diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2018-09-28 10:36:36 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-09-28 10:36:36 +0200 |
commit | f87fb2c795f93fa4171c8ab0b6a5af49b013dcd7 (patch) | |
tree | 302958a889ad8656e05f687f4fe769df5f22fbb3 | |
parent | c7e646c30a5ca9abcd04383381d9a216cd2ee185 (diff) | |
parent | 9b85866c0757b2169ec318882e55fae4461d4166 (diff) |
Merge pull request #22413 from lupoDharkael/array-mesh-docs
Add code example to ArrayMesh class docs
-rw-r--r-- | doc/classes/ArrayMesh.xml | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml index 453f28fe5a..ed3d2d2205 100644 --- a/doc/classes/ArrayMesh.xml +++ b/doc/classes/ArrayMesh.xml @@ -3,6 +3,23 @@ <brief_description> </brief_description> <description> + The [code]ArrayMesh[/code] is used to construct a [Mesh] by specifying the attributes as arrays. The most basic example is the creation of a single triangle + [codeblock] + var vertices = PoolVector3Array() + vertices.push_back(Vector3(0,1,0)) + vertices.push_back(Vector3(1,0,0)) + vertices.push_back(Vector3(0,0,1)) + # Initialize the ArrayMesh. + var arr_mesh = ArrayMesh.new() + var arrays = [] + arrays.resize(ArrayMesh.ARRAY_MAX) + arrays[ArrayMesh.ARRAY_VERTEX] = vertices + # Create the Mesh. + arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays) + var m = MeshInstance.new() + m.mesh = arr_mesh + [/codeblock] + The [code]MeshInstance[/code] is ready to be added to the SceneTree to be shown. </description> <tutorials> </tutorials> |