diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-06-16 21:00:22 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-06-16 21:07:33 +0200 |
commit | f5deed461297b73fbe363fca19a73751a5e5d7d5 (patch) | |
tree | 8ae98ae85812f4c3bfdba78f534bc95e0a33f92e | |
parent | d04e7a7506cb5b6400911da7a8e1914929c7c5b1 (diff) |
i18n: Sync classref translations with Weblate
(cherry picked from commit e047c50068955c3ffa1dddcdd85222dd87564724)
40 files changed, 39344 insertions, 4803 deletions
diff --git a/doc/translations/ar.po b/doc/translations/ar.po index e611dbc51d..b68cb7cd59 100644 --- a/doc/translations/ar.po +++ b/doc/translations/ar.po @@ -3543,6 +3543,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." msgstr "" @@ -8532,7 +8538,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -8731,7 +8737,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -8748,10 +8757,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -8936,7 +8941,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -13785,7 +13792,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -19269,11 +19276,15 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." -msgstr "" +#, fuzzy +msgid "The [Curve] that is rendered onto the texture." +msgstr "يُرجع جيب المَعلم." #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -19559,6 +19570,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml #, fuzzy msgid "Returns the number of keys in the dictionary." msgstr "يُرجع باقي قسمة كل من المُتجهين (الشعاعين)." @@ -21499,9 +21517,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21512,9 +21544,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21627,11 +21668,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -26277,7 +26337,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -26299,7 +26360,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -27107,6 +27169,12 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -27157,6 +27225,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -29549,7 +29621,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -29698,10 +29770,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -29895,24 +29963,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -29948,6 +29998,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -30519,9 +30587,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -34832,9 +34900,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -35639,6 +35708,11 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +#, fuzzy +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "يُرجع جيب المَعلم." + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -35661,10 +35735,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -35699,6 +35785,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "" @@ -35715,8 +35807,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -35744,7 +35840,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35814,6 +35920,10 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Returns the map cell size." @@ -35838,7 +35948,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35857,6 +35970,12 @@ msgstr "يُرجع جيب التمام \"cosine \" لقيمة المَعلم." msgid "Sets the map active." msgstr "يُرجع قيمة الجيب العكسية للمَعلم." +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -35872,15 +35991,61 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "يُرجع باقي قسمة كل من المُتجهين (الشعاعين)." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the region's navigation layers." +msgstr "يُرجع جيب المَعلم." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "يُرجع جيب المَعلم." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "يُرجع جيب المَعلم." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy msgid "Sets the map for the region." msgstr "يُرجع جيب المَعلم." +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the navigation mesh for the region." @@ -35890,6 +36055,11 @@ msgstr "يُرجع القيمة المعاكسة للمَعلم." msgid "Sets the global transformation for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "يُرجع جيب المَعلم." + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -35899,9 +36069,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -35919,7 +36096,15 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35935,11 +36120,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35981,6 +36179,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -35993,7 +36197,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -36020,6 +36230,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -36082,9 +36299,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -36101,13 +36325,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml #, fuzzy msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "يُرجع جيب المَعلم." @@ -36128,6 +36345,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36158,8 +36382,8 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -36182,9 +36406,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -36198,14 +36422,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36217,7 +36441,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36245,29 +36469,29 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +msgid "If [code]true[/code], marks spans that are ledges as non-walkable." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "If [code]true[/code], marks spans that are ledges as non-walkable." +msgid "" +"If [code]true[/code], marks non-walkable spans as walkable if their maximum " +"is within [member agent_max_climb] of a walkable neighbor." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -36286,7 +36510,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -36349,7 +36573,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36371,13 +36595,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36427,8 +36651,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -36446,8 +36670,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -36476,10 +36713,34 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "The [NavigationMesh] resource to use." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." msgstr "" @@ -36496,7 +36757,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -36537,7 +36800,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -36618,6 +36883,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -36654,6 +36927,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -36661,6 +36958,22 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "The [NavigationPolygon] resource to use." +msgstr "" + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "" @@ -36740,6 +37053,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -38503,7 +38822,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -40604,8 +40929,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -46973,7 +47305,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47443,6 +47784,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -47651,6 +48184,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -47918,6 +48643,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -49420,7 +50188,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -51569,6 +52336,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -53306,8 +54089,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -55028,7 +55811,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -61140,6 +61928,11 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +#, fuzzy +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "يُرجع جيب التمام \"cosine \" لقيمة المَعلم." + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -61246,6 +62039,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -62377,7 +63174,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -66104,6 +66906,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -70866,6 +71678,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -74066,8 +74888,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -74087,6 +74909,12 @@ msgid "" msgstr "" #: doc/classes/World.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "يُرجع جيب المَعلم." + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -74101,8 +74929,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -74119,6 +74947,12 @@ msgid "" msgstr "" #: doc/classes/World2D.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "يُرجع جيب المَعلم." + +#: doc/classes/World2D.xml msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." diff --git a/doc/translations/ca.po b/doc/translations/ca.po index ebf220d30b..5553d751ee 100644 --- a/doc/translations/ca.po +++ b/doc/translations/ca.po @@ -3492,6 +3492,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." msgstr "" @@ -8479,7 +8485,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -8678,7 +8684,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -8695,10 +8704,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -8883,7 +8888,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -13726,7 +13733,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -19201,11 +19208,14 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." +msgid "The [Curve] that is rendered onto the texture." msgstr "" #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -19491,6 +19501,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml msgid "Returns the number of keys in the dictionary." msgstr "" @@ -21429,9 +21446,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21442,9 +21473,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21557,11 +21597,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -26199,7 +26258,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -26221,7 +26281,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -27027,6 +27088,12 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -27077,6 +27144,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -29467,7 +29538,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -29616,10 +29687,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -29813,24 +29880,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -29866,6 +29915,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -30437,9 +30504,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -34745,9 +34812,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -35545,6 +35613,10 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "" + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -35567,10 +35639,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -35605,6 +35689,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "" @@ -35621,8 +35711,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -35650,7 +35744,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35714,6 +35818,10 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Returns the map cell size." msgstr "" @@ -35737,7 +35845,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35754,6 +35865,12 @@ msgstr "" msgid "Sets the map active." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -35769,14 +35886,56 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the region's navigation layers." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the map for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the navigation mesh for the region." msgstr "" @@ -35785,6 +35944,10 @@ msgstr "" msgid "Sets the global transformation for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "" + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -35794,9 +35957,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -35814,7 +35984,15 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35829,11 +36007,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35874,6 +36065,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -35886,7 +36083,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35913,6 +36116,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -35975,9 +36185,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -35993,13 +36210,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "" @@ -36019,6 +36229,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36049,8 +36266,8 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -36072,9 +36289,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -36088,14 +36305,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36107,7 +36324,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36135,29 +36352,29 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +msgid "If [code]true[/code], marks spans that are ledges as non-walkable." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "If [code]true[/code], marks spans that are ledges as non-walkable." +msgid "" +"If [code]true[/code], marks non-walkable spans as walkable if their maximum " +"is within [member agent_max_climb] of a walkable neighbor." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -36176,7 +36393,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -36239,7 +36456,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36260,13 +36477,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36316,8 +36533,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -36334,8 +36551,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -36364,10 +36594,34 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "The [NavigationMesh] resource to use." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." msgstr "" @@ -36384,7 +36638,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -36424,7 +36680,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -36504,6 +36762,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -36540,6 +36806,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -36547,6 +36837,22 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "The [NavigationPolygon] resource to use." +msgstr "" + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "" @@ -36622,6 +36928,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -38385,7 +38697,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -40478,8 +40796,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -46825,7 +47150,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47295,6 +47629,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -47503,6 +48029,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -47770,6 +48488,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -49272,7 +50033,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -51419,6 +52179,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -53156,8 +53932,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -54878,7 +55654,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -60979,6 +61760,10 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "" + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -61085,6 +61870,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -62216,7 +63005,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -65931,6 +66725,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -70676,6 +71480,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -73872,8 +74686,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -73893,6 +74707,11 @@ msgid "" msgstr "" #: doc/classes/World.xml +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "" + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -73907,8 +74726,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -73926,6 +74745,11 @@ msgstr "" #: doc/classes/World2D.xml msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "" + +#: doc/classes/World2D.xml +msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." msgstr "" diff --git a/doc/translations/classes.pot b/doc/translations/classes.pot index 30133154a8..3e7eb08673 100644 --- a/doc/translations/classes.pot +++ b/doc/translations/classes.pot @@ -3372,6 +3372,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." msgstr "" @@ -8359,7 +8365,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -8558,7 +8564,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -8575,10 +8584,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -8763,7 +8768,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -13606,7 +13613,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -19081,11 +19088,14 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." +msgid "The [Curve] that is rendered onto the texture." msgstr "" #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -19371,6 +19381,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml msgid "Returns the number of keys in the dictionary." msgstr "" @@ -21309,9 +21326,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21322,9 +21353,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21437,11 +21477,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -26076,7 +26135,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -26098,7 +26158,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -26904,6 +26965,12 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -26954,6 +27021,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -29344,7 +29415,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -29493,10 +29564,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -29690,24 +29757,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -29743,6 +29792,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -30314,9 +30381,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -34622,9 +34689,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -35422,6 +35490,10 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "" + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -35444,10 +35516,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -35482,6 +35566,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "" @@ -35498,8 +35588,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -35527,7 +35621,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35591,6 +35695,10 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Returns the map cell size." msgstr "" @@ -35614,7 +35722,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35631,6 +35742,12 @@ msgstr "" msgid "Sets the map active." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -35646,14 +35763,56 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the region's navigation layers." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the map for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the navigation mesh for the region." msgstr "" @@ -35662,6 +35821,10 @@ msgstr "" msgid "Sets the global transformation for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "" + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -35671,9 +35834,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -35691,7 +35861,15 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35706,11 +35884,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35751,6 +35942,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -35763,7 +35960,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35790,6 +35993,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -35852,9 +36062,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -35870,13 +36087,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "" @@ -35896,6 +36106,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -35926,8 +36143,8 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -35949,9 +36166,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -35965,14 +36182,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -35984,7 +36201,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36012,29 +36229,29 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +msgid "If [code]true[/code], marks spans that are ledges as non-walkable." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "If [code]true[/code], marks spans that are ledges as non-walkable." +msgid "" +"If [code]true[/code], marks non-walkable spans as walkable if their maximum " +"is within [member agent_max_climb] of a walkable neighbor." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -36053,7 +36270,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -36116,7 +36333,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36137,13 +36354,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36193,8 +36410,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -36211,8 +36428,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -36241,10 +36471,34 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "The [NavigationMesh] resource to use." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." msgstr "" @@ -36261,7 +36515,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -36301,7 +36557,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -36381,6 +36639,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -36417,6 +36683,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -36424,6 +36714,22 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "The [NavigationPolygon] resource to use." +msgstr "" + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "" @@ -36499,6 +36805,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -38262,7 +38574,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -40355,8 +40673,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -46702,7 +47027,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47172,6 +47506,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -47380,6 +47906,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -47647,6 +48365,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -49149,7 +49910,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -51296,6 +52056,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -53033,8 +53809,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -54755,7 +55531,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -60856,6 +61637,10 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "" + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -60962,6 +61747,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -62093,7 +62882,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -65808,6 +66602,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -70553,6 +71357,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -73749,8 +74563,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -73770,6 +74584,11 @@ msgid "" msgstr "" #: doc/classes/World.xml +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "" + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -73784,8 +74603,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -73803,6 +74622,11 @@ msgstr "" #: doc/classes/World2D.xml msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "" + +#: doc/classes/World2D.xml +msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." msgstr "" diff --git a/doc/translations/cs.po b/doc/translations/cs.po index 8673936d3f..388d3d7d4d 100644 --- a/doc/translations/cs.po +++ b/doc/translations/cs.po @@ -3877,6 +3877,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." msgstr "" @@ -8869,7 +8875,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -9068,7 +9074,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -9085,10 +9094,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -9273,7 +9278,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -14133,7 +14140,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -19646,11 +19653,15 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." -msgstr "" +#, fuzzy +msgid "The [Curve] that is rendered onto the texture." +msgstr "Vrátí sinus parametru." #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -19937,6 +19948,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml #, fuzzy msgid "Returns the number of keys in the dictionary." msgstr "Vrátí zbytek po dělení dvou vektorů." @@ -21878,9 +21896,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21891,9 +21923,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -22006,11 +22047,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -26661,7 +26721,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -26683,7 +26744,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -27495,6 +27557,13 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +#, fuzzy +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula." + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -27545,6 +27614,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -29938,7 +30011,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -30087,10 +30160,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -30284,24 +30353,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -30337,6 +30388,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -30908,9 +30977,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -35226,9 +35295,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -36034,6 +36104,11 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +#, fuzzy +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "Vrátí sinus parametru." + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -36056,10 +36131,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -36094,6 +36181,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "" @@ -36110,8 +36203,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36140,7 +36237,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -36210,6 +36317,10 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Returns the map cell size." @@ -36234,7 +36345,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -36253,6 +36367,12 @@ msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false. msgid "Sets the map active." msgstr "Vrátí arkus sinus parametru." +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -36268,15 +36388,61 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the region's navigation layers." +msgstr "Vrátí sinus parametru." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy msgid "Sets the map for the region." msgstr "Vrátí sinus parametru." +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the navigation mesh for the region." @@ -36286,6 +36452,11 @@ msgstr "Vrátí opačnou hodnotu parametru." msgid "Sets the global transformation for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula." + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -36295,9 +36466,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -36315,7 +36493,15 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." msgstr "" #: doc/classes/NavigationAgent.xml @@ -36331,11 +36517,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -36379,6 +36578,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -36391,7 +36596,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -36418,6 +36629,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -36480,9 +36698,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -36499,13 +36724,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml #, fuzzy msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "Vrátí sinus parametru." @@ -36526,6 +36744,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36555,10 +36780,13 @@ msgid "" msgstr "" #: doc/classes/NavigationMesh.xml +#, fuzzy msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" +"Vrací [code]true[/code] pokud si jsou [code]a[/code] a [code]b[/code] " +"přiblížně rovny." #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml msgid "" @@ -36580,9 +36808,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -36596,14 +36824,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36615,7 +36843,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36643,29 +36871,29 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +msgid "If [code]true[/code], marks spans that are ledges as non-walkable." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "If [code]true[/code], marks spans that are ledges as non-walkable." +msgid "" +"If [code]true[/code], marks non-walkable spans as walkable if their maximum " +"is within [member agent_max_climb] of a walkable neighbor." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -36684,7 +36912,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -36747,7 +36975,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36769,13 +36997,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36825,8 +37053,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -36844,8 +37072,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -36874,10 +37115,34 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "The [NavigationMesh] resource to use." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." msgstr "" @@ -36894,7 +37159,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -36935,7 +37202,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -37016,6 +37285,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -37052,6 +37329,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -37059,6 +37360,22 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "The [NavigationPolygon] resource to use." +msgstr "" + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "" @@ -37138,6 +37455,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -38901,7 +39224,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -41011,8 +41340,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -47387,7 +47723,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47857,6 +48202,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -48065,6 +48602,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -48332,6 +49061,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -49834,7 +50606,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -51990,6 +52761,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -53728,8 +54515,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -55451,7 +56238,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -61599,6 +62391,11 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +#, fuzzy +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false." + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -61705,6 +62502,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -62839,7 +63640,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -66577,6 +67383,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -71346,6 +72162,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -74546,8 +75372,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -74567,6 +75393,12 @@ msgid "" msgstr "" #: doc/classes/World.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "Vrátí sinus parametru." + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -74581,8 +75413,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -74599,6 +75431,12 @@ msgid "" msgstr "" #: doc/classes/World2D.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "Vrátí sinus parametru." + +#: doc/classes/World2D.xml msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." diff --git a/doc/translations/de.po b/doc/translations/de.po index fd65d8b4bf..6907c97794 100644 --- a/doc/translations/de.po +++ b/doc/translations/de.po @@ -4378,6 +4378,15 @@ msgstr "" "die optional benannten 2D-Physikebenen verwendet." #: doc/classes/@GlobalScope.xml +#, fuzzy +msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" +"Weist darauf hin, dass eine Integer-Eigenschaft eine Bitmaske ist, welche " +"die optional benannten 2D-Renderebenen verwendet." + +#: doc/classes/@GlobalScope.xml msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." @@ -10407,7 +10416,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -10606,7 +10615,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -10623,10 +10635,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -10811,7 +10819,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -15732,7 +15742,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -21355,11 +21365,15 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." -msgstr "" +#, fuzzy +msgid "The [Curve] that is rendered onto the texture." +msgstr "Der Name des Audiobusses des Bereichs." #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -21647,6 +21661,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml #, fuzzy msgid "Returns the number of keys in the dictionary." msgstr "Gibt die Nummer von Elementen innerhalb eines Arrays wieder." @@ -23591,9 +23612,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -23604,9 +23639,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -23719,11 +23763,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -28408,7 +28471,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -28430,7 +28494,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -29261,6 +29326,15 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +#, fuzzy +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" +"Wenn [code]true[/code], aktualisiert Animationen als Reaktion auf " +"prozessbezogene Benachrichtigungen." + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -29311,6 +29385,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -31715,7 +31793,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -31864,10 +31942,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -32064,24 +32138,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -32117,6 +32173,25 @@ msgid "" msgstr "" #: doc/classes/Input.xml +#, fuzzy +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "Der operator, der benutzt wird. Siehe [enum Operator] für Optionen." + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -32688,9 +32763,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -37030,9 +37105,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -37838,6 +37914,11 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +#, fuzzy +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "Gibt die Anzahl der Spuren in der Animation zurück." + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -37861,10 +37942,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -37900,6 +37993,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "Der Anrufmodus, der für Spuren der Anrufmethode verwendet werden soll." +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml #, fuzzy msgid "Server interface for low-level 2D navigation access." @@ -37917,8 +38016,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -37952,7 +38055,17 @@ msgstr "" "Gibt [code]true[/code] zurück, wenn der Graph das übergebene Node enthält." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -38023,6 +38136,13 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +#, fuzzy +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" +"Gibt die aktuelle Zeile in der geöffneten Datei zurück (aktuell nicht " +"implementiert)." + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Returns the map cell size." @@ -38050,7 +38170,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -38069,6 +38192,12 @@ msgstr "Gibt [code]true[/code] zurück falls das Array leer ist." msgid "Sets the map active." msgstr "Die letzte Aktion wiederholen." +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -38084,15 +38213,62 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "" +"Gibt [code]true[/code] zurück, wenn das Array [code]value[/code] enthält." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the region's navigation layers." +msgstr "Gibt die Anzahl der Verbindungen im Graphen zurück." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "Logischer ODER-Operator ([code]oder[/code] oder [code]||[/code])." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "Logischer ODER-Operator ([code]oder[/code] oder [code]||[/code])." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy msgid "Sets the map for the region." msgstr "Gibt die Größe des Arrays zurück." +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the navigation mesh for the region." @@ -38105,6 +38281,11 @@ msgstr "" "Gibt zurück, ob die Knochenauflage für den Bone an [code]bone_idx[/code] " "deaktiviert ist." +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "Logischer ODER-Operator ([code]oder[/code] oder [code]||[/code])." + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -38114,9 +38295,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -38134,9 +38322,16 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -#, fuzzy -msgid "Returns the path from start to finish in global coordinates." -msgstr "Gibt die Rotation in Radians zurück." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." +msgstr "" #: doc/classes/NavigationAgent.xml #, fuzzy @@ -38152,11 +38347,24 @@ msgid "" "system." msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück." -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -38202,6 +38410,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -38214,7 +38428,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -38241,6 +38461,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -38305,9 +38532,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -38325,13 +38559,6 @@ msgid "" msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück." #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml #, fuzzy msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "Gibt die Anzahl der Spuren in der Animation zurück." @@ -38352,6 +38579,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -38381,10 +38615,11 @@ msgid "" msgstr "" #: doc/classes/NavigationMesh.xml +#, fuzzy msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." -msgstr "" +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." +msgstr "Gibt das Unternodemit dem angegebenen [code]Namen[/code] zurück." #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml msgid "" @@ -38406,9 +38641,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -38422,14 +38657,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -38441,7 +38676,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -38470,13 +38705,7 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." -msgstr "" - -#: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -38487,13 +38716,22 @@ msgstr "Wenn [code]true[/code], ist die Filterung aktiviert." #: doc/classes/NavigationMesh.xml msgid "" "If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"is within [member agent_max_climb] of a walkable neighbor." msgstr "" #: doc/classes/NavigationMesh.xml +#, fuzzy +msgid "" +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." +msgstr "" +"Wenn der Wert [code]true[/code] ist, dann ist Tranzparenz für den Körper " +"aktiviert. Siehe auch [member blend_mode]." + +#: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -38512,7 +38750,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -38576,7 +38814,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -38598,13 +38836,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -38655,8 +38893,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -38674,8 +38912,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -38704,11 +38955,35 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml #, fuzzy msgid "The [NavigationMesh] resource to use." msgstr "Das [NavigationMeshGenerator] Singleton." #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml #, fuzzy msgid "Notifies when the navigation mesh bake operation is completed." msgstr "Benachrichtigt, wenn eine Animation abgespielt wird." @@ -38727,7 +39002,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -38769,7 +39046,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -38850,6 +39129,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -38886,6 +39173,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -38893,6 +39204,23 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +#, fuzzy +msgid "The [NavigationPolygon] resource to use." +msgstr "Das [NavigationMeshGenerator] Singleton." + #: doc/classes/NavigationServer.xml #, fuzzy msgid "Server interface for low-level 3D navigation access." @@ -38974,6 +39302,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -40740,7 +41074,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -42865,8 +43205,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -49324,7 +49671,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -49794,6 +50150,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -50002,6 +50550,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -50269,6 +51009,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -51773,7 +52556,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -53966,6 +54748,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -55720,8 +56518,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -57454,7 +58252,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -63689,6 +64492,11 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +#, fuzzy +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "Wenn [code]true[/code], ist die Filterung aktiviert." + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -63795,6 +64603,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -64932,7 +65744,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -68843,6 +69660,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml #, fuzzy msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "Gesendet wenn die Sichtbarkeit (versteckt/sichtbar) sich verändert." @@ -73673,6 +74500,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -76898,11 +77735,15 @@ msgid "Class that has everything pertaining to a world." msgstr "Eine Klasse die alles für eine Welt mitbringt." #: doc/classes/World.xml +#, fuzzy msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" +"Eine Klasse die alles für eine 2D Welt mitbringt. Einen physikalischen Raum, " +"ein visuelles Szenario und einen Bereich für Sounds. 2D Knotenpunkte " +"registrieren ihre Resourcen in die aktuelle 2D Welt." #: doc/classes/World.xml msgid "" @@ -76925,6 +77766,12 @@ msgstr "" "Welt nicht existieren oder nicht geladen werden können." #: doc/classes/World.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "Gibt die Anzahl der Spuren in der Animation zurück." + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "Das visuelle Szenario der Welt." @@ -76937,10 +77784,11 @@ msgid "Class that has everything pertaining to a 2D world." msgstr "Eine Klasse die alles für eine 2D Welt mitbringt." #: doc/classes/World2D.xml +#, fuzzy msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" "Eine Klasse die alles für eine 2D Welt mitbringt. Einen physikalischen Raum, " "ein visuelles Szenario und einen Bereich für Sounds. 2D Knotenpunkte " @@ -76962,6 +77810,12 @@ msgid "" msgstr "" #: doc/classes/World2D.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "Gibt die Anzahl der Spuren in der Animation zurück." + +#: doc/classes/World2D.xml msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." diff --git a/doc/translations/el.po b/doc/translations/el.po index 41e4925578..1ec00b61aa 100644 --- a/doc/translations/el.po +++ b/doc/translations/el.po @@ -3387,6 +3387,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." msgstr "" @@ -8376,7 +8382,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -8575,7 +8581,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -8592,10 +8601,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -8780,7 +8785,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -13630,7 +13637,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -19114,11 +19121,15 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." -msgstr "" +#, fuzzy +msgid "The [Curve] that is rendered onto the texture." +msgstr "Επιστρέφει το ημίτονο της παραμέτρου." #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -19404,6 +19415,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml #, fuzzy msgid "Returns the number of keys in the dictionary." msgstr "Επιστρέφει το υπόλοιπο των 2 διανυσμάτων." @@ -21344,9 +21362,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21357,9 +21389,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21472,11 +21513,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -26122,7 +26182,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -26144,7 +26205,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -26952,6 +27014,12 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -27002,6 +27070,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -29394,7 +29466,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -29543,10 +29615,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -29740,24 +29808,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -29793,6 +29843,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -30364,9 +30432,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -34677,9 +34745,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -35478,6 +35547,11 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +#, fuzzy +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "Επιστρέφει το ημίτονο της παραμέτρου." + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -35500,10 +35574,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -35538,6 +35624,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "" @@ -35554,8 +35646,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -35583,7 +35679,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35653,6 +35759,10 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Returns the map cell size." @@ -35677,7 +35787,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35696,6 +35809,12 @@ msgstr "Επιστρέφει το συνημίτονο της παραμέτρο msgid "Sets the map active." msgstr "Επιστρέφει το τόξο ημιτόνου της παραμέτρου." +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -35711,15 +35830,61 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "Επιστρέφει το υπόλοιπο των 2 διανυσμάτων." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the region's navigation layers." +msgstr "Επιστρέφει το ημίτονο της παραμέτρου." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "Επιστρέφει το ημίτονο της παραμέτρου." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "Επιστρέφει το ημίτονο της παραμέτρου." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy msgid "Sets the map for the region." msgstr "Επιστρέφει το ημίτονο της παραμέτρου." +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the navigation mesh for the region." @@ -35729,6 +35894,11 @@ msgstr "Επιστρέφει την αντίθετη τιμή της παραμ msgid "Sets the global transformation for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "Επιστρέφει το ημίτονο της παραμέτρου." + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -35738,9 +35908,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -35758,7 +35935,15 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35774,11 +35959,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35820,6 +36018,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -35832,7 +36036,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35859,6 +36069,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -35921,9 +36138,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -35940,13 +36164,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml #, fuzzy msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "Επιστρέφει το ημίτονο της παραμέτρου." @@ -35967,6 +36184,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -35997,8 +36221,8 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -36021,9 +36245,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -36037,14 +36261,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36056,7 +36280,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36084,29 +36308,29 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +msgid "If [code]true[/code], marks spans that are ledges as non-walkable." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "If [code]true[/code], marks spans that are ledges as non-walkable." +msgid "" +"If [code]true[/code], marks non-walkable spans as walkable if their maximum " +"is within [member agent_max_climb] of a walkable neighbor." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -36125,7 +36349,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -36188,7 +36412,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36210,13 +36434,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36266,8 +36490,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -36285,8 +36509,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -36315,10 +36552,34 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "The [NavigationMesh] resource to use." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." msgstr "" @@ -36335,7 +36596,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -36376,7 +36639,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -36457,6 +36722,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -36493,6 +36766,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -36500,6 +36797,22 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "The [NavigationPolygon] resource to use." +msgstr "" + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "" @@ -36579,6 +36892,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -38342,7 +38661,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -40443,8 +40768,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -46799,7 +47131,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47269,6 +47610,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -47477,6 +48010,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -47744,6 +48469,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -49246,7 +50014,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -51395,6 +52162,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -53132,8 +53915,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -54854,7 +55637,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -60966,6 +61754,11 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +#, fuzzy +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "Επιστρέφει το συνημίτονο της παραμέτρου." + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -61072,6 +61865,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -62203,7 +63000,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -65930,6 +66732,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -70692,6 +71504,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -73891,8 +74713,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -73912,6 +74734,12 @@ msgid "" msgstr "" #: doc/classes/World.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "Επιστρέφει το ημίτονο της παραμέτρου." + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -73926,8 +74754,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -73944,6 +74772,12 @@ msgid "" msgstr "" #: doc/classes/World2D.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "Επιστρέφει το ημίτονο της παραμέτρου." + +#: doc/classes/World2D.xml msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." diff --git a/doc/translations/es.po b/doc/translations/es.po index ced2e2ad3e..e5276e7f7c 100644 --- a/doc/translations/es.po +++ b/doc/translations/es.po @@ -34,12 +34,13 @@ # Francesco Santoro <fgsantoror20@gmail.com>, 2022. # Jake-insane <jake0insane@gmail.com>, 2022. # Luis Alberto Flores Baca <betofloresbaca@gmail.com>, 2022. +# emnrx <emanuelermancia@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-04-25 15:12+0000\n" -"Last-Translator: Ventura Pérez García <vetu@protonmail.com>\n" +"PO-Revision-Date: 2022-06-16 18:58+0000\n" +"Last-Translator: emnrx <emanuelermancia@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/es/>\n" "Language: es\n" @@ -47,7 +48,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.12.1-dev\n" +"X-Generator: Weblate 4.13-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -4433,6 +4434,15 @@ msgstr "" "opcionalmente nombradas, capas de física 2D." #: doc/classes/@GlobalScope.xml +#, fuzzy +msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" +"Sugiere que una propiedad entera es una máscara de bits usando las, " +"opcionalmente nombradas, capas de representación 2D." + +#: doc/classes/@GlobalScope.xml msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." @@ -11064,7 +11074,7 @@ msgstr "" "astar.connect_points(1,2, false)\n" "[/codeblock]" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -11356,8 +11366,16 @@ msgstr "" "actualizados con los pesos dados." #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." -msgstr "Devuelve si hay una conexion/segmento entre los puntos dados." +#, fuzzy +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." +msgstr "" +"Devuelve si dos puntos dados estan directamente conectados por un segmento. " +"Si [code]bidirectional[/code] es [code]false[/code], devuelve si el " +"movimiento desde [code]id[/code] a [code]to_id[/code] es posible a traves " +"del segmento." #: doc/classes/AStar2D.xml msgid "" @@ -11382,10 +11400,6 @@ msgstr "" "[/codeblock]" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "Elimina el segmento entre los puntos dados." - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -11640,7 +11654,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -17842,7 +17858,7 @@ msgstr "" "configurado." #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "Devuelve el [RID] del objeto." @@ -25066,12 +25082,16 @@ msgstr "" "de dibujar curvas y/o guardarlas como archivos de imagen." #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." +#, fuzzy +msgid "The [Curve] that is rendered onto the texture." msgstr "La [code]curve[/code] renderizada en la textura." #: doc/classes/CurveTexture.xml -msgid "The width of the texture." -msgstr "El ancho de la textura." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." +msgstr "" #: doc/classes/CylinderMesh.xml msgid "Class representing a cylindrical [PrimitiveMesh]." @@ -25504,6 +25524,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "Devuelve la lista de claves en el [Dictionary]." #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml #, fuzzy msgid "Returns the number of keys in the dictionary." msgstr "Devuelve el número de archivos en este directorio." @@ -28190,13 +28217,24 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" -"Obtiene el estado de su editor de plugins. Se usa cuando se guarda la escena " -"(así que el estado se mantiene al abrirla de nuevo) y para cambiar de " -"pestaña (así que el estado puede ser restaurado cuando la pestaña vuelve)." #: doc/classes/EditorPlugin.xml msgid "" @@ -28209,14 +28247,19 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" -"Consigue el diseño de la interfaz gráfica del plugin. Se utiliza para " -"guardar la disposición del editor del proyecto cuando se llama a [method " -"queue_save_layout] o se ha cambiado la disposición del editor (por ejemplo, " -"cambiando la posición de un dock)." #: doc/classes/EditorPlugin.xml msgid "" @@ -28357,13 +28400,31 @@ msgstr "" "especialmente útil si tu plugin quiere usar raycast en la escena." #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." -msgstr "Restaurar el estado guardado por [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" +msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" -"Restaurar el diseño del plugin GUI guardado por [method get_window_layout]." #: doc/classes/EditorPlugin.xml msgid "" @@ -34517,12 +34578,14 @@ msgid "Gradient-filled texture." msgstr "Textura llena de gradientes." #: doc/classes/GradientTexture.xml +#, fuzzy msgid "" "GradientTexture uses a [Gradient] to fill the texture data. The gradient " "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" "GradientTexture utiliza un [Gradient] para rellenar los datos de la textura. " "El gradiente se rellenará de izquierda a derecha usando los colores " @@ -34551,7 +34614,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" "GradientTexture utiliza un [Gradient] para rellenar los datos de la textura. " "El gradiente se rellenará de izquierda a derecha usando los colores " @@ -35589,6 +35653,15 @@ msgstr "" "GridMap." #: modules/gridmap/doc_classes/GridMap.xml +#, fuzzy +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" +"Si [code]true[/code], actualiza las animaciones en respuesta a las " +"notificaciones relacionadas con el proceso." + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" "Si [code]true[/code], los elementos de la cuadrícula se centran en el eje X." @@ -35654,6 +35727,10 @@ msgid "The assigned [MeshLibrary]." msgstr "La [MeshLibrary] asignada." #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -38952,7 +39029,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -39135,10 +39212,6 @@ msgstr "" "botones del ratón al mismo tiempo, los bits se suman." #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "Devuelve el modo de ratón. Vea las constantes para más información." - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -39396,36 +39469,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "Establece el modo del ratón. Vea las constantes para más información." - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" -"Habilita o deshabilita la acumulación de eventos de entrada similares " -"enviados por el sistema operativo. Cuando la acumulación de entrada está " -"activada, todos los eventos de entrada generados durante una trama se " -"fusionarán y se emitirán cuando la trama se termine de renderizar. Por lo " -"tanto, esto limita el número de llamadas del método de entrada por segundo " -"al FPS de renderización.\n" -"La acumulación de entrada está habilitada por defecto. Se puede desactivar " -"para obtener una entrada ligeramente más precisa/reactiva a costa de un " -"mayor uso de la CPU. En aplicaciones donde se requiere dibujar líneas a mano " -"alzada, la acumulación de entrada generalmente debe deshabilitarse mientras " -"el usuario está dibujando la línea para obtener resultados que sigan de " -"cerca la entrada real." - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -39474,6 +39517,38 @@ msgid "" msgstr "" #: doc/classes/Input.xml +#, fuzzy +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "Establece el modo del ratón. Vea las constantes para más información." + +#: doc/classes/Input.xml +#, fuzzy +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" +"Habilita o deshabilita la acumulación de eventos de entrada similares " +"enviados por el sistema operativo. Cuando la acumulación de entrada está " +"activada, todos los eventos de entrada generados durante una trama se " +"fusionarán y se emitirán cuando la trama se termine de renderizar. Por lo " +"tanto, esto limita el número de llamadas del método de entrada por segundo " +"al FPS de renderización.