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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2019-11-01 21:14:58 +0100
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2019-11-01 21:14:58 +0100
commitf6f60e22f58e4f3cbedc0841217396f1a75c4db1 (patch)
tree276250fbc9e489fc8a6cd849aa84265706c31788
parenta49c8d4a2bece25d5afd40495d482df514258563 (diff)
Fixed error when renaming a state in AnimationNodeStateMachine
Fixes #33245
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index bc22d9315e..ce400ad6dd 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -1117,15 +1117,17 @@ void AnimationNodeStateMachineEditor::_name_edited(const String &p_text) {
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
+ name_edit->hide();
updating = false;
state_machine_draw->update();
-
- name_edit->hide();
}
void AnimationNodeStateMachineEditor::_name_edited_focus_out() {
+ if (updating)
+ return;
+
_name_edited(name_edit->get_text());
}