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authorJuan Linietsky <reduzio@gmail.com>2020-04-21 12:16:45 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-04-21 12:16:45 -0300
commitf8ef38efed3c4f814b2762b2e054e0bbf7d911b4 (patch)
tree3d51fe5fc8d9ab13e27e1f2be13d5e5ddf649c64
parent79f82bd74284a3a90177d6446449d2a69285130f (diff)
Add proper type to most public API uses of Array
-rw-r--r--core/array.cpp33
-rw-r--r--core/typed_array.h32
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp4
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h18
-rw-r--r--editor/editor_data.cpp4
-rw-r--r--editor/editor_data.h2
-rw-r--r--scene/2d/area_2d.cpp8
-rw-r--r--scene/2d/area_2d.h4
-rw-r--r--scene/2d/navigation_region_2d.cpp4
-rw-r--r--scene/2d/navigation_region_2d.h4
-rw-r--r--scene/2d/physics_body_2d.cpp6
-rw-r--r--scene/2d/physics_body_2d.h4
-rw-r--r--scene/2d/tile_map.cpp6
-rw-r--r--scene/2d/tile_map.h2
-rw-r--r--scene/3d/area_3d.cpp4
-rw-r--r--scene/3d/area_3d.h4
-rw-r--r--scene/3d/physics_body_3d.cpp2
-rw-r--r--scene/3d/physics_body_3d.h2
-rw-r--r--scene/3d/skeleton_3d.cpp12
-rw-r--r--scene/3d/skeleton_3d.h2
-rw-r--r--servers/register_server_types.cpp2
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp20
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp4
-rw-r--r--servers/rendering/rendering_device.cpp22
-rw-r--r--servers/rendering/rendering_device.h19
-rw-r--r--servers/rendering/rendering_device_binds.h97
26 files changed, 156 insertions, 165 deletions
diff --git a/core/array.cpp b/core/array.cpp
index 90dee44a58..cd4e0fb4c8 100644
--- a/core/array.cpp
+++ b/core/array.cpp
@@ -121,12 +121,37 @@ void Array::_assign(const Array &p_array) {
} else if (_p->typed.type == Variant::NIL) { //from typed to untyped, must copy, but this is cheap anyway
_p->array = p_array._p->array;
} else if (p_array._p->typed.type == Variant::NIL) { //from untyped to typed, must try to check if they are all valid
- for (int i = 0; i < p_array._p->array.size(); i++) {
- if (!_p->typed.validate(p_array._p->array[i], "assign")) {
- return;
+ if (_p->typed.type == Variant::OBJECT) {
+ //for objects, it needs full validation, either can be converted or fail
+ for (int i = 0; i < p_array._p->array.size(); i++) {
+ if (!_p->typed.validate(p_array._p->array[i], "assign")) {
+ return;
+ }
}
+ _p->array = p_array._p->array; //then just copy, which is cheap anyway
+
+ } else {
+ //for non objects, we need to check if there is a valid conversion, which needs to happen one by one, so this is the worst case.
+ Vector<Variant> new_array;
+ new_array.resize(p_array._p->array.size());
+ for (int i = 0; i < p_array._p->array.size(); i++) {
+ Variant src_val = p_array._p->array[i];
+ if (src_val.get_type() == _p->typed.type) {
+ new_array.write[i] = src_val;
+ } else if (Variant::can_convert_strict(src_val.get_type(), _p->typed.type)) {
+ Variant *ptr = &src_val;
+ Callable::CallError ce;
+ new_array.write[i] = Variant::construct(_p->typed.type, (const Variant **)&ptr, 1, ce, true);
+ if (ce.error != Callable::CallError::CALL_OK) {
+ ERR_FAIL_MSG("Unable to convert array index " + itos(i) + " from '" + Variant::get_type_name(src_val.get_type()) + "' to '" + Variant::get_type_name(_p->typed.type) + "'.");
+ }
+ } else {
+ ERR_FAIL_MSG("Unable to convert array index " + itos(i) + " from '" + Variant::get_type_name(src_val.get_type()) + "' to '" + Variant::get_type_name(_p->typed.type) + "'.");
+ }
+ }
+
+ _p->array = new_array;
}
- _p->array = p_array._p->array; //then just copy, which is cheap anyway
} else if (_p->typed.can_reference(p_array._p->typed)) { //same type or compatible
_ref(p_array);
} else {
diff --git a/core/typed_array.h b/core/typed_array.h
index c65d68b526..5e95e81ea3 100644
--- a/core/typed_array.h
+++ b/core/typed_array.h
@@ -17,6 +17,9 @@ public:
_FORCE_INLINE_ void operator=(const Array &p_array) {
_assign(p_array);
}
+ _FORCE_INLINE_ TypedArray(const Variant &p_variant) :
+ Array(Array(p_variant), Variant::OBJECT, T::get_class_static(), Variant()) {
+ }
_FORCE_INLINE_ TypedArray(const Array &p_array) :
Array(p_array, Variant::OBJECT, T::get_class_static(), Variant()) {
}
@@ -27,19 +30,22 @@ public:
//specialization for the rest of variant types
-#define MAKE_TYPED_ARRAY(m_type, m_variant_type) \
- template <> \
- class TypedArray<m_type> : public Array { \
- public: \
- _FORCE_INLINE_ void operator=(const Array &p_array) { \
- _assign(p_array); \
- } \
- _FORCE_INLINE_ TypedArray(const Array &p_array) : \
- Array(p_array, m_variant_type, StringName(), Variant()) { \
