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author | Chris Bradfield <chris@kidscancode.org> | 2017-09-09 13:15:01 -0700 |
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committer | Chris Bradfield <chris@kidscancode.org> | 2017-09-09 13:15:01 -0700 |
commit | f66e9158a8a49d1fb88cd31975a2a492b3aa1d6e (patch) | |
tree | ed2a61a67dfe673cdf54708f3fc62c8d4d58bc8d | |
parent | 0b747c29106e0e02f8c9b674cde418a7d270d987 (diff) |
Update LightOccluder2D class ref
-rw-r--r-- | doc/base/classes.xml | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 96d515de5e..c9213d8201 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -26154,10 +26154,10 @@ </class> <class name="LightOccluder2D" inherits="Node2D" category="Core"> <brief_description> - Occludes light cast by a Light2D, thus casting shadows. + Occludes light cast by a Light2D, casting shadows. </brief_description> <description> - Occludes light cast by a Light2D, thus casting shadows. The LightOccluder2D must be provided with a shape (see OccluderPolygon2D) that allows the shadow to be computed. This shape affects the resulting shadow, while the shape of the representating asset shadowed does not actually affect shadows. + Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an [OccluderPolygon2D] in order for the shadow to be computed. </description> <methods> <method name="get_occluder_light_mask" qualifiers="const"> @@ -26195,8 +26195,10 @@ </methods> <members> <member name="light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" brief=""> + The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s). </member> <member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon" brief=""> + The [OccluderPolygon2D] used to compute the shadow. </member> </members> <constants> |