\n" +"La acumulación de entrada está habilitada por defecto. Se puede desactivar " +"para obtener una entrada ligeramente más precisa/reactiva a costa de un " +"mayor uso de la CPU. En aplicaciones donde se requiere dibujar líneas a mano " +"alzada, la acumulación de entrada generalmente debe deshabilitarse mientras " +"el usuario está dibujando la línea para obtener resultados que sigan de " +"cerca la entrada real." + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "Se emite cuando se ha conectado o desconectado un dispositivo joypad." @@ -40212,13 +40287,14 @@ msgid "Input event type for mouse motion events." msgstr "Tipo de evento de entrada para los eventos de movimiento del ratón." #: doc/classes/InputEventMouseMotion.xml +#, fuzzy msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -45871,9 +45947,10 @@ msgstr "Nodo utilizado para mostrar una [Mesh] en 2D." #: doc/classes/MeshInstance2D.xml #, fuzzy msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" "Nodo utilizado para mostrar una [Mesh] en 2D. Puede ser construido a partir " "de un [Sprite2D] existente mediante una herramienta en la barra de " @@ -46937,6 +47014,11 @@ msgstr "" #: doc/classes/Navigation.xml #, fuzzy +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "Devuelve el [RID] de la forma enésima de un área." + +#: doc/classes/Navigation.xml +#, fuzzy msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -46965,12 +47047,24 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" "Define qué dirección es hacia arriba. Por defecto, esto es [code](0, 1, 0)[/" "code], que es la dirección \"arriba\" del mundo." +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "Navegación 2D y nodo de búsqueda de caminos." @@ -47015,6 +47109,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "El modo de llamada a utilizar para las Call Method Tracks." +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml #, fuzzy msgid "Server interface for low-level 2D navigation access." @@ -47032,8 +47132,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -47066,7 +47170,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "Devuelve [code]true[/code] si el script puede ser instanciado." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -47138,6 +47252,13 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +#, fuzzy +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" +"Obtiene la línea actual en el archivo analizado (actualmente no " +"implementado)." + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Returns the map cell size." @@ -47168,9 +47289,11 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy -msgid "Returns the navigation path to reach the destination from the origin." -msgstr "Devuelve el polígono de navegación del tile." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." +msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" @@ -47188,6 +47311,13 @@ msgstr "Devuelve [code]true[/code] si la selección está activa." msgid "Sets the map active." msgstr "Detiene el temporizador." +#: doc/classes/Navigation2DServer.xml +#, fuzzy +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "Devuelve la transformada aplicada a la malla de navegación del objeto." + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Set the map cell size used to weld the navigation mesh polygons." @@ -47205,15 +47335,64 @@ msgstr "Crea un [Area2D]." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" +"Devuelve la proyección ortogonal de [code]point[/code] en un punto del plano." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "Devuelve [code]true[/code] si existe la [code]signal[/code] dada." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the region's navigation layers." +msgstr "Devuelve la malla de navegación del objeto." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "Devuelve [code]true[/code] si existe la [code]signal[/code] dada." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "" +"Coloca la [code]position[/code] para el punto con el [code]id[/code] dado." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy msgid "Sets the map for the region." msgstr "Establece los metadatos del borde dado." +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the navigation mesh for the region." @@ -47224,6 +47403,12 @@ msgstr "Establece la malla de navegación del objeto." msgid "Sets the global transformation for the region." msgstr "Establece la matriz de transformación global del Viewport." +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "" +"Coloca la [code]position[/code] para el punto con el [code]id[/code] dado." + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -47233,9 +47418,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -47253,9 +47445,16 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -#, fuzzy -msgid "Returns the path from start to finish in global coordinates." -msgstr "Devuelve el RID del viewport del [VisualServer]." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." +msgstr "" #: doc/classes/NavigationAgent.xml #, fuzzy @@ -47271,11 +47470,24 @@ msgid "" "system." msgstr "Devuelve el nodo animacion con el nombre dado." -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -47322,6 +47534,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -47334,9 +47552,14 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -#, fuzzy -msgid "The agent height offset to match the navigation mesh height." -msgstr "Devuelve el desplazamiento del polígono de navegación del tile." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." +msgstr "" #: doc/classes/NavigationAgent.xml msgid "" @@ -47364,6 +47587,13 @@ msgstr "El valor máximo de luminosidad para la exposición automática." msgid "The maximum speed that an agent can move." msgstr "El valor máximo que puede alcanzar la curva." +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml #, fuzzy msgid "The distance to search for other agents." @@ -47429,9 +47659,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -47449,13 +47686,6 @@ msgid "" msgstr "Devuelve el nodo animacion con el nombre dado." #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml #, fuzzy msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "Devuelve el [RID] de la forma enésima de un área." @@ -47476,6 +47706,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -47512,8 +47749,8 @@ msgstr "" #: doc/classes/NavigationMesh.xml #, fuzzy msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" "Devuelve [code]true[/code] si el bit de la máscara de colisión dada está " "configurado." @@ -47544,9 +47781,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -47562,14 +47799,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -47582,7 +47819,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -47611,13 +47848,7 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." -msgstr "" - -#: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -47628,13 +47859,22 @@ msgstr "Si [code]true[/code], se activan las pulsaciones de paso." #: doc/classes/NavigationMesh.xml msgid "" "If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"is within [member agent_max_climb] of a walkable neighbor." msgstr "" #: doc/classes/NavigationMesh.xml +#, fuzzy +msgid "" +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." +msgstr "" +"Si [code]true[/code], las partículas emitirán una vez y luego se detendrán. " +"Equivalente a [member GPUParticles.one_shot]." + +#: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -47657,7 +47897,7 @@ msgstr "El modo de fondo. Ver [enum BGMode] para los posibles valores." #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -47724,7 +47964,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -47746,13 +47986,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -47803,8 +48043,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -47823,8 +48063,21 @@ msgstr "Nodo que instancia un [MultiMesh]." #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -47853,11 +48106,35 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml #, fuzzy msgid "The [NavigationMesh] resource to use." msgstr "El recurso [Mesh] para la instancia." #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml #, fuzzy msgid "Notifies when the navigation mesh bake operation is completed." msgstr "Notifica cuando una animación comienza a reproducirse." @@ -47876,7 +48153,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -47921,7 +48200,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -48039,6 +48320,14 @@ msgstr "" "vértices." #: doc/classes/NavigationPolygon.xml +msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml #, fuzzy msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " @@ -48090,6 +48379,31 @@ msgstr "" "[method make_polygons_from_outlines] para que los polígonos se actualicen." #: doc/classes/NavigationPolygonInstance.xml +#, fuzzy +msgid "A region of the 2D navigation map." +msgstr "Establece la malla de navegación del objeto." + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -48097,6 +48411,23 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +#, fuzzy +msgid "The [NavigationPolygon] resource to use." +msgstr "El recurso [Mesh] para la instancia." + #: doc/classes/NavigationServer.xml #, fuzzy msgid "Server interface for low-level 3D navigation access." @@ -48182,6 +48513,12 @@ msgid "Bakes the navigation mesh." msgstr "Establece la malla de navegación del objeto." #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml #, fuzzy msgid "Control activation of this server." msgstr "Traducción local de este nodo." @@ -50745,8 +51082,14 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "Rotación en grados, en relación con el padre del nodo." #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." -msgstr "La escala del nodo. Valor no escalado: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." +msgstr "" #: doc/classes/Node2D.xml msgid "Local [Transform2D]." @@ -53656,8 +53999,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -62139,9 +62489,17 @@ msgstr "" "una función que devuelve [code]void[/code] a una variable." #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" -"Mensaje que se mostrará antes del retroceso cuando el motor se crashea." #: doc/classes/ProjectSettings.xml #, fuzzy @@ -62779,6 +63137,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "Retraso predeterminado para las sugerencias (en segundos)." #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "Nombre opcional para la capa 1 de la física 2D." @@ -62999,6 +63549,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "Nombre opcional para la capa 9 del renderizado 2D." #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "Nombre opcional para la capa 1 de la física 3D." @@ -63294,6 +64036,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -64356,6 +65141,12 @@ msgid "" "when it is set to [code]false[/code], i.e. there are problems with the " "default method." msgstr "" +"Usa un método simplificado para generar datos CPV (Conjunto Potencialmente " +"Visible). Los resultados pueden no ser precisos cuando más de un portal une " +"habitaciones adyacentes.\n" +"[b]Nota:[/b] Por lo general, solo deberías utilizar esta opción si " +"encuentras errores al estar en [code]false[/code], por ej. cuando hay " +"problemas con el método predeterminado." #: doc/classes/ProjectSettings.xml msgid "" @@ -65082,7 +65873,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -68009,6 +68799,26 @@ msgid "Makes text fill width." msgstr "Hace que el texto se expanda para rellenar el ancho." #: doc/classes/RichTextLabel.xml +#, fuzzy +msgid "Aligns top of the inline image to the top of the text." +msgstr "La altura de la caja medida desde el centro de la caja." + +#: doc/classes/RichTextLabel.xml +#, fuzzy +msgid "Aligns center of the inline image to the center of the text." +msgstr "Alinea a los niños con el centro del contenedor." + +#: doc/classes/RichTextLabel.xml +#, fuzzy +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "La altura de la caja medida desde el centro de la caja." + +#: doc/classes/RichTextLabel.xml +#, fuzzy +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "Alinea a los niños con el final del contenedor." + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "Cada elemento de la lista tiene un marcador numérico." @@ -70221,8 +71031,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" "Un temporizador de un solo uso gestionado por el árbol de la escena, que " "emite [signal timeout] al finalizar. Véase también [method SceneTree." @@ -72308,8 +73118,13 @@ msgstr "" "términos de ángulos YXZ-Euler en el formato (ángulo X, ángulo Y, ángulo Z)." #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." -msgstr "Parte de Escala de la transformación local." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." +msgstr "" #: doc/classes/Spatial.xml msgid "Local space [Transform] of this node, with respect to the parent node." @@ -80131,6 +80946,11 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +#, fuzzy +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "Si [code]true[/code], la animación nombrada existe." + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "Si [code]true[/code], los UV de la celda serán recortados." @@ -80280,6 +81100,10 @@ msgstr "" "El modo de orientación de TileMap. Vea [enum Mode] para los posibles valores." #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -81660,13 +82484,15 @@ msgstr "" "multiplicación de la matriz." #: doc/classes/Transform2D.xml -#, fuzzy msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" -"Escala la transformación por el factor de escala dado, usando la " -"multiplicación de la matriz." #: doc/classes/Transform2D.xml #, fuzzy @@ -86677,6 +87503,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "El cuadro delimitador del VisibilityNotifier." #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml #, fuzzy msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -92791,6 +93627,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "La cantidad del shader se repite en el fotograma." #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "La cantidad de superficie cambia en el fotograma." @@ -96917,8 +97763,8 @@ msgstr "Clase que tiene todo lo que pertenece a un mundo." #, fuzzy msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" "Clase que tiene todo lo que pertenece a un mundo. Un espacio físico, un " "escenario visual y un espacio sonoro. Los nodos de Spatial registran sus " @@ -96950,6 +97796,12 @@ msgstr "" #: doc/classes/World.xml #, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "Devuelve el [RID] de la forma enésima de un área." + +#: doc/classes/World.xml +#, fuzzy msgid "The World's visual scenario." msgstr "El escenario visual de World." @@ -96963,10 +97815,11 @@ msgid "Class that has everything pertaining to a 2D world." msgstr "Clase que tiene todo lo que pertenece a un mundo 2D." #: doc/classes/World2D.xml +#, fuzzy msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" "Clase que tiene todo lo que pertenece a un mundo 2D. Un espacio físico, un " "escenario visual y un espacio sonoro. Los nodos 2D registran sus recursos en " @@ -96995,6 +97848,12 @@ msgstr "" #: doc/classes/World2D.xml #, fuzzy msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "Devuelve el [RID] de la forma enésima de un área." + +#: doc/classes/World2D.xml +#, fuzzy +msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." msgstr "" diff --git a/doc/translations/fa.po b/doc/translations/fa.po index 8f5ee45c36..46b4d9600e 100644 --- a/doc/translations/fa.po +++ b/doc/translations/fa.po @@ -3811,6 +3811,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." msgstr "" @@ -8798,7 +8804,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -8997,7 +9003,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -9014,10 +9023,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -9202,7 +9207,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -14045,7 +14052,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -19520,11 +19527,14 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." +msgid "The [Curve] that is rendered onto the texture." msgstr "" #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -19810,6 +19820,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml msgid "Returns the number of keys in the dictionary." msgstr "" @@ -21748,9 +21765,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21761,9 +21792,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21876,11 +21916,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -26518,7 +26577,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -26540,7 +26600,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -27346,6 +27407,12 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -27396,6 +27463,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -29786,7 +29857,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -29935,10 +30006,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -30132,24 +30199,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -30185,6 +30234,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -30756,9 +30823,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -35064,9 +35131,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -35870,6 +35938,10 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "" + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -35892,10 +35964,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -35930,6 +36014,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "" @@ -35946,8 +36036,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -35975,7 +36069,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -36039,6 +36143,10 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Returns the map cell size." msgstr "" @@ -36062,7 +36170,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -36079,6 +36190,12 @@ msgstr "" msgid "Sets the map active." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -36094,14 +36211,56 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the region's navigation layers." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the map for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the navigation mesh for the region." msgstr "" @@ -36110,6 +36269,10 @@ msgstr "" msgid "Sets the global transformation for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "" + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -36119,9 +36282,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -36139,7 +36309,15 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." msgstr "" #: doc/classes/NavigationAgent.xml @@ -36154,11 +36332,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -36199,6 +36390,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -36211,7 +36408,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -36238,6 +36441,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -36300,9 +36510,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -36318,13 +36535,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "" @@ -36344,6 +36554,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36374,8 +36591,8 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -36397,9 +36614,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -36413,14 +36630,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36432,7 +36649,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36460,29 +36677,29 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +msgid "If [code]true[/code], marks spans that are ledges as non-walkable." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "If [code]true[/code], marks spans that are ledges as non-walkable." +msgid "" +"If [code]true[/code], marks non-walkable spans as walkable if their maximum " +"is within [member agent_max_climb] of a walkable neighbor." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -36501,7 +36718,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -36564,7 +36781,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36585,13 +36802,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36641,8 +36858,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -36659,8 +36876,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -36689,10 +36919,34 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "The [NavigationMesh] resource to use." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." msgstr "" @@ -36709,7 +36963,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -36749,7 +37005,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -36829,6 +37087,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -36865,6 +37131,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -36872,6 +37162,22 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "The [NavigationPolygon] resource to use." +msgstr "" + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "" @@ -36947,6 +37253,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -38710,7 +39022,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -40803,8 +41121,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -47162,7 +47487,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47632,6 +47966,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -47840,6 +48366,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -48107,6 +48825,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -49609,7 +50370,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -51760,6 +52520,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -53497,8 +54273,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -55219,7 +55995,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -61320,6 +62101,10 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "" + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -61426,6 +62211,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -62557,7 +63346,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -66272,6 +67066,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -71017,6 +71821,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -74213,8 +75027,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -74234,6 +75048,11 @@ msgid "" msgstr "" #: doc/classes/World.xml +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "" + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -74248,8 +75067,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -74267,6 +75086,11 @@ msgstr "" #: doc/classes/World2D.xml msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "" + +#: doc/classes/World2D.xml +msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." msgstr "" diff --git a/doc/translations/fi.po b/doc/translations/fi.po index 316c56f70e..5be805e91a 100644 --- a/doc/translations/fi.po +++ b/doc/translations/fi.po @@ -3454,6 +3454,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." msgstr "" @@ -8449,7 +8455,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -8648,7 +8654,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -8665,10 +8674,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -8853,7 +8858,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -13705,7 +13712,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -19190,11 +19197,15 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." -msgstr "" +#, fuzzy +msgid "The [Curve] that is rendered onto the texture." +msgstr "Palauttaa parametrin sinin." #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -19480,6 +19491,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml #, fuzzy msgid "Returns the number of keys in the dictionary." msgstr "Palauttaa kahden vektorin jäännöksen." @@ -21420,9 +21438,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21433,9 +21465,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21548,11 +21589,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -26199,7 +26259,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -26221,7 +26282,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -27035,6 +27097,12 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -27085,6 +27153,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -29477,7 +29549,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -29626,10 +29698,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -29823,24 +29891,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -29876,6 +29926,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -30447,9 +30515,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -34761,9 +34829,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -35562,6 +35631,11 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +#, fuzzy +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "Palauttaa parametrin sinin." + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -35584,10 +35658,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -35622,6 +35708,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "" @@ -35638,8 +35730,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -35667,7 +35763,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35737,6 +35843,10 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Returns the map cell size." @@ -35761,7 +35871,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35780,6 +35893,12 @@ msgstr "Palauttaa parametrin kosinin." msgid "Sets the map active." msgstr "Palauttaa parametrin arkussinin." +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -35795,15 +35914,61 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "Laskee kahden vektorin ristitulon." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the region's navigation layers." +msgstr "Palauttaa parametrin sinin." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "Laskee kahden vektorin ristitulon." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "Laskee kahden vektorin ristitulon." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy msgid "Sets the map for the region." msgstr "Palauttaa parametrin sinin." +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the navigation mesh for the region." @@ -35814,6 +35979,11 @@ msgstr "Palauttaa parametrin vasta-arvon." msgid "Sets the global transformation for the region." msgstr "Laskee kahden vektorin ristitulon." +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "Laskee kahden vektorin ristitulon." + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -35823,9 +35993,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -35843,7 +36020,15 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35859,11 +36044,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35905,6 +36103,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -35917,7 +36121,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35944,6 +36154,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -36006,9 +36223,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -36025,13 +36249,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml #, fuzzy msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "Palauttaa parametrin sinin." @@ -36052,6 +36269,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36082,8 +36306,8 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -36106,9 +36330,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -36122,14 +36346,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36141,7 +36365,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36169,29 +36393,29 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +msgid "If [code]true[/code], marks spans that are ledges as non-walkable." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "If [code]true[/code], marks spans that are ledges as non-walkable." +msgid "" +"If [code]true[/code], marks non-walkable spans as walkable if their maximum " +"is within [member agent_max_climb] of a walkable neighbor." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -36210,7 +36434,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -36273,7 +36497,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36295,13 +36519,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36351,8 +36575,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -36370,8 +36594,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -36400,10 +36637,34 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "The [NavigationMesh] resource to use." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." msgstr "" @@ -36420,7 +36681,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -36461,7 +36724,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -36542,6 +36807,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -36578,6 +36851,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -36585,6 +36882,22 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "The [NavigationPolygon] resource to use." +msgstr "" + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "" @@ -36664,6 +36977,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -38427,7 +38746,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -40528,8 +40853,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -46884,7 +47216,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47354,6 +47695,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -47562,6 +48095,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -47829,6 +48554,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -49331,7 +50099,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -51480,6 +52247,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -53217,8 +54000,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -54940,7 +55723,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -61056,6 +61844,11 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +#, fuzzy +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "Palauttaa parametrin kosinin." + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -61162,6 +61955,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -62293,7 +63090,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -66023,6 +66825,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -70787,6 +71599,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -73988,8 +74810,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -74009,6 +74831,12 @@ msgid "" msgstr "" #: doc/classes/World.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "Palauttaa parametrin sinin." + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -74023,8 +74851,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -74041,6 +74869,12 @@ msgid "" msgstr "" #: doc/classes/World2D.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "Palauttaa parametrin sinin." + +#: doc/classes/World2D.xml msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." diff --git a/doc/translations/fil.po b/doc/translations/fil.po index 7da7a394ca..6e76d65426 100644 --- a/doc/translations/fil.po +++ b/doc/translations/fil.po @@ -3388,6 +3388,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." msgstr "" @@ -8375,7 +8381,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -8574,7 +8580,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -8591,10 +8600,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -8779,7 +8784,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -13622,7 +13629,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -19097,11 +19104,14 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." +msgid "The [Curve] that is rendered onto the texture." msgstr "" #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -19387,6 +19397,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml msgid "Returns the number of keys in the dictionary." msgstr "" @@ -21325,9 +21342,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21338,9 +21369,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21453,11 +21493,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -26095,7 +26154,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -26117,7 +26177,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -26923,6 +26984,12 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -26973,6 +27040,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -29363,7 +29434,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -29512,10 +29583,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -29709,24 +29776,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -29762,6 +29811,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -30333,9 +30400,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -34641,9 +34708,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -35441,6 +35509,10 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "" + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -35463,10 +35535,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -35501,6 +35585,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "" @@ -35517,8 +35607,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -35546,7 +35640,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35610,6 +35714,10 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Returns the map cell size." msgstr "" @@ -35633,7 +35741,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35650,6 +35761,12 @@ msgstr "" msgid "Sets the map active." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -35665,14 +35782,56 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the region's navigation layers." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the map for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the navigation mesh for the region." msgstr "" @@ -35681,6 +35840,10 @@ msgstr "" msgid "Sets the global transformation for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "" + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -35690,9 +35853,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -35710,7 +35880,15 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35725,11 +35903,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35770,6 +35961,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -35782,7 +35979,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35809,6 +36012,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -35871,9 +36081,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -35889,13 +36106,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "" @@ -35915,6 +36125,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -35945,8 +36162,8 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -35968,9 +36185,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -35984,14 +36201,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36003,7 +36220,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36031,29 +36248,29 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +msgid "If [code]true[/code], marks spans that are ledges as non-walkable." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "If [code]true[/code], marks spans that are ledges as non-walkable." +msgid "" +"If [code]true[/code], marks non-walkable spans as walkable if their maximum " +"is within [member agent_max_climb] of a walkable neighbor." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -36072,7 +36289,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -36135,7 +36352,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36156,13 +36373,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36212,8 +36429,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -36230,8 +36447,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -36260,10 +36490,34 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "The [NavigationMesh] resource to use." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." msgstr "" @@ -36280,7 +36534,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -36320,7 +36576,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -36400,6 +36658,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -36436,6 +36702,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -36443,6 +36733,22 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "The [NavigationPolygon] resource to use." +msgstr "" + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "" @@ -36518,6 +36824,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -38281,7 +38593,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -40374,8 +40692,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -46721,7 +47046,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47191,6 +47525,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -47399,6 +47925,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -47666,6 +48384,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -49168,7 +49929,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -51315,6 +52075,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -53052,8 +53828,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -54774,7 +55550,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -60875,6 +61656,10 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "" + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -60981,6 +61766,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -62112,7 +62901,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -65827,6 +66621,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -70572,6 +71376,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -73768,8 +74582,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -73789,6 +74603,11 @@ msgid "" msgstr "" #: doc/classes/World.xml +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "" + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -73803,8 +74622,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -73822,6 +74641,11 @@ msgstr "" #: doc/classes/World2D.xml msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "" + +#: doc/classes/World2D.xml +msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." msgstr "" diff --git a/doc/translations/fr.po b/doc/translations/fr.po index 587e9e0512..60d840e7ab 100644 --- a/doc/translations/fr.po +++ b/doc/translations/fr.po @@ -61,7 +61,7 @@ msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-06-08 05:20+0000\n" +"PO-Revision-Date: 2022-06-16 18:57+0000\n" "Last-Translator: Maxime Leroy <lisacintosh@gmail.com>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/fr/>\n" @@ -4404,6 +4404,15 @@ msgid "" "specified by appending [code]:integer[/code] to the name, e.g. [code]\"Zero," "One,Three:3,Four,Six:6\"[/code]." msgstr "" +"Indique qu'une propriété d'un entier, un flottant ou une chaine de " +"caractères est une valeur énumérée à choisir depuis une liste spécifiée par " +"l'indicateur.\n" +"Cet indicateur est une liste séparée par des virgules de noms tels que " +"[code]\"Bonjour,Salut,Autre\"[/code]. Pour les propriétés d'entiers et de " +"flottants, le premier nom de la liste a valeur 0, le suivant 1, et ainsi de " +"suite. Les valeurs explicites peuvent également être spécifiées en ajoutant " +"[code]:integer[/code] au nom, par ex. [code]\"Zéro,Un,Trois:3,Quatre," +"Six:6\"[/code]." #: doc/classes/@GlobalScope.xml msgid "" @@ -4462,6 +4471,15 @@ msgstr "" "les couches de physique 2D optionnellement nommées." #: doc/classes/@GlobalScope.xml +#, fuzzy +msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" +"Indique qu'une propriété nombre entier est un masque de bits utilisant les " +"couches de rendu 2D optionnellement nommées." + +#: doc/classes/@GlobalScope.xml msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." @@ -4947,6 +4965,15 @@ msgid "" "var box2 = box.expand(Vector3(0, -1, 2))\n" "[/codeblock]" msgstr "" +"Retourne une copie de ce [AABB] aggrandi pour inclure le point donné.\n" +"[b]Exemple :[/b]\n" +"[codeblock]\n" +"# position -(3, 2, 0,) taille (1, 1, 1)\n" +"var box = AABB(Vector3(-3, 2, 0), Vector3(1, 1, 1))\n" +"# position -(3, -1, 0,) taille (3, 4, 2,), il contient maintenant l'ABB " +"original et le point Vector3(0, -1, 2)\n" +"var box2 = box.expand(Vector3(0, -1, 2))\n" +"/[codeblock]" #: doc/classes/AABB.xml msgid "Returns the volume of the [AABB]." @@ -7549,6 +7576,20 @@ msgid "" "time this is called, they may be updated too early. To perform the update " "immediately, call [code]advance(0)[/code]." msgstr "" +"Joue l'animation avec la clé [code]name[/code]. Les temps de mélange et la " +"vitesse peuvent être définis. Si [code]custom_speed[/code] est négatif et " +"[code]from_end[/code] est [code]true[/code], l'animation se joué à l'envers " +"et depuis la fin (qui est équivalent à appeler [method play_backwards)].\n" +"Le [AnimationPlayer] garde la trace de son animation actuelle ou la dernière " +"avec [member assigned_animation]. Si cette méthode est appelée avec cette " +"même animation nommée [code]name[/code], ou sans paramètre [code]name[/" +"code], l'animation assignée reprendra le jeu si elle a été interrompue, ou " +"redémarrer si elle a été arrêtée (voir [method stop] pour mettre en pause et " +"arrêter). Si l'animation jouait déjà, elle continuera d'être jouée.\n" +"[b]Note :[/b] L'animation sera mise à jour la prochaine fois que " +"[AnimationPlayer] sera traitée. Si d'autres variables sont mises à jour en " +"même temps, elles peuvent être mises à jour trop tôt. Pour effectuer une " +"mise à jour immédiate, appelez [code]advance(0)[/code]." #: doc/classes/AnimationPlayer.xml msgid "" @@ -8486,6 +8527,9 @@ msgid "" "multiplies the gravity vector. This is useful to alter the force of gravity " "without altering its direction." msgstr "" +"L'intensité de la gravité (en mètres par seconde au carré). Cette valeur " +"multiplie le vecteur de gravité. Ceci est utile pour modifier la force de la " +"gravité sans modifier sa direction." #: doc/classes/Area.xml doc/classes/Area2D.xml msgid "" @@ -8498,6 +8542,8 @@ msgid "" "If [code]true[/code], gravity is calculated from a point (set via [member " "gravity_vec]). See also [member space_override]." msgstr "" +"Si [code]true[/code], la gravité est calculée à partir d'un point (set via " +"[member gravity_vec)]. Voir aussi [member space_override]." #: doc/classes/Area.xml doc/classes/Area2D.xml msgid "" @@ -8544,16 +8590,21 @@ msgstr "" #: doc/classes/Area.xml msgid "If [code]true[/code], the area applies reverb to its associated audio." msgstr "" +"Si [code]true[/code], la zone applique de la réverbération à l'audio qui lui " +"est associé." #: doc/classes/Area.xml msgid "The reverb bus name to use for this area's associated audio." msgstr "" +"Le nom de bus de réverbération à utiliser pour l'audio associé à cette aire." #: doc/classes/Area.xml msgid "" "The degree to which this area's reverb is a uniform effect. Ranges from " "[code]0[/code] to [code]1[/code] with [code]0.1[/code] precision." msgstr "" +"Le degré de réverbération de cette zone est un effet uniforme. L'intervalle " +"va de [code]0[/code] à [code]1[/code] avec une précision de [code]0.1[/code]." #: doc/classes/Area.xml doc/classes/Area2D.xml msgid "" @@ -8709,6 +8760,14 @@ msgid "" "list is modified once during the physics step, not immediately after objects " "are moved. Consider using signals instead." msgstr "" +"Retourne une liste des [Area2D] qui s'intersectent. Le [member " +"CollisionObject2D.collision_layer] de l'aire intersectant doit faire partie " +"du [membre CollisionObject2D.collision_mask] de cette aire pour être " +"détecté.\n" +"Pour des raisons de performance (les colonnes sont toutes traitées en même " +"temps) cette liste est modifiée une fois pendant l'étape physique, pas " +"immédiatement après le déplacement des objets. Considérez plutôt utiliser " +"des signaux." #: doc/classes/Area2D.xml msgid "" @@ -8806,6 +8865,18 @@ msgid "" "used by the [Physics2DServer]. Get the [CollisionShape2D] node with " "[code]self.shape_owner_get_owner(local_shape_index)[/code]." msgstr "" +"Émis lorsque l'une des [Shape2D] de l'autre Area2D entre dans l'une des " +"[Shape2D] de cette Area2D. Nécessite [member monitoring] d'être définie à " +"[code]true[/code].\n" +"[code]area_rid[/code] le [RID] du [CollisionObject2D] de l'autre Area2D " +"utilisé par [Physics2DServer].\n" +"[code]area[/code] l'autre Area2D.\n" +"[code]area_shape_index[/code] l'index de la [Shape2D] de l'autre Area2D " +"utilisée par [Physics2DServer]. Obtenez le nœud [CollisionShape2D] avec " +"[code]area.shape_owner_get_owner(area_shape_index)[/code].\n" +"[code]local_shape_index[/code] l'index de la [Shape2D] de cette Area2D " +"utilisée par [Physics2DServer]. Obtenez le nœud [CollisionShape2D] avec " +"[code]self.shape_owner_get_owner(local_shape_index)[/code]." #: doc/classes/Area2D.xml msgid "" @@ -8821,6 +8892,18 @@ msgid "" "used by the [Physics2DServer]. Get the [CollisionShape2D] node with " "[code]self.shape_owner_get_owner(local_shape_index)[/code]." msgstr "" +"Émis lorsque l'une des [Shape2D] de l'autre Area2D quitte l'une des " +"[Shape2D] de cette Area2D. Nécessite [member monitoring] d'être définie à " +"[code]true[/code].\n" +"[code]area_rid[/code] le [RID] du [CollisionObject2D] de l'autre Area2D " +"utilisé par [Physics2DServer].\n" +"[code]area[/code] l'autre Area2D.\n" +"[code]area_shape_index[/code] l'index de la [Shape2D] de l'autre Area2D " +"utilisée par [Physics2DServer]. Obtenez le nœud [CollisionShape2D] avec " +"[code]area.shape_owner_get_owner(area_shape_index)[/code].\n" +"[code]local_shape_index[/code] l'index de la [Shape2D] de cette Area2D " +"utilisée par [Physics2DServer]. Obtenez le nœud [CollisionShape2D] avec " +"[code]self.shape_owner_get_owner(local_shape_index)[/code]." #: doc/classes/Area2D.xml msgid "" @@ -8858,6 +8941,21 @@ msgid "" "used by the [Physics2DServer]. Get the [CollisionShape2D] node with " "[code]self.shape_owner_get_owner(local_shape_index)[/code]." msgstr "" +"Émis quand une des [Shape2D] d'un [PhysicsBody2D] ou d'une [TileMap] entre " +"dans une des [Shape2D] de cette Area2D. Nécessite [member monitoring] à " +"[code]true[/code]. Les [TileMap] sont détectées si le [TileSet] a une " +"[Shape2D] de collision.\n" +"[code]body_rid[/code] le [RID] du [CollisionObject2D] du [PhysicsBody2D] ou " +"du [TileSet] utilisé par le [Physics2DServer].\n" +"[code]body[/code] le [Node], s'il existe dans l'arborescence, du " +"[PhysicsBody2D] ou du [TileMap].\n" +"[code]body_shape_index[/code] l'index de la [Shape2D] du [PhysicsBody2D] ou " +"du [TileMap] utilisé par le [Physics2DServer]. Obtenez le nœud " +"[CollisionShape2D] avec [code]body.shape_owner_get_owner(body_shape_index)[/" +"code].\n" +"[code]local_shape_index[/code] l'index de la [Shape2D] de ce Area2D utilisée " +"par [Physics2DServer]. Obtenez le nœud [CollisionShape2D] avec [code]self." +"shape_owner_get_owner(local_shape_index)[/code]." #: doc/classes/Area2D.xml msgid "" @@ -8877,6 +8975,21 @@ msgid "" "used by the [Physics2DServer]. Get the [CollisionShape2D] node with " "[code]self.shape_owner_get_owner(local_shape_index)[/code]." msgstr "" +"Émis quand une des [Shape2D] d'un [PhysicsBody2D] ou d'une [TileMap] quitte " +"une des [Shape2D] de cette Area2D. Nécessite [member monitoring] à " +"[code]true[/code]. Les [TileMap] sont détectées si le [TileSet] a une " +"[Shape2D] de collision.\n" +"[code]body_rid[/code] le [RID] du [CollisionObject2D] du [PhysicsBody2D] ou " +"du [TileSet] utilisé par le [Physics2DServer].\n" +"[code]body[/code] le [Node], s'il existe dans l'arborescence, du " +"[PhysicsBody2D] ou du [TileMap].\n" +"[code]body_shape_index[/code] l'index de la [Shape2D] du [PhysicsBody2D] ou " +"du [TileMap] utilisé par le [Physics2DServer]. Obtenez le nœud " +"[CollisionShape2D] avec [code]body.shape_owner_get_owner(body_shape_index)[/" +"code].\n" +"[code]local_shape_index[/code] l'index de la [Shape2D] de ce Area2D utilisée " +"par [Physics2DServer]. Obtenez le nœud [CollisionShape2D] avec [code]self." +"shape_owner_get_owner(local_shape_index)[/code]." #: doc/classes/Array.xml msgid "A generic array datatype." @@ -9027,6 +9140,14 @@ msgid "" "[b]Note:[/b] Calling [method bsearch] on an unsorted array results in " "unexpected behavior." msgstr "" +"Cherche la position d'une valeur existante (ou la position d'insertion qui " +"maintient l'ordre de tri, si la valeur n'est pas encore présente dans le " +"tableau) en utilisant la recherche d'arbre binaire. En option, la valeur " +"[code]before[/code] peut être passé. Si [code]false[/code], la position " +"retournée vient après toutes les entrées existantes de la valeur dans le " +"tableau.\n" +"[b]Note :[/b] Appeler [method bsearch] sur un tableau non trié provoque un " +"comportement inattendu." #: doc/classes/Array.xml msgid "" @@ -9127,6 +9248,14 @@ msgid "" "modifying a sub-array or dictionary in the copy will also impact those " "referenced in the source array." msgstr "" +"Retourne une copie du tableau.\n" +"Si [code]deep[/code] est [code]true[/code], une copie profonde est " +"effectuée : tous les sous-tableaux et les sous-dictionnaires sont copié et " +"ne seront pas partagés avec le tableau d'origine. Si [code]false[/code], une " +"copie de surface est faite et les références aux tableaux et aux " +"dictionnaires originaux sont conservés, de sorte que la modification d'un " +"sous-tableau ou d'un sous-dictionnaire dans la copie modifiera aussi ceux " +"référencés dans le tableau d'origine." #: doc/classes/Array.xml doc/classes/PoolByteArray.xml #: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml @@ -9204,6 +9333,11 @@ msgid "" "[/code]. If the array is empty, accessing by index will pause project " "execution when running from the editor." msgstr "" +"Renvoie le premier élément du tableau. Affiche une erreur et retourne " +"[code]null[/code] si le tableau est vide.\n" +"[b]Note :[/b] L'appel de cette fonction n'est pas le même que d'écrire " +"[code]array[0][/code]. Si le tableau est vide, accéder à un élément par sa " +"position va suspendre l'exécution de projet depuis l'éditeur." #: doc/classes/Array.xml msgid "" @@ -9246,6 +9380,13 @@ msgid "" "does [i]not[/i] imply the arrays are equal, because different arrays can " "have identical hash values due to hash collisions." msgstr "" +"Renvoie entier 32 bits de chachage représentant le tableau ainsi que son " +"contenu.\n" +"[b]Note :[/b] Les [Array] avec le même contenu produira toujours la même " +"hachage. Cependant, la réciproque n'est pas vrai. Retourner un hachage " +"identiques [i]n'implique pas[/i] que les tableaux ont le même contenu, car " +"différents tableaux peuvent avoir des hachages identiques à cause des " +"collisions des hachages." #: doc/classes/Array.xml msgid "" @@ -9277,6 +9418,9 @@ msgid "" "comparable types. If the elements can't be compared, [code]null[/code] is " "returned." msgstr "" +"Retourne la valeur maximale contenue dans le tableau si tous les éléments " +"peuvent être comparés entre eux. Si les éléments ne peuvent pas être " +"comparés, [code]null[/code] est retourné." #: doc/classes/Array.xml msgid "" @@ -9284,6 +9428,9 @@ msgid "" "comparable types. If the elements can't be compared, [code]null[/code] is " "returned." msgstr "" +"Retourne la valeur minimale contenue dans le tableau si tous les éléments " +"peuvent être comparés entre eux. Si les éléments ne peuvent pas être " +"comparés, [code]null[/code] est retourné." #: doc/classes/Array.xml msgid "" @@ -9297,6 +9444,16 @@ msgid "" "removed element. The larger the array and the lower the index of the removed " "element, the slower [method pop_at] will be." msgstr "" +"Retire et retourne l'élément du tableau à la [code]position[/code]. Si " +"négatif, [code]position[/code] part de la la fin du tableau vers le début. " +"Laisse le tableau intact et retourne [code]null[/code] si le tableau est " +"vide ou s'il la position est en dehors des limites du tableau. Un message " +"d'erreur est affiché lorsque la position est en dehors des limites du " +"tableau, mais pas lorsque le tableau est vide.\n" +"[b]Note :[/b] Pour les grands tableaux, cette méthode peut être plus lente " +"que [method pop_back] car elle réindexera les éléments du tableau qui sont " +"situés après l'élément enlevé. Plus le tableau est grand et plus la position " +"de l'élément enlevé, plus [method pop_at] sera lent." #: doc/classes/Array.xml msgid "" @@ -9304,6 +9461,9 @@ msgid "" "if the array is empty, without printing an error message. See also [method " "pop_front]." msgstr "" +"Retire et retourne le dernier élément du tableau. Retourne [code]null[/code] " +"si le tableau est vide, sans affiche de message d'erreur. Voir aussi [method " +"pop_front]." #: doc/classes/Array.xml msgid "" @@ -9314,6 +9474,13 @@ msgid "" "pop_back] as it will reindex all the array's elements every time it's " "called. The larger the array, the slower [method pop_front] will be." msgstr "" +"Retire et retourne le premier élément du tableau. Retourne [code]null[/code] " +"si le tableau est vide, sans afficher de message d'erreur. Voir aussi " +"[method pop_back].\n" +"[b]Note :[/b] Pour les grands tableaux, cette méthode peut être plus lente " +"que [method pop_back] car elle réindexera les éléments du tableau suivants " +"chaque fois qu'elle est appelée. Plus le tableau est grand et plus la " +"position de l'élément enlevé, plus [method pop_front] sera lent." #: doc/classes/Array.xml msgid "" @@ -9327,6 +9494,11 @@ msgid "" "push_back] as it will reindex all the array's elements every time it's " "called. The larger the array, the slower [method push_front] will be." msgstr "" +"Ajoute un élément au début du tableau. Voir aussi [method push_back].\n" +"[b]Note :[/b] Pour les grands tableaux, cette méthode peut être plus lente " +"que [method push_back] car elle réindexera les éléments du tableau suivants " +"chaque fois qu'elle est appelée. Plus le tableau est grand et plus la " +"position de l'élément enlevé, plus [method push_front] sera lent." #: doc/classes/Array.xml msgid "" @@ -9338,6 +9510,13 @@ msgid "" "element is close to the beginning of the array (index 0). This is because " "all elements placed after the removed element have to be reindexed." msgstr "" +"Retire un élément du tableau par index. Si l'index n'existe pas dans le " +"tableau, rien ne se passe. Pour supprimer un élément en recherchant sa " +"valeur, utilisez plutôt [method erase].\n" +"[b]Note :[/b] Cette méthode ne renvoie pas une valeur.\n" +"[b]Note :[/b] Sur de grands tableaux, cette méthode sera plus lente si " +"l'élément enlevé est proche du début du tableau (index 0). C'est parce que " +"tous les éléments placés après l'élément enlevé doivent être réindexés." #: doc/classes/Array.xml msgid "" @@ -9345,6 +9524,10 @@ msgid "" "size is smaller, elements are cleared, if bigger, new elements are " "[code]null[/code]." msgstr "" +"Redimensionne le tableau pour contenir un nombre différent d'éléments. Si la " +"taille du tableau est plus petite, les éléments en trop seront effacés, et " +"si la taille est plus grande, les nouveaux éléments seront à [code]null[/" +"code]." #: doc/classes/Array.xml doc/classes/PoolByteArray.xml #: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml @@ -9369,6 +9552,11 @@ msgid "" "@GDScript.randi]. Call [method @GDScript.randomize] to ensure that a new " "seed will be used each time if you want non-reproducible shuffling." msgstr "" +"Trie le tableau de sorte que tous les éléments auront une position " +"aléatoire. Cette méthode utilise le générateur de nombres aléatoires global " +"commun aux méthodes comme [method @GDScript.randi]. Appelez [méthod " +"@GDScript.randomize] pour s'assurer qu'une nouvelle graine sera utilisée à " +"chaque fois si vous voulez toujours des séquences de tri aléatoires." #: doc/classes/Array.xml doc/classes/PoolByteArray.xml #: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml @@ -9384,6 +9572,11 @@ msgid "" "and upper index are inclusive, with the [code]step[/code] describing the " "change between indices while slicing." msgstr "" +"Duplique le sous-ensemble décrit dans la fonction et le renvoie dans un " +"tableau, en recopiant le tableau en profondeur si [code]deep[/code] est " +"[code]true[/code]. Les indices inférieur et supérieur sont inclus, avec le " +"[code]step[/code] décrivant le changement entre les indices pendant le " +"découpage." #: doc/classes/Array.xml msgid "" @@ -9397,6 +9590,17 @@ msgid "" "print(strings) # Prints [string1, string10, string11, string2]\n" "[/codeblock]" msgstr "" +"Trie le tableau.\n" +"[b]Note :[/b] Les chaines sont triées par ordre alphabétique (par opposition " +"à l'ordre naturel). Cela peut conduire à un comportement inattendu lors du " +"tri d'un tableau de chaînes se terminant par des nombres. Examinez l'exemple " +"suivant :\n" +"[codeblock]\n" +"var strings = [\"string1\", \"string2\", \"string10\", \"string11\"]\n" +"strings.sort)(\n" +"print(strings) # Affiche [string1, string10, string11, string2], parce que " +"la chaine \"1...\" est avant \"2...\"\n" +"[/codeblock]" #: doc/classes/Array.xml msgid "" @@ -9422,11 +9626,34 @@ msgid "" "print(my_items) # Prints [[4, Tomato], [5, Potato], [9, Rice]].\n" "[/codeblock]" msgstr "" +"Trie le tableau en utilisant une méthode personnalisée. Les arguments sont " +"un objet qui détient la méthode et le nom de cette méthode. La méthode " +"personnalisée reçoit deux arguments (une paire d'éléments du tableau) et " +"doit retourner soit [code]true[/code] ou [code]false[/code].\n" +"Pour deux éléments [code]a[/code] et [code]b[/code], si la méthode donnée " +"retourne [code]true[/code], l'élément [code]b[/code] sera après élément " +"[code]a[/code] dans le tableau trié.\n" +"[b]Note :[/b] Vous ne pouvez pas retourner une valeur de comparaison " +"aléatoire car l'algorithme de tri s'attend à un résultat déterministe. Cela " +"entraînerait un comportement inattendu.\n" +"[codeblock]\n" +"class MyCustomSorter:\n" +" static func sort_ascending(a, b): # Par premier élément croissant\n" +" if a[0] < b[0]:\n" +" return true\n" +" return false\n" +"\n" +"var my_items = [[5, \"Pomme\"], [9, \"Abricot\"], [4, \"Tomate\"]]\n" +"my_items.sort_custom(MyCustomSorter, \"sort_ascending\")\n" +"print(my_items) # Affiche [[4, Tomate], [5, Pomme], [9, Abricot]].\n" +"[/codeblock]" #: doc/classes/ArrayMesh.xml msgid "" "[Mesh] type that provides utility for constructing a surface from arrays." msgstr "" +"Le type [Mesh] qui fournit un utilitaire pour la construction d'une nouvelle " +"surface à partir de tableaux." #: doc/classes/ArrayMesh.xml msgid "" @@ -9504,10 +9731,25 @@ msgid "" "length as the vertex array or be empty, except for [constant ARRAY_INDEX] if " "it is used." msgstr "" +"Crée une nouvelle surface.\n" +"Les surfaces sont créées pour être rendues en utilisant une [code]primitive[/" +"code], qui peut être l'un des types définis dans [enum Mesh.PrimitiveType] " +"(Il est préférable lors de l'utilisation d'indices d'utiliser uniquement des " +"points, des lignes ou des triangles). [method Mesh.get_surface_count] " +"deviendra l'index [code]surf_idx[/code] pour cette nouvelle surface.