diff options
author | Gabriel <gabriel.formiga@gmail.com> | 2017-10-04 21:58:13 -0300 |
---|---|---|
committer | Gabriel <gabriel.formiga@gmail.com> | 2017-10-04 21:58:13 -0300 |
commit | f931093812b40b2c38f5b320c4b31ce7a7d30dd9 (patch) | |
tree | c9914e27df35d132ad19f69778a8829c11f81e24 | |
parent | 2e6f2ed0325c65c2b623532bb3b7e191064fe937 (diff) |
Fix IK Bone Drag on Viewport
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 1aa24c8172..1d9b6d38fa 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -992,7 +992,7 @@ void CanvasItemEditor::_prepare_drag(const Point2 &p_click_pos) { se->pre_drag_xform = canvas_item->get_global_transform_with_canvas(); } - if (selection.size() == 1 && Object::cast_to<Node2D>(selection[0])) { + if (selection.size() == 1 && Object::cast_to<Node2D>(selection[0]) && bone_ik_list.size() == 0) { drag = DRAG_NODE_2D; drag_point_from = Object::cast_to<Node2D>(selection[0])->get_global_position(); } else { |