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author | Eoin O'Neill <eoinoneill1991@gmail.com> | 2019-11-30 21:47:16 -0800 |
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committer | Eoin O'Neill <eoinoneill1991@gmail.com> | 2019-12-04 16:00:18 -0800 |
commit | f7f7544997128ed1b01398adf84225fdcfb3e3db (patch) | |
tree | 0c3c8811b6f05ba8f2564900fc58f7b7d65bed58 | |
parent | 6f38aeef5255d1fdeb99d727a0f67b9be6ccdf36 (diff) |
Added method binding for `multimesh_create` that was missing from VisualServer class.
-rw-r--r-- | doc/classes/VisualServer.xml | 8 | ||||
-rw-r--r-- | servers/visual_server.cpp | 1 |
2 files changed, 9 insertions, 0 deletions
diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index 895aba2473..537348683f 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -2604,6 +2604,14 @@ <description> </description> </method> + <method name="multimesh_create"> + <return type="RID"> + </return> + <description> + Creates a new multimesh on the VisualServer and returns an [RID] handle. + Once finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method. + </description> + </method> <method name="multimesh_get_aabb" qualifiers="const"> <return type="AABB"> </return> diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index a1ba946d8c..85fbcc3a6a 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -1717,6 +1717,7 @@ void VisualServer::_bind_methods() { ClassDB::bind_method(D_METHOD("mesh_get_custom_aabb", "mesh"), &VisualServer::mesh_get_custom_aabb); ClassDB::bind_method(D_METHOD("mesh_clear", "mesh"), &VisualServer::mesh_clear); + ClassDB::bind_method(D_METHOD("multimesh_create"), &VisualServer::multimesh_create); ClassDB::bind_method(D_METHOD("multimesh_allocate", "multimesh", "instances", "transform_format", "color_format", "custom_data_format"), &VisualServer::multimesh_allocate, DEFVAL(MULTIMESH_CUSTOM_DATA_NONE)); ClassDB::bind_method(D_METHOD("multimesh_get_instance_count", "multimesh"), &VisualServer::multimesh_get_instance_count); ClassDB::bind_method(D_METHOD("multimesh_set_mesh", "multimesh", "mesh"), &VisualServer::multimesh_set_mesh); |