\n" +"L'argument [code]arrays[/code] est un tableau de tableaux. Voir [enum " +"ArrayType] pour les valeurs utilisées dans ce tableau. Par exemple, " +"l'argument [code]arrays[/code] est le tableau des sommets. Ce premier sous-" +"tableau de sommets est nécessaire ; les autres sont facultatifs. L'ajout " +"d'un tableau d'indices met cette fonction en \"mode index\" où les sommets " +"et d'autres tableaux deviennent les sources de données et le tableau d'index " +"définit l'ordre des vertex. Tous les sous-tableau doivent avoir la même " +"longueur que le tableau des sommets, ou être vides, sauf pour [constant " +"ARRAY_INDEX] s'il est utilisé." #: doc/classes/ArrayMesh.xml msgid "Removes all blend shapes from this [ArrayMesh]." -msgstr "" +msgstr "Retire toutes les formes de mélange de ce [ArrayMesh]." #: doc/classes/ArrayMesh.xml msgid "Removes all surfaces from this [ArrayMesh]." @@ -9515,11 +9757,11 @@ msgstr "Retirer toutes les surfaces de ce [ArrayMesh]." #: doc/classes/ArrayMesh.xml msgid "Returns the number of blend shapes that the [ArrayMesh] holds." -msgstr "" +msgstr "Retourne le nombre de formes de mélange détenues par ce [ArrayMesh]." #: doc/classes/ArrayMesh.xml msgid "Returns the name of the blend shape at this index." -msgstr "" +msgstr "Retourne le nom de la forme du mélange à cette position." #: doc/classes/ArrayMesh.xml msgid "" @@ -9536,6 +9778,8 @@ msgid "" "Returns the index of the first surface with this name held within this " "[ArrayMesh]. If none are found, -1 is returned." msgstr "" +"Retourne l'index de la première surface avec ce nom dans ce [ArrayMesh]. Si " +"aucune surface n'existe, -1 est retourné." #: doc/classes/ArrayMesh.xml msgid "" @@ -9554,6 +9798,8 @@ msgid "" "Returns the format mask of the requested surface (see [method " "add_surface_from_arrays])." msgstr "" +"Retourne le masque de format de la surface demandée (voir [méthode " +"add_surface_from_arrays)]." #: doc/classes/ArrayMesh.xml msgid "Gets the name assigned to this surface." @@ -9564,6 +9810,8 @@ msgid "" "Returns the primitive type of the requested surface (see [method " "add_surface_from_arrays])." msgstr "" +"Retourne le type primitif de la surface demandée (voir [method " +"add_surface_from_arrays)]." #: doc/classes/ArrayMesh.xml msgid "" @@ -9583,6 +9831,11 @@ msgid "" "[b]Warning:[/b] Only use if you know what you are doing. You can easily " "cause crashes by calling this function with improper arguments." msgstr "" +"Met à jour une région spécifique de tableaux de maillage directement dans le " +"GPU.\n" +"[b]Avertissement :[/b] N'utilisez cette méthode que si vous savez ce que " +"vous faites. Vous pouvez facilement causer des plantages en appelant cette " +"fonction avec des arguments inappropriés." #: doc/classes/ArrayMesh.xml msgid "Sets the blend shape mode to one of [enum Mesh.BlendShapeMode]." @@ -9594,6 +9847,9 @@ msgid "" "Especially useful to avoid unexpected culling when using a shader to offset " "vertices." msgstr "" +"Surcharge le [AABB] avec celui défini par l'utilisateur pour le calcul du " +"culling d'affichage. Particulièrement utile pour éviter un culling inattendu " +"lors de l'utilisation d'un shader qui décale les sommets." #: doc/classes/ArrayMesh.xml #, fuzzy @@ -9621,6 +9877,9 @@ msgid "" "first 3 floats determine the tangent, and the last the binormal direction as " "-1 or 1." msgstr "" +"Le [PoolRealArray] de tangentes des sommets. Chaque élément est un groupe de " +"4 flottants, les 3 premiers déterminent la tangente, et le dernier la " +"direction binormale qui est soit -1 ou 1." #: doc/classes/ArrayMesh.xml msgid "[PoolColorArray] of vertex colors." @@ -9661,6 +9920,17 @@ msgid "" "vertices of each triangle. For lines, the index array is in pairs indicating " "the start and end of each line." msgstr "" +"Un [PoolIntArray] d'entiers utilisés comme indices référentiels de sommets, " +"de couleurs, de normales, de tangentes et de textures. Tous ces tableaux " +"doivent avoir le même nombre d'éléments que le tableau des sommets. Aucun " +"index ne peut dépasser la taille du tableau des sommets. Lorsque ce tableau " +"d'index est présent, il met la fonction en \"mode d'index\", où l'index " +"sélectionne les *n-ième* sommet, normal, tangent, couleur, UV, etc. Cela " +"signifie que si vous voulez avoir des normales ou des couleurs différentes " +"le long d'une arrête, vous devez doubler ces sommets.\n" +"Pour les triangles, le tableau d'index est interprété comme des trios, se " +"référant aux sommets de chaque triangle. Pour les lignes, le tableau d'index " +"contient des paires indiquant le point de début et de fin de chaque ligne." #: doc/classes/ArrayMesh.xml doc/classes/Mesh.xml doc/classes/VisualServer.xml msgid "Represents the size of the [enum ArrayType] enum." @@ -9722,6 +9992,20 @@ msgid "" "more about the real world out there especially if only part of the surface " "is in view." msgstr "" +"Le point [ARVRAnchor] est un nœud spatial qui cartographie un emplacement " +"réel du monde identifié par la plateforme AR à une position dans le monde du " +"jeu. Par exemple, tant que la détection des plans dans ARKit est activée, " +"ARKit identifiera et mettra à jour la position des plans (tables, planchers, " +"etc) et créera des ancrages pour eux.\n" +"Ce nœud est connecté à l'une des ancres à travers son identifiant unique. " +"Lorsque vous recevez un signal qu'une nouvelle ancre est disponible, vous " +"devez ajouter ce nœud à votre scène pour cette ancre. Vous pouvez prédéfinir " +"les nœuds et définir l'identifiant ; les nœuds resteront simplement sur " +"0,0,0 jusqu'à ce qu'un plan soit reconnu.\n" +"Gardez à l'esprit que, tant que la détection du plan est activée, la taille, " +"le placement et l'orientation d'une ancre seront mis à jour car la logique " +"de détection en apprend davantage sur le monde réel, surtout si une partie " +"seulement de la surface est en vue." #: doc/classes/ARVRAnchor.xml msgid "Returns the name given to this anchor." @@ -9732,6 +10016,8 @@ msgid "" "Returns [code]true[/code] if the anchor is being tracked and [code]false[/" "code] if no anchor with this ID is currently known." msgstr "" +"Retourne [code]true[/code] si l'ancre est suivie et [code]false[/code] si " +"aucune ancre avec cet identifiant n'est actuellement connue." #: doc/classes/ARVRAnchor.xml msgid "" @@ -9741,6 +10027,11 @@ msgid "" "can be used to create shadows/reflections on surfaces or for generating " "collision shapes." msgstr "" +"Si fourni par la [ARVRInterface], ça retourne un maillage pour l'ancre. Pour " +"une ancre, il peut s'agir d'une forme liée à l'objet suivi ou peut être une " +"maille qui fournit une topologie liée à l'ancre et qui peut être utilisée " +"pour créer des ombres ou des réflexions sur les surfaces ou pour générer des " +"formes de collision." #: doc/classes/ARVRAnchor.xml msgid "" @@ -9768,6 +10059,13 @@ msgid "" "when the AR server identifies that two anchors represent different parts of " "the same plane and merges them." msgstr "" +"L'identifiant de l'ancre. Vous pouvez la définir avant que cette ancre " +"existe. La première ancre obtient l'identifiant [code]1[/code], la seconde " +"[code]2[/code], etc. Lorsque les ancres sont enlevées, le moteur peut alors " +"attribuer l'identifiant correspondant aux nouvelles ancres. Le plus souvent " +"les ancres \"disparaissent\" quand le serveur AR identifie que deux ancres " +"représentent différentes parties d'un même plan et décide alors de les " +"fusionner." #: doc/classes/ARVRAnchor.xml msgid "" @@ -9801,6 +10099,17 @@ msgid "" "tracking data of the HMD and the location of the ARVRCamera can lag a few " "milliseconds behind what is used for rendering as a result." msgstr "" +"Il s'agit d'un nœud d'aide spatiale pour notre caméra ; notez que, si le " +"rendu stéréoscopique est applicable (VR-HMD), la plupart des propriétés de " +"la caméra sont ignorées, car l'information HMD les annule. Les seules " +"propriétés qui peuvent être fiables sont les plans proches et lointains.\n" +"La position et l'orientation de ce nœud sont automatiquement mises à jour " +"par le serveur ARVR pour représenter l'emplacement du HMD si ce suivi est " +"disponible et peut donc être utilisé par la logique du jeu. Notez que, " +"contrairement au contrôleur ARVR, le fil d'exécution pour le rendu a accès " +"aux données de suivi les plus récentes de la HMD et l'emplacement de " +"l'ARVRCamera peut retarder l'accès de ces données au rendu de quelques " +"millisecondes." #: doc/classes/ARVRController.xml msgid "A spatial node representing a spatially-tracked controller." @@ -9821,6 +10130,19 @@ msgid "" "[ARVRServer]. This makes this node ideal to add child nodes to visualize the " "controller." msgstr "" +"C'est un nœud d'aide spatiale qui est lié au suivi des contrôleurs. Il offre " +"également plusieurs liens utiles à l'état des boutons et commandes des " +"contrôleurs.\n" +"Les contrôleurs sont liés par leur identifiant. Vous pouvez créer des nœuds " +"de contrôleur avant même que les contrôleurs ne soient disponibles. Si votre " +"jeu utilise toujours deux contrôleurs (un pour chaque main), vous pouvez " +"prédéfinir les contrôleurs avec les identfiant 1 et 2 ; ils deviendront " +"actifs dès que les contrôleurs seront identifiés. Si vous attendez que des " +"contrôleurs supplémentaires soient utilisés, vous devez réagir aux signaux " +"et ajouter des nœuds ARVRController à votre scène.\n" +"La position du nœud de contrôleur est automatiquement mise à jour par le " +"[ARVRServer]. Cela rend ce nœud idéal pour ajouter des nœuds pour visualiser " +"le contrôleur." #: doc/classes/ARVRController.xml msgid "" @@ -9831,7 +10153,6 @@ msgstr "" "AR / VR utilisé." #: doc/classes/ARVRController.xml -#, fuzzy msgid "" "Returns the hand holding this controller, if known. See [enum " "ARVRPositionalTracker.TrackerHand]." @@ -9864,6 +10185,13 @@ msgid "" "the AR/VR controllers. This ID is purely offered as information so you can " "link up the controller with its joystick entry." msgstr "" +"Renvoie l'identifiant de l'objet joystick qui est lié. Chaque contrôleur " +"suivi par le [ARVRServer] qui a des boutons et un axe sera également " +"enregistré comme un joystick dans Godot. Cela signifie que tout le suivi " +"normal des joysticks et la gestion des entrées fonctionnera pour les boutons " +"et axes trouvés sur les contrôleurs AR/VR. Cet identifiant est seulement " +"disponible pour que vous puissiez lier le contrôleur avec son entrée de " +"joystick." #: doc/classes/ARVRController.xml msgid "" @@ -9874,14 +10202,14 @@ msgstr "" "contrôleur. Ceci peut être utilisé pour visualiser le contrôleur." #: doc/classes/ARVRController.xml -#, fuzzy msgid "" "Returns [code]true[/code] if the button at index [code]button[/code] is " "pressed. See [enum JoystickList], in particular the [code]JOY_VR_*[/code] " "constants." msgstr "" -"Rentourne [code]true[/code] (vrai) si le bouton d'index [code]button[/code] " -"est préssé. Voir [enum JoyButtonList]." +"Retourne [code]true[/code] si le bouton d'index [code]button[/code] est " +"appuyé. Voir [enum JoyButtonList], et surtout les constantes [code]JOY_VR_*[/" +"code]." #: doc/classes/ARVRController.xml msgid "" @@ -9895,6 +10223,16 @@ msgid "" "When a controller is turned off, its slot is freed. This ensures controllers " "will keep the same ID even when controllers with lower IDs are turned off." msgstr "" +"ID du contrôleur.\n" +"Un identifiant de contrôleur à 0 est déconnecté et entraînera toujours un " +"nœud inactif. L'identifiant de contrôleur 1 est réservé au premier " +"contrôleur qui s'identifie comme le contrôleur gauche et l'identifiant 2 aux " +"contrôleur droit.\n" +"Pour tout autre contrôleur que le [ARVRServer] détecte, les identifiants des " +"contrôleurs continueront à partir de 3.\n" +"Lorsqu'un contrôleur est éteint, son emplacement est libéré. Cela assure que " +"les contrôleurs garderont le même identifiant même si un contrôleur avec un " +"identifiant inférieur est éteint." #: doc/classes/ARVRController.xml msgid "" @@ -9904,6 +10242,11 @@ msgid "" "This is a useful property to animate if you want the controller to vibrate " "for a limited duration." msgstr "" +"L'intensité de vibration du contrôleur. L'intervalle va de [code]0.0[/code] " +"à [code]1.0[/code] avec une précision de [code]0.01[/code]. Si changé, met à " +"jour [membrez ARVRPositionalTracker.rumble] en conséquence.\n" +"C'est une propriété utile à animer si vous souhaitez que le contrôleur vibre " +"pendant une durée limitée." #: doc/classes/ARVRController.xml msgid "Emitted when a button on this controller is pressed." @@ -9938,6 +10281,15 @@ msgid "" "give us a working setup. You can query the available interfaces through " "[ARVRServer]." msgstr "" +"Cette classe doit être implémentée pour rendre une plateforme AR ou VR " +"disponible dans Godot et ces modules devraient être implémentés avec des " +"modules C+ ou GDNative (notez que pour GDNative, la sous-classe " +"ARVRScriptInterface devrait être utilisée). Une partie de l'interface est " +"exposée à GDScript afin que vous puissiez détecter, activer et configurer " +"une plateforme AR ou VR.\n" +"Les interfaces doivent être écrites de telle manière qu'elles permettent de " +"fonctionner simplement. Vous pouvez rechercher les interfaces disponibles " +"via [ARVRServer]." #: doc/classes/ARVRInterface.xml msgid "" @@ -9976,6 +10328,8 @@ msgid "" "provide feedback to the user whether there are issues with positional " "tracking." msgstr "" +"Si supporté, retourne l'état de notre suivi. Cela vous permettra de fournir " +"des retours à l'utilisateur s'il y a des problèmes avec le suivi de position." #: doc/classes/ARVRInterface.xml msgid "" @@ -9996,6 +10350,25 @@ msgid "" "wish to do this if you want to track controllers from other platforms. " "However, at this point in time only one interface can render to an HMD." msgstr "" +"Appelez ceci pour initialiser cette interface. La première interface qui est " +"initialisée est identifiée comme l'interface primaire et elle sera utilisée " +"pour faire le rendu de la sortie.\n" +"Après l'initialisation de l'interface que vous souhaitez utiliser, vous " +"devez activer le mode AR/VR d'un viseur et le rendu devrait commencer.\n" +"[b]Note :[/b] Vous devez activer le mode AR/VR sur le point de vue principal " +"pour tout appareil qui utilise la sortie principale de Godot, comme pour la " +"VR mobile.\n" +"Si vous faites cela pour une plate-forme qui gère sa propre sortie (comme " +"OpenVR), Godot affichera juste un des yeux sans distorsion à l'écran. " +"Alternativement, vous pouvez ajouter une fenêtre d'affichage séparée à votre " +"scène et activer AR/VR sur cette fenêtre de d'affichage. Elle sera utilisée " +"pour sortir HMD, vous permettant d'utiliser la fenêtre principale pour tout " +"autre utilisation, comme l'utilisation d'une caméra séparée comme pour un " +"spectateur ou faire un rendu complètement différent.\n" +"Bien que non utilisé pour l'instant, vous pouvez activer des interfaces " +"supplémentaires. Vous pouvez le faire si vous voulez suivre les contrôleurs " +"venant d'autres plateformes. Cependant, actuellement, une seule interface " +"peut rendre un HMD." #: doc/classes/ARVRInterface.xml msgid "" @@ -10069,12 +10442,18 @@ msgid "" "Left eye output, this is mostly used internally when rendering the image for " "the left eye and obtaining positioning and projection information." msgstr "" +"Sortie de l'œil gauche, cela est principalement utilisé à l'interne pour " +"rendre l'image pour l'œil gauche et obtenir des informations de " +"positionnement et de projection." #: doc/classes/ARVRInterface.xml msgid "" "Right eye output, this is mostly used internally when rendering the image " "for the right eye and obtaining positioning and projection information." msgstr "" +"La sortie de l'œil droit, c'est principalement utilisé à l'interne pour " +"rendre l'image pour l'œil droit et obtenir des informations de " +"positionnement et de projection." #: doc/classes/ARVRInterface.xml msgid "Tracking is behaving as expected." @@ -10085,6 +10464,8 @@ msgid "" "Tracking is hindered by excessive motion (the player is moving faster than " "tracking can keep up)." msgstr "" +"Le suivi est gêné par un mouvement excessif (le joueur se déplace trop vite " +"par rapport à ce que le suivi peut suivre)." #: doc/classes/ARVRInterface.xml msgid "" @@ -10097,12 +10478,16 @@ msgid "" "We don't know the status of the tracking or this interface does not provide " "feedback." msgstr "" +"Nous ne connaissons pas l'état du suivi, ou alors cette interface ne fournit " +"aucune indication." #: doc/classes/ARVRInterface.xml msgid "" "Tracking is not functional (camera not plugged in or obscured, lighthouses " "turned off, etc.)." msgstr "" +"Le suivi n'est pas fonctionnel (la caméra n'est pas branchée ou cachée, les " +"lumières sont éteintes, etc.)." #: modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml #, fuzzy @@ -10157,6 +10542,9 @@ msgid "" "assume a scale of 1 game world unit = 1 real world meter.\n" "[b]Note:[/b] This method is a passthrough to the [ARVRServer] itself." msgstr "" +"Vous permet d'ajuster l'échelle à vos unités de votre game. La plupart des " +"plateformes AR/VR assument une échelle de 1 unité jeu = 1 mètre réel.\n" +"[b]Note :[/b] Cette méthode est un passage direct au [ARVRServer]." #: doc/classes/ARVRPositionalTracker.xml msgid "A tracked object." @@ -10192,12 +10580,16 @@ msgid "" "Returns the hand holding this tracker, if known. See [enum TrackerHand] " "constants." msgstr "" +"Retourne la main tenant ce traqueur, si connu. Voir les constantes [enum " +"TrackerHand]." #: doc/classes/ARVRPositionalTracker.xml msgid "" "If this is a controller that is being tracked, the controller will also be " "represented by a joystick entry with this ID." msgstr "" +"Si c'est un contrôleur qui est suivi, le contrôleur sera également " +"représenté par une entrée de joystick avec cet identifiant." #: doc/classes/ARVRPositionalTracker.xml msgid "" @@ -10206,7 +10598,7 @@ msgstr "" #: doc/classes/ARVRPositionalTracker.xml msgid "Returns the controller or anchor point's name if available." -msgstr "" +msgstr "Retourne le nom du contrôleur ou du point d'ancrage, si disponible." #: doc/classes/ARVRPositionalTracker.xml msgid "Returns the controller's orientation matrix." @@ -10222,6 +10614,9 @@ msgid "" "tracker type and matches the ID you need to specify for nodes such as the " "[ARVRController] and [ARVRAnchor] nodes." msgstr "" +"Retourne l'identifiant de suivi interne. Cet identifiant est unique au " +"suiveur et correspond à l'identifiant que vous devez spécifier pour les " +"nœuds tels que les nœuds [ARVRController] et [ARVRAnchor]." #: doc/classes/ARVRPositionalTracker.xml msgid "Returns [code]true[/code] if this device tracks orientation." @@ -10249,7 +10644,7 @@ msgstr "" #: doc/classes/ARVRPositionalTracker.xml msgid "The hand this tracker is held in is unknown or not applicable." -msgstr "" +msgstr "La main de ce traqueur est inconnue ou sa valeur est invalide." #: doc/classes/ARVRPositionalTracker.xml msgid "This tracker is the left hand controller." @@ -10330,6 +10725,8 @@ msgstr "" msgid "" "Clears our current primary interface if it is set to the provided interface." msgstr "" +"Efface notre actuelle interface principale si elle est définie pour " +"l'interface donnée." #: doc/classes/ARVRServer.xml msgid "" @@ -10443,6 +10840,10 @@ msgid "" "important to react to this signal to add the appropriate [ARVRController] or " "[ARVRAnchor] nodes related to this new tracker." msgstr "" +"Émis quand un nouveau suiveur a été ajouté. Si vous n'utilisez pas un nombre " +"fixe de contrôleurs ou si vous utilisez [ARVRAnchor] pour une solution AR, " +"il est important de réagir à ce signal pour ajouter les nœuds appropriés " +"[ARVRController] ou [ARVRAnchor] liés à ce nouveau suiveur." #: doc/classes/ARVRServer.xml msgid "" @@ -10452,6 +10853,11 @@ msgid "" "available (i.e. a new controller is switched on that takes the place of the " "previous one)." msgstr "" +"Émis quand une suiveur est retiré. Vous devez supprimer tout " +"[ARVRController] ou [ARVRAnchor] si nécessaire. Ce n'est pas non plus " +"obligatoire, les nœuds deviennent tout simplement inactifs et seront de " +"nouveau actifs lorsqu'un nouveau suiveur sera disponible (quand un nouveau " +"contrôleur activé prendra la place du précédent)." #: doc/classes/ARVRServer.xml msgid "The tracker tracks the location of a controller." @@ -10520,6 +10926,10 @@ msgid "" "the container size is dynamic and the contents' size needs to adjust " "accordingly without losing proportions." msgstr "" +"Arrange les contrôles enfants pour préserver automatiquement leur aspect " +"lorsque le conteneur est redimensionné. Résout le problème où la taille du " +"conteneur est dynamique et la taille du contenu doit s'adapter en " +"conséquence sans perdre ses proportions." #: doc/classes/AspectRatioContainer.xml doc/classes/BoxContainer.xml #: doc/classes/CenterContainer.xml doc/classes/Container.xml @@ -10583,6 +10993,12 @@ msgid "" "and [member Control.rect_clip_content] is enabled, this allows to show only " "the container's area restricted by its own bounding rectangle." msgstr "" +"La largeur et la hauteur des contrôles enfants sont automatiquement ajustées " +"pour que leur rectangle englobant recouvre toute la zone du conteneur tout " +"en gardant le même aspect.\n" +"Lorsque le rectangle englobant des contrôles d'enfants dépasse la taille du " +"conteneur et que [member Control.rect_clip_content] est activé, cela permet " +"de limiter la visibilité à seulement la taille du conteneur." #: doc/classes/AspectRatioContainer.xml #, fuzzy @@ -10753,6 +11169,10 @@ msgid "" "[code]bidirectional[/code] is [code]false[/code], returns whether movement " "from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" +"Retourne si les deux points donnés sont directement reliés par un segment. " +"Si [code]bidirectionnel[/code] est [code]false[/code], retourne si le " +"mouvement d'identifiant [code]id[/code] vers l'autre identifiant " +"[code]to_id[/code] est possible par ce segment." #: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "Clears all the points and segments." @@ -10780,12 +11200,16 @@ msgstr "" "astar.connect_points(1, 2, false)\n" "[/codeblock]" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" "code] is prevented, and a unidirectional segment possibly remains." msgstr "" +"Supprime le segment entre les points donnés. Si [code]bidirectionnel[/code] " +"est [code]false[/code], seul le mouvement de l'identifiant [code]id[/code] " +"vers l'autre identifiant [code]to_id[/code] est bloqué, et un segment " +"unidirectionnel peut rester." #: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "Returns the next available point ID with no point associated to it." @@ -10802,6 +11226,12 @@ msgid "" "the one with the smallest ID will be returned, ensuring a deterministic " "result." msgstr "" +"Retourne l'identifiant du point le plus proche de [code]to_position[/code], " +"en prenant en compte les points désactivés en option. Retourne [code]-1[/" +"code] s'il n'y a pas de points dans l'ensemble de points.\n" +"[b]Note :[/b] Si plusieurs points sont proches de [code]to_position[/code], " +"celui avec le plus petit identifiant sera retourné, permettant d'obtenir un " +"résultat déterministe." #: doc/classes/AStar.xml msgid "" @@ -11059,8 +11489,16 @@ msgstr "" "position et sont facteur de poids seront mis à jour avec la valeur donnée." #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." -msgstr "Retourne s'il y a une connexion/segment entre les points spécifiés." +#, fuzzy +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." +msgstr "" +"Retourne si les deux points donnés sont directement reliés par un segment. " +"Si [code]bidirectionnel[/code] est [code]false[/code], retourne si le " +"mouvement d'identifiant [code]id[/code] vers l'autre identifiant " +"[code]to_id[/code] est possible par ce segment." #: doc/classes/AStar2D.xml msgid "" @@ -11085,10 +11523,6 @@ msgstr "" "[/codeblock]" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "Supprime le segment entre les points donnés." - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -11177,6 +11611,20 @@ msgid "" "var neighbors = astar.get_point_connections(1) # Returns [2, 3]\n" "[/codeblock]" msgstr "" +"Retourne un tableau avec les identifiants des points qui forment la " +"connexion avec le point donné.\n" +"[codeblock]\n" +"var astar = AStar2D.new()\n" +"astar.add_point(1, Vector2(0, 0))\n" +"astar.add_point(2, Vector2(0, 1))\n" +"astar.add_point(3, Vector2(1, 1))\n" +"astar.add_point(4, Vector2(2, 0))\n" +"\n" +"astar.connect_points(1, 2, true)\n" +"astar.connect_points(1, 3, true)\n" +"\n" +"var neighbors = astar.get_point_connections(1) # Retourne [2, 3]\n" +"[/codeblock]" #: doc/classes/AStar2D.xml msgid "" @@ -11217,6 +11665,23 @@ msgid "" "FLAG_REPEAT] and [constant Texture.FLAG_MIRRORED_REPEAT] flags are ignored " "when using an AtlasTexture." msgstr "" +"La ressource [Texture] qui ne continent qu'une partie de la texture [member " +"atlas], définie par [member region]. Le principal usage est de découper des " +"textures d'un atlas de texture, qui est un grand fichier de texture qui " +"contient plusieurs textures plus petites. Ça consiste en une [Texture] pour " +"le [member atlas], d'une [member region] qui définit la zone de [member " +"atlas] à utiliser, et une [member margin] qui définit la largeur de la " +"bordure autour.\n" +"[AtlasTexture] ne peut pas être utilisé dans une [AnimatedTexture], ne peut " +"pas être répéré dans les nœuds tels que [TextureRect], et ne fonctionne pas " +"correctement si utilisé à l'intérieur d'autres [AtlasTexture]. Plusieurs " +"[AtlasTexture] peuvent être utilisées pour découper plusieurs textures de " +"l'atlas. L'utilisation d'un atlas de textures permet d'optimiser " +"l'utilisation de la mémoire vidéo en limiter les appels par rapport à " +"plusieurs petits fichiers.\n" +"[b]Note :[/b] AtlasTextures ne supporte pas les répétition. Les options " +"[constant Texture.FLAG_REPEAT] et [constant Texture.FLAG_MIRRORED_REPEAT] " +"sont ignorés pour les AtlasTexture." #: doc/classes/AtlasTexture.xml #, fuzzy @@ -11237,6 +11702,9 @@ msgid "" "(\"w\" and \"h\" in the editor) resizes the texture so it fits within the " "margin." msgstr "" +"La marge autour de la région. Le paramètre [membre Rect2.size] du [Rect2] " +"(\"w\" et \"h\" dans l'éditeur) redimensionne la texture de sorte qu'elle " +"correspond à cette marge." #: doc/classes/AtlasTexture.xml msgid "The AtlasTexture's used region." @@ -11276,13 +11744,15 @@ msgstr "" #: doc/classes/AudioEffectAmplify.xml msgid "Increases or decreases the volume being routed through the audio bus." -msgstr "" +msgstr "Augmente ou diminue le volume passé au bus audio." #: doc/classes/AudioEffectAmplify.xml msgid "" "Amount of amplification in decibels. Positive values make the sound louder, " "negative values make it quieter. Value can range from -80 to 24." msgstr "" +"La quantité d'amplification en décibels. Les valeurs positives augmentent le " +"son, les valeurs négatives le diminue. La valeur peut aller de -80 à 24 dB." #: doc/classes/AudioEffectBandLimitFilter.xml msgid "Adds a band limit filter to the audio bus." @@ -11315,7 +11785,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -11438,6 +11910,21 @@ msgid "" "- Accentuates transients by using a wider attack, making effects sound more " "punchy." msgstr "" +"Le compresseur dynamique d'intensité réduit le niveau du son lorsque le " +"volume dépasse un certain seuil de décibels. L'une des principales " +"utilisations d'un compresseur est d'augmenter la gamme dynamique en essayant " +"de saturer le moins possible le son (quand le son dépasse 0dB).\n" +"Le compresseur a de nombreuses utilisations dans les mélanges :\n" +"- Dans le bus \"Master\" pour compresser toute la sortie (même si un " +"[AudioEffectLimiter] est souvent plus adapté).\n" +"- Dans les canaux de voix pour s'assurer qu'ils sonnent aussi équilibré que " +"possible.\n" +"- Pour le \"Sidechained\". Cela peut réduire le niveau de son enchaînement " +"avec un autre bus audio pour la détection des seuils. Cette technique est " +"courante dans le jeu vidéo se mélangeant au niveau de la musique et SFX " +"tandis que les voix sont entendues.\n" +"- Accentue les transitions en utilisant une attaque plus grande, rendant les " +"effets sonores plus percutants." #: doc/classes/AudioEffectCompressor.xml msgid "" @@ -11680,6 +12167,18 @@ msgid "" "Band 10: 16000 Hz\n" "See also [AudioEffectEQ], [AudioEffectEQ6], [AudioEffectEQ21]." msgstr "" +"Bandes de fréquence :\n" +"Bande 1 : 31 Hz\n" +"Bande 2 : 62 Hz\n" +"Bande 3 : 125 Hz\n" +"Bande 4 : 250 Hz\n" +"Bande 5 : 500 Hz\n" +"Bande 6 : 1000 Hz\n" +"Bande 7 : 2000 Hz\n" +"Bande 8 : 4000 Hz\n" +"Bande 9 : 8000 Hz\n" +"Bande 10 : 16000 Hz\n" +"Voir aussi [AudioEffectEQ], [AudioEffectEQ6], [AudioEffectEQ21]." #: doc/classes/AudioEffectEQ21.xml msgid "" @@ -11756,6 +12255,14 @@ msgid "" "Band 6: 10000 Hz\n" "See also [AudioEffectEQ], [AudioEffectEQ10], [AudioEffectEQ21]." msgstr "" +"Bandes de fréquence :\n" +"Bande 1 : 32 Hz\n" +"Bande 2 : 100 Hz\n" +"Bande 3 : 320 Hz\n" +"Bande 4 : 1000 Hz\n" +"Bande 5 : 3200 Hz\n" +"Bande 6 : 10000 Hz\n" +"Voir aussi [AudioEffectEQ], [AudioEffectEQ10] et [AudioEffectEQ21]." #: doc/classes/AudioEffectFilter.xml msgid "Adds a filter to the audio bus." @@ -11810,6 +12317,13 @@ msgid "" "and progressively increases its effect as the input level increases such " "that the threshold is never exceeded." msgstr "" +"Un limiteur est semblable à un compresseur, mais il est moins flexible et " +"conçu pour limiter le son au delà d'un certain seuil de décibels donné. " +"L'ajout d'un limiteur dans le bus \"Master\" est toujours recommandé pour " +"réduire les effets de la coupure.\n" +"La coupure douce commence à réduire les pics un peu en dessous du seuil et " +"augmente progressivement son effet puisque le niveau d'entrée augmente de " +"sorte que le seuil n'est jamais dépassé." #: doc/classes/AudioEffectLimiter.xml msgid "" @@ -11934,6 +12448,11 @@ msgid "" "this higher latency are especially noticeable on sounds that have sudden " "amplitude changes." msgstr "" +"La taille de la mémoire de la [url=https://fr.wikipedia.org/wiki/" +"Transformation_de_Fourier_rapide]Transformation de Fourier rapide[/url]. Les " +"valeurs plus élevées lissent l'effet dans le temps, mais ont une plus grande " +"latence. Cette latence sera bien plus visible sur les sons qui changent " +"soudainement." #: doc/classes/AudioEffectPitchShift.xml msgid "" @@ -12379,6 +12898,13 @@ msgid "" "input. If an invalid device name is set, the value will be reverted back to " "[code]\"Default\"[/code]." msgstr "" +"Le nom du périphérique actuel pour l'entrée audio (voir [method " +"get_device_list)]. Sur les systèmes avec plusieurs entrées audio (comme " +"l'analogique, l'USB et l'audio par HDMI), cela peut être utilisé pour " +"sélectionner le périphérique d'entrée pour l'audio. La valeur " +"[code]\"Defaut\"[/code] enregistrera l'audio sur l'entrée audio par défaut " +"du système. Si un nom de périphérique invalide est défini, la valeur sera " +"retournée à [code]\"Defaut\"[/code]." #: doc/classes/AudioServer.xml msgid "" @@ -12389,6 +12915,13 @@ msgid "" "output. If an invalid device name is set, the value will be reverted back to " "[code]\"Default\"[/code]." msgstr "" +"Le nom du périphérique actuel pour la sortie audio (voir [method " +"get_device_list)]. Sur les systèmes avec plusieurs sorties audio (tels que " +"l'analogique, l'USB et l'audio par HDMI), cela peut être utilisé pour " +"sélectionner le périphérique de sortie de l'audio. La valeur " +"[code]\"Default\"[/code] jouera l'audio sur la sortie audio par défaut au " +"niveau du système. Si un nom de périphérique invalide est défini, la valeur " +"[code]\"Default\"[/code] sera retournée." #: doc/classes/AudioServer.xml msgid "" @@ -12481,6 +13014,18 @@ msgid "" "as [code]32000[/code] or [code]22050[/code] may be usable with no loss in " "quality." msgstr "" +"Le taux d'échantillonnage à utiliser (en Hz). Les valeurs plus élevées " +"demandent plus de puissant de CPU, mais cela produit une meilleure qualité.\n" +"Dans les jeux, les taux d'échantillonnage courants sont [code]11025[/code], " +"[code]16000[/code], [code]22050[/code], [code]32000[/code], [code]44100[/" +"code], et [code]48000[/code].\n" +"D'après le [url=https://fr.wikipedia.org/wiki/" +"Th%C3%A9or%C3%A8me_d'%C3%A9chantillonnage]Théorème d'échantillonnage[/url], " +"il n'y a aucune différence de qualité pour l'audition humaine au-delà de 40 " +"000 Hz (puisque la plupart des humains ne peuvent entendre que jusqu'à 20 " +"000 Hz, et souvent bien moins). Si vous générez des sons inférieurs tels que " +"les voix, des taux d'échantillonnage inférieurs tels que [code]32000[/code] " +"ou [code]22050[/code] peuvent être utilisables sans perte de qualité audible." #: doc/classes/AudioStreamGeneratorPlayback.xml msgid "Plays back audio generated using [AudioStreamGenerator]." @@ -12491,6 +13036,8 @@ msgid "" "This class is meant to be used with [AudioStreamGenerator] to play back the " "generated audio in real-time." msgstr "" +"Cette classe est destinée à être utilisée avec un [AudioStreamGenerator] " +"pour lire l'audio généré en temps réel." #: doc/classes/AudioStreamGeneratorPlayback.xml #, fuzzy @@ -12740,6 +13287,19 @@ msgid "" "[member unit_db] to a very low value like [code]-100[/code] (which isn't " "audible to human hearing)." msgstr "" +"Joue un effet sonore avec des effets sonores dirigés, amortit par la " +"distance au besoin, qui génère l'effet de la position audible dans l'espace " +"environnement. Pour plus de réalisme, un filtre à passe-bas s'applique " +"automatiquement aux sons lointains. Cela peut être désactivé en définissant " +"[member attenuation_filter_cutoff_hz] à [code]20500[/code].\n" +"Par défaut, l'audio est entendu depuis la position de la caméra. Cela peut " +"être changé en ajoutant un nœud [Listener] à la scène et en l'activant en " +"appelant [method Listener.make_current] sur lui.\n" +"Voir aussi [AudioStreamPlayer] pour jouer un son non-positionnel.\n" +"[b]Note :[/b] Masquer un nœud [AudioStreamPlayer3D] ne désactive pas sa " +"sortie audio. Pour désactiver temporairement une sortie audio " +"[AudioStreamPlayer3D], définissez [member unit_db] à une valeur très basse " +"comme [code]-100[/code] dB (qui n'est pas audible humainement)." #: doc/classes/AudioStreamPlayer3D.xml msgid "" @@ -12756,6 +13316,12 @@ msgid "" "\"water\" area so that sounds played in the water are redirected through an " "audio bus to make them sound like they are being played underwater." msgstr "" +"Détermine quelles calques du [Area] affectent le son pour les effets de " +"réverbération et les effets des bus audio. Les aires peuvent être utilisées " +"pour rediriger les [AudioStream] afin qu'ils jouent dans un certain bus " +"audio. Un exemple d'utilisation est de faire une aire \"eau\" où les sons " +"joués dans l'eau sont redirigés par un bus audio qui modifie ces sons pour " +"qu'ils donnent l'impression d'être joués dans l'eau." #: doc/classes/AudioStreamPlayer3D.xml msgid "" @@ -12798,6 +13364,11 @@ msgid "" "doppler_tracking] property is set to a value other than [constant Camera." "DOPPLER_TRACKING_DISABLED]." msgstr "" +"Décide dans quelle mesure [url=https://fr.wikipedia.org/wiki/" +"Effet_Doppler]L'effet Doppler[/url] doit être calculé.\n" +"[b]Note :[/b] Ce n'est efficace que si la propriété actuelle [Camera] " +"enregistrée [member Camera.doppler_tracking] est définie à une valeur autre " +"que [constant Camera. DOPPLER_TRACKING_DISABLED]" #: doc/classes/AudioStreamPlayer3D.xml msgid "The angle in which the audio reaches cameras undampened." @@ -14392,6 +14963,12 @@ msgid "" "to create [CallbackTweener]. Any [CallbackTweener] created manually will not " "function correctly." msgstr "" +"[CallbackTweener] est utilisé pour appeler une méthode dans une séquence " +"d'interpolation. Voir [method SceneTreeTween.tween_callback] pour plus " +"d'informations sur son utilisation.\n" +"[b]Note :[/b] [method SceneTreeTween.tween_callback] est le seul moyen " +"correct de créer un [CallbackTweener]. Tout [CallbackTweener] créé " +"manuellement ne fonctionnera pas correctement." #: doc/classes/CallbackTweener.xml msgid "" @@ -14402,6 +14979,12 @@ msgid "" "after 2 seconds\n" "[/codeblock]" msgstr "" +"Retarde l'appel par le temps donné en secondes. Par exemple :\n" +"[codeblock]\n" +"var tween = get_tree().create_tween()\n" +"tween.tween_callback(queue_free).set_delay(2) # Cela va appeler " +"\"queue_free()\"\" après 2 secondes\n" +"/[codeblock]" #: doc/classes/Camera.xml msgid "Camera node, displays from a point of view." @@ -14417,6 +15000,14 @@ msgid "" "capabilities to a [Viewport], and, without one, a scene registered in that " "[Viewport] (or higher viewports) can't be displayed." msgstr "" +"La caméra est un nœud spécial qui affiche ce qui est visible depuis son " +"emplacement actuel. Les caméras s'enregistrent dans le nœud [Viewport] le " +"plus proche (en remontant l'arborescence). Une seule caméra peut être active " +"par fenêtre d'affichage. Si aucune fenêtre d'affichage n'est disponible dans " +"l'arborescence, la caméra s'enregistrera dans la fenêtre d'affichage racine. " +"En d'autres termes, une caméra permet l'affichage en 3D dans un [Viewport] " +"et, sans caméra, une scène enregistrée dans ce [Viewport] (où les fenêtres " +"d'affichage plus hautes) n'affichent rien." #: doc/classes/Camera.xml msgid "" @@ -14543,6 +15134,19 @@ msgid "" "unproject_position(global_transform.origin)\n" "[/codeblock]" msgstr "" +"Retourne les coordonnées 2D dans le rectangle [Viewport] qui projette le " +"point 3D donné dans l'espace global.\n" +"[b]Note :[/b] Lors de l'utilisation de cette fonction pour positionner des " +"éléments graphiques sur un viseur 3D, utilisez [method is_position_behind] " +"pour les empêcher d'apparaître si ce point 3D est derrière la caméra :\n" +"[codeblock]\n" +"# Ce bloc de code fait partie d'un script qui hérite de Spatial.\n" +"# `control` est une référence à un nœud héritant de Control.\n" +"control.visible = not get_viewport().get_camera()." +"is_position_behind(global_transform.origin)\n" +"control.rect_position = get_viewport().get_camera()." +"unproject_position(global_transform.origin)\n" +"/[codeblock]" #: doc/classes/Camera.xml msgid "" @@ -14568,6 +15172,15 @@ msgid "" "Perspective menu in the top-left corner of the 3D viewport and toggle " "[b]Enable Doppler[/b]." msgstr "" +"Si n'est pas [constant DOPPLER_TRACKING_DISABLED], cette caméra simulera " +"[url=https://fr.wikipedia.org/wiki/Effet_Doppler]L'effet Doppler[/url] pour " +"les objets modifiés en particulier durant la méthode [code]_process[/code]. " +"L'effet Doppler est seulement simulé pour les nœuds [AudioStreamPlayer3D] " +"qui ont [member AudioStreamPlayer3D.doppler_tracking] défini à une valeur " +"autre que [constant AudioStreamPlayer3D.DOPPLER_TRACKING_DISABLED]\n" +"[b]Note :[/b] Pour basculer la prévisualisation de l'effet Doppler dans " +"l'éditeur, utilisez le menu \"Perspective\" dans le coin supérieur gauche de " +"la vue 3D et activer l'option [b]Activer Doppler[/b]." #: doc/classes/Camera.xml msgid "The [Environment] to use for this camera." @@ -14976,6 +15589,8 @@ msgid "" "The camera's position is fixed so that the top-left corner is always at the " "origin." msgstr "" +"La position de l'appareil photo est fixe de telle sorte que le coin " +"supérieur gauche soit toujours placé sur l'origine." #: doc/classes/Camera2D.xml msgid "" @@ -14998,6 +15613,8 @@ msgid "" "A camera feed gives you access to a single physical camera attached to your " "device." msgstr "" +"Un flux de caméra vous donne accès à une caméra physique qui est connectée à " +"votre appareil." #: doc/classes/CameraFeed.xml msgid "" @@ -15009,6 +15626,14 @@ msgid "" "for you if you set the environment to show the camera image in the " "background." msgstr "" +"Un flux de caméra vous donne accès à une caméra physique qui est connectée à " +"votre appareil. Lorsqu'il est activé, Godot commencera à capturer les images " +"de cette caméra qui pourront alors être utilisées. Voir aussi " +"[CameraServer].\n" +"[b]Note :[/b] Beaucoup de caméras renvoient des images au format YCbCr qui " +"sont divisées en deux textures et doivent être combinées dans un shader. " +"Godot le fera automatiquement si vous configurez l'environnement pour " +"afficher cette image comme arrière-plan." #: doc/classes/CameraFeed.xml msgid "Returns the unique ID for this feed." @@ -15050,6 +15675,8 @@ msgid "" "Feed supplies separate Y and CbCr images that need to be combined and " "converted to RGB." msgstr "" +"Fournis des images Y et CbCr séparées qui doivent être combinées puis " +"converties en RGB." #: doc/classes/CameraFeed.xml msgid "Unspecified position." @@ -15076,6 +15703,13 @@ msgid "" "[b]Note:[/b] This class is currently only implemented on macOS and iOS. On " "other platforms, no [CameraFeed]s will be available." msgstr "" +"Le [CameraServer] garde en mémoire de différentes caméras accessibles dans " +"Godot. Ce sont des caméras externes telles que des webcams ou les caméras " +"sur votre téléphone.\n" +"Ce serveur est notamment utilisé pour fournir des flux vidéo venant de la " +"caméra aux modules AR.\n" +"[b]Note :[/b] Cette classe n'est actuellement implémentée que sur macOS et " +"iOS. Sur les autres plates-formes, aucun [CameraFeed] ne sera disponible." #: doc/classes/CameraServer.xml #, fuzzy @@ -15344,6 +15978,17 @@ msgid "" "AntialiasedPolygon2D node. That node relies on a texture with custom mipmaps " "to perform antialiasing." msgstr "" +"Dessine un polygone plein à partir d'un nombre arbitraire de points, qu'il " +"soit convexe ou concave. Contrairement à [method draw_colored_polygon], la " +"couleur de chaque point peut être changée individuellement. Voir aussi " +"[method draw_polyline] et [method draw_polyline_colors].\n" +"[b]Note :[/b] En raison de son fonctionnement, l'anticrénelage calculé en " +"interne n'est pas correct pour les polygones semi-transparents voire peut ne " +"pas fonctionner sur certaines plateformes. Vous pouvez corriger ce problème " +"en installant le greffon [url=https://github.com/godot-extended-libraries/" +"godot-antialiased-line2d]Antialiased Line2D[/url] puis créez un nœud " +"\"AntialiasedPolygon2D\". Ce nœud utilise des texture avec des mipmaps " +"personnalisés pour afficher l'anticrénelage." #: doc/classes/CanvasItem.xml msgid "" @@ -15359,6 +16004,19 @@ msgid "" "AntialiasedPolygon2D node. That node relies on a texture with custom mipmaps " "to perform antialiasing." msgstr "" +"Dessine des segments interconnectés d'une couleur [code]color[/code] et " +"d'une épaisseur [code]width[/code] constantes avec un anticrénelage " +"facultatif. Si vous dessinez de grandes quantités de lignes, cette méthode " +"est plus rapide que d'appeler [méthode draw_line] à chaque ligne. Pour " +"dessiner des lignes déconnectées, utilisez plutôt [method draw_multiline]. " +"Voir aussi [method draw_polygon].\n" +"[b]Note :[/b] En raison de son fonctionnement, l'anticrénelage calculé en " +"interne n'est pas correct pour les polygones semi-transparents voire peut ne " +"pas fonctionner sur certaines plateformes. Vous pouvez corriger ce problème " +"en installant le greffon [url=https://github.com/godot-extended-libraries/" +"godot-antialiased-line2d]Antialiased Line2D[/url] puis créez un nœud " +"\"AntialiasedPolygon2D\". Ce nœud utilise des texture avec des mipmaps " +"personnalisés pour afficher l'anticrénelage." #: doc/classes/CanvasItem.xml msgid "" @@ -15398,6 +16056,11 @@ msgid "" "See also [method draw_line], [method draw_polyline], [method draw_polygon], " "and [method draw_rect]." msgstr "" +"Dessine une primitive personnalisée. 1 point pour dessiner un point, 2 " +"points pour une ligne, 3 points pour un triangle, et 4 points pour un quad. " +"Si 0 points ou plus de 4 points sont spécifiés, rien ne sera dessiné et un " +"message d'erreur sera affiché. Voir aussi [method draw_line], [method " +"draw_polyline], [method draw_polygon], et [method draw_rect]." #: doc/classes/CanvasItem.xml msgid "" @@ -15416,6 +16079,21 @@ msgid "" "AntialiasedPolygon2D node. That node relies on a texture with custom mipmaps " "to perform antialiasing." msgstr "" +"Dessine un rectangle. Si [code]filled[/code] est [code]true[/code], le " +"rectangle sera rempli avec la couleur [code]color[/code] spécifiée. Si " +"[code]filled[/code] est [code]false[/code], seule la bordure du rectangle " +"sera dessinée avec [code]color[/code] et l'épaisseur [code]width[/code] " +"spécifiées. Si [code]antialiased[/code] est [code]true[/code], il sera tenté " +"d'utiliser de l'anticrénelage pour l'affichage des bordures via OpenGL.\n" +"[b]Note :[/b] [code]width[/code] et [code]antialiased[/code] ne seront pris " +"en compte que quand [code]filled[/code] est [code]false[/code].\n" +"[b]Note :[/b] En raison de son fonctionnement, l'anticrénelage calculé en " +"interne n'est pas correct pour les polygones semi-transparents voire peut ne " +"pas fonctionner sur certaines plateformes. Vous pouvez corriger ce problème " +"en installant le greffon [url=https://github.com/godot-extended-libraries/" +"godot-antialiased-line2d]Antialiased Line2D[/url] puis créez un nœud " +"\"AntialiasedPolygon2D\". Ce nœud utilise des texture avec des mipmaps " +"personnalisés pour afficher l'anticrénelage." #: doc/classes/CanvasItem.xml msgid "" @@ -15479,6 +16157,9 @@ msgid "" "color. If [code]transpose[/code] is [code]true[/code], the texture will have " "its X and Y coordinates swapped." msgstr "" +"Dessine un rectangle texturé à une position donnée, coloré par une couleur " +"facultative donnée. Si [code]transpose[/code] est [code]true[/code], la " +"texture aura ses coordonnées X et Y échangées." #: doc/classes/CanvasItem.xml msgid "" @@ -16658,7 +17339,7 @@ msgstr "" "défini." #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "Retourne le [RID] de l'objet." @@ -16667,10 +17348,15 @@ msgid "" "Returns an [Array] of [code]owner_id[/code] identifiers. You can use these " "ids in other methods that take [code]owner_id[/code] as an argument." msgstr "" +"Retourne un [Array] d'identifiants [code]owner_id[/code]. Vous pouvez " +"utiliser ces identifiants dans les méthodes prennant [code]owner_id[/code] " +"comme argument." #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "If [code]true[/code], the shape owner and its shapes are disabled." msgstr "" +"Si [code]true[/code], le propriétaire de la forme et toutes ses formes sont " +"désactivés." #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "Removes the given shape owner." @@ -16683,6 +17369,10 @@ msgid "" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" "code] in the the [member collision_layer]." msgstr "" +"Si [code]value[/code] est [code]true[/code], définit le [code]bit[/code] " +"spécifié dans le calque [member collision_layer].\n" +"Si [code]value[/code] est [code]false[/code], rétablit le [code]bit[/code] " +"spécifié dans le calque [member collision_layer]." #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" @@ -16691,6 +17381,10 @@ msgid "" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" "code] in the the [member collision_mask]." msgstr "" +"Si [code]value[/code] est [code]true[/code]], définit le [code]bit[/code] " +"spécifié dans le masque [nom collision_mask].\n" +"Si [code]value[/code] est [code]false[/code], rétablit le [code]bit[/code] " +"spécifié dans le masque [nom collision_mask]." #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "Returns the [code]owner_id[/code] of the given shape." @@ -16750,6 +17444,14 @@ msgid "" "and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" +"Les calques physiques où ce CollisionObject3D est inclu. Les objets de " +"collision peuvent exister dans un ou plusieurs des 32 calques existants. " +"Voir aussi [member collision_mask].\n" +"[b]Note :[/b] Un contact est détecté si l'objet A est dans l'un des calques " +"que l'objet B observe, ou l'objet B est dans toutes les couches que l'objet " +"A observe. Voir [url=$DOCS_URL/tutorials/physics/physics_introduction." +"html#collision-layers-and-masks]Calques et masques de collision[/url] dans " +"la documentation pour plus d'informations." #: doc/classes/CollisionObject.xml msgid "" @@ -16761,12 +17463,22 @@ msgid "" "and-masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" +"Le calque physique que ce CollisionObject3D observe. Les objets de collision " +"peuvent observer un ou plusieurs des 32 calques existants. Voir aussi " +"[member collision_layer].\n" +"[b]Note :[/b] Un contact est détecté si l'objet A est dans l'une des couches " +"que l'objet B observe, ou l'objet B est dans toutes les couches que l'objet " +"A observe. Voir [url=$DOCS_URL/tutorials/physics/physics_introduction." +"html#collision-layers-and-masks]Calques et masques de collision[/url] dans " +"la documentation pour plus d'informations." #: doc/classes/CollisionObject.xml msgid "" "If [code]true[/code], the [CollisionObject] will continue to receive input " "events as the mouse is dragged across its shapes." msgstr "" +"Si [code]true[/code], le [CollisionObject] continuera de recevoir des " +"événements d'entrée quand la souris sera déplacée au-dessus de ses formes." #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" @@ -16782,6 +17494,10 @@ msgid "" "the shape with index [code]shape_idx[/code] and [code]normal[/code] is the " "normal vector of the surface at that point." msgstr "" +"Émis lorsque l'objet reçoit un [InputEvent] non traité. [code]position[/" +"code] est l'emplacement dans les coordonnées globales de la souris sur la " +"surface de la forme à l'index [code]shape_idx[/code], et [code]normal[/code] " +"est la normale à la surface à ce point." #: doc/classes/CollisionObject.xml msgid "Emitted when the mouse pointer enters any of this object's shapes." @@ -16807,6 +17523,16 @@ msgid "" "([Viewport] canvas or [CanvasLayer]) are supported. The behavior of " "collisions between objects in different canvases is undefined." msgstr "" +"CollisionObject2D est la classe de base pour les objets de physique en 2D. " +"Il peut contenir n'importe quel nombre de formes [Shape2D] de collisions 2D. " +"Chaque forme doit être assignée à un propriétaire de [i]forme[/i]. Le " +"CollisionObject2D peut avoir autant de propriétaires de forme qui " +"nécessaire. Les propriétaires de forme ne sont pas des nœuds et ne " +"apparaissent pas dans l'éditeur, mais sont accessibles par le code en " +"utilisant les méthodes [code]shape_owner[* /code].\n" +"[b]Note :[/b] Seules les collisions entre des objets dans le même canevas " +"(dans une même [Viewport] ou [CanvasLayer]) sont supportées. Le comportement " +"des collisions entre des objets dans différents canevas est indéfini." #: doc/classes/CollisionObject2D.xml msgid "" @@ -17115,6 +17841,24 @@ msgid "" "[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/" "color_constants.png]Color constants cheatsheet[/url]" msgstr "" +"Une couleur représentée par des composants rouge, vert, bleu et alpha " +"(RGBA). Le composant alpha est souvent utilisé pour l'opacité. Les valeurs " +"sont des flottants et vont habituellement de 0 à 1. Certaines propriétés " +"(comme CanvasItem.modulate) peuvent accepter des valeurs supérieures à 1 " +"(sur-luminosité ou HDR).\n" +"Vous pouvez également créer une couleur à partir de noms de couleurs " +"standardisés en utilisant [méthode @GDScript.ColorN] ou en utilisant " +"directement les constantes de couleur définies ici. Le jeu de couleurs " +"standardisé est basé sur la liste [url=https://fr.wikipedia.org/wiki/" +"Noms_de_couleur_X11]des noms de couleurs X11[/url].\n" +"Si vous voulez fournir des valeurs dans une gamme de 0 à 255, vous devez " +"utiliser [méthode @GDScript.Color8]\n" +"[b]Note :[/b] Lors de la conversion en booléen, une Color sera évaluée à " +"[code]false[/code] si elle correspond à [code]Color(0, 0, 0, 1)[/code] (noir " +"complètement opaque). Sinon, une Color sera toujours évaluée à [code]true[/" +"code].\n" +"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/" +"color_constants.png]Antiscèhe des constantes de couleurs[/url]" #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml msgid "2D GD Paint Demo" @@ -17248,8 +17992,8 @@ msgstr "" "Construit une couleur à partir d’un profil HSV. [code]h[/code], [code]s[/" "code], et [code]v[/code] sont des valeurs comprises entre 0 et 1.\n" "[codeblock]\n" -"var color = Color.from_hsv(0,58, 0,5, 0,79, 0,8) # Équivalent au HSV (210, 50, " -"79, 0,8) ou au Color8 (100, 151, 201, 0,8)\n" +"var color = Color.from_hsv(0,58, 0,5, 0,79, 0,8) # Équivalent au HSV (210, " +"50, 79, 0,8) ou au Color8 (100, 151, 201, 0,8)\n" "[/codeblock]" #: doc/classes/Color.xml @@ -17417,6 +18161,15 @@ msgid "" "var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" +"Retourne la chaîne de caractères avec le code hexadécimal façon HTML au " +"format ARGB (par exemple [code]ff34f822[/code)].\n" +"Définir [code]with_alpha[/code] à [code]false[/code] ne retourne pas la " +"valeur alpha dans le code hexadécimal retourné.\n" +"[codeblock]\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Retourne \"7fffffff\"\n" +"var s2 = color.to_html(false) # Retourne \"ffffff\"\n" +"/[codeblock]" #: doc/classes/Color.xml msgid "" @@ -17458,6 +18211,9 @@ msgid "" "means that the color is fully transparent. A value of 1 means that the color " "is fully opaque." msgstr "" +"Le composant alpha de la couleur, généralement de 0 à 1. Une valeur de 0 " +"signifie que la couleur est entièrement transparente. Une valeur de 1 " +"signifie que la couleur est entièrement opaque." #: doc/classes/Color.xml msgid "Wrapper for [member a] that uses the range 0 to 255 instead of 0 to 1." @@ -17467,7 +18223,7 @@ msgstr "" #: doc/classes/Color.xml msgid "The color's blue component, typically on the range of 0 to 1." -msgstr "" +msgstr "Le composant bleu de la couleur, généralement de 0 à 1." #: doc/classes/Color.xml msgid "Wrapper for [member b] that uses the range 0 to 255 instead of 0 to 1." @@ -17477,7 +18233,7 @@ msgstr "" #: doc/classes/Color.xml msgid "The color's green component, typically on the range of 0 to 1." -msgstr "" +msgstr "Le composant vert de la couleur, généralement de 0 à 1." #: doc/classes/Color.xml msgid "Wrapper for [member g] that uses the range 0 to 255 instead of 0 to 1." @@ -17487,11 +18243,11 @@ msgstr "" #: doc/classes/Color.xml msgid "The HSV hue of this color, on the range 0 to 1." -msgstr "" +msgstr "La teinte HSV de cette couleur, dans l'intervalle de 0 à 1." #: doc/classes/Color.xml msgid "The color's red component, typically on the range of 0 to 1." -msgstr "" +msgstr "Le composant rouge de la couleur, généralement de 0 à 1." #: doc/classes/Color.xml msgid "Wrapper for [member r] that uses the range 0 to 255 instead of 0 to 1." @@ -17501,7 +18257,7 @@ msgstr "" #: doc/classes/Color.xml msgid "The HSV saturation of this color, on the range 0 to 1." -msgstr "" +msgstr "La saturation HSV de cette couleur, dans l'intervalle de 0 à 1." #: doc/classes/Color.xml msgid "The HSV value (brightness) of this color, on the range 0 to 1." @@ -18805,6 +19561,45 @@ msgid "" "[method get_icon], [method get_stylebox], and the [code]add_*_override[/" "code] methods provided by this class." msgstr "" +"La classe de base pour tous les nœuds liés à l'interface utilisateur. " +"[Control] contient un rectangle englobant qui définit sa taille, une " +"position d'ancrage par rapport au contrôle parent ou à la fenêtre " +"d'affichage actuele, et des marges qui représentent un décalage par rapport " +"à l'ancre. Les marges se mettent à jour automatiquement lorsque le nœud, " +"l'un de ses parents ou la taille de l'écran changent.\n" +"Pour plus d'informations sur le système d'interface utilisateur, les ancres, " +"les marges et les conteneurs, voir les tutoriels correspondants dans la " +"documentation. Pour construire des interfaces flexibles, vous avez besoin " +"d'un ensemble d'éléments de l'interface utilisateur héritant de [Control] et " +"de [Container].\n" +"[b]Nœuds d'interface utilisateur et les événements[/b]\n" +"Godot envoie d'abord des événements d'entrée au nœud racine de la scène, en " +"appelant [method Node._input]. [method Node._input] fait suivre les " +"événements vers le bas de l'arborescence sous le curseur de la souris, ou " +"suivant le focus du clavier. Pour cela, Godot appelle [method MainLoop." +"_input_event]. Appelez [méthode accept_event] pour qu'aucun autre nœud ne " +"puisse recevoir cet événement. Une fois que vous acceptez un événement " +"d'entrée, elle est modifiée pour qu'aucune méthode [method Node." +"_unhandled_input] ne la reçoive.\n" +"Un seul nœud [Control] peut avoir le focus du clavier. Et seulement ce nœud " +"recevra des événements de clavier. Pour obtenir le focus, appelez [method " +"grab_focus]. Les nœuds [Controle] perdent de le focus quand un autre nœud le " +"prend, ou si vous désactivez ce nœud pour qu'il ne puisse plus obtenir le " +"focus.\n" +"Mettez [member souris_filter] à [constant MOUSE_FILTER_IGNORE] pour " +"signifier qu' un nœud [Control] doit ignorer les événements de souris ou du " +"clavier. Vous en avez besoin si vous placez une icône par dessus un bouton.\n" +"Les ressources [Theme] ressources changent l'aspect des Control. Si vous " +"changez le [Thème] sur un nœud [Control], cela affectera aussi tous ses " +"enfants. Pour remplacer certains paramètres du thème, appelez l'une des " +"méthodes [code]add_*_override[/code], comme [method add_font_override]. Vous " +"pouvez surcharger le thème depuis l'inspecteur.\n" +"[b]Note :[/b] Les objets des thèmes sont des propriétés et [i]non pas[/i] " +"des [Object]. Cela signifie que vous ne pouvez pas enregistrer leurs valeurs " +"en utilisant les méthodes [method Object.get] et [method Object.set]. Au " +"lieu de cela, utilisez les méthodes [method get_color], [method " +"get_constant], [method get_font], [method get_icon], [method get_stylebox], " +"et [code]add_*_override[/code] fournies par cette classe." #: doc/classes/Control.xml msgid "GUI tutorial index" @@ -18872,6 +19667,27 @@ msgid "" "[member rect_clip_content] or [method _clips_input] enabled.\n" "[b]Note:[/b] Event position is relative to the control origin." msgstr "" +"La méthode virtuelle à surcharger par l'utilisateur. Utilisez cette méthode " +"pour traiter et accepter les entrées sur les éléments d'interface " +"utilisateur. Voir [method accept_event].\n" +"Exemple : cliquer sur un contrôle.\n" +"[codeblock]\n" +"func _gui_input(event):\n" +" if event is InputEventMouseButton:\n" +" if event.button_index == BUTTON_LEFT and event.pressed:\n" +" print(\"J'ai cliqué !