- } \
- _FORCE_INLINE_ TypedArray() { \
- set_typed(m_variant_type, StringName(), Variant()); \
- } \
+#define MAKE_TYPED_ARRAY(m_type, m_variant_type) \
+ template <> \
+ class TypedArray<m_type> : public Array { \
+ public: \
+ _FORCE_INLINE_ void operator=(const Array &p_array) { \
+ _assign(p_array); \
+ } \
+ _FORCE_INLINE_ TypedArray(const Variant &p_variant) : \
+ Array(Array(p_variant), m_variant_type, StringName(), Variant()) { \
+ } \
+ _FORCE_INLINE_ TypedArray(const Array &p_array) : \
+ Array(p_array, m_variant_type, StringName(), Variant()) { \
+ } \
+ _FORCE_INLINE_ TypedArray() { \
+ set_typed(m_variant_type, StringName(), Variant()); \
+ } \
};
MAKE_TYPED_ARRAY(bool, Variant::BOOL)
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index c01c325b67..23e9227a39 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -3327,7 +3327,7 @@ RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const Vec
}
// Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated
-RenderingDevice::VertexFormatID RenderingDeviceVulkan::vertex_format_create(const Vector<VertexDescription> &p_vertex_formats) {
+RenderingDevice::VertexFormatID RenderingDeviceVulkan::vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats) {
_THREAD_SAFE_METHOD_
@@ -3402,7 +3402,7 @@ RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFo
//validate with buffer
{
- const VertexDescription &atf = vd.vertex_formats[i];
+ const VertexAttribute &atf = vd.vertex_formats[i];
uint32_t element_size = get_format_vertex_size(atf.format);
ERR_FAIL_COND_V(element_size == 0, RID()); //should never happens since this was prevalidated
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index 2a916b420e..6432946fbe 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -332,7 +332,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
RID_Owner<Buffer, true> vertex_buffer_owner;
struct VertexDescriptionKey {
- Vector<VertexDescription> vertex_formats;
+ Vector<VertexAttribute> vertex_formats;
bool operator==(const VertexDescriptionKey &p_key) const {
int vdc = vertex_formats.size();
int vdck = p_key.vertex_formats.size();
@@ -340,11 +340,11 @@ class RenderingDeviceVulkan : public RenderingDevice {
if (vdc != vdck) {
return false;
} else {
- const VertexDescription *a_ptr = vertex_formats.ptr();
- const VertexDescription *b_ptr = p_key.vertex_formats.ptr();
+ const VertexAttribute *a_ptr = vertex_formats.ptr();
+ const VertexAttribute *b_ptr = p_key.vertex_formats.ptr();
for (int i = 0; i < vdc; i++) {
- const VertexDescription &a = a_ptr[i];
- const VertexDescription &b = b_ptr[i];
+ const VertexAttribute &a = a_ptr[i];
+ const VertexAttribute &b = b_ptr[i];
if (a.location != b.location) {
return false;
@@ -369,9 +369,9 @@ class RenderingDeviceVulkan : public RenderingDevice {
uint32_t hash() const {
int vdc = vertex_formats.size();
uint32_t h = hash_djb2_one_32(vdc);
- const VertexDescription *ptr = vertex_formats.ptr();
+ const VertexAttribute *ptr = vertex_formats.ptr();
for (int i = 0; i < vdc; i++) {
- const VertexDescription &vd = ptr[i];
+ const VertexAttribute &vd = ptr[i];
h = hash_djb2_one_32(vd.location, h);
h = hash_djb2_one_32(vd.offset, h);
h = hash_djb2_one_32(vd.format, h);
@@ -393,7 +393,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
HashMap<VertexDescriptionKey, VertexFormatID, VertexDescriptionHash> vertex_format_cache;
struct VertexDescriptionCache {
- Vector<VertexDescription> vertex_formats;
+ Vector<VertexAttribute> vertex_formats;
VkVertexInputBindingDescription *bindings;
VkVertexInputAttributeDescription *attributes;
VkPipelineVertexInputStateCreateInfo create_info;
@@ -1016,7 +1016,7 @@ public:
virtual RID vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>());
// Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated
- virtual VertexFormatID vertex_format_create(const Vector<VertexDescription> &p_vertex_formats);
+ virtual VertexFormatID vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats);
virtual RID vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers);
virtual RID index_buffer_create(uint32_t p_size_indices, IndexBufferFormat p_format, const Vector<uint8_t> &p_data = Vector<uint8_t>(), bool p_use_restart_indices = false);
diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp
index 942b4a8ee6..9c739474d1 100644
--- a/editor/editor_data.cpp
+++ b/editor/editor_data.cpp
@@ -1066,9 +1066,9 @@ Array EditorSelection::_get_transformable_selected_nodes() {
return ret;
}
-Array EditorSelection::get_selected_nodes() {
