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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-09-15 14:06:42 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-09-15 14:06:42 +0200 |
commit | f83249f224f4957871e390407a6d58c39c94c530 (patch) | |
tree | bae2f8f5e643333a7005e9aceb7b21e7ea42ab86 | |
parent | 6f0fa8519fa44edae6b72852f646cab08dff1e57 (diff) |
Clarify that 2D cell sizes are defined in pixels
See https://github.com/godotengine/godot/issues/40577#issuecomment-662329021.
-rw-r--r-- | doc/classes/ProjectSettings.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 38d65f6338..ed8eddda07 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -873,7 +873,7 @@ Size of the hash table used for the broad-phase 2D hash grid algorithm. </member> <member name="physics/2d/cell_size" type="int" setter="" getter="" default="128"> - Cell size used for the broad-phase 2D hash grid algorithm. + Cell size used for the broad-phase 2D hash grid algorithm (in pixels). </member> <member name="physics/2d/default_angular_damp" type="float" setter="" getter="" default="1.0"> The default angular damp in 2D. @@ -1199,7 +1199,7 @@ <member name="rendering/vulkan/staging_buffer/texture_upload_region_size_px" type="int" setter="" getter="" default="64"> </member> <member name="world/2d/cell_size" type="int" setter="" getter="" default="100"> - Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses. + Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in pixels). </member> </members> <constants> |