\")\n" +"/[codeblock]\n" +"L'événement ne sera pas déclenché si :\n" +"* le clic est en dehors du contrôle (voir [method has_point)] ;\n" +"* le contrôle a [member mouse_filter] à [constant MOUSE_FILTER_IGNORE] ;\n" +"* le contrôle est recouvert par un autre [Control], si celui-ci n'a pas " +"[member mouse_filter] à [constant MOUSE_FILTER_IGNORE] ;\n" +"* le parent de ce contrôle a [member mouse_filter] à [constant " +"MOUSE_FILTER_STOP] ou a accepté cet événement ;\n" +"* le clic est en dehors du rectangle du parent et ce parent a soit [member " +"rect_clip_content] ou [method _clips_input] d'activé.\n" +"[b]Note :[/b] La position de l'événement est relative à l'origine du " +"contrôle." #: doc/classes/Control.xml msgid "" @@ -19001,6 +19817,13 @@ msgid "" "remove_font_override] instead.\n" "See also [method get_font]." msgstr "" +"Crée une surcharge locale pour la police [Font] du thème nommée [code]name[/" +"code]. Les surcharges locales ont toujours la priorité lors de la " +"récupération des éléments d'un contrôle.\n" +"[b]Note :[/b] Une surcharge peut être supprimée en lui assignant la valeur " +"[code]null[/code]. Ce comportement est obsolète et sera retiré dans 4.0, " +"utilisez plutôt [method remove_font_override].\n" +"Voir aussi [method get_font]." #: doc/classes/Control.xml msgid "" @@ -19012,6 +19835,13 @@ msgid "" "remove_icon_override] instead.\n" "See also [method get_icon]." msgstr "" +"Crée une surcharge locale pour l'icône du thème nommée [code]name[/code]. " +"Les surcharges locales ont toujours la priorité lors de la récupération des " +"éléments d'un contrôle.\n" +"[b]Note :[/b] Une surcharge peut être supprimée en lui assignant la valeur " +"[code]null[/code]. Ce comportement est obsolète et sera retiré dans 4.0, " +"utilisez plutôt [method remove_icon_override].\n" +"Voir aussi [method get_icon]." #: doc/classes/Control.xml msgid "" @@ -19022,6 +19852,12 @@ msgid "" "value. This behavior is deprecated and will be removed in 4.0, use [method " "remove_shader_override] instead." msgstr "" +"Crée une surcharge locale pour le shader du thème nommé [code]name[/code]. " +"Les surcharges locales ont toujours la priorité lors de la récupération des " +"éléments d'un contrôle.\n" +"[b]Note :[/b] Une surcharge peut être supprimée en lui assignant la valeur " +"[code]null[/code]. Ce comportement est obsolète et sera retiré dans 4.0, " +"utilisez plutôt [method remove_shader_override]." #: doc/classes/Control.xml msgid "" @@ -19214,6 +20050,21 @@ msgid "" " return mydata\n" "[/codeblock]" msgstr "" +"Godot appelle cette méthode pour obtenir des données qui peuvent être " +"déposées et glissées sur les contrôles qui gère le déposé-glissé. Retournez " +"[code]null[/code] s'il n'y a pas de données à glisser. Les contrôles qui " +"veulent recevoir les déposé-glissé doivent implémenter [method " +"can_drop_data] et [method drop_data]. [code]position[/code] est local à ce " +"contrôle. Le déposé-glissé peut être forcé avec [method force_drag].\n" +"Un aperçu affiché à côté de la souris représentant les données peut être " +"défini avec [methode set_drag_preview]. L'appel à cette méthode est un bon " +"moment définir cet aperçu.\n" +"[codeblock]\n" +"func get_drag_data(position):\n" +" var mydata = make_data()\n" +" set_drag_preview(make_preview(mydata))\n" +" return mydata\n" +"[/codeblock]" #: doc/classes/Control.xml msgid "Returns [member margin_right] and [member margin_bottom]." @@ -19525,6 +20376,18 @@ msgid "" "[code]push_opposite_anchor[/code] was [code]false[/code], the left anchor " "would get value 0.5." msgstr "" +"Définit l'ancre identifiée par la constante [code]margin[/code] de " +"l'énumération [enum Margin] avec [code]anchor[/code]. C'est une méthode de " +"setter pour [member anchor_bottom], [member anchor_left], [member " +"anchor_right] et [member anchor_top].\n" +"Si [code]keep_margin[/code] est [code]true[/code], les marges ne seront pas " +"mises à jour après cette opération.\n" +"Si [code]push_opposite_anchor[/code] est [code]true[/code] et que l'ancre " +"opposée recouvre cette ancre, l'ancre opposée aura sa valeur surchargée. Par " +"exemple, lorsque l'ancre gauche est fixée à 1 et que l'ancre droite a une " +"valeur de 0,5, l'ancre droite aura également une valeur de 1. Si " +"[code]push_opposite_anchor[/code] est [code]false[/code], l'ancre gauche a " +"alors la valeur 0.5" #: doc/classes/Control.xml msgid "" @@ -19672,6 +20535,10 @@ msgid "" "If [code]keep_margins[/code] is [code]true[/code], control's anchors will be " "updated instead of margins." msgstr "" +"Définit le [member rect_global_position] à la [code]position[/code] " +"spécifiée.\n" +"Si [code]keep_margins[/code] est [code]true[/code], les ancrages de contrôle " +"seront changés à la place des marges." #: doc/classes/Control.xml msgid "" @@ -19858,6 +20725,27 @@ msgid "" "theme.set_color(\"font_color\", \"TooltipLabel\", Color(0, 1, 1))\n" "[/codeblock]" msgstr "" +"Change le texte de l'infobulle. Cette infobulle apparaît lorsque le curseur " +"de la souris reste sur ce contrôle durant quelques instants, à condition que " +"la propriété [member mouse_filter] ne soit pas [constant " +"MOUSE_FILTER_IGNORE]. Vous pouvez modifier le temps nécessaire avant que " +"l'infobulle n'apparaisse avec [code]gui/timers/tooltip_delay_sec[/code] dans " +"les réglages du projet.\n" +"Le panneau de l'infobulle utilisera soit l'implémentation par défaut, soit " +"une que vous pouvez personnaliser avec [method make_custom_tooltip]. " +"L'infobulle par défaut comprend un [PopupPanel] et un [Label] dont les " +"propriétés thématiques peuvent être personnalisées en utilisant un [Thème] " +"pour le panneau [code]\"TooltipPanel\"[/code] et le label " +"[code]\"TooltipLabel\"[/code] respectivement. Par exemple :\n" +"[codeblock]\n" +"var style_box = StyleBoxFlat.new()\n" +"style_box.set_bg_color(Color(1, 1, 0))\n" +"style_box.set_border_width_all(2)\n" +"# On part du principe ici que la propriété `theme` a déjà été assignée avec " +"un Theme personnalisé.\n" +"theme.set_stylebox(\"panel\", \"TooltipPanel\", style_box)\n" +"theme.set_color(\"font_color\", \"TooltipLabel\", Color(0, 1, 1))\n" +"/[codeblock]" #: doc/classes/Control.xml msgid "" @@ -19875,6 +20763,12 @@ msgid "" "you should not modify them manually if your node is a direct child of a " "[Container]. Margins update automatically when you move or resize the node." msgstr "" +"La distance entre le bord du bas du nœud et son contrôle parent, basé sur " +"[member anchor_bottom].\n" +"Les marges sont souvent contrôlées par un ou plusieurs nœuds [Container] " +"parents, de sorte que vous ne devriez pas les modifier manuellement si votre " +"nœud est un enfant direct d'un [Container]. Les marges se mettent à jour " +"automatiquement lorsque vous déplacez ou redimensionnez le nœud." #: doc/classes/Control.xml msgid "" @@ -19884,6 +20778,12 @@ msgid "" "you should not modify them manually if your node is a direct child of a " "[Container]. Margins update automatically when you move or resize the node." msgstr "" +"La distance entre le bord gauche du nœud et son contrôle parent, basé sur " +"[member anchor_bottom].\n" +"Les marges sont souvent contrôlées par un ou plusieurs nœuds [Container] " +"parents, de sorte que vous ne devriez pas les modifier manuellement si votre " +"nœud est un enfant direct d'un [Container]. Les marges se mettent à jour " +"automatiquement lorsque vous déplacez ou redimensionnez le nœud." #: doc/classes/Control.xml msgid "" @@ -19893,6 +20793,12 @@ msgid "" "you should not modify them manually if your node is a direct child of a " "[Container]. Margins update automatically when you move or resize the node." msgstr "" +"La distance entre le bord droit du nœud et son contrôle parent, basé sur " +"[member anchor_bottom].\n" +"Les marges sont souvent contrôlées par un ou plusieurs nœuds [Container] " +"parents, de sorte que vous ne devriez pas les modifier manuellement si votre " +"nœud est un enfant direct d'un [Container]. Les marges se mettent à jour " +"automatiquement lorsque vous déplacez ou redimensionnez le nœud." #: doc/classes/Control.xml msgid "" @@ -19902,6 +20808,12 @@ msgid "" "you should not modify them manually if your node is a direct child of a " "[Container]. Margins update automatically when you move or resize the node." msgstr "" +"La distance entre le bord du bas du nœud et son contrôle parent, basé sur " +"[member anchor_bottom].\n" +"Les marges sont souvent contrôlées par un ou plusieurs nœuds [Container] " +"parents, de sorte que vous ne devriez pas les modifier manuellement si votre " +"nœud est un enfant direct d'un [Container]. Les marges se mettent à jour " +"automatiquement lorsque vous déplacez ou redimensionnez le nœud." #: doc/classes/Control.xml msgid "" @@ -20032,6 +20944,24 @@ msgid "" "The earliest match against any type/class name is returned. The project-" "level Theme and the default Theme are checked last." msgstr "" +"Le nom d'une variation de type d'un thème utilisée par ce [Control] pour " +"examiner ses propres éléments thématiques. Lorsqu'il est vide, le nom de " +"classe du nœud est utilisé (par exemple [code]Button[/code] pour le contrôle " +"[Button]), ainsi que les noms de classe de toutes les classes parentes (dans " +"l'ordre d'héritage).\n" +"Lorsqu'elle est définie, cette propriété donne la plus haute priorité pour " +"le type de nom qui est spécifié. Ce type peut ensuite étendre un autre type, " +"formant une chaîne de dépendance. Voir [method Theme.set_type_variation]. Si " +"l'élément de thème n'est pas trouvé en utilisant ce type ou ces types de " +"base, la recherche revient alors sur les noms de classe.\n" +"[b]Note :[/b] Pour rechercher les éléments d'un [Control], utilisez les " +"méthodes [code]get_*[/code] sans spécifier de [code]theme_type[/code].\n" +"[b]Note :[/b] Les objets de thème sont recherchés dans l'ordre de " +"l'arborescence, depuis le contrôle jusqu'à la racine, où chaque nœud " +"[Control] est vérifié suivant sa propriété [member theme]. Le premier " +"résultat trouvé de la recherche sur n'importe quel type ou classe est " +"retourné. Le thème du projet et celui par défaut est utilisé en dernier " +"recours." #: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." @@ -21928,6 +22858,17 @@ msgid "" "masks]Collision layers and masks[/url] in the documentation for more " "information." msgstr "" +"Le calque physique de cette zone.\n" +"Les objets de collision peuvent exister dans l'un des 32 calques " +"différentes. Ces calques fonctionnent comme un système de marquage, et ne " +"sont pas visuels. Un objet de collision peut utiliser ces calques pour " +"sélectionner avec quels objets il peut entrer en collision, en utilisant la " +"propriété [member collision_mask].\n" +"Un contact est détecté si l'objet A est dans l'un des calques que l'objet B " +"observe, ou si l'objet B est dans tous les calques observés par l'objet A. " +"Voir [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-" +"layers-and-masks]Calques et masques de collision[/url] dans la documentation " +"pour plus d'informations." #: modules/csg/doc_classes/CSGShape.xml msgid "" @@ -22097,6 +23038,8 @@ msgid "" "Returns an [Image] for a side of the [CubeMap] using one of the [enum Side] " "constants." msgstr "" +"Retourne une [Image] pour le côté du [CubeMap] correspondant à l'une des " +"constantes [enum Side]." #: doc/classes/CubeMap.xml #, fuzzy @@ -22108,6 +23051,8 @@ msgid "" "Sets an [Image] for a side of the [CubeMap] using one of the [enum Side] " "constants." msgstr "" +"Définit une [Image] pour le côté du [CubeMap] correspondant à l'une des " +"constantes [enum Side]." #: doc/classes/CubeMap.xml msgid "" @@ -22122,6 +23067,8 @@ msgid "" "The lossy storage quality of the [CubeMap] if the storage mode is set to " "[constant STORAGE_COMPRESS_LOSSY]." msgstr "" +"La qualité de stockage avec perte du [CubeMap] si le mode de stockage est " +"défini à [constant STORAGE_COMPRESS_LOSSY]." #: doc/classes/CubeMap.xml #, fuzzy @@ -22181,10 +23128,14 @@ msgstr "Répète (plutôt que s'arrête aux bords)." #: doc/classes/CubeMap.xml msgid "Turn on magnifying filter, to enable smooth zooming in of the texture." msgstr "" +"Active le filtre grossissant pour permettre un agrandissement plus lisse de " +"la texture." #: doc/classes/CubeMap.xml msgid "Default flags. Generate mipmaps, repeat, and filter are enabled." msgstr "" +"Les drapeaux par défaut. Cela génère les mipmaps, et active la répétition et " +"le filtrage de la texture." #: doc/classes/CubeMesh.xml msgid "Generate an axis-aligned cuboid [PrimitiveMesh]." @@ -22627,6 +23578,19 @@ msgid "" "segment may deviate from the real curve, before the segment has to be " "subdivided." msgstr "" +"Retourne une liste de points le long de la courbe, avec une densité de point " +"contrôlée par sa courbure. C'est-à-dire que les virages de la courbe auront " +"plus de points que les segments bien droits.\n" +"Cette approximation génère des segments droits entre chaque point, puis " +"divise ces segments jusqu'à ce que la nouvelle forme soit assez proche.\n" +"L'argument [code]max_stages[/code] contrôle le nombre de divisions qu'un " +"segment de courbe peut avoir avant qu'il soit considéré comme assez proche. " +"Chaque division découpe le segment en deux, de sorte que les 5 étapes par " +"défaut peuvent atteindre 32 divisions par segment de la courbe. Soyez donc " +"prudent si vous augmentez cette valeur !\n" +"L'argument [code]tolerance_degrees[/code] contrôle de quel angle, en degrés, " +"le point du milieu d'un segment peut s'éloigné de la courbe avant que ce " +"segment ne soit divisé." #: doc/classes/Curve2D.xml msgid "" @@ -22636,6 +23600,11 @@ msgid "" "smaller the distance, the more points in the cache and the more memory it " "will consume, so use with care." msgstr "" +"La distance en pixels entre deux points du cache qui sont voisins. Le " +"changement recalcule le cache des points la fois suivante où [method " +"get_baked_points] ou [method get_baked_length] sera appelée. Plus la " +"distance est petite, plus il y a de points dans ce cache, et donc plus il " +"consommera de mémoire, à utiliser donc avec soin." #: doc/classes/Curve3D.xml msgid "Describes a Bézier curve in 3D space." @@ -22788,12 +23757,16 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." +#, fuzzy +msgid "The [Curve] that is rendered onto the texture." msgstr "La [code]curve[/code] rendue sur la texture." #: doc/classes/CurveTexture.xml -msgid "The width of the texture." -msgstr "La largeur de la texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." +msgstr "" #: doc/classes/CylinderMesh.xml msgid "Class representing a cylindrical [PrimitiveMesh]." @@ -23220,6 +24193,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "Retourne la liste des clés dans le [Dictionary]." #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml msgid "Returns the number of keys in the dictionary." msgstr "Retourne le nombre de clés dans le dictionnaire." @@ -23403,6 +24383,13 @@ msgid "" "code] or [code]res://somedir/newdir[/code]).\n" "Returns one of the [enum Error] code constants ([code]OK[/code] on success)." msgstr "" +"Change le dossier actuellement ouvert par celui donné en argument. " +"L'argument peut être relatif au répertoire actuel (par exemple " +"[code]nouveau_dossier[/code] ou [code]./dossier[ /code,)] ou être un chemin " +"absolu (par exemple [code]/tmp/dossier[/code] ou [code]res://parent/" +"dossier[ /code)].\n" +"Retourne une des constantes de code [enum Error] (et [code]OK[/code] en cas " +"de succès)." #: doc/classes/Directory.xml msgid "" @@ -23425,6 +24412,10 @@ msgid "" "call is a directory ([code].[/code] and [code]..[/code] are considered " "directories)." msgstr "" +"Retourne si l'élément actuellement traité lors du dernier appel à [method " +"get_next] est un dossier (le dossier actuel [code].[/code] et le dossier " +"parent [code]..[/code] comptent aussi des dossiers ordinaires pour cette " +"méthode)." #: doc/classes/Directory.xml msgid "" @@ -23455,6 +24446,8 @@ msgid "" "Returns the currently opened directory's drive index. See [method get_drive] " "to convert returned index to the name of the drive." msgstr "" +"Retourne l'index du disque du dossier actuellement ouvert. Voir [method " +"get_drive] pour convertir cet index retourné en nom du disque." #: doc/classes/Directory.xml msgid "" @@ -23466,6 +24459,14 @@ msgid "" "On other platforms, or if the requested drive does not exist, the method " "returns an empty String." msgstr "" +"Sur Windows, retourne le nom du disque (du moins la partition) passé en " +"argument (par exemple [code]C:[/code)].\n" +"Sur macOS, retourne le chemin vers le volume monté qui est passé en " +"argument.\n" +"Sur Linux, retourne le chemin vers le volume monté, ou le favoris GTK 3, " +"passé en argument.\n" +"Pour les autres plates-formes, ou si le disque demandé n'existe pas, la " +"méthode retourne une chaîne vide." #: doc/classes/Directory.xml msgid "" @@ -23475,6 +24476,12 @@ msgid "" "On Linux, returns the number of mounted volumes and GTK 3 bookmarks.\n" "On other platforms, the method returns 0." msgstr "" +"Sur Windows, retourne le nombre de disque (de partitions) montés sur le " +"système de fichiers actuel.\n" +"Sur macOS, retourne le nombre de volumes montés.\n" +"Sur Linux, retourne le nombre de volumes montés, ainsi que les favoris GTK " +"3.\n" +"Pour les autres plates-formes, la méthode retourne 0." #: doc/classes/Directory.xml msgid "" @@ -23486,6 +24493,14 @@ msgid "" "closes the stream automatically (i.e. [method list_dir_end] would not be " "mandatory in such a case)." msgstr "" +"Retourne l'élément suivant (un fichier ou un dossier) dans le dossier actuel " +"(y compris [code].[/code] et [code].[/code], sauf si " +"[code]skip_navigational[/code] a été passé lors de l'appel [method " +"list_dir_begin)].\n" +"Le nom du fichier ou du dossier est retourné (et non pas son chemin " +"complet). Une fois que le flux a été entièrement traité, la méthode retourne " +"une String vide et ferme automatiquement ce flux (dans ce cas, l'appel à " +"[méthod list_dir_end] n'était pas obligatoire)." #: doc/classes/Directory.xml msgid "" @@ -23522,6 +24537,8 @@ msgid "" "Closes the current stream opened with [method list_dir_begin] (whether it " "has been fully processed with [method get_next] does not matter)." msgstr "" +"Ferme le flux ouvert actuel avec [method list_dir_begin] (qu'il ait été " +"entièrement traité avec [method get_next] n'a pas d'importance)." #: doc/classes/Directory.xml msgid "" @@ -23531,6 +24548,11 @@ msgid "" "make_dir_recursive]).\n" "Returns one of the [enum Error] code constants ([code]OK[/code] on success)." msgstr "" +"Crée un dossier. L'argument peut être un chemin relatif au dossier actuel, " +"ou un chemin absolu. Le dossier cible doit être placé dans un dossier déjà " +"existant (pour créer les dossiers intermédiaires, voir [méthod " +"make_dir_recursive)].\n" +"Retourne un des code [enum Error] ([code]OK[/code] en cas de succès)." #: doc/classes/Directory.xml msgid "" @@ -23539,6 +24561,10 @@ msgid "" "to the current directory, or an absolute path.\n" "Returns one of the [enum Error] code constants ([code]OK[/code] on success)." msgstr "" +"Crée un dossier cible et ainsi que tous les dossiers intermédiaires " +"nécessaires, en appelant [method make_dir] de façon récursive. L'argument " +"peut être un chemin relatif au dossier actuel, ou un chemin absolu.\n" +"Retourne un des code [enum Error] ([code]OK[/code] en cas de succès)." #: doc/classes/Directory.xml msgid "" @@ -23565,6 +24591,12 @@ msgid "" "move_to_trash] instead.\n" "Returns one of the [enum Error] code constants ([code]OK[/code] on success)." msgstr "" +"Supprime définitivement le fichier cible ou un répertoire s'il est vide. " +"L'argument peut être un chemin relatif au dossier actuel, ou un chemin " +"absolu. Si le répertoire cible n'est pas vide, l'opération échouera.\n" +"Si vous ne voulez pas supprimer définitivement le fichier ou le dossier, " +"utilisez plutôt [method OS.move_to_trash].\n" +"Retourne un des codes [enum Error] (et [code]OK[/code] en cas de succès)." #: doc/classes/Directory.xml msgid "" @@ -23574,6 +24606,12 @@ msgid "" "is not access-protected, it will be overwritten.\n" "Returns one of the [enum Error] code constants ([code]OK[/code] on success)." msgstr "" +"Renomme (déplace) le fichier ou le dossier [code]from[/code] vers la " +"destination [code]to[/code]. Les deux arguments devraient être des chemins " +"vers des fichiers ou des dossiers, soit relatifs ou absolus. Si le fichier " +"ou le dossier de destination existe et que son accès n'est pas protégé en " +"écriture, il sera écrasé.\n" +"Retourne un des code [enum Error] ([code]OK[/code] en cas de succès)." #: doc/classes/DTLSServer.xml msgid "Helper class to implement a DTLS server." @@ -23713,6 +24751,10 @@ msgid "" "[code]chain[/code] parameter to provide additional CA chain information " "along with the certificate." msgstr "" +"Configure le serveur DTLS pour utiliser la clé privée [code]private_key[/" +"code] et fourni le certificat [code]certificate[/code] aux clients. Vous " +"pouvez passer le paramètre facultatif [code]chain[/code] pour fournir des " +"informations supplémentaires sur la chaîne \"CA\" en plus du certificat." #: doc/classes/DTLSServer.xml msgid "" @@ -23723,6 +24765,12 @@ msgid "" "[constant PacketPeerDTLS.STATUS_HANDSHAKING], as it is normal that 50% of " "the new connections will be invalid due to cookie exchange." msgstr "" +"Essaye de débuter une poignée de main DTLS avec le pair [code]udp_peer[/" +"code] qui doit être connecté au préalable (voir [method PacketPeerUDP." +"connect_to_host)]\n" +"[b]Note :[/b] Vous devez vérifier que le status du PacketPeerUDP est " +"[constant PacketPeerDTLS.STATUS_HANDSHAKING], car il est commun que 50% des " +"nouvelles connexions deviennent invalides en raison de l'échange de cookies." #: doc/classes/DynamicFont.xml msgid "DynamicFont renders vector font files at runtime." @@ -23961,6 +25009,13 @@ msgid "" "To use [EditorExportPlugin], register it using the [method EditorPlugin." "add_export_plugin] method first." msgstr "" +"Les [EditorExportPlugin] sont automatiquement invoqués lorsque l'utilisateur " +"exporte le projet. Ils sont plus le souvent utilisés de déterminer quels " +"fichiers doivent être inclus dans le projet exporté. Pour chaque greffon, " +"[method export_begin] est appelé au début du processus d'exportation, et " +"[method export_file] est appelé pour chaque fichier exporté.\n" +"Pour utiliser [EditorExportPlugin], enregistrez-le d'abord avec la méthode " +"[method EditorPlugin.add_export_greffon]." #: doc/classes/EditorExportPlugin.xml msgid "" @@ -23971,12 +25026,22 @@ msgid "" "exported project. [code]flags[/code] is only used when running a runnable " "profile, e.g. when using native run on Android." msgstr "" +"La méthode virtuelle à surcharger par l'utilisateur. Il est appelé lorsque " +"l'exportation commence et fournit toutes les informations sur cette " +"exportation. [code]features[/code] est la liste des fonctionnalités de " +"l'exportation, [code]is_debug[/code] est [code]true[/code] pour les exports " +"avec l'option de débogage, et [code]path[/code] est le chemin cible pour " +"l'export du projet. [code]flags[/code] est seulement utilisé pour les " +"profils de lancement, par exemple lorsque vous utilisez le lancement natif " +"sur Android." #: doc/classes/EditorExportPlugin.xml msgid "" "Virtual method to be overridden by the user. Called when the export is " "finished." msgstr "" +"Une méthode virtuelle à surcharger par l'utilisateur. Elle est appelée " +"lorsque l'exportation est terminée." #: doc/classes/EditorExportPlugin.xml msgid "" @@ -23988,6 +25053,14 @@ msgid "" "Calling [method skip] inside this callback will make the file not included " "in the export." msgstr "" +"Une méthode virtuelle à surcharger par l'utilisateur. Elle est appelée pour " +"chaque fichier exporté, passant des arguments qui permettent d'identifier le " +"fichier exporté. [code]path[/code] est le chemin du fichier, [code]type[/" +"code] est la [Resource] représentée par ce fichier (par exemple " +"[PackedScene]) et [code]features[/code] est la liste des fonctionnalités de " +"cette exportation.\n" +"Appeler [method skip] dans cette méthode surchargée pour ne pas exporter ce " +"fichier." #: doc/classes/EditorExportPlugin.xml msgid "" @@ -23996,6 +25069,11 @@ msgid "" "the file. If [code]remap[/code] is [code]true[/code], file will not be " "exported, but instead remapped to the given [code]path[/code]." msgstr "" +"Ajoute un fichier personnalisé à exporter. [code]path[/code] est le chemin " +"virtuel qui peut être utilisé pour charger le fichier, [code]file[/code] " +"représente les données binaires du fichier. Si [code]remap[/code] est " +"[code]true[/code], le fichier ne sera pas exporté, mais sera remplacé par " +"une référence au chemin [code]path[/code]." #: doc/classes/EditorExportPlugin.xml msgid "" @@ -24008,6 +25086,8 @@ msgid "" "Adds a C++ code to the iOS export. The final code is created from the code " "appended by each active export plugin." msgstr "" +"Ajoute un code C++ à l'exportation iOS. Le code final est créé à partir de " +"ce code ajouté à chaque greffon d'exportation actif." #: doc/classes/EditorExportPlugin.xml msgid "" @@ -24161,6 +25241,9 @@ msgid "" "specified in [code]feature[/code]. When a feature is disabled, it will " "disappear from the editor entirely." msgstr "" +"Si [code]disable[/code] est [code]true[/code], désactive la fonction " +"d'éditeur spécifiée dans [code]feature[/code]. Lorsqu'une fonction est " +"désactivée, elle disparaîtra entièrement de l'éditeur." #: doc/classes/EditorFeatureProfile.xml msgid "" @@ -24853,6 +25936,19 @@ msgid "" "To use [EditorInspectorPlugin], register it using the [method EditorPlugin." "add_inspector_plugin] method first." msgstr "" +"[EditorInspectorPlugin] permet d'ajouter des éditeurs de propriétés " +"personnalisés dans [EditorInspector].\n" +"Lorsqu'un objet est modifié, la fonction [method can_handle] est appelée et " +"doit retourner [code]true[/code] si ce type d'objet est supporté.\n" +"Si supporté, la fonction [method parse_begin] sera appelée, permettant de " +"placer des contrôles personnalisés au début de la classe.\n" +"Puis, les méthodes [méthod parse_category] et [method parse_property] seront " +"appelées pour chaque catégorie et chaque propriété. Elles offrent la " +"possibilité d'ajouter d'autres contrôles personnalisés à l'inspecteur.\n" +"Enfin, la méthode [method parse_end] sera appelée.\n" +"Sur chacun de ces appels, les methodes \"add\" peuvent être appelées.\n" +"Pour utiliser votre [EditorInspectorPlugin], commencez par l'enregistrer " +"avec la méthode [method EditorPlugin.add_inspector_greffon]." #: doc/classes/EditorInspectorPlugin.xml msgid "Inspector plugins" @@ -25136,6 +26232,8 @@ msgstr "" msgid "" "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]." msgstr "" +"Ajoute un script à [code]path[/code] à la liste des scripts chargés " +"automatiquement sous le nom [code]name[/code]." #: doc/classes/EditorPlugin.xml msgid "" @@ -25145,6 +26243,12 @@ msgid "" "your custom control with [method remove_control_from_bottom_panel] and free " "it with [method Node.queue_free]." msgstr "" +"Ajoute un contrôle au panneau du bus (avec \"Sortie\", \"Deboggage\", " +"\"Animation\", etc.). Retourne une référence au bouton ajouté. Il revient à " +"vous de masquer le bouton si besoin. Lorsque votre greffon est désactivé, " +"assurez-vous de supprimer votre contrôle personnalisé avec [method " +"remove_control_from_bottom_panel] et de le libérer avec [method Node." +"queue_free]" #: doc/classes/EditorPlugin.xml msgid "" @@ -25157,6 +26261,15 @@ msgid "" "with [method remove_control_from_container] and free it with [method Node." "queue_free]." msgstr "" +"Ajoute un contrôle personnalisé à un conteneur (voir [enum " +"CustomControlContainer)]. Il existe de nombreux emplacements où des " +"contrôles personnalisés peuvent être ajoutés dans l'interface utilisateur de " +"l'éditeur.\n" +"N'oubliez pas que vous devez gérer la visibilité de vos contrôles " +"personnalisés vous-même (et probablement le cacher après l'avoir ajouté).\n" +"Lorsque votre greffon est désactivé, assurez-vous de supprimer votre " +"contrôle personnalisé avec [method remove_control_from_container] et de le " +"libérer avec [method Node.queue_free]" #: doc/classes/EditorPlugin.xml msgid "" @@ -25167,6 +26280,13 @@ msgid "" "with [method remove_control_from_docks] and free it with [method Node." "queue_free]." msgstr "" +"Ajoute le contrôle à un emplacement spécifique du dock (voir [enum DockSlot] " +"pour les options).\n" +"Si le dock est repositionné et aussi longtemps que le greffon est actif, " +"l'éditeur enregistrera la position du dock pour d'autres sessions.\n" +"Lorsque votre greffon est désactivé, assurez-vous de supprimer votre " +"contrôle personnalisé avec [method remove_control_from_container] et de le " +"libérer avec [method Node.queue_free]" #: doc/classes/EditorPlugin.xml msgid "" @@ -25181,6 +26301,16 @@ msgid "" "During run-time, this will be a simple object with a script so this function " "does not need to be called then." msgstr "" +"Ajoute un type personnalisé qui apparaîtra dans la liste des nœuds ou des " +"ressources. Une icône peut être spécifiée en option.\n" +"Lorsque le nœud ou la ressource est sélectionné, le type de base sera " +"instancié (c'est-à-dire \"Spatial, \"Control\", \"Resource\"), puis le " +"script sera chargé et défini pour cet objet.\n" +"Vous pouvez utiliser la méthode virtuelle [method handles] pour vérifier si " +"votre objet personnalisé est édité en vérifiant le script ou en utilisant le " +"mot-clé [code]is[/code].\n" +"Pendant l'exécution, ce sera un objet simple avec un script de sorte que " +"cette fonction n'a pas besoin d'être appelée à ce moment." #: doc/classes/EditorPlugin.xml msgid "" @@ -25188,6 +26318,10 @@ msgid "" "tasks when the project is being exported.\n" "See [method add_inspector_plugin] for an example of how to register a plugin." msgstr "" +"Enregistre un nouveau [EditorExportPlugin]. Les greffons d'exportation sont " +"utilisés pour effectuer des tâches lorsque le projet est exporté.\n" +"Voir [method add_inspector_plugin] pour un exemple sur comment enregistrer " +"un greffon." #: doc/classes/EditorPlugin.xml msgid "" @@ -25197,6 +26331,13 @@ msgid "" "add_scene_import_plugin] instead.\n" "See [method add_inspector_plugin] for an example of how to register a plugin." msgstr "" +"Enregistre un nouveau [EditorImportPlugin]. Les greffons d'importation sont " +"utilisés pour importer des éléments personnalisés et non reconnus comme un " +"type personnalisé [Resource].\n" +"[b]Note :[/b] Si vous voulez importer des formats d'éléments 3D " +"personnalisés, utilisez plutôt [method add_scene_import_plugin].\n" +"Voir [method add_inspector_plugin] pour un exemple sur comment enregistrer " +"un greffon." #: doc/classes/EditorPlugin.xml msgid "" @@ -25218,6 +26359,24 @@ msgid "" " remove_inspector_plugin(inspector_plugin)\n" "[/codeblock]" msgstr "" +"Enregistre un nouveau [EditorInspectorPlugin]. Les greffons de l'inspecteur " +"sont utilisés pour étendre [EditorInspector] et fournir des outils de " +"configuration personnalisés pour les propriétés de votre objet.\n" +"[b]Note :[/b] Utilisez toujours [method remove_inspector_plugin] pour " +"supprimer l'enregistrement de votre [EditorInspectorPlugin] lorsque votre " +"[EditorPlugin] est désactivé pour empêcher les fuites de mémoire et un " +"comportement inattendu.\n" +"[codeblock]\n" +"const MyInspectorPlugin = preload(\"res://addons/votre_greffon/le/chemin/" +"vers/votre/script.gd\")\n" +"var inspector_plugin = MyInspectorPlugin.new()\n" +"\n" +"func _enter_tree():\n" +" add_inspector_plugin(inspector_plugin)\n" +"\n" +"func _exit_tree():\n" +" remove_inspector_plugin(inspector_plugin)\n" +"[/codeblock]" #: doc/classes/EditorPlugin.xml msgid "" @@ -25544,13 +26703,24 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" -"Retourne l'état de votre greffon de l'éditeur. Ceci est utilisé pour sauver " -"la scène (ainsi l'état est maintenu lors de l'ouverture à nouveau) et pour " -"les onglets (pour que l'état puisse être restauré lorsque l'onglet retourne)." #: doc/classes/EditorPlugin.xml msgid "" @@ -25563,13 +26733,19 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" -"Retourne la mise en page de l'interface du greffon. Ceci permet " -"d'enregistrer la mise en page de l'éditeur du projet lorsqu'il s'agit d'un " -"fichier d'éditeur (par exemple en changeant la position d'un dock)." #: doc/classes/EditorPlugin.xml msgid "" @@ -25593,6 +26769,9 @@ msgid "" "the workspace selector together with [b]2D[/b], [b]3D[/b], [b]Script[/b] and " "[b]AssetLib[/b])." msgstr "" +"Retourne [code]true[/code] si c'est ce greffon de l'éditeur concerne l'écran " +"principal (qui va dans le sélecteur d'espace de travail à côté de [b]2D[/b], " +"[b]3D[/b], [b]Script[/b] et [b]AssetLib[/b)]." #: doc/classes/EditorPlugin.xml msgid "Minimizes the bottom panel." @@ -25698,11 +26877,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." -msgstr "Restaurer l’état enregistré par [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" +msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -30810,7 +32008,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -30835,7 +32034,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -31691,6 +32891,15 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +#, fuzzy +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" +"Si [code]true[/code], met à jour les animations en réponse aux notifications " +"liées au processus." + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" "Si [code]true[/code], les éléments de la grille sont centrés sur l'axe X." @@ -31746,6 +32955,10 @@ msgid "The assigned [MeshLibrary]." msgstr "La [MeshLibrary] assignée." #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -34536,7 +35749,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -34693,11 +35906,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" -"Retourne le mode de la souris. Voir les constantes pour plus d'informations." - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -34893,25 +36101,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" -"Définit le mode de la souris. Voir les constantes pour plus d'informations." - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -34947,6 +36136,26 @@ msgid "" msgstr "" #: doc/classes/Input.xml +#, fuzzy +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" +"Définit le mode de la souris. Voir les constantes pour plus d'informations." + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "Émis quand un contrôleur a été connecté ou déconnecté." @@ -35584,9 +36793,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -40464,9 +41673,10 @@ msgstr "Un nœud utilisé pour afficher des [Mesh] en 2D." #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -41310,6 +42520,11 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +#, fuzzy +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "Retourne le [RID] de la énième forme d'une zone." + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -41332,10 +42547,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -41370,6 +42597,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml #, fuzzy msgid "Server interface for low-level 2D navigation access." @@ -41388,8 +42621,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -41438,7 +42675,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "Renvoie [code]true[/code] si le chemin donné est filtré." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -41505,6 +42752,13 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +#, fuzzy +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" +"Retourne l'actuelle ligne du fichier interprété (actuellement non " +"implémenté)." + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Returns the map cell size." msgstr "Retourne la taille des cellules de la carte." @@ -41530,9 +42784,11 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy -msgid "Returns the navigation path to reach the destination from the origin." -msgstr "Renvoie le traqueur de position à l'identification donnée." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." +msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" @@ -41549,6 +42805,13 @@ msgstr "Retourne [code]true[/code] si l'[AABB] est vide." msgid "Sets the map active." msgstr "Définit la carte comme active." +#: doc/classes/Navigation2DServer.xml +#, fuzzy +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "Définit le polygone de navigation de la tuile." + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Set the map cell size used to weld the navigation mesh polygons." @@ -41565,15 +42828,63 @@ msgstr "Crée une nouvelle région." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "Retourne [code]true[/code] si le [code]signal[/code] donné existe." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the region's navigation layers." +msgstr "Retourne le maillage de navigation de l'élément." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "Retourne [code]true[/code] si le [code]signal[/code] donné existe." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "" +"Définit la [code]position[/code] du point avec l'identifiant [code]id[/code] " +"spécifié." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy msgid "Sets the map for the region." msgstr "Retourne la hauteur du contenu." +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the navigation mesh for the region." @@ -41584,6 +42895,13 @@ msgstr "Définit le polygone de navigation de la tuile." msgid "Sets the global transformation for the region." msgstr "Retourne la matrice de transformation globale de cet élément." +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "" +"Définit la [code]position[/code] du point avec l'identifiant [code]id[/code] " +"spécifié." + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "Un agent 3D utilisé dans les navigations pour esquiver les collisions." @@ -41593,9 +42911,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -41613,9 +42938,16 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -#, fuzzy -msgid "Returns the path from start to finish in global coordinates." -msgstr "Le point de collision, dans les coordonnées globales." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." +msgstr "" #: doc/classes/NavigationAgent.xml msgid "" @@ -41629,11 +42961,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -41679,6 +43024,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -41691,7 +43042,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -41720,6 +43077,13 @@ msgstr "La valeur de luminance maximale pour l'exposition automatique." msgid "The maximum speed that an agent can move." msgstr "Rotation maximale à travers la charnière." +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml #, fuzzy msgid "The distance to search for other agents." @@ -41784,9 +43148,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -41802,13 +43173,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml #, fuzzy msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "Retourne le [RID] de la énième forme d'une zone." @@ -41829,6 +43193,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -41861,8 +43232,8 @@ msgstr "" #: doc/classes/NavigationMesh.xml #, fuzzy msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "Retourne si la [code]class[/code] spécifiée est disponible ou non." #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -41887,12 +43258,17 @@ msgstr "" "créé." #: doc/classes/NavigationMesh.xml +#, fuzzy msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" +"Si [code]value[/code] est [code]true[/code]], définit le [code]bit[/code] " +"spécifié dans le masque [nom collision_mask].\n" +"Si [code]value[/code] est [code]false[/code], rétablit le [code]bit[/code] " +"spécifié dans le masque [nom collision_mask]." #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml msgid "" @@ -41905,14 +43281,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -41925,7 +43301,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -41953,13 +43329,7 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." -msgstr "" - -#: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -41970,13 +43340,22 @@ msgstr "Si [code]true[/code], les titres des colonnes sont visibles." #: doc/classes/NavigationMesh.xml msgid "" "If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"is within [member agent_max_climb] of a walkable neighbor." msgstr "" #: doc/classes/NavigationMesh.xml +#, fuzzy +msgid "" +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." +msgstr "" +"Si [code]true[/code], les particules sera émise une seule fois puis " +"arrêtées. Équivalent à [member Particles.one_shot]." + +#: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -41995,7 +43374,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -42060,7 +43439,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -42083,13 +43462,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -42139,8 +43518,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -42158,8 +43537,21 @@ msgstr "Une instance de [NavigationMesh]." #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -42188,10 +43580,34 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "Détermine si le [NavigationMeshInstance] est actif ou non." #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "The [NavigationMesh] resource to use." msgstr "La ressource [NavigationMesh] à utiliser." #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml #, fuzzy msgid "Notifies when the navigation mesh bake operation is completed." msgstr "Avertit quand une animation commence à jouer." @@ -42209,7 +43625,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -42249,7 +43667,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -42329,6 +43749,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -42365,6 +43793,31 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +#, fuzzy +msgid "A region of the 2D navigation map." +msgstr "Prépare le maillage de navigation." + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -42372,6 +43825,24 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +#, fuzzy +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "Détermine si le [NavigationMeshInstance] est actif ou non." + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +#, fuzzy +msgid "The [NavigationPolygon] resource to use." +msgstr "La ressource [NavigationMesh] à utiliser." + #: doc/classes/NavigationServer.xml #, fuzzy msgid "Server interface for low-level 3D navigation access." @@ -42474,6 +43945,12 @@ msgid "Bakes the navigation mesh." msgstr "Prépare le maillage de navigation." #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "Contrôle l'activation de ce serveur." @@ -44361,10 +45838,14 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "La rotation en degrés, relative au parent de ce nœud." #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" -"La mise à l'échelle du nœud. La valeur sans mise à l'échelle est [code](1, 1)" -"[/code]." #: doc/classes/Node2D.xml msgid "Local [Transform2D]." @@ -46807,8 +48288,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -51430,7 +52918,6 @@ msgid "A pooled array of bytes." msgstr "Un tableau compacté d'octets." #: doc/classes/PoolByteArray.xml -#, fuzzy msgid "" "An array specifically designed to hold bytes. Optimized for memory usage, " "does not fragment the memory.\n" @@ -51462,7 +52949,7 @@ msgstr "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123) # Accède à une copie du PoolByteArray\n" -"print(array) # [[]] (Un PoolByteArray vide dans un Array vide)\n" +"print(array) # [[]] (Un PoolByteArray vide dans un Array)\n" "[/codeblock]\n" "Au lieu de ça, le [PoolByteArray] en entier doit être [i]réassigné[/i] avec " "[code]=[/code] pour que sa modification soit prise en compte :\n" @@ -51480,6 +52967,8 @@ msgid "" "Constructs a new [PoolByteArray]. Optionally, you can pass in a generic " "[Array] that will be converted." msgstr "" +"Construit un nouvel [PoolByteArray]. En option, vous pouvez passer un " +"[Array] générique qui sera converti." #: doc/classes/PoolByteArray.xml msgid "Appends a [PoolByteArray] at the end of this array." @@ -51611,7 +53100,6 @@ msgid "A pooled array of [Color]s." msgstr "Un tableau compacté de [Color]." #: doc/classes/PoolColorArray.xml -#, fuzzy msgid "" "An array specifically designed to hold [Color]. Optimized for memory usage, " "does not fragment the memory.\n" @@ -51645,7 +53133,7 @@ msgstr "" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4)) # Accède à une copie du " "PoolColorArray\n" -"print(array) # [[]] (Un PoolColorArray vide dans un Array vide)\n" +"print(array) # [[]] (Un PoolColorArray vide dans un Array)\n" "[/codeblock]\n" "Au lieu de ça, le [PoolColorArray] en entier doit être [i]réassigné[/i] avec " "[code]=[/code] pour que sa modification soit prise en compte :\n" @@ -51664,6 +53152,8 @@ msgid "" "Constructs a new [PoolColorArray]. Optionally, you can pass in a generic " "[Array] that will be converted." msgstr "" +"Construit un nouvel [PoolColorArray]. En option, vous pouvez passer un " +"[Array] générique qui sera converti." #: doc/classes/PoolColorArray.xml msgid "Appends a [PoolColorArray] at the end of this array." @@ -51690,7 +53180,6 @@ msgid "A pooled array of integers ([int])." msgstr "Un tableau compacté d'entiers ([int])." #: doc/classes/PoolIntArray.xml -#, fuzzy msgid "" "An array specifically designed to hold integer values ([int]). Optimized for " "memory usage, does not fragment the memory.\n" @@ -51727,7 +53216,7 @@ msgstr "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234) # Accède à une copie du PoolIntArray\n" -"print(array) # [[]] (Un PoolIntArray vide dans un Array vide)\n" +"print(array) # [[]] (Un PoolIntArray vide dans un Array)\n" "[/codeblock]\n" "Au lieu de ça, le [PoolIntArray] en entier doit être [i]réassigné[/i] avec " "[code]=[/code] pour que sa modification soit prise en compte :\n" @@ -51750,8 +53239,8 @@ msgid "" "Constructs a new [PoolIntArray]. Optionally, you can pass in a generic " "[Array] that will be converted." msgstr "" -"Construit un nouvel [PoolIntArray]. En option, il est possible de passer un " -"[Array] générique qui sera converti." +"Construit un nouvel [PoolIntArray]. En option, vous pouvez passer un [Array] " +"générique qui sera converti." #: doc/classes/PoolIntArray.xml msgid "Appends a [PoolIntArray] at the end of this array." @@ -51776,7 +53265,6 @@ msgid "A pooled array of real numbers ([float])." msgstr "Un tableau compacté de flottants ([float])." #: doc/classes/PoolRealArray.xml -#, fuzzy msgid "" "An array specifically designed to hold floating-point values. Optimized for " "memory usage, does not fragment the memory.\n" @@ -51815,7 +53303,7 @@ msgstr "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34) # Accède à une copie du PoolRealArray\n" -"print(array) # [[]] (Un PoolRealArray vide dans un Array vide)\n" +"print(array) # [[]] (Un PoolRealArray vide dans un Array)\n" "[/codeblock]\n" "Au lieu de ça, le [PoolRealArray] en entier doit être [i]réassigné[/i] avec " "[code]=[/code] pour que sa modification soit prise en compte :\n" @@ -51841,7 +53329,7 @@ msgid "" "Constructs a new [PoolRealArray]. Optionally, you can pass in a generic " "[Array] that will be converted." msgstr "" -"Construit un nouvel [PoolRealArray]. En option, il est possible de passer un " +"Construit un nouvel [PoolRealArray]. En option, vous pouvez passer un " "[Array] générique qui sera converti." #: doc/classes/PoolRealArray.xml @@ -51858,7 +53346,6 @@ msgid "A pooled array of [String]s." msgstr "Un tableau compacté de [String]." #: doc/classes/PoolStringArray.xml -#, fuzzy msgid "" "An array specifically designed to hold [String]s. Optimized for memory " "usage, does not fragment the memory.\n" @@ -51890,7 +53377,7 @@ msgstr "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\") # Accède à une copie du PoolStringArray\n" -"print(array) # [[]] (Un PoolStringArray vide dans un Array vide)\n" +"print(array) # [[]] (Un PoolStringArray vide dans un Array)\n" "[/codeblock]\n" "Au lieu de ça, le [PoolStringArray] en entier doit être [i]réassigné[/i] " "avec [code]=[/code] pour que sa modification soit prise en compte :\n" @@ -51938,7 +53425,6 @@ msgid "A pooled array of [Vector2]s." msgstr "Un tableau compacté de [Vector2]." #: doc/classes/PoolVector2Array.xml -#, fuzzy msgid "" "An array specifically designed to hold [Vector2]. Optimized for memory " "usage, does not fragment the memory.\n" @@ -51972,7 +53458,7 @@ msgstr "" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34)) # Accède à une copie du " "PoolVector2Array\n" -"print(array) # [[]] (Un PoolVector2Array vide dans un Array vide)\n" +"print(array) # [[]] (Un PoolVector2Array vide dans un Array)\n" "[/codeblock]\n" "Au lieu de ça, le [PoolVector2Array] en entier doit être [i]réassigné[/i] " "avec [code]=[/code] pour que sa modification soit prise en compte :\n" @@ -51996,8 +53482,8 @@ msgid "" "Constructs a new [PoolVector2Array]. Optionally, you can pass in a generic " "[Array] that will be converted." msgstr "" -"Construit un nouvel [PoolVector2Array]. En option, il est possible de passer " -"un [Array] générique qui sera converti." +"Construit un nouvel [PoolVector2Array]. En option, vous pouvez passer un " +"[Array] générique qui sera converti." #: doc/classes/PoolVector2Array.xml msgid "Appends a [PoolVector2Array] at the end of this array." @@ -52069,8 +53555,8 @@ msgid "" "Constructs a new [PoolVector3Array]. Optionally, you can pass in a generic " "[Array] that will be converted." msgstr "" -"Construit un nouvel [PoolVector3Array]. En option, il est possible de passer " -"un [Array] générique qui sera converti." +"Construit un nouvel [PoolVector3Array]. En option, vous pouvez passer un " +"[Array] générique qui sera converti." #: doc/classes/PoolVector3Array.xml msgid "Appends a [PoolVector3Array] at the end of this array." @@ -53846,8 +55332,17 @@ msgstr "" "résultat d'une fonction qui retourne [code]void[/code] à une variable." #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." -msgstr "Le message à afficher avant les détails de crash du moteur." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." +msgstr "" #: doc/classes/ProjectSettings.xml msgid "" @@ -54375,6 +55870,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "Le nom facultatif pour le claque 1 de physique 2D." @@ -54583,6 +56270,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "Le nom facultatif pour le claque 9 de rendu 2D." #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "Le nom facultatif pour le claque 1 de physique 3D." @@ -54857,6 +56736,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -56398,7 +58320,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -58779,6 +60700,26 @@ msgid "Makes text fill width." msgstr "Rempli le texte en largeur." #: doc/classes/RichTextLabel.xml +#, fuzzy +msgid "Aligns top of the inline image to the top of the text." +msgstr "La hauteur de la boite mesuré depuis son centre." + +#: doc/classes/RichTextLabel.xml +#, fuzzy +msgid "Aligns center of the inline image to the center of the text." +msgstr "Aligne les enfants avec le centre du conteneur." + +#: doc/classes/RichTextLabel.xml +#, fuzzy +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "La hauteur de la boite mesuré depuis son centre." + +#: doc/classes/RichTextLabel.xml +#, fuzzy +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "Aligne les enfants avec le centre du conteneur." + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "Chaque élément de la liste à un chiffre comme marqueur." @@ -60605,8 +62546,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" "Un minuteur à un coup géré par l'arborescence, qui émet le signal [signal " "timeout] quand il se termine. Voir aussi [method SceneTree.create_timer].\n" @@ -62576,7 +64517,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -64939,20 +66885,15 @@ msgstr "" #: doc/classes/String.xml msgid "Constructs a new String from the given [bool]." -msgstr "" -"Construit une nouvelle chaîne de caractères à partir du [bool] (booléen) " -"donné." +msgstr "Construit une nouvelle chaîne de caractères à partir du [bool] donné." #: doc/classes/String.xml msgid "Constructs a new String from the given [int]." -msgstr "" -"Construit une nouvelle chaîne de caractères à partir du [int] (entier) donné." +msgstr "Construit une nouvelle chaîne de caractères à partir du [int] donné." #: doc/classes/String.xml msgid "Constructs a new String from the given [float]." -msgstr "" -"Construit une nouvelle chaîne de caractères à partir du [float] (flottant) " -"donné." +msgstr "Construit une nouvelle chaîne de caractères à partir du [float] donné." #: doc/classes/String.xml msgid "Constructs a new String from the given [Vector2]." @@ -64971,7 +66912,8 @@ msgstr "" #: doc/classes/String.xml msgid "Constructs a new String from the given [Transform2D]." msgstr "" -"Construit une nouvelle chaîne de caractères à partir du [Transform2D] donné." +"Construit une nouvelle chaîne de caractères à partir de la [Transform2D] " +"donnée." #: doc/classes/String.xml msgid "Constructs a new String from the given [Plane]." @@ -64987,7 +66929,8 @@ msgstr "Construit une nouvelle chaîne de caractères à partir du [AABB] donné #: doc/classes/String.xml msgid "Constructs a new String from the given [Basis]." -msgstr "Construit une nouvelle chaîne de caractères à partir du [Basis] donné." +msgstr "" +"Construit une nouvelle chaîne de caractères à partir de la [Basis] donnée." #: doc/classes/String.xml msgid "Constructs a new String from the given [Transform]." @@ -64998,14 +66941,12 @@ msgstr "" #: doc/classes/String.xml msgid "Constructs a new String from the given [Color]." msgstr "" -"Construit une nouvelle chaîne de caractères à partir de la [Color] (couleur) " -"donnée." +"Construit une nouvelle chaîne de caractères à partir de la [Color] donnée." #: doc/classes/String.xml msgid "Constructs a new String from the given [NodePath]." msgstr "" -"Construit une nouvelle chaîne de caractères à partir du [NodePath] (chemin " -"du nœud) donné." +"Construit une nouvelle chaîne de caractères à partir du [NodePath] donné." #: doc/classes/String.xml msgid "Constructs a new String from the given [RID]." @@ -65014,8 +66955,7 @@ msgstr "Construit une nouvelle chaîne de caractères à partir du [RID] donné. #: doc/classes/String.xml msgid "Constructs a new String from the given [Dictionary]." msgstr "" -"Construit une nouvelle chaîne de caractères à partir du [Dictionary]" -"(dictionaire) donné." +"Construit une nouvelle chaîne de caractères à partir du [Dictionary] donné." #: doc/classes/String.xml msgid "Constructs a new String from the given [Array]." @@ -69447,6 +71387,11 @@ msgstr "" #: doc/classes/TileMap.xml #, fuzzy +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "Si [code]true[/code], l'animation nommée existe." + +#: doc/classes/TileMap.xml +#, fuzzy msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "Si [code]true[/code], les UV de la cellule seront limités." @@ -69562,6 +71507,10 @@ msgstr "" "possibles." #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -70779,10 +72728,13 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" -"Retourne une copie de la transformation mise à jour l'échelle par le facteur " -"[code]scale[/code] spécifié, en utilisant la multiplication matricielle." #: doc/classes/Transform2D.xml msgid "" @@ -73205,10 +75157,11 @@ msgid "3Blue1Brown Essence of Linear Algebra" msgstr "3Blue1Brown Essence of Linear Algebra" #: doc/classes/Vector2.xml -#, fuzzy msgid "" "Constructs a new Vector2 from the given [code]x[/code] and [code]y[/code]." -msgstr "Construit une nouvelle chaîne de caractères à partir du [Plane] donné." +msgstr "" +"Construit un nouvel Vector2 à partir des [code]x[/code] et [code]y[/code] " +"donnés." #: doc/classes/Vector2.xml doc/classes/Vector3.xml msgid "" @@ -74915,6 +76868,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "Le rectangle du VisibilityNotifier." #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml #, fuzzy msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -80177,6 +82140,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "Le nombre de shaders reconnectés dans cette trame." #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "Le nombre de changements de surface dans la trame." @@ -83724,8 +85697,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -83745,6 +85718,12 @@ msgid "" msgstr "" #: doc/classes/World.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "Retourne le [RID] de la énième forme d'une zone." + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "Le scénario visuel du World." @@ -83759,8 +85738,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -83777,6 +85756,12 @@ msgid "" msgstr "" #: doc/classes/World2D.