+TypedArray<Node> EditorSelection::get_selected_nodes() {
- Array ret;
+ TypedArray<Node> ret;
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
diff --git a/editor/editor_data.h b/editor/editor_data.h
index 4f5d68bfed..e4f4c67c8e 100644
--- a/editor/editor_data.h
+++ b/editor/editor_data.h
@@ -257,7 +257,7 @@ protected:
static void _bind_methods();
public:
- Array get_selected_nodes();
+ TypedArray<Node> get_selected_nodes();
void add_node(Node *p_node);
void remove_node(Node *p_node);
bool is_selected(Node *) const;
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index c46b6eeb5c..8ba334bc67 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -435,10 +435,10 @@ bool Area2D::is_monitorable() const {
return monitorable;
}
-Array Area2D::get_overlapping_bodies() const {
+TypedArray<Node2D> Area2D::get_overlapping_bodies() const {
ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off.");
- Array ret;
+ TypedArray<Node2D> ret;
ret.resize(body_map.size());
int idx = 0;
for (const Map<ObjectID, BodyState>::Element *E = body_map.front(); E; E = E->next()) {
@@ -453,10 +453,10 @@ Array Area2D::get_overlapping_bodies() const {
return ret;
}
-Array Area2D::get_overlapping_areas() const {
+TypedArray<Area2D> Area2D::get_overlapping_areas() const {
ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off.");
- Array ret;
+ TypedArray<Area2D> ret;
ret.resize(area_map.size());
int idx = 0;
for (const Map<ObjectID, AreaState>::Element *E = area_map.front(); E; E = E->next()) {
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index c5e6635412..0e2c0ac672 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -178,8 +178,8 @@ public:
void set_collision_layer_bit(int p_bit, bool p_value);
bool get_collision_layer_bit(int p_bit) const;
- Array get_overlapping_bodies() const; //function for script
- Array get_overlapping_areas() const; //function for script
+ TypedArray<Node2D> get_overlapping_bodies() const; //function for script
+ TypedArray<Area2D> get_overlapping_areas() const; //function for script
bool overlaps_area(Node *p_area) const;
bool overlaps_body(Node *p_body) const;
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index d77fd5b097..19484442b1 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -95,7 +95,7 @@ Vector<Vector2> NavigationPolygon::get_vertices() const {
return vertices;
}
-void NavigationPolygon::_set_polygons(const Array &p_array) {
+void NavigationPolygon::_set_polygons(const TypedArray<Vector<int32_t>> &p_array) {
{
MutexLock lock(navmesh_generation);
@@ -118,7 +118,7 @@ Array NavigationPolygon::_get_polygons() const {
return ret;
}
-void NavigationPolygon::_set_outlines(const Array &p_array) {
+void NavigationPolygon::_set_outlines(const TypedArray<Vector<int32_t>> &p_array) {
outlines.resize(p_array.size());
for (int i = 0; i < p_array.size(); i++) {
diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h
index 73e056a353..cbfe4299fb 100644
--- a/scene/2d/navigation_region_2d.h
+++ b/scene/2d/navigation_region_2d.h
@@ -55,10 +55,10 @@ class NavigationPolygon : public Resource {
protected:
static void _bind_methods();
- void _set_polygons(const Array &p_array);
+ void _set_polygons(const TypedArray<Vector<int32_t>> &p_array);
Array _get_polygons() const;
- void _set_outlines(const Array &p_array);
+ void _set_outlines(const TypedArray<Vector<int32_t>> &p_array);
Array _get_outlines() const;
public:
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 21dc9537ec..de15f0efc2 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -139,7 +139,7 @@ PhysicsBody2D::PhysicsBody2D(PhysicsServer2D::BodyMode p_mode) :
set_pickable(false);
}
-Array PhysicsBody2D::get_collision_exceptions() {
+TypedArray<PhysicsBody2D> PhysicsBody2D::get_collision_exceptions() {
List<RID> exceptions;
PhysicsServer2D::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions);
Array ret;
@@ -739,11 +739,11 @@ RigidBody2D::CCDMode RigidBody2D::get_continuous_collision_detection_mode() cons
return ccd_mode;
}
-Array RigidBody2D::get_colliding_bodies() const {
+TypedArray<Node2D> RigidBody2D::get_colliding_bodies() const {
ERR_FAIL_COND_V(!contact_monitor, Array());
- Array ret;
+ TypedArray<Node2D> ret;
ret.resize(contact_monitor->body_map.size());
int idx = 0;
for (const Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 0d92a820e3..75f4f778bf 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -67,7 +67,7 @@ public:
void set_collision_layer_bit(int p_bit, bool p_value);
bool get_collision_layer_bit(int p_bit) const;
- Array get_collision_exceptions();
