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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-09-15 14:06:42 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-09-15 14:06:42 +0200
commitf83249f224f4957871e390407a6d58c39c94c530 (patch)
treebae2f8f5e643333a7005e9aceb7b21e7ea42ab86
parent6f0fa8519fa44edae6b72852f646cab08dff1e57 (diff)
Clarify that 2D cell sizes are defined in pixels
See https://github.com/godotengine/godot/issues/40577#issuecomment-662329021.
-rw-r--r--doc/classes/ProjectSettings.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 38d65f6338..ed8eddda07 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -873,7 +873,7 @@
Size of the hash table used for the broad-phase 2D hash grid algorithm.
</member>
<member name="physics/2d/cell_size" type="int" setter="" getter="" default="128">
- Cell size used for the broad-phase 2D hash grid algorithm.
+ Cell size used for the broad-phase 2D hash grid algorithm (in pixels).
</member>
<member name="physics/2d/default_angular_damp" type="float" setter="" getter="" default="1.0">
The default angular damp in 2D.
@@ -1199,7 +1199,7 @@
<member name="rendering/vulkan/staging_buffer/texture_upload_region_size_px" type="int" setter="" getter="" default="64">
</member>
<member name="world/2d/cell_size" type="int" setter="" getter="" default="100">
- Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses.
+ Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in pixels).
</member>
</members>
<constants>