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "Retourne le [RID] de la énième forme d'une zone." + +#: doc/classes/World2D.xml msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." diff --git a/doc/translations/gl.po b/doc/translations/gl.po index 15aec4b4e1..f11e8ba6d7 100644 --- a/doc/translations/gl.po +++ b/doc/translations/gl.po @@ -3380,6 +3380,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." msgstr "" @@ -8367,7 +8373,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -8566,7 +8572,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -8583,10 +8592,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -8771,7 +8776,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -13614,7 +13621,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -19089,11 +19096,14 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." +msgid "The [Curve] that is rendered onto the texture." msgstr "" #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -19379,6 +19389,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml msgid "Returns the number of keys in the dictionary." msgstr "" @@ -21317,9 +21334,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21330,9 +21361,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21445,11 +21485,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -26084,7 +26143,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -26106,7 +26166,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -26912,6 +26973,12 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -26962,6 +27029,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -29352,7 +29423,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -29501,10 +29572,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -29698,24 +29765,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -29751,6 +29800,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -30322,9 +30389,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -34630,9 +34697,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -35430,6 +35498,10 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "" + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -35452,10 +35524,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -35490,6 +35574,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "" @@ -35506,8 +35596,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -35535,7 +35629,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35599,6 +35703,10 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Returns the map cell size." msgstr "" @@ -35622,7 +35730,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35639,6 +35750,12 @@ msgstr "" msgid "Sets the map active." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -35654,14 +35771,56 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the region's navigation layers." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the map for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the navigation mesh for the region." msgstr "" @@ -35670,6 +35829,10 @@ msgstr "" msgid "Sets the global transformation for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "" + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -35679,9 +35842,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -35699,7 +35869,15 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35714,11 +35892,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35759,6 +35950,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -35771,7 +35968,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35798,6 +36001,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -35860,9 +36070,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -35878,13 +36095,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "" @@ -35904,6 +36114,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -35934,8 +36151,8 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -35957,9 +36174,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -35973,14 +36190,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -35992,7 +36209,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36020,29 +36237,29 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +msgid "If [code]true[/code], marks spans that are ledges as non-walkable." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "If [code]true[/code], marks spans that are ledges as non-walkable." +msgid "" +"If [code]true[/code], marks non-walkable spans as walkable if their maximum " +"is within [member agent_max_climb] of a walkable neighbor." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -36061,7 +36278,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -36124,7 +36341,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36145,13 +36362,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36201,8 +36418,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -36219,8 +36436,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -36249,10 +36479,34 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "The [NavigationMesh] resource to use." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." msgstr "" @@ -36269,7 +36523,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -36309,7 +36565,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -36389,6 +36647,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -36425,6 +36691,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -36432,6 +36722,22 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "The [NavigationPolygon] resource to use." +msgstr "" + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "" @@ -36507,6 +36813,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -38270,7 +38582,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -40363,8 +40681,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -46710,7 +47035,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47180,6 +47514,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -47388,6 +47914,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -47655,6 +48373,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -49157,7 +49918,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -51304,6 +52064,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -53041,8 +53817,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -54763,7 +55539,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -60864,6 +61645,10 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "" + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -60970,6 +61755,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -62101,7 +62890,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -65816,6 +66610,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -70561,6 +71365,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -73757,8 +74571,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -73778,6 +74592,11 @@ msgid "" msgstr "" #: doc/classes/World.xml +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "" + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -73792,8 +74611,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -73811,6 +74630,11 @@ msgstr "" #: doc/classes/World2D.xml msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "" + +#: doc/classes/World2D.xml +msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." msgstr "" diff --git a/doc/translations/hi.po b/doc/translations/hi.po index 021e1463f6..d160c87d04 100644 --- a/doc/translations/hi.po +++ b/doc/translations/hi.po @@ -3379,6 +3379,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." msgstr "" @@ -8366,7 +8372,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -8565,7 +8571,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -8582,10 +8591,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -8770,7 +8775,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -13613,7 +13620,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -19088,11 +19095,14 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." +msgid "The [Curve] that is rendered onto the texture." msgstr "" #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -19378,6 +19388,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml msgid "Returns the number of keys in the dictionary." msgstr "" @@ -21316,9 +21333,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21329,9 +21360,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21444,11 +21484,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -26083,7 +26142,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -26105,7 +26165,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -26911,6 +26972,12 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -26961,6 +27028,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -29351,7 +29422,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -29500,10 +29571,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -29697,24 +29764,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -29750,6 +29799,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -30321,9 +30388,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -34629,9 +34696,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -35429,6 +35497,10 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "" + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -35451,10 +35523,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -35489,6 +35573,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "" @@ -35505,8 +35595,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -35534,7 +35628,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35598,6 +35702,10 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Returns the map cell size." msgstr "" @@ -35621,7 +35729,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35638,6 +35749,12 @@ msgstr "" msgid "Sets the map active." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -35653,14 +35770,56 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the region's navigation layers." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the map for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the navigation mesh for the region." msgstr "" @@ -35669,6 +35828,10 @@ msgstr "" msgid "Sets the global transformation for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "" + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -35678,9 +35841,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -35698,7 +35868,15 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35713,11 +35891,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35758,6 +35949,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -35770,7 +35967,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35797,6 +36000,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -35859,9 +36069,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -35877,13 +36094,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "" @@ -35903,6 +36113,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -35933,8 +36150,8 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -35956,9 +36173,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -35972,14 +36189,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -35991,7 +36208,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36019,29 +36236,29 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +msgid "If [code]true[/code], marks spans that are ledges as non-walkable." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "If [code]true[/code], marks spans that are ledges as non-walkable." +msgid "" +"If [code]true[/code], marks non-walkable spans as walkable if their maximum " +"is within [member agent_max_climb] of a walkable neighbor." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -36060,7 +36277,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -36123,7 +36340,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36144,13 +36361,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36200,8 +36417,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -36218,8 +36435,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -36248,10 +36478,34 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "The [NavigationMesh] resource to use." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." msgstr "" @@ -36268,7 +36522,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -36308,7 +36564,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -36388,6 +36646,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -36424,6 +36690,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -36431,6 +36721,22 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "The [NavigationPolygon] resource to use." +msgstr "" + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "" @@ -36506,6 +36812,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -38269,7 +38581,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -40362,8 +40680,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -46709,7 +47034,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47179,6 +47513,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -47387,6 +47913,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -47654,6 +48372,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -49156,7 +49917,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -51303,6 +52063,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -53040,8 +53816,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -54762,7 +55538,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -60863,6 +61644,10 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "" + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -60969,6 +61754,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -62100,7 +62889,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -65815,6 +66609,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -70560,6 +71364,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -73756,8 +74570,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -73777,6 +74591,11 @@ msgid "" msgstr "" #: doc/classes/World.xml +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "" + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -73791,8 +74610,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -73810,6 +74629,11 @@ msgstr "" #: doc/classes/World2D.xml msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "" + +#: doc/classes/World2D.xml +msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." msgstr "" diff --git a/doc/translations/hu.po b/doc/translations/hu.po index 7ff6d66bf1..7388321bf7 100644 --- a/doc/translations/hu.po +++ b/doc/translations/hu.po @@ -3397,6 +3397,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." msgstr "" @@ -8384,7 +8390,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -8583,7 +8589,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -8600,10 +8609,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -8788,7 +8793,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -13631,7 +13638,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -19106,11 +19113,14 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." +msgid "The [Curve] that is rendered onto the texture." msgstr "" #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -19396,6 +19406,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml msgid "Returns the number of keys in the dictionary." msgstr "" @@ -21334,9 +21351,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21347,9 +21378,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21462,11 +21502,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -26101,7 +26160,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -26123,7 +26183,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -26929,6 +26990,12 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -26979,6 +27046,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -29369,7 +29440,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -29518,10 +29589,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -29715,24 +29782,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -29768,6 +29817,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -30339,9 +30406,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -34647,9 +34714,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -35447,6 +35515,10 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "" + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -35469,10 +35541,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -35507,6 +35591,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "" @@ -35523,8 +35613,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -35552,7 +35646,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35616,6 +35720,10 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Returns the map cell size." msgstr "" @@ -35639,7 +35747,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35656,6 +35767,12 @@ msgstr "" msgid "Sets the map active." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -35671,14 +35788,56 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the region's navigation layers." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the map for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the navigation mesh for the region." msgstr "" @@ -35687,6 +35846,10 @@ msgstr "" msgid "Sets the global transformation for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "" + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -35696,9 +35859,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -35716,7 +35886,15 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35731,11 +35909,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35776,6 +35967,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -35788,7 +35985,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35815,6 +36018,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -35877,9 +36087,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -35895,13 +36112,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "" @@ -35921,6 +36131,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -35951,8 +36168,8 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -35974,9 +36191,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -35990,14 +36207,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36009,7 +36226,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36037,29 +36254,29 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +msgid "If [code]true[/code], marks spans that are ledges as non-walkable." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "If [code]true[/code], marks spans that are ledges as non-walkable." +msgid "" +"If [code]true[/code], marks non-walkable spans as walkable if their maximum " +"is within [member agent_max_climb] of a walkable neighbor." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -36078,7 +36295,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -36141,7 +36358,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36162,13 +36379,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36218,8 +36435,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -36236,8 +36453,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -36266,10 +36496,34 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "The [NavigationMesh] resource to use." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." msgstr "" @@ -36286,7 +36540,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -36326,7 +36582,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -36406,6 +36664,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -36442,6 +36708,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -36449,6 +36739,22 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "The [NavigationPolygon] resource to use." +msgstr "" + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "" @@ -36524,6 +36830,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -38287,7 +38599,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -40380,8 +40698,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -46727,7 +47052,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47197,6 +47531,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -47405,6 +47931,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -47672,6 +48390,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -49174,7 +49935,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -51321,6 +52081,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -53058,8 +53834,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -54780,7 +55556,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -60881,6 +61662,10 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "" + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -60987,6 +61772,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -62118,7 +62907,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -65833,6 +66627,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -70578,6 +71382,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -73774,8 +74588,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -73795,6 +74609,11 @@ msgid "" msgstr "" #: doc/classes/World.xml +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "" + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -73809,8 +74628,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -73828,6 +74647,11 @@ msgstr "" #: doc/classes/World2D.xml msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "" + +#: doc/classes/World2D.xml +msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." msgstr "" diff --git a/doc/translations/id.po b/doc/translations/id.po index 6e3e57b9e1..c51e610f3d 100644 --- a/doc/translations/id.po +++ b/doc/translations/id.po @@ -3790,6 +3790,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." msgstr "" @@ -8778,7 +8784,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -8977,7 +8983,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -8994,10 +9003,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -9182,7 +9187,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -14026,7 +14033,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -19501,11 +19508,15 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." -msgstr "" +#, fuzzy +msgid "The [Curve] that is rendered onto the texture." +msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -19791,6 +19802,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml msgid "Returns the number of keys in the dictionary." msgstr "" @@ -21729,9 +21747,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21742,9 +21774,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21857,11 +21898,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -26506,7 +26566,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -26528,7 +26589,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -27335,6 +27397,12 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -27385,6 +27453,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -29775,7 +29847,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -29924,10 +29996,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -30121,24 +30189,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -30174,6 +30224,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -30745,9 +30813,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -35053,9 +35121,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -35859,6 +35928,11 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +#, fuzzy +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -35881,10 +35955,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -35919,6 +36005,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "" @@ -35935,8 +36027,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -35964,7 +36060,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -36031,6 +36137,10 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Returns the map cell size." @@ -36055,7 +36165,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -36072,6 +36185,12 @@ msgstr "" msgid "Sets the map active." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -36087,15 +36206,61 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the region's navigation layers." +msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy msgid "Sets the map for the region." msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the navigation mesh for the region." @@ -36105,6 +36270,11 @@ msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." msgid "Sets the global transformation for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -36114,9 +36284,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -36134,7 +36311,15 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." msgstr "" #: doc/classes/NavigationAgent.xml @@ -36149,11 +36334,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -36195,6 +36393,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -36207,7 +36411,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -36234,6 +36444,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -36296,9 +36513,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -36314,13 +36538,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml #, fuzzy msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." @@ -36341,6 +36558,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36371,8 +36595,8 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -36394,9 +36618,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -36410,14 +36634,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36429,7 +36653,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36457,29 +36681,29 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +msgid "If [code]true[/code], marks spans that are ledges as non-walkable." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "If [code]true[/code], marks spans that are ledges as non-walkable." +msgid "" +"If [code]true[/code], marks non-walkable spans as walkable if their maximum " +"is within [member agent_max_climb] of a walkable neighbor." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -36498,7 +36722,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -36561,7 +36785,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36582,13 +36806,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36638,8 +36862,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -36656,8 +36880,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -36686,10 +36923,34 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "The [NavigationMesh] resource to use." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." msgstr "" @@ -36706,7 +36967,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -36746,7 +37009,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -36826,6 +37091,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -36862,6 +37135,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -36869,6 +37166,22 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "The [NavigationPolygon] resource to use." +msgstr "" + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "" @@ -36946,6 +37259,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -38709,7 +39028,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -40805,8 +41130,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -47169,7 +47501,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47639,6 +47980,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -47847,6 +48380,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -48114,6 +48839,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -49616,7 +50384,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -51764,6 +52531,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -53501,8 +54284,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -55223,7 +56006,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -61330,6 +62118,10 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "" + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -61436,6 +62228,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -62567,7 +63363,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -66283,6 +67084,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -71033,6 +71844,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -74230,8 +75051,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -74251,6 +75072,12 @@ msgid "" msgstr "" #: doc/classes/World.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -74265,8 +75092,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -74283,6 +75110,12 @@ msgid "" msgstr "" #: doc/classes/World2D.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." + +#: doc/classes/World2D.xml msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." diff --git a/doc/translations/is.po b/doc/translations/is.po index 34704b5dd4..4ef90cac62 100644 --- a/doc/translations/is.po +++ b/doc/translations/is.po @@ -3379,6 +3379,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." msgstr "" @@ -8366,7 +8372,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -8565,7 +8571,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -8582,10 +8591,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -8770,7 +8775,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -13613,7 +13620,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -19088,11 +19095,14 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." +msgid "The [Curve] that is rendered onto the texture." msgstr "" #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -19378,6 +19388,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml msgid "Returns the number of keys in the dictionary." msgstr "" @@ -21316,9 +21333,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21329,9 +21360,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21444,11 +21484,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -26083,7 +26142,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -26105,7 +26165,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -26911,6 +26972,12 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -26961,6 +27028,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -29351,7 +29422,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -29500,10 +29571,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -29697,24 +29764,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -29750,6 +29799,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -30321,9 +30388,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -34629,9 +34696,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -35429,6 +35497,10 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "" + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -35451,10 +35523,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -35489,6 +35573,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "" @@ -35505,8 +35595,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -35534,7 +35628,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35598,6 +35702,10 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Returns the map cell size." msgstr "" @@ -35621,7 +35729,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35638,6 +35749,12 @@ msgstr "" msgid "Sets the map active." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -35653,14 +35770,56 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the region's navigation layers." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the map for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the navigation mesh for the region." msgstr "" @@ -35669,6 +35828,10 @@ msgstr "" msgid "Sets the global transformation for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "" + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -35678,9 +35841,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -35698,7 +35868,15 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35713,11 +35891,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35758,6 +35949,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -35770,7 +35967,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35797,6 +36000,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -35859,9 +36069,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -35877,13 +36094,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "" @@ -35903,6 +36113,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -35933,8 +36150,8 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -35956,9 +36173,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -35972,14 +36189,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -35991,7 +36208,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36019,29 +36236,29 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +msgid "If [code]true[/code], marks spans that are ledges as non-walkable." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "If [code]true[/code], marks spans that are ledges as non-walkable." +msgid "" +"If [code]true[/code], marks non-walkable spans as walkable if their maximum " +"is within [member agent_max_climb] of a walkable neighbor." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -36060,7 +36277,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -36123,7 +36340,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36144,13 +36361,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36200,8 +36417,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -36218,8 +36435,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -36248,10 +36478,34 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "The [NavigationMesh] resource to use." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." msgstr "" @@ -36268,7 +36522,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -36308,7 +36564,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -36388,6 +36646,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -36424,6 +36690,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -36431,6 +36721,22 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "The [NavigationPolygon] resource to use." +msgstr "" + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "" @@ -36506,6 +36812,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -38269,7 +38581,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -40362,8 +40680,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -46709,7 +47034,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47179,6 +47513,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -47387,6 +47913,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -47654,6 +48372,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -49156,7 +49917,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -51303,6 +52063,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -53040,8 +53816,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -54762,7 +55538,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -60863,6 +61644,10 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "" + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -60969,6 +61754,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -62100,7 +62889,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -65815,6 +66609,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -70560,6 +71364,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -73756,8 +74570,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -73777,6 +74591,11 @@ msgid "" msgstr "" #: doc/classes/World.xml +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "" + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -73791,8 +74610,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -73810,6 +74629,11 @@ msgstr "" #: doc/classes/World2D.xml msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "" + +#: doc/classes/World2D.xml +msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." msgstr "" diff --git a/doc/translations/it.po b/doc/translations/it.po index 55dae12030..6b71c5afb5 100644 --- a/doc/translations/it.po +++ b/doc/translations/it.po @@ -4372,6 +4372,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." msgstr "" @@ -9384,7 +9390,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -9583,7 +9589,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -9600,10 +9609,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -9788,7 +9793,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -14652,7 +14659,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -20223,11 +20230,15 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." -msgstr "" +#, fuzzy +msgid "The [Curve] that is rendered onto the texture." +msgstr "Restituisce il seno del parametro." #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -20514,6 +20525,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml #, fuzzy msgid "Returns the number of keys in the dictionary." msgstr "Restituisce il resto dei due vettori." @@ -22456,9 +22474,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -22469,9 +22501,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -22584,11 +22625,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -27251,7 +27311,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -27273,7 +27334,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -28092,6 +28154,13 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +#, fuzzy +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero." + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -28142,6 +28211,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -30537,7 +30610,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -30686,10 +30759,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -30884,24 +30953,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -30937,6 +30988,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -31509,9 +31578,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -35841,9 +35910,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -36649,6 +36719,11 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +#, fuzzy +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "Restituisce il seno del parametro." + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -36671,10 +36746,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -36709,6 +36796,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "" @@ -36725,8 +36818,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36755,7 +36852,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "Ritorna [code]true[/code] se [Rect2i] contiene un punto." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -36825,6 +36932,11 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +#, fuzzy +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "Prende la linea corrente nel file analizzato (non ancora implementato)" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Returns the map cell size." @@ -36849,7 +36961,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -36868,6 +36983,12 @@ msgstr "Ritorna [code]true[/code] se [Rect2i] è piano o vuoto." msgid "Sets the map active." msgstr "Restituisce l'arco-seno del parametro." +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -36883,15 +37004,61 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the region's navigation layers." +msgstr "Restituisce il seno del parametro." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy msgid "Sets the map for the region." msgstr "Restituisce il seno del parametro." +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the navigation mesh for the region." @@ -36902,6 +37069,11 @@ msgstr "Restituisce il valore opposto del parametro." msgid "Sets the global transformation for the region." msgstr "Calcola il prodotto vettoriale di questo vettore e [code]b[/code]." +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero." + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -36911,9 +37083,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -36931,7 +37110,15 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." msgstr "" #: doc/classes/NavigationAgent.xml @@ -36947,11 +37134,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -36996,6 +37196,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -37008,7 +37214,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -37035,6 +37247,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -37097,9 +37316,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -37116,13 +37342,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml #, fuzzy msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "Restituisce il seno del parametro." @@ -37143,6 +37362,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -37172,10 +37398,13 @@ msgid "" msgstr "" #: doc/classes/NavigationMesh.xml +#, fuzzy msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" +"Ritorna [code]true[/code] se l'impostazione specificata da [code]name[/code] " +"esiste, [code]false[/code] altrimenti." #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml msgid "" @@ -37197,9 +37426,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -37213,14 +37442,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -37232,7 +37461,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -37260,13 +37489,7 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." -msgstr "" - -#: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -37279,13 +37502,19 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"is within [member agent_max_climb] of a walkable neighbor." +msgstr "" + +#: doc/classes/NavigationMesh.xml +msgid "" +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -37304,7 +37533,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -37367,7 +37596,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -37389,13 +37618,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -37445,8 +37674,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -37464,8 +37693,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -37494,11 +37736,35 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml #, fuzzy msgid "The [NavigationMesh] resource to use." msgstr "Il singleton [EditorNavigationMeshGenerator]." #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." msgstr "" @@ -37515,7 +37781,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -37556,7 +37824,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -37637,6 +37907,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -37673,6 +37951,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -37680,6 +37982,23 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +#, fuzzy +msgid "The [NavigationPolygon] resource to use." +msgstr "Il singleton [EditorNavigationMeshGenerator]." + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "" @@ -37759,6 +38078,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -39526,7 +39851,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -41638,8 +41969,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -48021,7 +48359,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -48491,6 +48838,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -48699,6 +49238,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -48966,6 +49697,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -50468,7 +51242,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -52624,6 +53397,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -54363,8 +55152,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -56087,7 +56876,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -62241,6 +63035,13 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +#, fuzzy +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "" +"Se [code] vero [/code], i nodi figli sono ordinati, altrimenti l'ordinamento " +"è disabilitato." + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -62347,6 +63148,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -63482,7 +64287,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -67241,6 +68051,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -72025,6 +72845,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -75231,8 +76061,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -75252,6 +76082,12 @@ msgid "" msgstr "" #: doc/classes/World.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "Restituisce il seno del parametro." + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -75266,8 +76102,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -75284,6 +76120,12 @@ msgid "" msgstr "" #: doc/classes/World2D.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "Restituisce il seno del parametro." + +#: doc/classes/World2D.xml msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." diff --git a/doc/translations/ja.po b/doc/translations/ja.po index 2be2d3b27e..66474a0f66 100644 --- a/doc/translations/ja.po +++ b/doc/translations/ja.po @@ -4324,6 +4324,15 @@ msgstr "" "クであることのヒント。" #: doc/classes/@GlobalScope.xml +#, fuzzy +msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" +"整数プロパティが、オプションで指定された 2D レンダー レイヤーを使用したビット" +"マスクであることのヒント。" + +#: doc/classes/@GlobalScope.xml msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." @@ -10657,7 +10666,7 @@ msgstr "" "astar.connect_points(1, 2, false)\n" "[/codeblock]" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -10942,8 +10951,15 @@ msgstr "" "ケールが与えられた値に更新されます。" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." -msgstr "指定した2点の間に接続 / セグメントがあるかどうかを返します。" +#, fuzzy +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." +msgstr "" +"与えられた2点がセグメントで直接接続されているかどうかを返します。" +"[code]bidirectional[/code]が[code]false[/code]の場合、[code]id[/code]から" +"[code]to_id[/code]までこのセグメントを通って移動できるかどうかを返します。" #: doc/classes/AStar2D.xml msgid "" @@ -10968,10 +10984,6 @@ msgstr "" "[/codeblock]" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "指定された2点の間にあるセグメントを削除します。" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -11223,7 +11235,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -16616,7 +16630,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -22211,11 +22225,15 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." -msgstr "" +#, fuzzy +msgid "The [Curve] that is rendered onto the texture." +msgstr "円柱のレンダリングに使うマテリアル。" #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -22502,6 +22520,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml #, fuzzy msgid "Returns the number of keys in the dictionary." msgstr "配列の要素数を返します。" @@ -24452,9 +24477,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -24465,9 +24504,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -24580,11 +24628,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -29278,7 +29345,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -29300,7 +29368,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -30132,6 +30201,15 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +#, fuzzy +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" +"[code]true[/code] の場合、プロセス関連の通知に応じてアニメーションを更新しま" +"す。" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -30182,6 +30260,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -32582,7 +32664,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -32731,10 +32813,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -32931,24 +33009,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -32984,6 +33044,27 @@ msgid "" msgstr "" #: doc/classes/Input.xml +#, fuzzy +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" +"テクスチャ用のフィルタフラグ。オプションは [enum TextureFilter] を参照してく" +"ださい。" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -33555,9 +33636,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -37942,9 +38023,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -38757,6 +38839,11 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +#, fuzzy +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "アニメーションのトラック数を返します。" + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -38780,10 +38867,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -38819,6 +38918,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "メソッド呼び出しトラックで使う、呼び出しモード。" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml #, fuzzy msgid "Server interface for low-level 2D navigation access." @@ -38836,8 +38941,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -38870,7 +38979,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "与えられたノードを含むグラフの場合、[code]true[/code] を返します。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -38941,6 +39060,10 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Returns the map cell size." @@ -38968,7 +39091,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -38987,6 +39113,12 @@ msgstr "配列が空の場合は[code]true[/code]を返します。" msgid "Sets the map active." msgstr "オーディオを停止します。" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -39002,15 +39134,64 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "点 [code]point[/code] から平面上の点への直交投影を返します。" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "" +"配列に [code]value[/code] が含まれていれば [code]true[/code] を返します。" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the region's navigation layers." +msgstr "グラフ内の接続数を返します。" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "論理OR演算子 ([code]or[/code] または [code]||[/code])。" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "" +"与えられた[code]id[/code]を持つ点の位置[code]position[/code]を設定します。" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy msgid "Sets the map for the region." msgstr "行列の逆行列を返します。" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the navigation mesh for the region." @@ -39021,6 +39202,12 @@ msgstr "指定された名前のアニメーションノードを返します。 msgid "Sets the global transformation for the region." msgstr "行列の転置されたバージョンを返します。" +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "" +"与えられた[code]id[/code]を持つ点の位置[code]position[/code]を設定します。" + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -39030,9 +39217,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -39050,7 +39244,15 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." msgstr "" #: doc/classes/NavigationAgent.xml @@ -39067,11 +39269,24 @@ msgid "" "system." msgstr "指定された名前のアニメーションノードを返します。" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -39118,6 +39333,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -39130,7 +39351,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -39157,6 +39384,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -39221,9 +39455,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -39241,13 +39482,6 @@ msgid "" msgstr "指定された名前のアニメーションノードを返します。" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml #, fuzzy msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "アニメーションのトラック数を返します。" @@ -39268,6 +39502,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -39297,10 +39538,11 @@ msgid "" msgstr "" #: doc/classes/NavigationMesh.xml +#, fuzzy msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." -msgstr "" +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." +msgstr "録画中かどうかを返します。" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml msgid "" @@ -39322,9 +39564,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -39338,14 +39580,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -39357,7 +39599,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -39386,13 +39628,7 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." -msgstr "" - -#: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -39403,13 +39639,22 @@ msgstr "[code]true[/code]の場合、法線マッピングが有効になりま #: doc/classes/NavigationMesh.xml msgid "" "If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"is within [member agent_max_climb] of a walkable neighbor." +msgstr "" + +#: doc/classes/NavigationMesh.xml +#, fuzzy +msgid "" +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" +"[code]true[/code]の場合、ボディの透明度を有効にします。[member blend_mode] も" +"参照してください。" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -39428,7 +39673,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -39492,7 +39737,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -39514,13 +39759,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -39571,8 +39816,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -39590,8 +39835,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -39620,11 +39878,35 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml #, fuzzy msgid "The [NavigationMesh] resource to use." msgstr "[NavigationMeshGenerator] シングルトン。" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml #, fuzzy msgid "Notifies when the navigation mesh bake operation is completed." msgstr "アニメーションの再生が開始したときに通知します。" @@ -39643,7 +39925,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -39685,7 +39969,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -39766,6 +40052,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -39802,6 +40096,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -39809,6 +40127,23 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +#, fuzzy +msgid "The [NavigationPolygon] resource to use." +msgstr "[NavigationMeshGenerator] シングルトン。" + #: doc/classes/NavigationServer.xml #, fuzzy msgid "Server interface for low-level 3D navigation access." @@ -39890,6 +40225,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -41656,7 +41997,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -43784,8 +44131,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -50212,7 +50566,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -50682,6 +51045,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -50890,6 +51445,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -51157,6 +51904,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -52661,7 +53451,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -54837,6 +55626,26 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +#, fuzzy +msgid "Aligns top of the inline image to the top of the text." +msgstr "ボックスの中心から測ったボックスの高さ。" + +#: doc/classes/RichTextLabel.xml +#, fuzzy +msgid "Aligns center of the inline image to the center of the text." +msgstr "子をコンテナの中央に整列させます。" + +#: doc/classes/RichTextLabel.xml +#, fuzzy +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "ボックスの中心から測ったボックスの高さ。" + +#: doc/classes/RichTextLabel.xml +#, fuzzy +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "子をコンテナの最後に整列させます。" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -56590,8 +57399,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -58322,7 +59131,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -64801,6 +65615,11 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +#, fuzzy +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "もし [code]true[/code] であれば、フィルタリングは有効になります。" + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -64910,6 +65729,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -66050,7 +66873,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -69825,6 +70653,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -74669,6 +75507,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -77880,8 +78728,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -77901,6 +78749,12 @@ msgid "" msgstr "" #: doc/classes/World.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "アニメーションのトラック数を返します。" + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -77915,8 +78769,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -77933,6 +78787,12 @@ msgid "" msgstr "" #: doc/classes/World2D.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "アニメーションのトラック数を返します。" + +#: doc/classes/World2D.xml msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." diff --git a/doc/translations/ko.po b/doc/translations/ko.po index 5c301f3f22..99843f88e0 100644 --- a/doc/translations/ko.po +++ b/doc/translations/ko.po @@ -14,12 +14,13 @@ # 신동규 <rlsl0422@gmail.com>, 2021. # whatthesamuel <alex01763@gmail.com>, 2021. # 한수현 <shh1473@ajou.ac.kr>, 2022. +# vrSono <global.sonogong@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-05-31 22:35+0000\n" -"Last-Translator: Myeongjin Lee <aranet100@gmail.com>\n" +"PO-Revision-Date: 2022-06-13 03:39+0000\n" +"Last-Translator: vrSono <global.sonogong@gmail.com>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/ko/>\n" "Language: ko\n" @@ -70,21 +71,20 @@ msgid "Method Descriptions" msgstr "메서드 설명" #: doc/tools/make_rst.py -#, fuzzy msgid "Theme Property Descriptions" -msgstr "속성 설명" +msgstr "테마 속성 설명" #: doc/tools/make_rst.py msgid "Inherits:" -msgstr "" +msgstr "상속:" #: doc/tools/make_rst.py msgid "Inherited By:" -msgstr "" +msgstr "파생:" #: doc/tools/make_rst.py msgid "(overrides %s)" -msgstr "" +msgstr "(%s를 덮어씀)" #: doc/tools/make_rst.py msgid "Default" @@ -105,34 +105,38 @@ msgstr "Getter" #: doc/tools/make_rst.py msgid "" "This method should typically be overridden by the user to have any effect." -msgstr "" +msgstr "이 메서드는 일반적으로 사용자가 재정의해야 영향을 미칩니다." #: doc/tools/make_rst.py msgid "" "This method has no side effects. It doesn't modify any of the instance's " "member variables." -msgstr "" +msgstr "이 메서드는 인스턴스의 멤버변수를 수정하지 않습니다." #: doc/tools/make_rst.py msgid "" "This method accepts any number of arguments after the ones described here." msgstr "" +"이 메서드는 여기 설명된 인수 뒤에 얼마든지 많은 인수를 받을 수 있습니다." #: doc/tools/make_rst.py msgid "This method is used to construct a type." -msgstr "" +msgstr "이 메서드는 타입을 만드는 데 사용됩니다." #: doc/tools/make_rst.py msgid "" "This method doesn't need an instance to be called, so it can be called " "directly using the class name." msgstr "" +"이 메서드의 호출에는 인스턴스가 필요 없기 때문에 클래스 이름을 통해 직접 호출" +"될 수 있습니다." #: doc/tools/make_rst.py msgid "" "This method describes a valid operator to use with this type as left-hand " "operand." msgstr "" +"이 메서드는 이 타입을 왼쪽 피연산자로 사용하는 유효한 연산자를 알려줍니다." #: modules/gdscript/doc_classes/@GDScript.xml msgid "Built-in GDScript functions." @@ -187,7 +191,6 @@ msgstr "" "지원하는 색 이름은 [Color]에서 정의한 상수와 같다." #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns the absolute value of parameter [code]s[/code] (i.e. positive " "value).\n" @@ -195,13 +198,12 @@ msgid "" "a = abs(-1) # a is 1\n" "[/codeblock]" msgstr "" -"[code]s[/code] 매개변수의 절대값을 리턴한다(즉, 양수 값)\n" +"매개변수 [code]s[/code]의 절대값을 리턴한다(즉, 양수 값)\n" "[codeblock]\n" "a = abs(-1) # a 는 1\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns the arc cosine of [code]s[/code] in radians. Use to get the angle of " "cosine [code]s[/code]. [code]s[/code] must be between [code]-1.0[/code] and " @@ -212,15 +214,16 @@ msgid "" "c = acos(0.866025)\n" "[/codeblock]" msgstr "" -"[code]s[/code]의 arc cosine 값을 래디언으로 리턴한다. [code]s[/code]의 코사" -"인 각도를 얻고 싶으면 다음과 같이 사용한다.\n" +"[code]s[/code]의 arc cosine 값을 라디안으로 반환한다. 코사인[code]s[/code]의 " +"각도를 얻기 위해 사용한다. [code]s[/code]는 [code]-1.0[/code] 이상 " +"[code]1.0[/code] 이하이어야 한다. 그렇지 않으면 [method acos]는 [constance " +"NAN]을 반환한다.\n" "[codeblock]\n" "# c 는 0.523599 또는 rad2deg(s) 을 사용하여 변환하면 30 도\n" "c = acos(0.866025)\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns the arc sine of [code]s[/code] in radians. Use to get the angle of " "sine [code]s[/code]. [code]s[/code] must be between [code]-1.0[/code] and " @@ -231,15 +234,16 @@ msgid "" "s = asin(0.5)\n" "[/codeblock]" msgstr "" -"[code]s[/code]의 arc sine 값을 래디언으로 리턴한다. [code]s[/code]의 코사인 " -"각도를 얻고 싶으면 다음과 같이 사용한다.\n" +"[code]s[/code]의 arc sine 값을 라디안으로 반환한다. 사인[code]s[/code]의 각도" +"를 얻기 위해 사용한다. [code]s[/code]는 [code]-1.0[/code]이상 [code]1.0[/" +"code]이하 이어야 한다. 그렇지 않으면 [method asin]은 [constant NAN]을 반환한" +"다.\n" "[codeblock]\n" "# s 는 0.523599 또는 rad2deg(s) 을 사용하여 변환하면 30 도\n" "a = acos(0.5)\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Asserts that the [code]condition[/code] is [code]true[/code]. If the " "[code]condition[/code] is [code]false[/code], an error is generated. When " @@ -266,13 +270,17 @@ msgid "" "[/codeblock]" msgstr "" "[code]condition[/code] 이 [code]true[/code] 인지 확인한다. [code]condition[/" -"code] 이 [code]false[/code] 이면, 오류가 발생하고 사용자가 다시 시작할 때까" -"지 프로그램이 정지된다. 디버그 빌드나 에디터에서 게임이 실행될 때만 실행된" -"다. 디버깅 목적으로만 사용하고, 개발 중에 상태가 [code]true[/code] 인지 확인" -"할 수 있게 한다.\n" -"옵션으로 [code]message[/code] 인수를 넣으면 \"Assertion failed\" 메시지를 보" -"여준다. assertion이 실패한 원인에 대한 추가적인 상세 정보를 제공하려면 이것" -"을 사용하면 된다.\n" +"code] 이 [code]false[/code] 이면 오류가 발생한다. 에디터에서 실행한 경우, 실" +"행 중인 프로젝트는 사용자가 재개할 때까지 정지된다. 이것은 프로젝트 개발자나 " +"애드온 사용자에게 [method push_error]보다 더 강한 방식으로 오류를 알리는 데 " +"사용될 수 있다. \n" +"[b]주의:[/b] 성능을 위해, [method assert]의 코드는 디버그 빌드나 프로젝트를 " +"에디터에서 실행한 경우에만 수행된다. [method assert] 호출에 따라 작업 내용이 " +"달라지는 코드를 작성해서는 안 된다. 