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author | Rémi Verschelde <remi@verschelde.fr> | 2016-02-18 13:22:15 +0100 |
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committer | Rémi Verschelde <remi@verschelde.fr> | 2016-02-18 13:22:15 +0100 |
commit | f88d7a0df7d28ff5572173ba3e496907de79bb04 (patch) | |
tree | 19bd7a42dfdffd3687d03e3a258be653081239c8 | |
parent | 784b22a8fca9284462f76b5bb56cf3717f46e689 (diff) | |
parent | 9c1bde4e4b3676cd9dde366d13d4de3b094674cd (diff) |
Merge pull request #3761 from neikeq/ehem_3747
Keep 'Play custom scene' button unpressed when not running
-rw-r--r-- | tools/editor/editor_node.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index 382cf76181..227ce24aa5 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -2604,6 +2604,7 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) { _menu_option_confirm(RUN_STOP,true); quick_run->popup("PackedScene",true); quick_run->set_title("Quick Run Scene.."); + play_custom_scene_button->set_pressed(false); } else { String last_custom_scene=run_custom_filename; _menu_option_confirm(RUN_STOP,true); |