+ TypedArray<PhysicsBody2D> get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
void remove_collision_exception_with(Node *p_node);
@@ -256,7 +256,7 @@ public:
void add_force(const Vector2 &p_offset, const Vector2 &p_force);
void add_torque(float p_torque);
- Array get_colliding_bodies() const; //function for script
+ TypedArray<Node2D> get_colliding_bodies() const; //function for script
virtual String get_configuration_warning() const;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 14a4d24b44..9628c01718 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1705,13 +1705,13 @@ TypedArray<Vector2i> TileMap::get_used_cells() const {
return a;
}
-Array TileMap::get_used_cells_by_id(int p_id) const {
+TypedArray<Vector2i> TileMap::get_used_cells_by_id(int p_id) const {
- Array a;
+ TypedArray<Vector2i> a;
for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
if (E->value().id == p_id) {
- Vector2 p(E->key().x, E->key().y);
+ Vector2i p(E->key().x, E->key().y);
a.push_back(p);
}
}
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index cc44bc147b..cc1537f583 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -329,7 +329,7 @@ public:
bool is_centered_textures_enabled() const;
TypedArray<Vector2i> get_used_cells() const;
- Array get_used_cells_by_id(int p_id) const;
+ TypedArray<Vector2i> get_used_cells_by_id(int p_id) const;
Rect2 get_used_rect(); // Not const because of cache
void set_occluder_light_mask(int p_mask);
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index 17ae553e5e..b72483d71b 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -416,7 +416,7 @@ bool Area3D::is_monitoring() const {
return monitoring;
}
-Array Area3D::get_overlapping_bodies() const {
+TypedArray<Node3D> Area3D::get_overlapping_bodies() const {
ERR_FAIL_COND_V(!monitoring, Array());
Array ret;
@@ -451,7 +451,7 @@ bool Area3D::is_monitorable() const {
return monitorable;
}
-Array Area3D::get_overlapping_areas() const {
+TypedArray<Area3D> Area3D::get_overlapping_areas() const {
ERR_FAIL_COND_V(!monitoring, Array());
Array ret;
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index ff6c0b6b08..f6503c6d2d 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -184,8 +184,8 @@ public:
void set_collision_layer_bit(int p_bit, bool p_value);
bool get_collision_layer_bit(int p_bit) const;
- Array get_overlapping_bodies() const;
- Array get_overlapping_areas() const; //function for script
+ TypedArray<Node3D> get_overlapping_bodies() const;
+ TypedArray<Area3D> get_overlapping_areas() const; //function for script
bool overlaps_area(Node *p_area) const;
bool overlaps_body(Node *p_body) const;
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 72d1762ab5..3991efc7c0 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -110,7 +110,7 @@ bool PhysicsBody3D::get_collision_layer_bit(int p_bit) const {
return get_collision_layer() & (1 << p_bit);
}
-Array PhysicsBody3D::get_collision_exceptions() {
+TypedArray<PhysicsBody3D> PhysicsBody3D::get_collision_exceptions() {
List<RID> exceptions;
PhysicsServer3D::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions);
Array ret;
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 2e71020233..0e719f5108 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -68,7 +68,7 @@ public:
void set_collision_mask_bit(int p_bit, bool p_value);
bool get_collision_mask_bit(int p_bit) const;
- Array get_collision_exceptions();
+ TypedArray<PhysicsBody3D> get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
void remove_collision_exception_with(Node *p_node);
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 59a6e23005..973822653a 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -33,6 +33,7 @@
#include "core/engine.h"
#include "core/message_queue.h"
#include "core/project_settings.h"
+#include "core/type_info.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/resources/surface_tool.h"
@@ -770,7 +771,7 @@ void _pb_start_simulation(const Skeleton3D *p_skeleton, Node *p_node, const Vect
}
}
-void Skeleton3D::physical_bones_start_simulation_on(const Array &p_bones) {
+void Skeleton3D::physical_bones_start_simulation_on(const TypedArray<StringName> &p_bones) {
set_physics_process_internal(false);
Vector<int> sim_bones;
@@ -780,12 +781,9 @@ void Skeleton3D::physical_bones_start_simulation_on(const Array &p_bones) {
sim_bones.resize(p_bones.size());
int c = 0;
for (int i = sim_bones.size() - 1; 0 <= i; --i) {
- Variant::Type type = p_bones.get(i).get_type();
- if (Variant::STRING == type || Variant::STRING_NAME == type) {