그렇지 않으면, 릴리즈 모드로 내보낸 프로" +"젝트가 다르게 작동할 것이다.\n" +"옵션으로 [code]message[/code] 인수를 넣으면, 기본 \"Assertion failed\" 메시지" +"에 추가로 표시된다. assertion이 실패한 원인에 대한 추가적인 상세 정보를 제공" +"하려면 이것을 사용하면 된다.\n" "[codeblock]\n" "# 항상 속도가 0에서 20 사이이길 원한다면\n" "speed = -10\n" @@ -355,6 +363,13 @@ msgid "" "[/codeblock]\n" "See also [method floor], [method round], [method stepify], and [int]." msgstr "" +"[code]s[/code]를 올림하여, [code]s[/code]보다 작지 않은 가장 작은 정수를 반" +"환.\n" +"[codeblock]\n" +"a = ceil(1.45) # a 는 2.0\n" +"a = ceil(1.001) # a 는 2.0\n" +"[/codeblock]\n" +"관련 정보 [method floor], [method round], [method stepify], [int]." #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -367,6 +382,13 @@ msgid "" "[/codeblock]\n" "This is the inverse of [method ord]." msgstr "" +"유니코드 값(ASCII코드와 호환됨)에 해당하는 문자를 String으로 반환.\n" +"[codeblock]\n" +"a = char(65) # a 는 \"A\"\n" +"a = char(65 + 32) # a 는 \"a\"\n" +"a = char(8364) # a 는 \"€\"\n" +"[/codeblock]\n" +"[method ord]와 반대의 기능을 하는 함수이다." #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -378,6 +400,13 @@ msgid "" "a = clamp(15, 1, 20) # a is 15\n" "[/codeblock]" msgstr "" +"[code]value[/code]의 범위를 제한하여 [code]min[/code]보다 작지 않고, " +"[code]max[/code]보다 크지 않은 값을 반환.\n" +"[codeblock]\n" +"a = clamp(1000, 1, 20) # a 는 20\n" +"a = clamp(-10, 1, 20) # a 는 1\n" +"a = clamp(15, 1, 20) # a 는 15\n" +"[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -392,9 +421,18 @@ msgid "" "print(a.length())\n" "[/codeblock]" msgstr "" +"타입을 변환하는 함수. [code]type[/code] 매개변수는 [enum Variant.Type] 의 값" +"을 받음.\n" +"[codeblock]\n" +"a = Vector2(1, 0)\n" +"# 1이 출력됨\n" +"print(a.length())\n" +"a = convert(a, TYPE_STRING)\n" +"# \"(1, 0)\"문자열의 길이가 6이기 때문에 6이 출력됨\n" +"print(a.length())\n" +"[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns the cosine of angle [code]s[/code] in radians.\n" "[codeblock]\n" @@ -402,34 +440,31 @@ msgid "" "a = cos(PI) # a is -1.0\n" "[/codeblock]" msgstr "" -"[code]s[/code] 매개변수의 절대값을 리턴한다(즉, 양수 값)\n" +"라디안 각도 [code]s[/code] 의 코사인을 반환.\n" "[codeblock]\n" -"# a 는 1\n" -"a = abs(-1)\n" +"a = cos(TAU) # a 는 1.0\n" +"a = cos(PI) # a 는 -1.0\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns the hyperbolic cosine of [code]s[/code] in radians.\n" "[codeblock]\n" "print(cosh(1)) # Prints 1.543081\n" "[/codeblock]" msgstr "" -"[code]s[/code] 매개변수의 절대값을 리턴한다(즉, 양수 값)\n" +"라디안 각도 [code]s[/code]의 쌍곡코사인(hyperbolic cosine)을 반환.\n" "[codeblock]\n" -"# a 는 1\n" -"a = abs(-1)\n" +"print(cosh(1)) # 1.543081이 출력됨\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "Converts from decibels to linear energy (audio)." msgstr "데시벨에서 선형 에너지(오디오)로 변환합니다." #: modules/gdscript/doc_classes/@GDScript.xml msgid "Deprecated alias for [method step_decimals]." -msgstr "" +msgstr "[method step_decimals]의 더 이상 사용되지 않는 별칭." #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -441,6 +476,14 @@ msgid "" "a = dectime(60, 10, 0.1)) # a is 59.0\n" "[/codeblock]" msgstr "" +"[b]주의:[/b] [code]dectime[/code] 는 더 이상 사용되지 않으며 Godot 4.0에서 삭" +"제될 것 입니다. 대신, [method move_toward]를 사용하세요.\n" +"\n" +"[code]value[/code]에서 [code]step[/code] * [code]amount[/code]를 뺀 값을 반" +"환.\n" +"[codeblock]\n" +"a = dectime(60, 10, 0.1)) # a 는 59.0\n" +"[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -3507,6 +3550,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." msgstr "" @@ -8497,7 +8546,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -8696,7 +8745,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -8713,10 +8765,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -8901,7 +8949,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -13751,7 +13801,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -19269,11 +19319,15 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." -msgstr "" +#, fuzzy +msgid "The [Curve] that is rendered onto the texture." +msgstr "매개변수의 사인 값을 반환합니다." #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -19559,6 +19613,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml #, fuzzy msgid "Returns the number of keys in the dictionary." msgstr "두 벡터의 나머지를 반환합니다." @@ -21560,9 +21621,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21573,9 +21648,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21688,11 +21772,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -26339,7 +26442,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -26361,7 +26465,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -27169,6 +27274,12 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -27219,6 +27330,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -29617,7 +29732,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -29766,10 +29881,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -29963,24 +30074,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -30016,6 +30109,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -30587,9 +30698,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -34901,9 +35012,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -35708,6 +35820,11 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +#, fuzzy +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "매개변수의 사인 값을 반환합니다." + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -35730,10 +35847,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -35768,6 +35897,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "" @@ -35784,8 +35919,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -35813,7 +35952,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35883,6 +36032,10 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Returns the map cell size." @@ -35907,7 +36060,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35926,6 +36082,12 @@ msgstr "매개변수의 코사인 값을 반환합니다." msgid "Sets the map active." msgstr "매개변수의 아크사인 값을 반환합니다." +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -35941,15 +36103,61 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "두 벡터의 나머지를 반환합니다." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the region's navigation layers." +msgstr "매개변수의 사인 값을 반환합니다." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "매개변수의 사인 값을 반환합니다." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "매개변수의 사인 값을 반환합니다." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy msgid "Sets the map for the region." msgstr "매개변수의 사인 값을 반환합니다." +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the navigation mesh for the region." @@ -35959,6 +36167,11 @@ msgstr "매개변수의 반대 값을 반환합니다." msgid "Sets the global transformation for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "매개변수의 사인 값을 반환합니다." + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -35968,9 +36181,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -35988,7 +36208,15 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." msgstr "" #: doc/classes/NavigationAgent.xml @@ -36004,11 +36232,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -36050,6 +36291,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -36062,7 +36309,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -36089,6 +36342,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -36151,9 +36411,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -36170,13 +36437,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml #, fuzzy msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "매개변수의 사인 값을 반환합니다." @@ -36197,6 +36457,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36227,8 +36494,8 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -36251,9 +36518,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -36267,14 +36534,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36286,7 +36553,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36314,29 +36581,29 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +msgid "If [code]true[/code], marks spans that are ledges as non-walkable." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "If [code]true[/code], marks spans that are ledges as non-walkable." +msgid "" +"If [code]true[/code], marks non-walkable spans as walkable if their maximum " +"is within [member agent_max_climb] of a walkable neighbor." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -36355,7 +36622,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -36418,7 +36685,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36440,13 +36707,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36496,8 +36763,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -36515,8 +36782,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -36545,10 +36825,34 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "The [NavigationMesh] resource to use." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." msgstr "" @@ -36565,7 +36869,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -36606,7 +36912,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -36687,6 +36995,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -36723,6 +37039,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -36730,6 +37070,22 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "The [NavigationPolygon] resource to use." +msgstr "" + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "" @@ -36809,6 +37165,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -38697,7 +39059,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -40799,8 +41167,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -47167,7 +47542,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47637,6 +48021,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -47845,6 +48421,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -48112,6 +48880,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -49614,7 +50425,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -51763,6 +52573,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -53500,8 +54326,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -55222,7 +56048,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -61334,6 +62165,11 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +#, fuzzy +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "매개변수의 코사인 값을 반환합니다." + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -61440,6 +62276,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -62571,7 +63411,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -66310,6 +67155,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -71072,6 +71927,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -74272,8 +75137,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -74293,6 +75158,12 @@ msgid "" msgstr "" #: doc/classes/World.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "매개변수의 사인 값을 반환합니다." + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -74307,8 +75178,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -74325,6 +75196,12 @@ msgid "" msgstr "" #: doc/classes/World2D.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "매개변수의 사인 값을 반환합니다." + +#: doc/classes/World2D.xml msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." @@ -74537,4 +75414,4 @@ msgstr "" #: doc/classes/YSort.xml msgid "" "If [code]true[/code], child nodes are sorted, otherwise sorting is disabled." -msgstr "" +msgstr "[code]" diff --git a/doc/translations/lt.po b/doc/translations/lt.po index 751cdb6809..ca881ec842 100644 --- a/doc/translations/lt.po +++ b/doc/translations/lt.po @@ -3389,6 +3389,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." msgstr "" @@ -8376,7 +8382,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -8575,7 +8581,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -8592,10 +8601,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -8780,7 +8785,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -13623,7 +13630,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -19098,11 +19105,14 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." +msgid "The [Curve] that is rendered onto the texture." msgstr "" #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -19388,6 +19398,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml msgid "Returns the number of keys in the dictionary." msgstr "" @@ -21326,9 +21343,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21339,9 +21370,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21454,11 +21494,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -26093,7 +26152,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -26115,7 +26175,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -26921,6 +26982,12 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -26971,6 +27038,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -29361,7 +29432,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -29510,10 +29581,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -29707,24 +29774,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -29760,6 +29809,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -30331,9 +30398,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -34639,9 +34706,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -35439,6 +35507,10 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "" + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -35461,10 +35533,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -35499,6 +35583,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "" @@ -35515,8 +35605,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -35544,7 +35638,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35608,6 +35712,10 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Returns the map cell size." msgstr "" @@ -35631,7 +35739,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35648,6 +35759,12 @@ msgstr "" msgid "Sets the map active." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -35663,14 +35780,56 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the region's navigation layers." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the map for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the navigation mesh for the region." msgstr "" @@ -35679,6 +35838,10 @@ msgstr "" msgid "Sets the global transformation for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "" + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -35688,9 +35851,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -35708,7 +35878,15 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35723,11 +35901,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35768,6 +35959,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -35780,7 +35977,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35807,6 +36010,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -35869,9 +36079,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -35887,13 +36104,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "" @@ -35913,6 +36123,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -35943,8 +36160,8 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -35966,9 +36183,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -35982,14 +36199,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36001,7 +36218,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36029,29 +36246,29 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +msgid "If [code]true[/code], marks spans that are ledges as non-walkable." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "If [code]true[/code], marks spans that are ledges as non-walkable." +msgid "" +"If [code]true[/code], marks non-walkable spans as walkable if their maximum " +"is within [member agent_max_climb] of a walkable neighbor." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -36070,7 +36287,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -36133,7 +36350,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36154,13 +36371,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36210,8 +36427,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -36228,8 +36445,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -36258,10 +36488,34 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "The [NavigationMesh] resource to use." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." msgstr "" @@ -36278,7 +36532,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -36318,7 +36574,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -36398,6 +36656,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -36434,6 +36700,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -36441,6 +36731,22 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "The [NavigationPolygon] resource to use." +msgstr "" + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "" @@ -36516,6 +36822,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -38279,7 +38591,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -40372,8 +40690,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -46719,7 +47044,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47189,6 +47523,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -47397,6 +47923,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -47664,6 +48382,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -49166,7 +49927,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -51313,6 +52073,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -53050,8 +53826,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -54772,7 +55548,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -60873,6 +61654,10 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "" + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -60979,6 +61764,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -62110,7 +62899,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -65825,6 +66619,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -70570,6 +71374,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -73766,8 +74580,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -73787,6 +74601,11 @@ msgid "" msgstr "" #: doc/classes/World.xml +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "" + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -73801,8 +74620,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -73820,6 +74639,11 @@ msgstr "" #: doc/classes/World2D.xml msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "" + +#: doc/classes/World2D.xml +msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." msgstr "" diff --git a/doc/translations/lv.po b/doc/translations/lv.po index 4d637de366..7b6380006f 100644 --- a/doc/translations/lv.po +++ b/doc/translations/lv.po @@ -3394,6 +3394,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." msgstr "" @@ -8381,7 +8387,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -8580,7 +8586,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -8597,10 +8606,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -8785,7 +8790,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -13628,7 +13635,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -19103,11 +19110,14 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." +msgid "The [Curve] that is rendered onto the texture." msgstr "" #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -19393,6 +19403,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml msgid "Returns the number of keys in the dictionary." msgstr "" @@ -21331,9 +21348,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21344,9 +21375,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21459,11 +21499,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -26101,7 +26160,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -26123,7 +26183,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -26929,6 +26990,12 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -26979,6 +27046,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -29369,7 +29440,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -29518,10 +29589,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -29715,24 +29782,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -29768,6 +29817,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -30339,9 +30406,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -34647,9 +34714,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -35447,6 +35515,10 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "" + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -35469,10 +35541,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -35507,6 +35591,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "" @@ -35523,8 +35613,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -35552,7 +35646,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35616,6 +35720,10 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Returns the map cell size." msgstr "" @@ -35639,7 +35747,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35656,6 +35767,12 @@ msgstr "" msgid "Sets the map active." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -35671,14 +35788,56 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the region's navigation layers." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the map for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the navigation mesh for the region." msgstr "" @@ -35687,6 +35846,10 @@ msgstr "" msgid "Sets the global transformation for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "" + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -35696,9 +35859,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -35716,7 +35886,15 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35731,11 +35909,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35776,6 +35967,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -35788,7 +35985,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35815,6 +36018,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -35877,9 +36087,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -35895,13 +36112,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "" @@ -35921,6 +36131,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -35951,8 +36168,8 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -35974,9 +36191,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -35990,14 +36207,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36009,7 +36226,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36037,29 +36254,29 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +msgid "If [code]true[/code], marks spans that are ledges as non-walkable." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "If [code]true[/code], marks spans that are ledges as non-walkable." +msgid "" +"If [code]true[/code], marks non-walkable spans as walkable if their maximum " +"is within [member agent_max_climb] of a walkable neighbor." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -36078,7 +36295,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -36141,7 +36358,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36162,13 +36379,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36218,8 +36435,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -36236,8 +36453,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -36266,10 +36496,34 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "The [NavigationMesh] resource to use." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." msgstr "" @@ -36286,7 +36540,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -36326,7 +36582,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -36406,6 +36664,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -36442,6 +36708,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -36449,6 +36739,22 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "The [NavigationPolygon] resource to use." +msgstr "" + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "" @@ -36524,6 +36830,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -38287,7 +38599,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -40380,8 +40698,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -46727,7 +47052,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47197,6 +47531,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -47405,6 +47931,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -47672,6 +48390,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -49174,7 +49935,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -51321,6 +52081,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -53058,8 +53834,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -54780,7 +55556,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -60881,6 +61662,10 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "" + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -60987,6 +61772,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -62118,7 +62907,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -65833,6 +66627,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -70578,6 +71382,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -73774,8 +74588,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -73795,6 +74609,11 @@ msgid "" msgstr "" #: doc/classes/World.xml +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "" + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -73809,8 +74628,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -73828,6 +74647,11 @@ msgstr "" #: doc/classes/World2D.xml msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "" + +#: doc/classes/World2D.xml +msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." msgstr "" diff --git a/doc/translations/mr.po b/doc/translations/mr.po index 2583c332b6..c13c395265 100644 --- a/doc/translations/mr.po +++ b/doc/translations/mr.po @@ -3377,6 +3377,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." msgstr "" @@ -8364,7 +8370,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -8563,7 +8569,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -8580,10 +8589,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -8768,7 +8773,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -13611,7 +13618,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -19086,11 +19093,14 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." +msgid "The [Curve] that is rendered onto the texture." msgstr "" #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -19376,6 +19386,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml msgid "Returns the number of keys in the dictionary." msgstr "" @@ -21314,9 +21331,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21327,9 +21358,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21442,11 +21482,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -26081,7 +26140,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -26103,7 +26163,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -26909,6 +26970,12 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -26959,6 +27026,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -29349,7 +29420,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -29498,10 +29569,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -29695,24 +29762,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -29748,6 +29797,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -30319,9 +30386,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -34627,9 +34694,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -35427,6 +35495,10 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "" + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -35449,10 +35521,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -35487,6 +35571,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "" @@ -35503,8 +35593,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -35532,7 +35626,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35596,6 +35700,10 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Returns the map cell size." msgstr "" @@ -35619,7 +35727,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35636,6 +35747,12 @@ msgstr "" msgid "Sets the map active." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -35651,14 +35768,56 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the region's navigation layers." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the map for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the navigation mesh for the region." msgstr "" @@ -35667,6 +35826,10 @@ msgstr "" msgid "Sets the global transformation for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "" + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -35676,9 +35839,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -35696,7 +35866,15 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35711,11 +35889,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35756,6 +35947,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -35768,7 +35965,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35795,6 +35998,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -35857,9 +36067,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -35875,13 +36092,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "" @@ -35901,6 +36111,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -35931,8 +36148,8 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -35954,9 +36171,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -35970,14 +36187,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -35989,7 +36206,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36017,29 +36234,29 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +msgid "If [code]true[/code], marks spans that are ledges as non-walkable." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "If [code]true[/code], marks spans that are ledges as non-walkable." +msgid "" +"If [code]true[/code], marks non-walkable spans as walkable if their maximum " +"is within [member agent_max_climb] of a walkable neighbor." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -36058,7 +36275,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -36121,7 +36338,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36142,13 +36359,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36198,8 +36415,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -36216,8 +36433,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -36246,10 +36476,34 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "The [NavigationMesh] resource to use." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." msgstr "" @@ -36266,7 +36520,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -36306,7 +36562,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -36386,6 +36644,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -36422,6 +36688,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -36429,6 +36719,22 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "The [NavigationPolygon] resource to use." +msgstr "" + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "" @@ -36504,6 +36810,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -38267,7 +38579,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -40360,8 +40678,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -46707,7 +47032,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47177,6 +47511,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -47385,6 +47911,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -47652,6 +48370,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -49154,7 +49915,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -51301,6 +52061,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -53038,8 +53814,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -54760,7 +55536,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -60861,6 +61642,10 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "" + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -60967,6 +61752,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -62098,7 +62887,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -65813,6 +66607,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -70558,6 +71362,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -73754,8 +74568,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -73775,6 +74589,11 @@ msgid "" msgstr "" #: doc/classes/World.xml +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "" + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -73789,8 +74608,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -73808,6 +74627,11 @@ msgstr "" #: doc/classes/World2D.xml msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "" + +#: doc/classes/World2D.xml +msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." msgstr "" diff --git a/doc/translations/nb.po b/doc/translations/nb.po index 8adbf00ffc..6f8e94abc8 100644 --- a/doc/translations/nb.po +++ b/doc/translations/nb.po @@ -3389,6 +3389,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." msgstr "" @@ -8376,7 +8382,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -8575,7 +8581,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -8592,10 +8601,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -8780,7 +8785,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -13623,7 +13630,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -19098,11 +19105,14 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." +msgid "The [Curve] that is rendered onto the texture." msgstr "" #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -19388,6 +19398,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml msgid "Returns the number of keys in the dictionary." msgstr "" @@ -21326,9 +21343,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21339,9 +21370,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21454,11 +21494,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -26093,7 +26152,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -26115,7 +26175,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -26921,6 +26982,12 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -26971,6 +27038,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -29361,7 +29432,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -29510,10 +29581,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -29707,24 +29774,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -29760,6 +29809,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -30331,9 +30398,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -34639,9 +34706,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -35439,6 +35507,10 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "" + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -35461,10 +35533,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -35499,6 +35583,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "" @@ -35515,8 +35605,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -35544,7 +35638,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35608,6 +35712,10 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Returns the map cell size." msgstr "" @@ -35631,7 +35739,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35648,6 +35759,12 @@ msgstr "" msgid "Sets the map active." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -35663,14 +35780,56 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the region's navigation layers." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the map for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the navigation mesh for the region." msgstr "" @@ -35679,6 +35838,10 @@ msgstr "" msgid "Sets the global transformation for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "" + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -35688,9 +35851,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -35708,7 +35878,15 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35723,11 +35901,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35768,6 +35959,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -35780,7 +35977,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35807,6 +36010,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -35869,9 +36079,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -35887,13 +36104,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "" @@ -35913,6 +36123,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -35943,8 +36160,8 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -35966,9 +36183,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -35982,14 +36199,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36001,7 +36218,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36029,29 +36246,29 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +msgid "If [code]true[/code], marks spans that are ledges as non-walkable." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "If [code]true[/code], marks spans that are ledges as non-walkable." +msgid "" +"If [code]true[/code], marks non-walkable spans as walkable if their maximum " +"is within [member agent_max_climb] of a walkable neighbor." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -36070,7 +36287,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -36133,7 +36350,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36154,13 +36371,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36210,8 +36427,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -36228,8 +36445,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -36258,10 +36488,34 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "The [NavigationMesh] resource to use." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." msgstr "" @@ -36278,7 +36532,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -36318,7 +36574,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -36398,6 +36656,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -36434,6 +36700,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -36441,6 +36731,22 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "The [NavigationPolygon] resource to use." +msgstr "" + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "" @@ -36516,6 +36822,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -38279,7 +38591,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -40372,8 +40690,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -46719,7 +47044,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47189,6 +47523,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -47397,6 +47923,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -47664,6 +48382,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -49166,7 +49927,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -51313,6 +52073,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -53050,8 +53826,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -54772,7 +55548,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -60873,6 +61654,10 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "" + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -60979,6 +61764,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -62110,7 +62899,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -65825,6 +66619,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -70570,6 +71374,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -73766,8 +74580,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -73787,6 +74601,11 @@ msgid "" msgstr "" #: doc/classes/World.xml +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "" + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -73801,8 +74620,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -73820,6 +74639,11 @@ msgstr "" #: doc/classes/World2D.xml msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "" + +#: doc/classes/World2D.xml +msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." msgstr "" diff --git a/doc/translations/ne.po b/doc/translations/ne.po index cb95b78393..a07c777543 100644 --- a/doc/translations/ne.po +++ b/doc/translations/ne.po @@ -3377,6 +3377,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." msgstr "" @@ -8364,7 +8370,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -8563,7 +8569,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -8580,10 +8589,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -8768,7 +8773,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -13611,7 +13618,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -19086,11 +19093,14 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." +msgid "The [Curve] that is rendered onto the texture." msgstr "" #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -19376,6 +19386,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml msgid "Returns the number of keys in the dictionary." msgstr "" @@ -21314,9 +21331,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21327,9 +21358,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21442,11 +21482,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -26081,7 +26140,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -26103,7 +26163,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -26909,6 +26970,12 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -26959,6 +27026,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -29349,7 +29420,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -29498,10 +29569,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -29695,24 +29762,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -29748,6 +29797,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -30319,9 +30386,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -34627,9 +34694,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -35427,6 +35495,10 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "" + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -35449,10 +35521,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -35487,6 +35571,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "" @@ -35503,8 +35593,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -35532,7 +35626,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35596,6 +35700,10 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Returns the map cell size." msgstr "" @@ -35619,7 +35727,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35636,6 +35747,12 @@ msgstr "" msgid "Sets the map active." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -35651,14 +35768,56 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the region's navigation layers." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the map for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the navigation mesh for the region." msgstr "" @@ -35667,6 +35826,10 @@ msgstr "" msgid "Sets the global transformation for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "" + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -35676,9 +35839,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -35696,7 +35866,15 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35711,11 +35889,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35756,6 +35947,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -35768,7 +35965,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35795,6 +35998,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -35857,9 +36067,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -35875,13 +36092,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "" @@ -35901,6 +36111,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -35931,8 +36148,8 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -35954,9 +36171,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -35970,14 +36187,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -35989,7 +36206,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36017,29 +36234,29 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +msgid "If [code]true[/code], marks spans that are ledges as non-walkable." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "If [code]true[/code], marks spans that are ledges as non-walkable." +msgid "" +"If [code]true[/code], marks non-walkable spans as walkable if their maximum " +"is within [member agent_max_climb] of a walkable neighbor." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -36058,7 +36275,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -36121,7 +36338,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36142,13 +36359,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36198,8 +36415,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -36216,8 +36433,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -36246,10 +36476,34 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "The [NavigationMesh] resource to use." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." msgstr "" @@ -36266,7 +36520,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -36306,7 +36562,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -36386,6 +36644,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -36422,6 +36688,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -36429,6 +36719,22 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "The [NavigationPolygon] resource to use." +msgstr "" + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "" @@ -36504,6 +36810,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -38267,7 +38579,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -40360,8 +40678,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -46707,7 +47032,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47177,6 +47511,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -47385,6 +47911,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -47652,6 +48370,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -49154,7 +49915,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -51301,6 +52061,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -53038,8 +53814,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -54760,7 +55536,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -60861,6 +61642,10 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "" + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -60967,6 +61752,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -62098,7 +62887,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -65813,6 +66607,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -70558,6 +71362,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -73754,8 +74568,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -73775,6 +74589,11 @@ msgid "" msgstr "" #: doc/classes/World.xml +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "" + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -73789,8 +74608,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -73808,6 +74627,11 @@ msgstr "" #: doc/classes/World2D.xml msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "" + +#: doc/classes/World2D.xml +msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." msgstr "" diff --git a/doc/translations/nl.po b/doc/translations/nl.po index 2e334d337a..54f5a9fd07 100644 --- a/doc/translations/nl.po +++ b/doc/translations/nl.po @@ -3446,6 +3446,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." msgstr "" @@ -8433,7 +8439,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -8632,7 +8638,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -8649,10 +8658,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -8837,7 +8842,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -13680,7 +13687,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -19155,11 +19162,14 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." +msgid "The [Curve] that is rendered onto the texture." msgstr "" #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -19445,6 +19455,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml msgid "Returns the number of keys in the dictionary." msgstr "" @@ -21383,9 +21400,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21396,9 +21427,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21511,11 +21551,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -26153,7 +26212,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -26175,7 +26235,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -26981,6 +27042,12 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -27031,6 +27098,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -29421,7 +29492,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -29570,10 +29641,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -29767,24 +29834,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -29820,6 +29869,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -30391,9 +30458,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -34699,9 +34766,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -35499,6 +35567,10 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "" + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -35521,10 +35593,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -35559,6 +35643,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "" @@ -35575,8 +35665,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -35604,7 +35698,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35668,6 +35772,10 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Returns the map cell size." msgstr "" @@ -35691,7 +35799,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35708,6 +35819,12 @@ msgstr "" msgid "Sets the map active." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -35723,14 +35840,56 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the region's navigation layers." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the map for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the navigation mesh for the region." msgstr "" @@ -35739,6 +35898,10 @@ msgstr "" msgid "Sets the global transformation for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "" + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -35748,9 +35911,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -35768,7 +35938,15 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35783,11 +35961,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35828,6 +36019,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -35840,7 +36037,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35867,6 +36070,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -35929,9 +36139,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -35947,13 +36164,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "" @@ -35973,6 +36183,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36003,8 +36220,8 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -36026,9 +36243,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -36042,14 +36259,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36061,7 +36278,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36089,29 +36306,29 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +msgid "If [code]true[/code], marks spans that are ledges as non-walkable." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "If [code]true[/code], marks spans that are ledges as non-walkable." +msgid "" +"If [code]true[/code], marks non-walkable spans as walkable if their maximum " +"is within [member agent_max_climb] of a walkable neighbor." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -36130,7 +36347,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -36193,7 +36410,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36214,13 +36431,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36270,8 +36487,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -36288,8 +36505,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -36318,10 +36548,34 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "The [NavigationMesh] resource to use." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." msgstr "" @@ -36338,7 +36592,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -36378,7 +36634,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -36458,6 +36716,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -36494,6 +36760,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -36501,6 +36791,22 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "The [NavigationPolygon] resource to use." +msgstr "" + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "" @@ -36576,6 +36882,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -38339,7 +38651,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -40432,8 +40750,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -46779,7 +47104,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47249,6 +47583,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -47457,6 +47983,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -47724,6 +48442,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -49226,7 +49987,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -51374,6 +52134,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -53111,8 +53887,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -54833,7 +55609,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -60934,6 +61715,10 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "" + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -61040,6 +61825,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -62171,7 +62960,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -65886,6 +66680,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -70631,6 +71435,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -73827,8 +74641,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -73848,6 +74662,11 @@ msgid "" msgstr "" #: doc/classes/World.xml +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "" + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -73862,8 +74681,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -73881,6 +74700,11 @@ msgstr "" #: doc/classes/World2D.xml msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "" + +#: doc/classes/World2D.xml +msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." msgstr "" diff --git a/doc/translations/pl.po b/doc/translations/pl.po index 0610d7bdaa..ca0992bc0e 100644 --- a/doc/translations/pl.po +++ b/doc/translations/pl.po @@ -3873,6 +3873,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." msgstr "" @@ -8870,7 +8876,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -9069,7 +9075,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -9086,10 +9095,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -9274,7 +9279,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -14132,7 +14139,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -19621,11 +19628,15 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." -msgstr "" +#, fuzzy +msgid "The [Curve] that is rendered onto the texture." +msgstr "Zwraca sinus parametru." #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -19914,6 +19925,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml #, fuzzy msgid "Returns the number of keys in the dictionary." msgstr "Zwraca resztę z dwóch wektorów." @@ -21856,9 +21874,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21869,9 +21901,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21984,11 +22025,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -26643,7 +26703,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -26665,7 +26726,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -27482,6 +27544,15 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +#, fuzzy +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" +"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest " +"wyłączone." + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -27532,6 +27603,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -29925,7 +30000,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -30074,10 +30149,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -30271,24 +30342,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -30324,6 +30377,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -30895,9 +30966,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -35234,9 +35305,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -36042,6 +36114,11 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +#, fuzzy +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "Zwraca sinus parametru." + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -36064,10 +36141,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -36102,6 +36191,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "" @@ -36118,8 +36213,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36150,7 +36249,17 @@ msgstr "" "skrypcie ,podczas wywołania [method move_and_slide]." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -36220,6 +36329,10 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Returns the map cell size." @@ -36244,7 +36357,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -36265,6 +36381,12 @@ msgstr "" msgid "Sets the map active." msgstr "Zwraca arcus sinus parametru." +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -36280,15 +36402,61 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the region's navigation layers." +msgstr "Zwraca sinus parametru." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "Operator logiczny OR ([code]or[/code] or [code]||[/code])." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "Operator logiczny OR ([code]or[/code] or [code]||[/code])." