
--- a/scene/3d/skeleton_ik_3d.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -511,6 +511,11 @@ bool SkeletonIK3D::is_running() {
void SkeletonIK3D::start(bool p_one_time) {
if (p_one_time) {
set_process_internal(false);
+
+ if (target_node_override) {
+ reload_goal();
+ }
+
_solve_chain();
} else {
set_process_internal(true);