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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-12-06 23:19:34 +0100 |
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committer | GitHub <noreply@github.com> | 2017-12-06 23:19:34 +0100 |
commit | f6b69dbe8297780717d575d260c8148ea2fa5b32 (patch) | |
tree | d34392a20fc05265ed79fe8c9bf17f39624c5c94 | |
parent | 4a8d76b11159beb8dd63662bfb8fbf66352163f3 (diff) | |
parent | 61d833a56e4756731e8e149f7d88b6b7e86cdb7f (diff) |
Merge pull request #14316 from willnationsdev/area-docs
[DOCS] Area members and methods
[ci skip]
-rw-r--r-- | doc/classes/Area.xml | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/doc/classes/Area.xml b/doc/classes/Area.xml index f58aa3cc0a..b74e767fd2 100644 --- a/doc/classes/Area.xml +++ b/doc/classes/Area.xml @@ -17,7 +17,7 @@ <argument index="0" name="bit" type="int"> </argument> <description> - Return an individual bit on the layer mask. + Returns an individual bit on the layer mask. </description> </method> <method name="get_collision_mask_bit" qualifiers="const"> @@ -26,7 +26,7 @@ <argument index="0" name="bit" type="int"> </argument> <description> - Return an individual bit on the collision mask. + Returns an individual bit on the collision mask. </description> </method> <method name="get_overlapping_areas" qualifiers="const"> @@ -69,7 +69,7 @@ <argument index="1" name="value" type="bool"> </argument> <description> - Set/clear individual bits on the layer mask. This makes getting an area in/out of only one layer easier. + Set/clear individual bits on the layer mask. This simplifies editing this [code]Area[code]'s layers. </description> </method> <method name="set_collision_mask_bit"> @@ -80,7 +80,7 @@ <argument index="1" name="value" type="bool"> </argument> <description> - Set/clear individual bits on the collision mask. This makes selecting the areas scanned easier. + Set/clear individual bits on the collision mask. This simplifies editing which [code]Area[/code] layers this [code]Area[/code] scans. </description> </method> </methods> @@ -125,12 +125,16 @@ The area's priority. Higher priority areas are processed first. Default value: 0. </member> <member name="reverb_bus_amount" type="float" setter="set_reverb_amount" getter="get_reverb_amount"> + The degree to which this area applies reverb to its associated audio. Ranges from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision. </member> <member name="reverb_bus_enable" type="bool" setter="set_use_reverb_bus" getter="is_using_reverb_bus"> + If [code]true[/code] the area applies reverb to its associated audio. </member> <member name="reverb_bus_name" type="String" setter="set_reverb_bus" getter="get_reverb_bus"> + The reverb bus name to use for this area's associated audio. </member> <member name="reverb_bus_uniformity" type="float" setter="set_reverb_uniformity" getter="get_reverb_uniformity"> + The degree to which this area's reverb is a uniform effect. Ranges from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision. </member> <member name="space_override" type="int" setter="set_space_override_mode" getter="get_space_override_mode" enum="Area.SpaceOverride"> Override mode for gravity and damping calculations within this area. See the SPACE_OVERRIDE_* constants for values. |