- int bone_id = find_bone(p_bones.get(i));
- if (bone_id != -1)
- sim_bones.write[c++] = bone_id;
- }
+ int bone_id = find_bone(p_bones[i]);
+ if (bone_id != -1)
+ sim_bones.write[c++] = bone_id;
}
sim_bones.resize(c);
}
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 08b8691658..0bccd3f8fc 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -222,7 +222,7 @@ private:
public:
void physical_bones_stop_simulation();
- void physical_bones_start_simulation_on(const Array &p_bones);
+ void physical_bones_start_simulation_on(const TypedArray<StringName> &p_bones);
void physical_bones_add_collision_exception(RID p_exception);
void physical_bones_remove_collision_exception(RID p_exception);
#endif // _3D_DISABLED
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 1efa3d83a3..65947fa1b7 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -170,7 +170,7 @@ void register_server_types() {
ClassDB::register_class<RDTextureView>();
ClassDB::register_class<RDAttachmentFormat>();
ClassDB::register_class<RDSamplerState>();
- ClassDB::register_class<RDVertexDescription>();
+ ClassDB::register_class<RDVertexAttribute>();
ClassDB::register_class<RDUniform>();
ClassDB::register_class<RDPipelineRasterizationState>();
ClassDB::register_class<RDPipelineMultisampleState>();
diff --git a/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp
index 1a21fdb4d7..956bf54d01 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp
@@ -273,7 +273,7 @@ RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int
Vector<uint8_t> polygon_buffer;
polygon_buffer.resize(buffer_size * sizeof(float));
- Vector<RD::VertexDescription> descriptions;
+ Vector<RD::VertexAttribute> descriptions;
descriptions.resize(4);
Vector<RID> buffers;
buffers.resize(4);
@@ -284,7 +284,7 @@ RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int
uint32_t *uptr = (uint32_t *)r;
uint32_t base_offset = 0;
{ //vertices
- RD::VertexDescription vd;
+ RD::VertexAttribute vd;
vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
vd.offset = base_offset * sizeof(float);
vd.location = RS::ARRAY_VERTEX;
@@ -304,7 +304,7 @@ RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int
//colors
if ((uint32_t)p_colors.size() == vertex_count || p_colors.size() == 1) {
- RD::VertexDescription vd;
+ RD::VertexAttribute vd;
vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
vd.offset = base_offset * sizeof(float);
vd.location = RS::ARRAY_COLOR;
@@ -332,7 +332,7 @@ RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int
}
base_offset += 4;
} else {
- RD::VertexDescription vd;
+ RD::VertexAttribute vd;
vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
vd.offset = 0;
vd.location = RS::ARRAY_COLOR;
@@ -344,7 +344,7 @@ RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int
//uvs
if ((uint32_t)p_uvs.size() == vertex_count) {
- RD::VertexDescription vd;
+ RD::VertexAttribute vd;
vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
vd.offset = base_offset * sizeof(float);
vd.location = RS::ARRAY_TEX_UV;
@@ -360,7 +360,7 @@ RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int
}
base_offset += 2;
} else {
- RD::VertexDescription vd;
+ RD::VertexAttribute vd;
vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
vd.offset = 0;
vd.location = RS::ARRAY_TEX_UV;
@@ -372,7 +372,7 @@ RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int
//bones
if ((uint32_t)p_indices.size() == vertex_count * 4 && (uint32_t)p_weights.size() == vertex_count * 4) {
- RD::VertexDescription vd;
+ RD::VertexAttribute vd;
vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
vd.offset = base_offset * sizeof(float);
vd.location = RS::ARRAY_BONES;
@@ -401,7 +401,7 @@ RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int
base_offset += 4;
} else {
- RD::VertexDescription vd;
+ RD::VertexAttribute vd;
vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
vd.offset = 0;
vd.location = RS::ARRAY_BONES;
@@ -2423,8 +2423,8 @@ RasterizerCanvasRD::RasterizerCanvasRD(RasterizerStorageRD *p_storage) {
}
//pipelines
- Vector<RD::VertexDescription> vf;
- RD::VertexDescription vd;
+ Vector<RD::VertexAttribute> vf;
+ RD::VertexAttribute vd;
vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
vd.location = 0;
vd.offset = 0;
diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
index 97ef604dd2..0689429014 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
@@ -2341,14 +2341,14 @@ void RasterizerStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Su
Mesh::Surface::Version &v = s->versions[version];
- Vector<RD::VertexDescription> attributes;