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy msgid "Sets the map for the region." msgstr "Zwraca sinus parametru." +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the navigation mesh for the region." @@ -36299,6 +36467,11 @@ msgstr "Singleton [NavigationMeshGenerator]." msgid "Sets the global transformation for the region." msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]b[/code]." +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "Operator logiczny OR ([code]or[/code] or [code]||[/code])." + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -36308,9 +36481,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -36328,7 +36508,15 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." msgstr "" #: doc/classes/NavigationAgent.xml @@ -36344,11 +36532,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -36396,6 +36597,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -36408,7 +36615,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -36435,6 +36648,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -36497,9 +36717,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -36516,13 +36743,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml #, fuzzy msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "Zwraca sinus parametru." @@ -36543,6 +36763,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36573,8 +36800,8 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -36597,9 +36824,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -36613,14 +36840,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36632,7 +36859,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36660,13 +36887,7 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." -msgstr "" - -#: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36679,13 +36900,19 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"is within [member agent_max_climb] of a walkable neighbor." +msgstr "" + +#: doc/classes/NavigationMesh.xml +msgid "" +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -36704,7 +36931,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -36767,7 +36994,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36789,13 +37016,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36845,8 +37072,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -36864,8 +37091,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -36894,11 +37134,35 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml #, fuzzy msgid "The [NavigationMesh] resource to use." msgstr "Singleton [NavigationMeshGenerator]." #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." msgstr "" @@ -36915,7 +37179,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -36956,7 +37222,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -37037,6 +37305,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -37073,6 +37349,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -37080,6 +37380,23 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +#, fuzzy +msgid "The [NavigationPolygon] resource to use." +msgstr "Singleton [NavigationMeshGenerator]." + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "" @@ -37159,6 +37476,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -38922,7 +39245,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -41034,8 +41363,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -47413,7 +47749,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47883,6 +48228,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -48091,6 +48628,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -48358,6 +49087,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -49860,7 +50632,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -52017,6 +52788,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -53757,8 +54544,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -55480,7 +56267,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -61606,6 +62398,13 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +#, fuzzy +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "" +"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest " +"wyłączone." + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -61712,6 +62511,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -62843,7 +63646,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -66582,6 +67390,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -71357,6 +72175,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -74559,8 +75387,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -74580,6 +75408,12 @@ msgid "" msgstr "" #: doc/classes/World.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "Zwraca sinus parametru." + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -74594,8 +75428,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -74612,6 +75446,12 @@ msgid "" msgstr "" #: doc/classes/World2D.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "Zwraca sinus parametru." + +#: doc/classes/World2D.xml msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." diff --git a/doc/translations/pt.po b/doc/translations/pt.po index b4505ad2b5..159f5eab13 100644 --- a/doc/translations/pt.po +++ b/doc/translations/pt.po @@ -8,12 +8,13 @@ # Felipe SiFa <felipe@logus.digital>, 2022. # Renu <ifpilucas@gmail.com>, 2022. # Diogo Gomes <dgomes@graphnode.com>, 2022. +# El_ExpertPlayer <xpertnathan37@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-04-29 02:54+0000\n" -"Last-Translator: Diogo Gomes <dgomes@graphnode.com>\n" +"PO-Revision-Date: 2022-06-13 03:39+0000\n" +"Last-Translator: El_ExpertPlayer <xpertnathan37@gmail.com>\n" "Language-Team: Portuguese <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/pt/>\n" "Language: pt\n" @@ -21,7 +22,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.12.1-dev\n" +"X-Generator: Weblate 4.13-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -64,9 +65,8 @@ msgid "Method Descriptions" msgstr "Descrições de Métodos" #: doc/tools/make_rst.py -#, fuzzy msgid "Theme Property Descriptions" -msgstr "Descrições de propriedades" +msgstr "Descrições de Propriedades do Tema" #: doc/tools/make_rst.py msgid "Inherits:" @@ -82,35 +82,40 @@ msgstr "" #: doc/tools/make_rst.py msgid "Default" -msgstr "" +msgstr "Padrão" #: doc/tools/make_rst.py msgid "Setter" -msgstr "" +msgstr "Definidor" #: doc/tools/make_rst.py msgid "value" -msgstr "" +msgstr "valor" #: doc/tools/make_rst.py msgid "Getter" -msgstr "" +msgstr "Buscador" #: doc/tools/make_rst.py msgid "" "This method should typically be overridden by the user to have any effect." msgstr "" +"Este método normalmente deve ser substituído pelo usuário para ter algum " +"efeito." #: doc/tools/make_rst.py msgid "" "This method has no side effects. It doesn't modify any of the instance's " "member variables." msgstr "" +"Este método não tem efeito colateral. Não modifica nenhuma variável membro " +"da instancia." #: doc/tools/make_rst.py msgid "" "This method accepts any number of arguments after the ones described here." msgstr "" +"Este método aceita qualquer número de argumentos após os descritos aqui." #: doc/tools/make_rst.py msgid "This method is used to construct a type." @@ -129,6 +134,8 @@ msgid "" "This method describes a valid operator to use with this type as left-hand " "operand." msgstr "" +"Este método descreve um operador válido para usar com este tipo como " +"operando à esquerda." #: modules/gdscript/doc_classes/@GDScript.xml msgid "Built-in GDScript functions." @@ -813,6 +820,22 @@ msgid "" "[/codeblock]\n" "See also [method lerp] which performs the reverse of this operation." msgstr "" +"Returna um fator de interpolação ou extrapolação considerando o alcance " +"especifico em [code]from[/code] e [code]to[/code], e o valor interpolado " +"especificado em [code]weight[/code]. O valor retornado será entre [code]0.0[/" +"code] e [code]1.0[/code] se [code]weight[/code] é entre [code]from[/code] e " +"[code]to[/code] (inclusivo). Se [code]weight[/code] é localizado fora desse " +"alcance, então um fator de extrapolação será retornado (retorna valor menor " +"que [code]0.0[/code] ou maior que [code]1.0[/code]).\n" +"[codeblock]\n" +"# O raio de interpolação na chamada de `lerp()` abaixo é 0.75.\n" +"var centro = lerp(20, 30, 0.75)\n" +"# `centro` agora é 27.5.\n" +"# Agora, pretendemos ter esquecido o raio original e queremos de volta.\n" +"var raio = inverse_lerp(20, 30, 27.5)\n" +"# `raio` agora é 0.75.\n" +"[/codeblock]\n" +"Veja também [method lerp] que realiza o inverso desta operação." #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -4147,6 +4170,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." msgstr "" @@ -9155,7 +9184,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -9354,7 +9383,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -9371,10 +9403,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -9559,7 +9587,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -14433,7 +14463,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "Retorna o [RID] do objeto." @@ -19931,12 +19961,16 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." -msgstr "" +#, fuzzy +msgid "The [Curve] that is rendered onto the texture." +msgstr "A largura de uma textura." #: doc/classes/CurveTexture.xml -msgid "The width of the texture." -msgstr "A largura de uma textura." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." +msgstr "" #: doc/classes/CylinderMesh.xml msgid "Class representing a cylindrical [PrimitiveMesh]." @@ -20221,6 +20255,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml msgid "Returns the number of keys in the dictionary." msgstr "" @@ -22160,9 +22201,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -22173,9 +22228,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -22288,11 +22352,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -26942,7 +27025,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -26964,7 +27048,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -27771,6 +27856,12 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -27821,6 +27912,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -30211,7 +30306,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -30360,10 +30455,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -30557,24 +30648,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -30610,6 +30683,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -31181,9 +31272,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -35507,9 +35598,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -36307,6 +36399,11 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +#, fuzzy +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "Retorna o RID do ecrã usada por essa camada." + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -36329,10 +36426,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -36367,6 +36476,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "" @@ -36383,8 +36498,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36414,7 +36533,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "Retorna [code]true[/code] se o script pode ser instanciado." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -36484,6 +36613,10 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Returns the map cell size." @@ -36508,7 +36641,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -36527,6 +36663,12 @@ msgstr "Retorna [code]true[/code] se o script pode ser instanciado." msgid "Sets the map active." msgstr "Retorna a câmara 3D ativa." +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -36542,15 +36684,62 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "Retorna o produto cruzado deste vetor e [code]b[/code]." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the region's navigation layers." +msgstr "Retorna a rotação (em radianos)." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "Retorna o produto cruzado deste vetor e [code]b[/code]." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "" +"Limpa o ícone em [code]name[/code] se o tema tiver [code]node_type[/code]." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy msgid "Sets the map for the region." msgstr "Define a cor da borda." +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the navigation mesh for the region." msgstr "" @@ -36560,6 +36749,12 @@ msgstr "" msgid "Sets the global transformation for the region." msgstr "Retorna a posição global do mouse." +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "" +"Limpa o ícone em [code]name[/code] se o tema tiver [code]node_type[/code]." + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -36569,9 +36764,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -36589,9 +36791,16 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -#, fuzzy -msgid "Returns the path from start to finish in global coordinates." -msgstr "Retorna a rotação (em radianos)." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." +msgstr "" #: doc/classes/NavigationAgent.xml msgid "" @@ -36605,11 +36814,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -36652,6 +36874,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -36664,7 +36892,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -36691,6 +36925,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -36755,9 +36996,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -36773,13 +37021,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml #, fuzzy msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "Retorna o RID do ecrã usada por essa camada." @@ -36800,6 +37041,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36830,8 +37078,8 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -36853,9 +37101,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -36869,14 +37117,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36888,7 +37136,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36916,29 +37164,29 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +msgid "If [code]true[/code], marks spans that are ledges as non-walkable." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "If [code]true[/code], marks spans that are ledges as non-walkable." +msgid "" +"If [code]true[/code], marks non-walkable spans as walkable if their maximum " +"is within [member agent_max_climb] of a walkable neighbor." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -36957,7 +37205,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -37020,7 +37268,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -37041,13 +37289,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -37097,8 +37345,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -37116,8 +37364,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -37146,10 +37407,34 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "The [NavigationMesh] resource to use." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml #, fuzzy msgid "Notifies when the navigation mesh bake operation is completed." msgstr "Notifica quando uma animação começa a reproduzir." @@ -37168,7 +37453,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -37209,7 +37496,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -37290,6 +37579,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -37326,6 +37623,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -37333,6 +37654,23 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +#, fuzzy +msgid "The [NavigationPolygon] resource to use." +msgstr "O singleton [TranslationServer]." + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "" @@ -37411,6 +37749,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -39174,7 +39518,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -41272,8 +41622,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -47622,7 +47979,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -48092,6 +48458,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "Nome opcional para a camada 1 da física 2D." @@ -48300,6 +48858,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "Nome opcional para a camada 9 da renderização 2D." #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -48568,6 +49318,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -50070,7 +50863,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -52218,6 +53010,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -53957,8 +54765,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -55681,7 +56489,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -61812,6 +62625,11 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +#, fuzzy +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "Se [code]true[/code], o objeto é desenhado por trás do pai dele." + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -61918,6 +62736,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -63049,7 +63871,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -66777,6 +67604,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -71525,6 +72362,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -74726,8 +75573,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -74747,6 +75594,12 @@ msgid "" msgstr "" #: doc/classes/World.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "Retorna o RID do ecrã usada por essa camada." + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -74761,8 +75614,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -74779,6 +75632,12 @@ msgid "" msgstr "" #: doc/classes/World2D.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "Retorna o RID do ecrã usada por essa camada." + +#: doc/classes/World2D.xml msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." diff --git a/doc/translations/pt_BR.po b/doc/translations/pt_BR.po index 6ce8037a77..012737c532 100644 --- a/doc/translations/pt_BR.po +++ b/doc/translations/pt_BR.po @@ -40,12 +40,13 @@ # Douglas S. Elias <douglassantoselias@gmail.com>, 2022. # Fabio Moura de Oliveira <ccmaismais@yahoo.com>, 2022. # Daniel Abrante <danielabrante@protonmail.com>, 2022. +# lucas rossy brasil coelho <lucasrossy270@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-04-29 02:54+0000\n" -"Last-Translator: Daniel Abrante <danielabrante@protonmail.com>\n" +"PO-Revision-Date: 2022-06-16 18:58+0000\n" +"Last-Translator: lucas rossy brasil coelho <lucasrossy270@gmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot-class-reference/pt_BR/>\n" "Language: pt_BR\n" @@ -53,7 +54,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.12.1-dev\n" +"X-Generator: Weblate 4.13-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -101,7 +102,7 @@ msgstr "Descrições da Propriedade do Tema" #: doc/tools/make_rst.py msgid "Inherits:" -msgstr "Herda de:" +msgstr "Herda:" #: doc/tools/make_rst.py msgid "Inherited By:" @@ -117,7 +118,7 @@ msgstr "Padrão" #: doc/tools/make_rst.py msgid "Setter" -msgstr "setter" +msgstr "setters" #: doc/tools/make_rst.py msgid "value" @@ -165,8 +166,8 @@ msgid "" "This method describes a valid operator to use with this type as left-hand " "operand." msgstr "" -"Este método descreve um operador válido pra utilizar com este tipo como " -"operando do lado esquerdo." +"Este método descreve um operador válido para usar com este tipo como " +"operando à esquerda." #: modules/gdscript/doc_classes/@GDScript.xml msgid "Built-in GDScript functions." @@ -503,7 +504,7 @@ msgstr "Converte de decibéis para energia linear (áudio)." #: modules/gdscript/doc_classes/@GDScript.xml msgid "Deprecated alias for [method step_decimals]." -msgstr "Apelido descontinuado para [method step_decimals]." +msgstr "Apelido em desuso para [method step_decimals]." #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -547,17 +548,17 @@ msgstr "" "`Array` ou `Dicionário` até o seu nível mais profundo.\n" "Isso se compara a [code]==[/code] de várias maneiras:\n" "- Para [code]null[/code], [code]int[/code], [code]float[/code], " -"[code]String[/code], [code]Objeto[/code] e [code]RID[/code] tanto " +"[code]String[/code], [code]Object[/code] e [code]RID[/code] tanto " "[code]deep_equal[/code] quanto [code]==[/code] funcionam da mesma maneira.\n" -"- Para [code]Dicionário[/code], [code]==[code] considera igualdade se, e " -"somente se, ambas as variáveis apontarem para o mesmo [code]Dicionário[/" +"- Para [code]Dictionary[/code], [code]==[code] considera igualdade se, e " +"somente se, ambas as variáveis apontarem para o mesmo [code]Dictionary[/" "code], sem nenhuma recorrência ou consciência do conteúdo.\n" "- Para [code]Array[/code], [code]==[/code] considera igualdade se, e somente " "se, cada item no primeiro [code]Array[/code] for igual a sua contraparte no " "segundo [code]Array[/code], como diz o próprio [code]==[/code]. Isso implica " -"que [code]==[/code] recursa para [code]Array[/code], mas não para " -"[code]Dicionário[/code].\n" -"Em resumo, sempre que um [code]Dicionário[/code] estiver potencialmente " +"que [code]==[/code] recursiva para [code]Array[/code], mas não para " +"[code]Dictionary[/code].\n" +"Em resumo, sempre que um [code]Dictionary[/code] estiver potencialmente " "envolvido, se você quiser uma verdadeira comparação consciente do conteúdo, " "você tem que usar [code]deep_equal[/code]." @@ -869,6 +870,8 @@ msgid "" "[/codeblock]\n" "See also [method lerp] which performs the reverse of this operation." msgstr "" +"Retornar a interpolação ou extrapolação do fator considerando o ranger " +"específico [code ]para[/code]" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -939,7 +942,6 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Linearly interpolates between two values by the factor defined in " "[code]weight[/code]. To perform interpolation, [code]weight[/code] should be " @@ -959,17 +961,23 @@ msgid "" "To perform eased interpolation with [method lerp], combine it with [method " "ease] or [method smoothstep]." msgstr "" -"Interpola linearmente entre dois valores através de um valor normalizado. " -"Este método é o oposto do método [method inverse_lerp].\n" +"Interpola linearmente entre dois valores pelo fator definido em " +"[code]weight[/code]. Para realizar a interpolação, [code]weight[/code] deve " +"estar entre [code]0.0[/code] e [code]1.0[/code] (inclusive). No entanto, " +"valores fora desse intervalo são permitidos e podem ser usados para realizar " +"[i]extrapolação[/i].\n" "Se os argumentos [code]from[/code] e [code]to[/code] forem do tipo [int] ou " -"[float], o retorno é um valor do tipo [float].\n" -"Se ambos são vetores de mesmo tipo ([Vector2], [Vector3] ou [Color]), o " -"valor retornado será do mesmo tipo ([code]lerp[/code] então chamará o método " -"[code]lerp[/code] do tipo de vetor em questão).\n" +"[float], o valor de retorno será um [float].\n" +"Se ambos forem do mesmo tipo de vetor ([Vector2], [Vector3] ou [Color]), o " +"valor de retorno será do mesmo tipo([code]lerp[/code] então chama o método " +"[code]linear_interpolate[/code] do tipo de vetor).\n" "[codeblock]\n" -"lerp(0, 4, 0.75) # Retorna 3.0\n" -"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Retorna Vector2(2, 3.5)\n" -"[/codeblock]" +"lerp(0, 4, 0,75) # Retorna 3,0\n" +"lerp(Vetor2(1, 5), Vetor2(3, 2), 0.5) # Retorna Vetor2(2, 3.5)\n" +"[/codeblock]\n" +"Veja também [method inverse_lerp] que realiza o inverso desta operação. Para " +"realizar a interpolação facilitada com [method lerp], combine-o com [method " +"ease] ou [method smoothstep]." #: modules/gdscript/doc_classes/@GDScript.xml #, fuzzy @@ -1757,7 +1765,6 @@ msgstr "" "smoothstep() e ease(x, -1.6521)[/url]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns the square root of [code]s[/code], where [code]s[/code] is a non-" "negative number.\n" @@ -1773,8 +1780,7 @@ msgstr "" "sqrt(9) # Retorna 3\n" "[/codeblock]\n" "[b]Nota:[/b] Valores negativos de [code]s[/code] retornam NaN. Se você " -"precisar de valores de entrada negativos, use [code]System.Numerics.Complex[/" -"code] no C#." +"precisa de valores negativos, use [code]System.Numerics.Complex[/code] em C#." #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -1788,8 +1794,8 @@ msgid "" "[/codeblock]" msgstr "" "Retorna a posição do primeiro dígito não zero, após o ponto decimal. Note " -"que o valor máximo de retorno é 10, o que foi uma decisão de design feita " -"durante a implementação.\n" +"que o valor máximo de retorno é 10, o que é uma decisão de design na " +"implementação.\n" "[codeblock]\n" "n = step_decimals(5) # n é 0\n" "n = step_decimals(1.0005) # n é 4\n" @@ -2198,8 +2204,8 @@ msgid "" "Constant that represents how many times the diameter of a circle fits around " "its perimeter. This is equivalent to [code]TAU / 2[/code]." msgstr "" -"Constante que representa quantas vezes o diâmetro de um círculo se encaixa " -"em torno de seu perímetro. Isto equivale a [code]TAU / 2[/code]." +"Constante que representa quantas vezes o diâmetro de um círculo cabe em seu " +"perímetro. É equivalente a [code]TAU / 2[/code]." #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -4046,19 +4052,19 @@ msgid "" " print(\"Still failing!\")\n" "[/codeblock]" msgstr "" -"Métodos que retornam [enum Error] returnam [constant OK] quando não ocorreu " -"nenhum erro. Note que muitas funções não retornam um código de erro, mas " -"imprimem mensagens de erro para a saída padrão.\n" -"Já que [constant OK] tem valor 0 e todos os outros códigos de falha são " -"valores inteiros positivos, ele também pode ser usado em verificações " -"booleanas, por exemplo.:\n" +"Método que retorna [enum Error] return [constant OK] quando nenhum erro " +"ocorre. Note que muitas funções não retornan um código de erro mas irá " +"imprimir uma mensagem de erro para a saída padrão.\n" +"Já que [constant OK] tem o valor 0, e todas os outros códigos de falha são " +"positivos inteiros, isso pode ser usado para verificação com booleanos, por " +"exemplo:\n" "[codeblock]\n" -"var err = método_que_retorna_erro()\n" +"var err = method_that_returns_error()\n" "if err != OK:\n" -" print(\"Falha!\")\n" +" print(\"Erro!\")\n" "# Ou, equivalente:\n" "if err:\n" -" print(\"Ainda falhando!\")\n" +" print(\"Continua falhando!\")\n" "[/codeblock]" #: doc/classes/@GlobalScope.xml @@ -4107,7 +4113,7 @@ msgstr "Arquivo: Erro arquivo já em uso." #: doc/classes/@GlobalScope.xml msgid "File: Can't open error." -msgstr "Arquivo: não se pode abrir erro." +msgstr "Arquivo: erro não é possível abrir." #: doc/classes/@GlobalScope.xml msgid "File: Can't write error." @@ -4350,6 +4356,15 @@ msgstr "" "2D opcionalmente nomeadas." #: doc/classes/@GlobalScope.xml +#, fuzzy +msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" +"Indica que uma propriedade integer é uma bitmask usando as camadas de " +"renderização 2D nomeadas opcionalmente." + +#: doc/classes/@GlobalScope.xml msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." @@ -4481,11 +4496,11 @@ msgstr "Usado para agrupar propriedade no editor." #: doc/classes/@GlobalScope.xml msgid "Used to categorize properties together in the editor." -msgstr "" +msgstr "Utilizado para categorizar propriedades juntas ao editor." #: doc/classes/@GlobalScope.xml msgid "The property does not save its state in [PackedScene]." -msgstr "" +msgstr "A propriedade não salva seu estado em [PackedScene]." #: doc/classes/@GlobalScope.xml msgid "Editing the property prompts the user for restarting the editor." @@ -9409,7 +9424,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -9608,7 +9623,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -9625,10 +9643,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -9813,7 +9827,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -14697,7 +14713,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "Retorna o [RID] do objeto." @@ -20238,12 +20254,16 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." -msgstr "" +#, fuzzy +msgid "The [Curve] that is rendered onto the texture." +msgstr "A largura de uma textura." #: doc/classes/CurveTexture.xml -msgid "The width of the texture." -msgstr "A largura de uma textura." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." +msgstr "" #: doc/classes/CylinderMesh.xml msgid "Class representing a cylindrical [PrimitiveMesh]." @@ -20529,6 +20549,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml #, fuzzy msgid "Returns the number of keys in the dictionary." msgstr "Retorna o número de nós nesta [SceneTree]." @@ -22469,9 +22496,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -22482,9 +22523,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -22597,11 +22647,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -27264,7 +27333,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -27286,7 +27356,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -28113,6 +28184,13 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +#, fuzzy +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "Retorna [code]true[/code] se o script pode ser instanciado." + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -28163,6 +28241,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -30557,7 +30639,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -30706,10 +30788,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -30904,24 +30982,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -30957,6 +31017,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -31528,9 +31606,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -35867,9 +35945,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -36675,6 +36754,11 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +#, fuzzy +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "Retorna o número de nós nesta [SceneTree]." + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -36697,10 +36781,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -36735,6 +36831,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "" @@ -36751,8 +36853,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36782,7 +36888,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "Retorna [code]true[/code] se o script pode ser instanciado." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -36853,6 +36969,10 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Returns the map cell size." @@ -36877,7 +36997,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -36896,6 +37019,12 @@ msgstr "Retorna [code]true[/code] se o script pode ser instanciado." msgid "Sets the map active." msgstr "Retorna a câmera 3D ativa." +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -36911,15 +37040,64 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "" +"Retorna a [Cor] em [code]name[/code] se o tema tiver [code]node_type[/code]." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the region's navigation layers." +msgstr "Retorna o número de nós nesta [SceneTree]." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "" +"Retorna a [Cor] em [code]name[/code] se o tema tiver [code]node_type[/code]." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "" +"Limpa o ícone em [code]name[/code] se o tema tiver [code]node_type[/code]." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy msgid "Sets the map for the region." msgstr "Define a cor da borda." +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the navigation mesh for the region." @@ -36930,6 +37108,11 @@ msgstr "O singleton [NavigationMeshGenerator]." msgid "Sets the global transformation for the region." msgstr "Retorna a posição global do mouse." +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "Retorna o tipo do nó em at [code]idx[/code]." + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -36939,9 +37122,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -36959,9 +37149,16 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -#, fuzzy -msgid "Returns the path from start to finish in global coordinates." -msgstr "Retorna a rotação (em radianos)." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." +msgstr "" #: doc/classes/NavigationAgent.xml #, fuzzy @@ -36976,11 +37173,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -37024,6 +37234,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -37036,7 +37252,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -37063,6 +37285,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -37127,9 +37356,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -37146,13 +37382,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml #, fuzzy msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "Retorna o número de nós nesta [SceneTree]." @@ -37173,6 +37402,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -37202,10 +37438,11 @@ msgid "" msgstr "" #: doc/classes/NavigationMesh.xml +#, fuzzy msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." -msgstr "" +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." +msgstr "Retorna [code]true[/code] se o script pode ser instanciado." #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml msgid "" @@ -37227,9 +37464,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -37243,14 +37480,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -37262,7 +37499,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -37290,13 +37527,7 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." -msgstr "" - -#: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -37309,13 +37540,19 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"is within [member agent_max_climb] of a walkable neighbor." +msgstr "" + +#: doc/classes/NavigationMesh.xml +msgid "" +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -37334,7 +37571,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -37397,7 +37634,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -37419,13 +37656,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -37475,8 +37712,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -37494,8 +37731,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -37524,11 +37774,35 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml #, fuzzy msgid "The [NavigationMesh] resource to use." msgstr "O singleton [NavigationMeshGenerator]." #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml #, fuzzy msgid "Notifies when the navigation mesh bake operation is completed." msgstr "Notifica quando uma animação começa a reproduzir." @@ -37547,7 +37821,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -37588,7 +37864,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -37669,6 +37947,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -37705,6 +37991,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -37712,6 +38022,23 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +#, fuzzy +msgid "The [NavigationPolygon] resource to use." +msgstr "O singleton [NavigationMeshGenerator]." + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "" @@ -37791,6 +38118,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -39554,7 +39887,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -41662,8 +42001,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -48050,7 +48396,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -48520,6 +48875,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "Nome opcional para a camada 1 da física 2D." @@ -48728,6 +49275,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "Nome opcional para a camada 9 da renderização 2D." #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -48996,6 +49735,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -50498,7 +51280,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -52654,6 +53435,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -54394,8 +55191,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -56121,7 +56918,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -62278,6 +63080,13 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +#, fuzzy +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "" +"Se [code]true[/code], os nós filhos são organizados, do contrário, a " +"organização é desabilitada." + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -62384,6 +63193,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -63515,7 +64328,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -67260,6 +68078,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -72038,6 +72866,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -75242,8 +76080,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -75263,6 +76101,12 @@ msgid "" msgstr "" #: doc/classes/World.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "Retorna o número de nós nesta [SceneTree]." + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -75277,8 +76121,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -75295,6 +76139,12 @@ msgid "" msgstr "" #: doc/classes/World2D.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "Retorna o número de nós nesta [SceneTree]." + +#: doc/classes/World2D.xml msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." diff --git a/doc/translations/ro.po b/doc/translations/ro.po index af828f619b..7e2f0e03dc 100644 --- a/doc/translations/ro.po +++ b/doc/translations/ro.po @@ -3409,6 +3409,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." msgstr "" @@ -8396,7 +8402,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -8595,7 +8601,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -8612,10 +8621,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -8800,7 +8805,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -13643,7 +13650,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -19118,11 +19125,14 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." +msgid "The [Curve] that is rendered onto the texture." msgstr "" #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -19408,6 +19418,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml msgid "Returns the number of keys in the dictionary." msgstr "" @@ -21346,9 +21363,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21359,9 +21390,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21474,11 +21514,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -26116,7 +26175,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -26138,7 +26198,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -26944,6 +27005,12 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -26994,6 +27061,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -29384,7 +29455,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -29533,10 +29604,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -29730,24 +29797,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -29783,6 +29832,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -30354,9 +30421,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -34662,9 +34729,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -35462,6 +35530,10 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "" + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -35484,10 +35556,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -35522,6 +35606,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "" @@ -35538,8 +35628,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -35567,7 +35661,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35631,6 +35735,10 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Returns the map cell size." msgstr "" @@ -35654,7 +35762,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35671,6 +35782,12 @@ msgstr "" msgid "Sets the map active." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -35686,14 +35803,56 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the region's navigation layers." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the map for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the navigation mesh for the region." msgstr "" @@ -35702,6 +35861,10 @@ msgstr "" msgid "Sets the global transformation for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "" + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -35711,9 +35874,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -35731,7 +35901,15 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35746,11 +35924,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35791,6 +35982,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -35803,7 +36000,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35830,6 +36033,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -35892,9 +36102,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -35910,13 +36127,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "" @@ -35936,6 +36146,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -35966,8 +36183,8 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -35989,9 +36206,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -36005,14 +36222,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36024,7 +36241,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36052,29 +36269,29 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +msgid "If [code]true[/code], marks spans that are ledges as non-walkable." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "If [code]true[/code], marks spans that are ledges as non-walkable." +msgid "" +"If [code]true[/code], marks non-walkable spans as walkable if their maximum " +"is within [member agent_max_climb] of a walkable neighbor." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -36093,7 +36310,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -36156,7 +36373,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36177,13 +36394,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36233,8 +36450,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -36251,8 +36468,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -36281,10 +36511,34 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "The [NavigationMesh] resource to use." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." msgstr "" @@ -36301,7 +36555,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -36341,7 +36597,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -36421,6 +36679,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -36457,6 +36723,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -36464,6 +36754,23 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +#, fuzzy +msgid "The [NavigationPolygon] resource to use." +msgstr "Singletonul [AudioServer]." + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "" @@ -36539,6 +36846,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -38302,7 +38615,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -40395,8 +40714,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -46742,7 +47068,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47212,6 +47547,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -47420,6 +47947,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -47687,6 +48406,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -49189,7 +49951,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -51336,6 +52097,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -53073,8 +53850,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -54795,7 +55572,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -60896,6 +61678,10 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "" + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -61002,6 +61788,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -62133,7 +62923,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -65848,6 +66643,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -70593,6 +71398,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -73789,8 +74604,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -73810,6 +74625,11 @@ msgid "" msgstr "" #: doc/classes/World.xml +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "" + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -73824,8 +74644,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -73843,6 +74663,11 @@ msgstr "" #: doc/classes/World2D.xml msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "" + +#: doc/classes/World2D.xml +msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." msgstr "" diff --git a/doc/translations/ru.po b/doc/translations/ru.po index afb3693b6a..b398803cf7 100644 --- a/doc/translations/ru.po +++ b/doc/translations/ru.po @@ -4461,6 +4461,15 @@ msgstr "" "использованием (опционально) именованных 2D-слоев физики." #: doc/classes/@GlobalScope.xml +#, fuzzy +msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" +"Указывает, что целочисленное свойство является битовой маской с " +"использованием (опционально) именованных 2D-слоев рендеринга." + +#: doc/classes/@GlobalScope.xml msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." @@ -9989,7 +9998,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -10188,7 +10197,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -10205,10 +10217,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -10393,7 +10401,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -15288,7 +15298,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -20880,11 +20890,15 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." -msgstr "" +#, fuzzy +msgid "The [Curve] that is rendered onto the texture." +msgstr "Цвет эффекта отражения." #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -21175,6 +21189,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml #, fuzzy msgid "Returns the number of keys in the dictionary." msgstr "Возвращает число элементов в массиве." @@ -23121,9 +23142,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -23134,9 +23169,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -23249,11 +23293,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -27919,7 +27982,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -27941,7 +28005,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -28758,6 +28823,15 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +#, fuzzy +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" +"Если [code]true[/code], анимация [member animation] воспроизводится в данный " +"момент." + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -28808,6 +28882,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -31204,7 +31282,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -31353,10 +31431,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -31550,24 +31624,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -31603,6 +31659,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -32174,9 +32248,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -36528,9 +36602,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -37336,6 +37411,11 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +#, fuzzy +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "Возвращает количество дорожек в анимации." + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -37358,10 +37438,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -37396,6 +37488,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml #, fuzzy msgid "Server interface for low-level 2D navigation access." @@ -37413,8 +37511,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -37443,7 +37545,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "Возвращает [code]true[/code] если массив пустой." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -37513,6 +37625,13 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +#, fuzzy +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" +"Получает текущую строку в проанализированном файле (в настоящее время не " +"реализовано)." + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Returns the map cell size." @@ -37540,7 +37659,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -37559,6 +37681,12 @@ msgstr "Возвращает [code]true[/code] если массив пусто msgid "Sets the map active." msgstr "Возвращает значение задержки данного кадра." +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -37574,15 +37702,61 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the region's navigation layers." +msgstr "Возвращает число элементов в массиве." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "Логический оператор ИЛИ ([code]or[/code] или [code]||[/code])." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "Логический оператор ИЛИ ([code]or[/code] или [code]||[/code])." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy msgid "Sets the map for the region." msgstr "Возвращает синус параметра." +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the navigation mesh for the region." @@ -37593,6 +37767,11 @@ msgstr "Останавливает текущую анимацию (не сбр msgid "Sets the global transformation for the region." msgstr "Возвращает расстояние до [code]b[/code]." +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "Логический оператор ИЛИ ([code]or[/code] или [code]||[/code])." + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -37602,9 +37781,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -37622,7 +37808,15 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." msgstr "" #: doc/classes/NavigationAgent.xml @@ -37638,11 +37832,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -37687,6 +37894,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -37699,7 +37912,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -37726,6 +37945,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -37789,9 +38015,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -37808,13 +38041,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml #, fuzzy msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "Возвращает количество дорожек в анимации." @@ -37835,6 +38061,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -37864,10 +38097,13 @@ msgid "" msgstr "" #: doc/classes/NavigationMesh.xml +#, fuzzy msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" +"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] " +"приблизительно равны друг другу." #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml msgid "" @@ -37889,9 +38125,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -37905,14 +38141,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -37924,7 +38160,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -37952,13 +38188,7 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." -msgstr "" - -#: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -37969,13 +38199,19 @@ msgstr "Если [code]true[/code], текстура отражена по го #: doc/classes/NavigationMesh.xml msgid "" "If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"is within [member agent_max_climb] of a walkable neighbor." +msgstr "" + +#: doc/classes/NavigationMesh.xml +msgid "" +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -37994,7 +38230,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -38058,7 +38294,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -38080,13 +38316,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -38137,8 +38373,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -38156,8 +38392,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -38186,11 +38435,35 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml #, fuzzy msgid "The [NavigationMesh] resource to use." msgstr "Синглтон [NavigationMeshGenerator]." #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." msgstr "" @@ -38207,7 +38480,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -38248,7 +38523,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -38329,6 +38606,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -38365,6 +38650,31 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +#, fuzzy +msgid "A region of the 2D navigation map." +msgstr "Выпекает навигационную сетку." + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -38372,6 +38682,23 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +#, fuzzy +msgid "The [NavigationPolygon] resource to use." +msgstr "Синглтон [NavigationMeshGenerator]." + #: doc/classes/NavigationServer.xml #, fuzzy msgid "Server interface for low-level 3D navigation access." @@ -38463,6 +38790,12 @@ msgid "Bakes the navigation mesh." msgstr "Выпекает навигационную сетку." #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml #, fuzzy msgid "Control activation of this server." msgstr "Управление активацией данного сервера." @@ -40299,7 +40632,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -42417,8 +42756,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -48843,7 +49189,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -49313,6 +49668,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -49521,6 +50068,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -49788,6 +50527,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -51290,7 +52072,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -53496,6 +54277,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -55234,8 +56031,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -56963,7 +57760,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -63150,6 +63952,11 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +#, fuzzy +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "Если [code]true[/code], текстура отражена по вертикали." + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -63256,6 +64063,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -64396,7 +65207,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -68270,6 +69086,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -73061,6 +73887,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -76270,8 +77106,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -76291,6 +77127,12 @@ msgid "" msgstr "" #: doc/classes/World.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "Возвращает количество дорожек в анимации." + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -76305,8 +77147,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -76323,6 +77165,12 @@ msgid "" msgstr "" #: doc/classes/World2D.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "Возвращает количество дорожек в анимации." + +#: doc/classes/World2D.xml msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." diff --git a/doc/translations/sk.po b/doc/translations/sk.po index 8229fd93a9..9eae2237dd 100644 --- a/doc/translations/sk.po +++ b/doc/translations/sk.po @@ -3380,6 +3380,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." msgstr "" @@ -8367,7 +8373,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -8566,7 +8572,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -8583,10 +8592,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -8771,7 +8776,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -13614,7 +13621,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -19089,11 +19096,14 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." +msgid "The [Curve] that is rendered onto the texture." msgstr "" #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -19379,6 +19389,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml msgid "Returns the number of keys in the dictionary." msgstr "" @@ -21317,9 +21334,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21330,9 +21361,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21445,11 +21485,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -26087,7 +26146,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -26109,7 +26169,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -26915,6 +26976,12 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -26965,6 +27032,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -29355,7 +29426,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -29504,10 +29575,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -29701,24 +29768,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -29754,6 +29803,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -30325,9 +30392,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -34633,9 +34700,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -35433,6 +35501,10 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "" + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -35455,10 +35527,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -35493,6 +35577,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "" @@ -35509,8 +35599,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -35538,7 +35632,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35602,6 +35706,10 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Returns the map cell size." msgstr "" @@ -35625,7 +35733,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35642,6 +35753,12 @@ msgstr "" msgid "Sets the map active." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -35657,14 +35774,56 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the region's navigation layers." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the map for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the navigation mesh for the region." msgstr "" @@ -35673,6 +35832,10 @@ msgstr "" msgid "Sets the global transformation for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "" + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -35682,9 +35845,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -35702,7 +35872,15 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35717,11 +35895,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35762,6 +35953,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -35774,7 +35971,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35801,6 +36004,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -35863,9 +36073,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -35881,13 +36098,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "" @@ -35907,6 +36117,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -35937,8 +36154,8 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -35960,9 +36177,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -35976,14 +36193,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -35995,7 +36212,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36023,29 +36240,29 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +msgid "If [code]true[/code], marks spans that are ledges as non-walkable." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "If [code]true[/code], marks spans that are ledges as non-walkable." +msgid "" +"If [code]true[/code], marks non-walkable spans as walkable if their maximum " +"is within [member agent_max_climb] of a walkable neighbor." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -36064,7 +36281,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -36127,7 +36344,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36148,13 +36365,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36204,8 +36421,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -36222,8 +36439,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -36252,10 +36482,34 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "The [NavigationMesh] resource to use." