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author | fabriceci <fabricecipolla@gmail.com> | 2021-08-19 16:01:08 +0200 |
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committer | fabriceci <fabricecipolla@gmail.com> | 2021-08-19 16:05:35 +0200 |
commit | f871f13340a2e1691674478570a62b69a5bf55a0 (patch) | |
tree | fdee394e301bc1dbe52db6de7773b4325f473be2 | |
parent | 30a5cdc093346d1ccca67e0a1c755f19b8f6f909 (diff) |
Avoid a crash when an node of the AnimationTree is invalid
-rw-r--r-- | editor/plugins/animation_blend_tree_editor_plugin.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index 69206daea8..030d90eeca 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -126,6 +126,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() { graph->add_child(node); Ref<AnimationNode> agnode = blend_tree->get_node(E); + ERR_CONTINUE(!agnode.is_valid()); node->set_position_offset(blend_tree->get_node_position(E) * EDSCALE); |