+ Vector<RD::VertexAttribute> attributes;
Vector<RID> buffers;
uint32_t stride = 0;
for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
- RD::VertexDescription vd;
+ RD::VertexAttribute vd;
RID buffer;
vd.location = i;
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp
index 0c15d4645b..3740b59430 100644
--- a/servers/rendering/rendering_device.cpp
+++ b/servers/rendering/rendering_device.cpp
@@ -61,7 +61,7 @@ Vector<uint8_t> RenderingDevice::shader_compile_from_source(ShaderStage p_stage,
return compile_function(p_stage, p_source_code, p_language, r_error);
}
-RID RenderingDevice::_texture_create(const Ref<RDTextureFormat> &p_format, const Ref<RDTextureView> &p_view, const Array &p_data) {
+RID RenderingDevice::_texture_create(const Ref<RDTextureFormat> &p_format, const Ref<RDTextureView> &p_view, const TypedArray<PackedByteArray> &p_data) {
ERR_FAIL_COND_V(p_format.is_null(), RID());
ERR_FAIL_COND_V(p_view.is_null(), RID());
@@ -86,7 +86,7 @@ RID RenderingDevice::_texture_create_shared_from_slice(const Ref<RDTextureView>
return texture_create_shared_from_slice(p_view->base, p_with_texture, p_layer, p_mipmap, p_slice_type);
}
-RenderingDevice::FramebufferFormatID RenderingDevice::_framebuffer_format_create(const Array &p_attachments) {
+RenderingDevice::FramebufferFormatID RenderingDevice::_framebuffer_format_create(const TypedArray<RDAttachmentFormat> &p_attachments) {
Vector<AttachmentFormat> attachments;
attachments.resize(p_attachments.size());
@@ -111,20 +111,20 @@ RID RenderingDevice::_sampler_create(const Ref<RDSamplerState> &p_state) {
return sampler_create(p_state->base);
}
-RenderingDevice::VertexFormatID RenderingDevice::_vertex_format_create(const Array &p_vertex_formats) {
+RenderingDevice::VertexFormatID RenderingDevice::_vertex_format_create(const TypedArray<RDVertexAttribute> &p_vertex_formats) {
- Vector<VertexDescription> descriptions;
+ Vector<VertexAttribute> descriptions;
descriptions.resize(p_vertex_formats.size());
for (int i = 0; i < p_vertex_formats.size(); i++) {
- Ref<RDVertexDescription> af = p_vertex_formats[i];
+ Ref<RDVertexAttribute> af = p_vertex_formats[i];
ERR_FAIL_COND_V(af.is_null(), INVALID_FORMAT_ID);
descriptions.write[i] = af->base;
}
return vertex_format_create(descriptions);
}
-RID RenderingDevice::_vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Array &p_src_buffers) {
+RID RenderingDevice::_vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const TypedArray<RID> &p_src_buffers) {
Vector<RID> buffers = Variant(p_src_buffers);
@@ -194,6 +194,10 @@ RID RenderingDevice::_render_pipeline_create(RID p_shader, FramebufferFormatID p
PipelineMultisampleState multisample_state;
if (p_multisample_state.is_valid()) {
multisample_state = p_multisample_state->base;
+ for (int i = 0; i < p_multisample_state->sample_masks.size(); i++) {
+ int64_t mask = p_multisample_state->sample_masks[i];
+ multisample_state.sample_mask.push_back(mask);
+ }
}
PipelineDepthStencilState depth_stencil_state;
@@ -204,6 +208,12 @@ RID RenderingDevice::_render_pipeline_create(RID p_shader, FramebufferFormatID p
PipelineColorBlendState color_blend_state;
if (p_blend_state.is_valid()) {
color_blend_state = p_blend_state->base;
+ for (int i = 0; i < p_blend_state->attachments.size(); i++) {
+ Ref<RDPipelineColorBlendStateAttachment> attachment = p_blend_state->attachments[i];
+ if (attachment.is_valid()) {
+ color_blend_state.attachments.push_back(attachment->base);
+ }
+ }
}
return render_pipeline_create(p_shader, p_framebuffer_format, p_vertex_format, p_render_primitive, rasterization_state, multisample_state, depth_stencil_state, color_blend_state, p_dynamic_state_flags);
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index 6de83c9b5b..c76fce5b5c 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -32,13 +32,14 @@
#define RENDERING_DEVICE_H
#include "core/object.h"
+#include "core/typed_array.h"
#include "servers/display_server.h"
class RDTextureFormat;
class RDTextureView;
-class RDAttachments;
+class RDAttachmentFormat;
class RDSamplerState;
-class RDVertexDescriptions;
+class RDVertexAttribute;
class RDShaderSource;
class RDShaderBytecode;
class RDUniforms;
@@ -547,13 +548,13 @@ public:
VERTEX_FREQUENCY_INSTANCE,
};
- struct VertexDescription {
+ struct VertexAttribute {
uint32_t location; //shader location
uint32_t offset;
DataFormat format;
uint32_t stride;
VertexFrequency frequency;
- VertexDescription() {
+ VertexAttribute() {
location = 0;
offset = 0;
stride = 0;
@@ -566,7 +567,7 @@ public:
typedef int64_t VertexFormatID;
// This ID is warranted to be unique for the same formats, does not need to be freed
- virtual VertexFormatID vertex_format_create(const Vector<VertexDescription> &p_vertex_formats) = 0;
+ virtual VertexFormatID vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats) = 0;
virtual RID vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers) = 0;
enum IndexBufferFormat {
@@ -1051,15 +1052,15 @@ public:
protected:
//binders to script API
- RID _texture_create(const Ref<RDTextureFormat> &p_format, const Ref<RDTextureView> &p_view, const Array &p_data = Array());
+ RID _texture_create(const Ref<RDTextureFormat> &p_format, const Ref<RDTextureView> &p_view, const TypedArray<PackedByteArray> &p_data = Array());
RID _texture_create_shared(const Ref<RDTextureView> &p_view, RID p_with_texture);
RID _texture_create_shared_from_slice(const Ref<RDTextureView> &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type = TEXTURE_SLICE_2D);
- FramebufferFormatID _framebuffer_format_create(const Array &p_attachments);
+ FramebufferFormatID _framebuffer_format_create(const TypedArray<RDAttachmentFormat> &p_attachments);
RID _framebuffer_create(const Array &p_textures, FramebufferFormatID p_format_check = INVALID_ID);
RID _sampler_create(const Ref<RDSamplerState> &p_state);
- VertexFormatID _vertex_format_create(const Array &p_vertex_formats);
- RID _vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Array &p_src_buffers);
+ VertexFormatID _vertex_format_create(const TypedArray<RDVertexAttribute> &p_vertex_formats);
+ RID _vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const TypedArray<RID> &p_src_buffers);
Ref<RDShaderBytecode> _shader_compile_from_source(const Ref<RDShaderSource> &p_source, bool p_allow_cache = true);
RID _shader_create(const Ref<RDShaderBytecode> &p_bytecode);
diff --git a/servers/rendering/rendering_device_binds.h b/servers/rendering/rendering_device_binds.h
index b3d943be79..f57f59876d 100644
--- a/servers/rendering/rendering_device_binds.h
+++ b/servers/rendering/rendering_device_binds.h
@@ -142,10 +142,10 @@ protected:
}
};
-class RDVertexDescription : public Reference {
- GDCLASS(RDVertexDescription, Reference)
+class RDVertexAttribute : public Reference {
+ GDCLASS(RDVertexAttribute, Reference)
friend class RenderingDevice;
- RD::VertexDescription base;
+ RD::VertexAttribute base;
public:
RD_SETGET(uint32_t, location)
@@ -156,11 +156,11 @@ public:
protected:
static void _bind_methods() {
- RD_BIND(Variant::INT, RDVertexDescription, location);
- RD_BIND(Variant::INT, RDVertexDescription, offset);
- RD_BIND(Variant::INT, RDVertexDescription, format);
- RD_BIND(Variant::INT, RDVertexDescription, stride);
- RD_BIND(Variant::INT, RDVertexDescription, frequency);
+ RD_BIND(Variant::INT, RDVertexAttribute, location);
+ RD_BIND(Variant::INT, RDVertexAttribute, offset);
+ RD_BIND(Variant::INT, RDVertexAttribute, format);
+ RD_BIND(Variant::INT, RDVertexAttribute, stride);
+ RD_BIND(Variant::INT, RDVertexAttribute, frequency);
}
};
class RDShaderSource : public Reference {
@@ -412,6 +412,7 @@ class RDPipelineMultisampleState : public Reference {
friend class RenderingDevice;
RD::PipelineMultisampleState base;
+ TypedArray<int64_t> sample_masks;
public:
RD_SETGET(RD::TextureSamples, sample_count)
@@ -420,24 +421,10 @@ public:
RD_SETGET(bool, enable_alpha_to_coverage)
RD_SETGET(bool, enable_alpha_to_one)
- void add_sample_mask(uint32_t p_sample_mask) { base.sample_mask.push_back(p_sample_mask); }
- void clear_sample_masks() { base.sample_mask.clear(); }
- Vector<int64_t> get_sample_masks() const {
- Vector<int64_t> sample_masks;
- for (int i = 0; i < base.sample_mask.size(); i++) {
- sample_masks.push_back(base.sample_mask[i]);
- }
- return sample_masks;
- }
+ void set_sample_masks(const TypedArray<int64_t> &p_masks) { sample_masks = p_masks; }
+ TypedArray<int64_t> get_sample_masks() const { return sample_masks; }
protected:
- void _set_sample_masks(const Vector<int64_t> &p_masks) {
- base.sample_mask.clear();
- for (int i = 0; i < p_masks.size(); i++) {
- int64_t mask = p_masks[i];
- base.sample_mask.push_back(mask);
- }
- }
static void _bind_methods() {
RD_BIND(Variant::INT, RDPipelineMultisampleState, sample_count);
RD_BIND(Variant::BOOL, RDPipelineMultisampleState, enable_sample_shading);
@@ -445,11 +432,9 @@ protected:
RD_BIND(Variant::BOOL, RDPipelineMultisampleState, enable_alpha_to_coverage);
RD_BIND(Variant::BOOL, RDPipelineMultisampleState, enable_alpha_to_one);
- ClassDB::bind_method(D_METHOD("add_sample_mask", "mask"), &RDPipelineMultisampleState::add_sample_mask);
- ClassDB::bind_method(D_METHOD("clear_sample_masks"), &RDPipelineMultisampleState::clear_sample_masks);
- ClassDB::bind_method(D_METHOD("_set_sample_masks", "sample_masks"), &RDPipelineMultisampleState::_set_sample_masks);
+ ClassDB::bind_method(D_METHOD("set_sample_masks", "masks"), &RDPipelineMultisampleState::set_sample_masks);
ClassDB::bind_method(D_METHOD("get_sample_masks"), &RDPipelineMultisampleState::get_sample_masks);
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT64_ARRAY, "_sample_masks", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "_set_sample_masks", "get_sample_masks");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "sample_masks", PROPERTY_HINT_ARRAY_TYPE, "int"), "set_sample_masks", "get_sample_masks");
}
};
@@ -514,6 +499,7 @@ protected:
class RDPipelineColorBlendStateAttachment : public Reference {
GDCLASS(RDPipelineColorBlendStateAttachment, Reference)
+ friend class RenderingDevice;
RD::PipelineColorBlendState::Attachment base;
public:
@@ -529,10 +515,6 @@ public:
RD_SETGET(bool, write_b)
RD_SETGET(bool, write_a)
- void set_as_disabled() {
- base = RD::PipelineColorBlendState::Attachment();
- }
-
void set_as_mix() {
base = RD::PipelineColorBlendState::Attachment();
@@ -545,6 +527,9 @@ public:
protected:
static void _bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_as_mix"), &RDPipelineColorBlendStateAttachment::set_as_mix);
+
RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, enable_blend);
RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, src_color_blend_factor);
RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, dst_color_blend_factor);
@@ -564,49 +549,19 @@ class RDPipelineColorBlendState : public Reference {
friend class RenderingDevice;
RD::PipelineColorBlendState base;
- Vector<Ref<RDPipelineColorBlendStateAttachment>> attachments;
+ TypedArray<RDPipelineColorBlendStateAttachment> attachments;
public:
RD_SETGET(bool, enable_logic_op)
RD_SETGET(RD::LogicOperation, logic_op)
RD_SETGET(Color, blend_constant)
- void add_attachment(const Ref<RDPipelineColorBlendStateAttachment> &p_attachment) {
- attachments.push_back(p_attachment);
+ void set_attachments(const TypedArray<RDPipelineColorBlendStateAttachment> &p_attachments) {
+ attachments.push_back(p_attachments);
}
- void add_no_blend_attachment() {
- Ref<RDPipelineColorBlendStateAttachment> attachment;
- attachment.instance();
- attachment->set_as_disabled();
- add_attachment(attachment);
- }
-
- void add_blend_mix_attachment() {
- Ref<RDPipelineColorBlendStateAttachment> attachment;
- attachment.instance();
- attachment->set_as_mix();
- add_attachment(attachment);
- }
-
- void clear_attachments() {
- attachments.clear();
- }
-
- Array get_attachments() const {
- Array ret;
- for (int i = 0; i < attachments.size(); i++) {
- ret.push_back(attachments[i]);
- }
- return ret;
- }
- void _set_attachments(const Array &p_attachments) {
- attachments.clear();
- for (int i = 0; i < p_attachments.size(); i++) {
- Ref<RDPipelineColorBlendStateAttachment> attachment = p_attachments[i];
- ERR_FAIL_COND(!attachment.is_valid());
- attachments.push_back(attachment);
- }
+ TypedArray<RDPipelineColorBlendStateAttachment> get_attachments() const {
+ return attachments;
}
protected:
@@ -615,13 +570,9 @@ protected:
RD_BIND(Variant::INT, RDPipelineColorBlendState, logic_op);
RD_BIND(Variant::COLOR, RDPipelineColorBlendState, blend_constant);
- ClassDB::bind_method(D_METHOD("add_attachment", "atachment"), &RDPipelineColorBlendState::add_attachment);
- ClassDB::bind_method(D_METHOD("add_no_blend_attachment"), &RDPipelineColorBlendState::add_no_blend_attachment);
- ClassDB::bind_method(D_METHOD("add_blend_mix_attachment"), &RDPipelineColorBlendState::add_blend_mix_attachment);
- ClassDB::bind_method(D_METHOD("clear_attachments"), &RDPipelineColorBlendState::clear_attachments);
- ClassDB::bind_method(D_METHOD("_set_attachments", "attachments"), &RDPipelineColorBlendState::_set_attachments);
+ ClassDB::bind_method(D_METHOD("set_attachments", "atachments"), &RDPipelineColorBlendState::set_attachments);
ClassDB::bind_method(D_METHOD("get_attachments"), &RDPipelineColorBlendState::get_attachments);
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_attachments", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "_set_attachments", "get_attachments");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "attachments", PROPERTY_HINT_ARRAY_TYPE, "RDPipelineColorBlendStateAttachment"), "set_attachments", "get_attachments");
}
};