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." msgstr "" @@ -36272,7 +36526,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -36312,7 +36568,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -36392,6 +36650,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -36428,6 +36694,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -36435,6 +36725,22 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "The [NavigationPolygon] resource to use." +msgstr "" + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "" @@ -36510,6 +36816,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -38273,7 +38585,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -40366,8 +40684,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -46713,7 +47038,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47183,6 +47517,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -47391,6 +47917,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -47658,6 +48376,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -49160,7 +49921,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -51307,6 +52067,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -53044,8 +53820,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -54766,7 +55542,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -60867,6 +61648,10 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "" + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -60973,6 +61758,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -62104,7 +62893,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -65819,6 +66613,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -70564,6 +71368,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -73760,8 +74574,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -73781,6 +74595,11 @@ msgid "" msgstr "" #: doc/classes/World.xml +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "" + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -73795,8 +74614,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -73814,6 +74633,11 @@ msgstr "" #: doc/classes/World2D.xml msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "" + +#: doc/classes/World2D.xml +msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." msgstr "" diff --git a/doc/translations/sr_Cyrl.po b/doc/translations/sr_Cyrl.po index 1dd374ba2b..cd2fdbb4f6 100644 --- a/doc/translations/sr_Cyrl.po +++ b/doc/translations/sr_Cyrl.po @@ -3391,6 +3391,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." msgstr "" @@ -8378,7 +8384,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -8577,7 +8583,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -8594,10 +8603,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -8782,7 +8787,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -13625,7 +13632,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -19100,11 +19107,14 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." +msgid "The [Curve] that is rendered onto the texture." msgstr "" #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -19390,6 +19400,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml msgid "Returns the number of keys in the dictionary." msgstr "" @@ -21328,9 +21345,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21341,9 +21372,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21456,11 +21496,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -26098,7 +26157,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -26120,7 +26180,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -26926,6 +26987,12 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -26976,6 +27043,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -29366,7 +29437,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -29515,10 +29586,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -29712,24 +29779,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -29765,6 +29814,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -30336,9 +30403,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -34644,9 +34711,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -35444,6 +35512,10 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "" + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -35466,10 +35538,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -35504,6 +35588,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "" @@ -35520,8 +35610,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -35549,7 +35643,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35613,6 +35717,10 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Returns the map cell size." msgstr "" @@ -35636,7 +35744,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35653,6 +35764,12 @@ msgstr "" msgid "Sets the map active." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -35668,14 +35785,56 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the region's navigation layers." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the map for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the navigation mesh for the region." msgstr "" @@ -35684,6 +35843,10 @@ msgstr "" msgid "Sets the global transformation for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "" + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -35693,9 +35856,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -35713,7 +35883,15 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35728,11 +35906,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35773,6 +35964,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -35785,7 +35982,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35812,6 +36015,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -35874,9 +36084,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -35892,13 +36109,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "" @@ -35918,6 +36128,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -35948,8 +36165,8 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -35971,9 +36188,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -35987,14 +36204,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36006,7 +36223,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36034,29 +36251,29 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +msgid "If [code]true[/code], marks spans that are ledges as non-walkable." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "If [code]true[/code], marks spans that are ledges as non-walkable." +msgid "" +"If [code]true[/code], marks non-walkable spans as walkable if their maximum " +"is within [member agent_max_climb] of a walkable neighbor." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -36075,7 +36292,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -36138,7 +36355,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36159,13 +36376,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36215,8 +36432,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -36233,8 +36450,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -36263,10 +36493,34 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "The [NavigationMesh] resource to use." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." msgstr "" @@ -36283,7 +36537,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -36323,7 +36579,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -36403,6 +36661,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -36439,6 +36705,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -36446,6 +36736,22 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "The [NavigationPolygon] resource to use." +msgstr "" + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "" @@ -36521,6 +36827,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -38284,7 +38596,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -40377,8 +40695,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -46724,7 +47049,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47194,6 +47528,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -47402,6 +47928,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -47669,6 +48387,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -49171,7 +49932,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -51318,6 +52078,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -53055,8 +53831,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -54777,7 +55553,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -60878,6 +61659,10 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "" + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -60984,6 +61769,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -62115,7 +62904,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -65830,6 +66624,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -70575,6 +71379,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -73771,8 +74585,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -73792,6 +74606,11 @@ msgid "" msgstr "" #: doc/classes/World.xml +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "" + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -73806,8 +74625,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -73825,6 +74644,11 @@ msgstr "" #: doc/classes/World2D.xml msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "" + +#: doc/classes/World2D.xml +msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." msgstr "" diff --git a/doc/translations/sv.po b/doc/translations/sv.po index afe8cf34ae..9f98544e8c 100644 --- a/doc/translations/sv.po +++ b/doc/translations/sv.po @@ -3380,6 +3380,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." msgstr "" @@ -8367,7 +8373,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -8566,7 +8572,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -8583,10 +8592,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -8771,7 +8776,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -13614,7 +13621,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -19089,11 +19096,14 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." +msgid "The [Curve] that is rendered onto the texture." msgstr "" #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -19379,6 +19389,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml msgid "Returns the number of keys in the dictionary." msgstr "" @@ -21317,9 +21334,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21330,9 +21361,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21445,11 +21485,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -26084,7 +26143,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -26106,7 +26166,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -26912,6 +26973,12 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -26962,6 +27029,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -29352,7 +29423,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -29501,10 +29572,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -29698,24 +29765,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -29751,6 +29800,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -30322,9 +30389,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -34630,9 +34697,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -35430,6 +35498,10 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "" + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -35452,10 +35524,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -35490,6 +35574,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "" @@ -35506,8 +35596,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -35535,7 +35629,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35599,6 +35703,10 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Returns the map cell size." msgstr "" @@ -35622,7 +35730,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35639,6 +35750,12 @@ msgstr "" msgid "Sets the map active." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -35654,14 +35771,56 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the region's navigation layers." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the map for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the navigation mesh for the region." msgstr "" @@ -35670,6 +35829,10 @@ msgstr "" msgid "Sets the global transformation for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "" + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -35679,9 +35842,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -35699,7 +35869,15 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35714,11 +35892,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35759,6 +35950,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -35771,7 +35968,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35798,6 +36001,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -35860,9 +36070,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -35878,13 +36095,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "" @@ -35904,6 +36114,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -35934,8 +36151,8 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -35957,9 +36174,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -35973,14 +36190,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -35992,7 +36209,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36020,29 +36237,29 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +msgid "If [code]true[/code], marks spans that are ledges as non-walkable." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "If [code]true[/code], marks spans that are ledges as non-walkable." +msgid "" +"If [code]true[/code], marks non-walkable spans as walkable if their maximum " +"is within [member agent_max_climb] of a walkable neighbor." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -36061,7 +36278,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -36124,7 +36341,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36145,13 +36362,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36201,8 +36418,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -36219,8 +36436,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -36249,10 +36479,34 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "The [NavigationMesh] resource to use." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." msgstr "" @@ -36269,7 +36523,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -36309,7 +36565,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -36389,6 +36647,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -36425,6 +36691,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -36432,6 +36722,22 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "The [NavigationPolygon] resource to use." +msgstr "" + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "" @@ -36507,6 +36813,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -38270,7 +38582,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -40363,8 +40681,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -46710,7 +47035,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47180,6 +47514,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -47388,6 +47914,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -47655,6 +48373,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -49157,7 +49918,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -51304,6 +52064,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -53041,8 +53817,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -54763,7 +55539,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -60864,6 +61645,10 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "" + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -60970,6 +61755,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -62101,7 +62890,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -65816,6 +66610,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -70561,6 +71365,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -73757,8 +74571,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -73778,6 +74592,11 @@ msgid "" msgstr "" #: doc/classes/World.xml +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "" + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -73792,8 +74611,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -73811,6 +74630,11 @@ msgstr "" #: doc/classes/World2D.xml msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "" + +#: doc/classes/World2D.xml +msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." msgstr "" diff --git a/doc/translations/th.po b/doc/translations/th.po index 919ed35041..c70b6a3425 100644 --- a/doc/translations/th.po +++ b/doc/translations/th.po @@ -3474,6 +3474,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." msgstr "" @@ -8472,7 +8478,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -8671,7 +8677,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -8688,10 +8697,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -8876,7 +8881,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -13722,7 +13729,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -19198,11 +19205,15 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." -msgstr "" +#, fuzzy +msgid "The [Curve] that is rendered onto the texture." +msgstr "คืนค่า arc tanh ของพารามิเตอร์" #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -19488,6 +19499,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml msgid "Returns the number of keys in the dictionary." msgstr "" @@ -21426,9 +21444,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21439,9 +21471,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21554,11 +21595,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -26201,7 +26261,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -26223,7 +26284,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -27030,6 +27092,12 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -27080,6 +27148,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -29472,7 +29544,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -29629,10 +29701,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -29838,24 +29906,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -29891,6 +29941,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -30478,9 +30546,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -34802,9 +34870,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -35602,6 +35671,11 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +#, fuzzy +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "คืนค่าผกผันรูทสองของพารามิเตอร์" + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -35624,10 +35698,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -35662,6 +35748,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "" @@ -35678,8 +35770,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -35707,7 +35803,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35774,6 +35880,10 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Returns the map cell size." @@ -35798,7 +35908,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35816,6 +35929,12 @@ msgstr "" msgid "Sets the map active." msgstr "คืนค่าการกำหนดค่าของลำโพง" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -35831,15 +35950,61 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "คืนค่าการกำหนดค่าของลำโพง" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the region's navigation layers." +msgstr "คืนค่าการกำหนดค่าของลำโพง" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "คืนค่าการกำหนดค่าของลำโพง" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "คืนค่าการกำหนดค่าของลำโพง" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy msgid "Sets the map for the region." msgstr "คืนค่าการกำหนดค่าของลำโพง" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the navigation mesh for the region." @@ -35849,6 +36014,11 @@ msgstr "คืนค่าผกผันรูทสองของพารา msgid "Sets the global transformation for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "คืนค่าการกำหนดค่าของลำโพง" + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -35858,9 +36028,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -35878,7 +36055,15 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35893,11 +36078,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35939,6 +36137,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -35951,7 +36155,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35978,6 +36188,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -36040,9 +36257,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -36058,13 +36282,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml #, fuzzy msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "คืนค่าผกผันรูทสองของพารามิเตอร์" @@ -36085,6 +36302,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36115,8 +36339,8 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -36138,9 +36362,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -36154,14 +36378,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36173,7 +36397,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36201,29 +36425,29 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +msgid "If [code]true[/code], marks spans that are ledges as non-walkable." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "If [code]true[/code], marks spans that are ledges as non-walkable." +msgid "" +"If [code]true[/code], marks non-walkable spans as walkable if their maximum " +"is within [member agent_max_climb] of a walkable neighbor." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -36242,7 +36466,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -36305,7 +36529,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36326,13 +36550,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36382,8 +36606,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -36400,8 +36624,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -36430,10 +36667,34 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "The [NavigationMesh] resource to use." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." msgstr "" @@ -36450,7 +36711,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -36490,7 +36753,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -36570,6 +36835,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -36606,6 +36879,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -36613,6 +36910,22 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "The [NavigationPolygon] resource to use." +msgstr "" + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "" @@ -36691,6 +37004,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -38504,7 +38823,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -40601,8 +40926,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -46955,7 +47287,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47430,6 +47771,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -47638,6 +48171,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -47905,6 +48630,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -49408,7 +50176,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -51557,6 +52324,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -53294,8 +54077,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -55016,7 +55799,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -61124,6 +61912,10 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "" + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -61230,6 +62022,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -62361,7 +63157,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -66089,6 +66890,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -70838,6 +71649,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -74037,8 +74858,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -74058,6 +74879,12 @@ msgid "" msgstr "" #: doc/classes/World.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "คืนค่าผกผันรูทสองของพารามิเตอร์" + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -74072,8 +74899,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -74090,6 +74917,12 @@ msgid "" msgstr "" #: doc/classes/World2D.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "คืนค่าผกผันรูทสองของพารามิเตอร์" + +#: doc/classes/World2D.xml msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." diff --git a/doc/translations/tl.po b/doc/translations/tl.po index 7a862413b9..c07118cb6b 100644 --- a/doc/translations/tl.po +++ b/doc/translations/tl.po @@ -3456,6 +3456,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." msgstr "" @@ -8443,7 +8449,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -8642,7 +8648,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -8659,10 +8668,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -8847,7 +8852,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -13697,7 +13704,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -19172,11 +19179,14 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." +msgid "The [Curve] that is rendered onto the texture." msgstr "" #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -19462,6 +19472,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml msgid "Returns the number of keys in the dictionary." msgstr "" @@ -21403,9 +21420,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21416,9 +21447,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21531,11 +21571,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -26173,7 +26232,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -26195,7 +26255,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -27001,6 +27062,12 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -27051,6 +27118,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -29441,7 +29512,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -29590,10 +29661,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -29787,24 +29854,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -29840,6 +29889,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -30411,9 +30478,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -34731,9 +34798,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -35531,6 +35599,10 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "" + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -35553,10 +35625,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -35591,6 +35675,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "" @@ -35607,8 +35697,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -35639,7 +35733,17 @@ msgstr "" "so-sort ay hindi pinapagana." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35703,6 +35807,10 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Returns the map cell size." msgstr "" @@ -35726,7 +35834,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35746,6 +35857,12 @@ msgstr "" msgid "Sets the map active." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -35761,14 +35878,62 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "" +"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-" +"so-sort ay hindi pinapagana." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Returns the region's navigation layers." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "" +"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-" +"so-sort ay hindi pinapagana." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the map for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the navigation mesh for the region." msgstr "" @@ -35777,6 +35942,10 @@ msgstr "" msgid "Sets the global transformation for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "" + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -35786,9 +35955,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -35806,7 +35982,15 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35821,11 +36005,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35866,6 +36063,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -35878,7 +36081,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35905,6 +36114,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -35967,9 +36183,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -35985,13 +36208,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "" @@ -36011,6 +36227,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36041,8 +36264,8 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -36064,9 +36287,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -36080,14 +36303,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36099,7 +36322,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36127,29 +36350,29 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +msgid "If [code]true[/code], marks spans that are ledges as non-walkable." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "If [code]true[/code], marks spans that are ledges as non-walkable." +msgid "" +"If [code]true[/code], marks non-walkable spans as walkable if their maximum " +"is within [member agent_max_climb] of a walkable neighbor." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -36168,7 +36391,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -36231,7 +36454,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36252,13 +36475,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36308,8 +36531,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -36326,8 +36549,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -36356,10 +36592,34 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "The [NavigationMesh] resource to use." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." msgstr "" @@ -36376,7 +36636,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -36416,7 +36678,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -36496,6 +36760,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -36532,6 +36804,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -36539,6 +36835,22 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "The [NavigationPolygon] resource to use." +msgstr "" + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "" @@ -36614,6 +36926,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -38377,7 +38695,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -40473,8 +40797,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -46820,7 +47151,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47290,6 +47630,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -47498,6 +48030,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -47765,6 +48489,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -49267,7 +50034,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -51414,6 +52180,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -53151,8 +53933,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -54873,7 +55655,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -60977,6 +61764,13 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +#, fuzzy +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "" +"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-" +"so-sort ay hindi pinapagana." + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -61083,6 +61877,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -62214,7 +63012,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -65932,6 +66735,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -70677,6 +71490,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -73873,8 +74696,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -73894,6 +74717,11 @@ msgid "" msgstr "" #: doc/classes/World.xml +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "" + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -73908,8 +74736,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -73927,6 +74755,11 @@ msgstr "" #: doc/classes/World2D.xml msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "" + +#: doc/classes/World2D.xml +msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." msgstr "" diff --git a/doc/translations/tr.po b/doc/translations/tr.po index 47aadf8b43..51a01cdf40 100644 --- a/doc/translations/tr.po +++ b/doc/translations/tr.po @@ -17,12 +17,13 @@ # ali aydın <alimxaydin@gmail.com>, 2021. # yigithan <yigithanermet38@gmail.com>, 2021. # Yusuf Yavuzyigit <yusufyavuzyigit25@gmail.com>, 2021, 2022. +# Ramazan Aslan <legendraslan@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-04-03 08:10+0000\n" -"Last-Translator: Yusuf Yavuzyigit <yusufyavuzyigit25@gmail.com>\n" +"PO-Revision-Date: 2022-06-13 03:39+0000\n" +"Last-Translator: Ramazan Aslan <legendraslan@gmail.com>\n" "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/tr/>\n" "Language: tr\n" @@ -30,7 +31,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.12-dev\n" +"X-Generator: Weblate 4.13-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -73,13 +74,12 @@ msgid "Method Descriptions" msgstr "Yöntem Açıklamaları" #: doc/tools/make_rst.py -#, fuzzy msgid "Theme Property Descriptions" -msgstr "Özellik Açıklamaları" +msgstr "Tema Özellik Açıklamaları" #: doc/tools/make_rst.py msgid "Inherits:" -msgstr "" +msgstr "Miras:" #: doc/tools/make_rst.py msgid "Inherited By:" @@ -99,7 +99,7 @@ msgstr "" #: doc/tools/make_rst.py msgid "value" -msgstr "" +msgstr "değer" #: doc/tools/make_rst.py msgid "Getter" @@ -109,17 +109,23 @@ msgstr "" msgid "" "This method should typically be overridden by the user to have any effect." msgstr "" +"Bu yöntemin herhangi bir etkiye sahip olması için genellikle kullanıcı " +"tarafından geçersiz kılınması gerekir." #: doc/tools/make_rst.py msgid "" "This method has no side effects. It doesn't modify any of the instance's " "member variables." msgstr "" +"Bu yöntemin hiçbir yan etkisi yoktur. Örneğin üye değişkenlerinden hiçbirini " +"değiştirmez." #: doc/tools/make_rst.py msgid "" "This method accepts any number of arguments after the ones described here." msgstr "" +"Bu yöntem, burada açıklananlardan sonra herhangi bir sayıda argüman kabul " +"edebilir." #: doc/tools/make_rst.py msgid "This method is used to construct a type." @@ -4152,6 +4158,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." msgstr "" @@ -9141,7 +9153,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -9340,7 +9352,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -9357,10 +9372,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -9545,7 +9556,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -14402,7 +14415,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -19888,11 +19901,15 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." -msgstr "" +#, fuzzy +msgid "The [Curve] that is rendered onto the texture." +msgstr "Verilen değerin sinüsünü döndürür." #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -20178,6 +20195,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml #, fuzzy msgid "Returns the number of keys in the dictionary." msgstr "İki vektörün kalanını döndürür." @@ -22119,9 +22143,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -22132,9 +22170,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -22247,11 +22294,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -26906,7 +26972,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -26928,7 +26995,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -27738,6 +27806,14 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +#, fuzzy +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" +"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz." + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -27788,6 +27864,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -30180,7 +30260,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -30329,10 +30409,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -30526,24 +30602,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -30579,6 +30637,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -31150,9 +31226,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -35474,9 +35550,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -36281,6 +36358,11 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +#, fuzzy +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "Verilen değerin sinüsünü döndürür." + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -36303,10 +36385,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -36341,6 +36435,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "" @@ -36357,8 +36457,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36388,7 +36492,17 @@ msgstr "" "Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -36458,6 +36572,10 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Returns the map cell size." @@ -36482,7 +36600,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -36502,6 +36623,12 @@ msgstr "" msgid "Sets the map active." msgstr "Verilen bir değerin ark-sinüsünü döndürür." +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -36517,15 +36644,61 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "İki vektörün kalanını döndürür." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the region's navigation layers." +msgstr "Verilen değerin sinüsünü döndürür." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "Verilen değerin sinüsünü döndürür." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "Verilen değerin sinüsünü döndürür." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy msgid "Sets the map for the region." msgstr "Verilen değerin sinüsünü döndürür." +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the navigation mesh for the region." @@ -36535,6 +36708,11 @@ msgstr "[NavigationMeshGenerator] tekil nesnesi." msgid "Sets the global transformation for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "Verilen değerin sinüsünü döndürür." + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -36544,9 +36722,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -36564,7 +36749,15 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." msgstr "" #: doc/classes/NavigationAgent.xml @@ -36580,11 +36773,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -36626,6 +36832,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -36638,7 +36850,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -36665,6 +36883,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -36727,9 +36952,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -36746,13 +36978,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml #, fuzzy msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "Verilen değerin sinüsünü döndürür." @@ -36773,6 +36998,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36803,8 +37035,8 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -36827,9 +37059,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -36843,14 +37075,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36862,7 +37094,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36890,13 +37122,7 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." -msgstr "" - -#: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36908,13 +37134,19 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"is within [member agent_max_climb] of a walkable neighbor." +msgstr "" + +#: doc/classes/NavigationMesh.xml +msgid "" +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -36933,7 +37165,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -36996,7 +37228,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -37018,13 +37250,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -37074,8 +37306,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -37093,8 +37325,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -37123,11 +37368,35 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml #, fuzzy msgid "The [NavigationMesh] resource to use." msgstr "[NavigationMeshGenerator] tekil nesnesi." #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." msgstr "" @@ -37144,7 +37413,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -37185,7 +37456,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -37266,6 +37539,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -37302,6 +37583,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -37309,6 +37614,23 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +#, fuzzy +msgid "The [NavigationPolygon] resource to use." +msgstr "[NavigationMeshGenerator] tekil nesnesi." + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "" @@ -37388,6 +37710,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -39151,7 +39479,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -41253,8 +41587,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -47631,7 +47972,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -48101,6 +48451,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -48309,6 +48851,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -48576,6 +49310,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -50078,7 +50855,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -52234,6 +53010,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -53971,8 +54763,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -55693,7 +56485,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -61809,6 +62606,12 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +#, fuzzy +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "" +"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz." + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -61915,6 +62718,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -63046,7 +63853,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -66778,6 +67590,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -71546,6 +72368,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -74747,8 +75579,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -74768,6 +75600,12 @@ msgid "" msgstr "" #: doc/classes/World.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "Verilen değerin sinüsünü döndürür." + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -74782,8 +75620,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -74800,6 +75638,12 @@ msgid "" msgstr "" #: doc/classes/World2D.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "Verilen değerin sinüsünü döndürür." + +#: doc/classes/World2D.xml msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." diff --git a/doc/translations/uk.po b/doc/translations/uk.po index fff6590fd7..c370c6b192 100644 --- a/doc/translations/uk.po +++ b/doc/translations/uk.po @@ -17,7 +17,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-06-05 10:12+0000\n" +"PO-Revision-Date: 2022-06-14 15:48+0000\n" "Last-Translator: Мирослав <hlopukmyroslav@gmail.com>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/uk/>\n" @@ -3530,6 +3530,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." msgstr "" @@ -8525,7 +8531,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -8724,7 +8730,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -8741,10 +8750,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -8929,7 +8934,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -13781,7 +13788,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -19266,11 +19273,15 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." -msgstr "" +#, fuzzy +msgid "The [Curve] that is rendered onto the texture." +msgstr "Повертає синус параметра." #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -19556,6 +19567,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml #, fuzzy msgid "Returns the number of keys in the dictionary." msgstr "Повертає лишок за двома векторами." @@ -21496,9 +21514,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21509,9 +21541,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21624,11 +21665,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -26272,7 +26332,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -26294,7 +26355,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -27108,6 +27170,12 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -27158,6 +27226,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -29550,7 +29622,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -29699,10 +29771,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -29896,24 +29964,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -29949,6 +29999,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -30520,9 +30588,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -34834,9 +34902,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -35642,6 +35711,11 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +#, fuzzy +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "Повертає синус параметра." + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -35664,10 +35738,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -35702,6 +35788,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "" @@ -35718,8 +35810,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -35747,7 +35843,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35817,6 +35923,10 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Returns the map cell size." @@ -35841,7 +35951,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35860,6 +35973,12 @@ msgstr "Повертає косинус параметра." msgid "Sets the map active." msgstr "Повертає арксинус параметра." +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -35875,15 +35994,61 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the region's navigation layers." +msgstr "Повертає синус параметра." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "Обчислює векторний добуток цього вектора і [code]b[/code]." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy msgid "Sets the map for the region." msgstr "Повертає синус параметра." +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the navigation mesh for the region." @@ -35894,6 +36059,11 @@ msgstr "Повертає значення, яке є протилежним до msgid "Sets the global transformation for the region." msgstr "Обчислює векторний добуток цього вектора і [code]b[/code]." +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "Обчислює векторний добуток цього вектора і [code]b[/code]." + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -35903,9 +36073,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -35923,7 +36100,15 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35939,11 +36124,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35985,6 +36183,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -35997,7 +36201,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -36024,6 +36234,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -36086,9 +36303,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -36105,13 +36329,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml #, fuzzy msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "Повертає синус параметра." @@ -36132,6 +36349,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36162,8 +36386,8 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -36186,9 +36410,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -36202,14 +36426,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36221,7 +36445,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36249,29 +36473,29 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +msgid "If [code]true[/code], marks spans that are ledges as non-walkable." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "If [code]true[/code], marks spans that are ledges as non-walkable." +msgid "" +"If [code]true[/code], marks non-walkable spans as walkable if their maximum " +"is within [member agent_max_climb] of a walkable neighbor." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -36290,7 +36514,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -36353,7 +36577,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36375,13 +36599,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36431,8 +36655,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -36450,8 +36674,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -36480,10 +36717,34 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "The [NavigationMesh] resource to use." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." msgstr "" @@ -36500,7 +36761,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -36541,7 +36804,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -36622,6 +36887,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -36658,6 +36931,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -36665,6 +36962,22 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "The [NavigationPolygon] resource to use." +msgstr "" + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "" @@ -36744,6 +37057,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -37006,7 +37325,7 @@ msgstr "" #: doc/classes/NetworkedMultiplayerPeer.xml msgid "High-level multiplayer" -msgstr "" +msgstr "Мультиплеєр високого рівня" #: doc/classes/NetworkedMultiplayerPeer.xml msgid "WebRTC Signaling Demo" @@ -38507,7 +38826,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -40608,8 +40933,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -46978,7 +47310,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47448,6 +47789,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -47656,6 +48189,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -47923,6 +48648,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -49425,7 +50193,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -49693,7 +50460,7 @@ msgstr "" #: doc/classes/RandomNumberGenerator.xml msgid "Random number generation" -msgstr "" +msgstr "Генерація випадкових чисел" #: doc/classes/RandomNumberGenerator.xml msgid "" @@ -51574,6 +52341,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -53311,8 +54094,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -55034,7 +55817,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -61150,6 +61938,11 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +#, fuzzy +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "Повертає косинус параметра." + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -61256,6 +62049,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -62387,7 +63184,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -66115,6 +66917,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -70879,6 +71691,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -74082,8 +74904,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -74103,6 +74925,12 @@ msgid "" msgstr "" #: doc/classes/World.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "Повертає синус параметра." + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -74117,8 +74945,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -74135,6 +74963,12 @@ msgid "" msgstr "" #: doc/classes/World2D.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "Повертає синус параметра." + +#: doc/classes/World2D.xml msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." diff --git a/doc/translations/vi.po b/doc/translations/vi.po index 0cda534d16..74ac1a139c 100644 --- a/doc/translations/vi.po +++ b/doc/translations/vi.po @@ -3807,6 +3807,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." msgstr "" @@ -8820,7 +8826,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -9019,7 +9025,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -9036,10 +9045,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -9224,7 +9229,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -14078,7 +14085,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -19565,11 +19572,15 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." -msgstr "" +#, fuzzy +msgid "The [Curve] that is rendered onto the texture." +msgstr "Trả về sin của tham số." #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -19855,6 +19866,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml #, fuzzy msgid "Returns the number of keys in the dictionary." msgstr "Trả về phần dư của hai vector." @@ -21795,9 +21813,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21808,9 +21840,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21923,11 +21964,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -26573,7 +26633,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -26595,7 +26656,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -27404,6 +27466,13 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +#, fuzzy +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm." + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -27454,6 +27523,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -29847,7 +29920,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -29996,10 +30069,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -30193,24 +30262,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -30246,6 +30297,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -30817,9 +30886,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -35134,9 +35203,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -35941,6 +36011,11 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +#, fuzzy +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "Trả về sin của tham số." + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -35963,10 +36038,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -36001,6 +36088,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "" @@ -36017,8 +36110,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36047,7 +36144,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -36117,6 +36224,10 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Returns the map cell size." @@ -36141,7 +36252,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -36160,6 +36274,12 @@ msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm. msgid "Sets the map active." msgstr "Trả về [Texture2D] của khung hình được cho." +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -36175,15 +36295,61 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "Trả về phần dư của hai vector." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the region's navigation layers." +msgstr "Trả về sin của tham số." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "Trả về sin của tham số." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "Trả về sin của tham số." + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy msgid "Sets the map for the region." msgstr "Trả về sin của tham số." +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the navigation mesh for the region." @@ -36193,6 +36359,11 @@ msgstr "Đơn Nhất [NavigationMeshGenerator]." msgid "Sets the global transformation for the region." msgstr "" +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "Trả về sin của tham số." + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -36202,9 +36373,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -36222,7 +36400,15 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." msgstr "" #: doc/classes/NavigationAgent.xml @@ -36238,11 +36424,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -36285,6 +36484,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -36297,7 +36502,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -36324,6 +36535,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -36386,9 +36604,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -36405,13 +36630,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml #, fuzzy msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "Trả về sin của tham số." @@ -36432,6 +36650,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36462,8 +36687,8 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -36486,9 +36711,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -36502,14 +36727,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36521,7 +36746,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36549,13 +36774,7 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." -msgstr "" - -#: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36566,13 +36785,19 @@ msgstr "Nếu [code]true[/code] thì lật ngang họa tiết." #: doc/classes/NavigationMesh.xml msgid "" "If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"is within [member agent_max_climb] of a walkable neighbor." +msgstr "" + +#: doc/classes/NavigationMesh.xml +msgid "" +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -36591,7 +36816,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -36654,7 +36879,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36676,13 +36901,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36732,8 +36957,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -36751,8 +36976,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -36781,11 +37019,35 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml #, fuzzy msgid "The [NavigationMesh] resource to use." msgstr "Đơn Nhất [NavigationMeshGenerator]." #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." msgstr "" @@ -36802,7 +37064,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -36843,7 +37107,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -36924,6 +37190,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -36960,6 +37234,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -36967,6 +37265,23 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +#, fuzzy +msgid "The [NavigationPolygon] resource to use." +msgstr "Đơn Nhất [NavigationMeshGenerator]." + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "" @@ -37046,6 +37361,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -38809,7 +39130,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -40910,8 +41237,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -47292,7 +47626,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47762,6 +48105,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -47970,6 +48505,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -48237,6 +48964,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -49739,7 +50509,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -51893,6 +52662,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -53630,8 +54415,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -55354,7 +56139,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -61470,6 +62260,11 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +#, fuzzy +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "Nếu [code]true[/code] thì lật dọc họa tiết." + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -61576,6 +62371,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -62707,7 +63506,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -66446,6 +67250,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -71214,6 +72028,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -74421,8 +75245,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -74442,6 +75266,12 @@ msgid "" msgstr "" #: doc/classes/World.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "Trả về sin của tham số." + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -74456,8 +75286,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -74474,6 +75304,12 @@ msgid "" msgstr "" #: doc/classes/World2D.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "Trả về sin của tham số." + +#: doc/classes/World2D.xml msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." diff --git a/doc/translations/zh_CN.po b/doc/translations/zh_CN.po index d037281462..48df370c61 100644 --- a/doc/translations/zh_CN.po +++ b/doc/translations/zh_CN.po @@ -38,7 +38,7 @@ # SimonChang <simon_chang@foxmail.com>, 2021. # zeng haochen <m18621006730@163.com>, 2021. # suplife <2634557184@qq.com>, 2021. -# Magian <magian1127@gmail.com>, 2021. +# Magian <magian1127@gmail.com>, 2021, 2022. # ji233 <27987772@qq.com>, 2021. # 沈士超 <shenshichao920@hotmail.com>, 2021. # MisakaRua <1150235785@qq.com>, 2021. @@ -62,8 +62,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-06-08 06:47+0000\n" -"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" +"PO-Revision-Date: 2022-06-13 03:39+0000\n" +"Last-Translator: Magian <magian1127@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot-class-reference/zh_Hans/>\n" "Language: zh_CN\n" @@ -4246,6 +4246,13 @@ msgid "" msgstr "提示一个整数属性是一个掩码,使用着具备或不具备命名的2D物理层。" #: doc/classes/@GlobalScope.xml +#, fuzzy +msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "提示一个整数属性是一个掩码,使用着具备或不具备命名的2D渲染层。" + +#: doc/classes/@GlobalScope.xml msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." @@ -10392,7 +10399,7 @@ msgstr "" "astar.connect_points(1, 2, false)\n" "[/codeblock]" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -10663,8 +10670,15 @@ msgstr "" "如果已经存在一个给定 [code]id[/code] 的点,它的位置和权重将被更新为给定值。" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." -msgstr "返回给定点之间是否有连接/分割。" +#, fuzzy +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." +msgstr "" +"返回两个给定点是否通过线段直接连接。如果 [code]bidirectional[/code] 为 " +"[code]false[/code],则返回是否可以通过此段从 [code]id[/code] 到 [code]to_id[/" +"code] 进行移动。" #: doc/classes/AStar2D.xml msgid "" @@ -10681,7 +10695,7 @@ msgstr "" "在给定的点之间创建一个分段。如果 [code]bidirectional[/code] 为 [code]false[/" "code],则只允许从 [code]id[/code] 到 [code]to_id[/code] 之间的移动,不允许反" "方向移动。\n" -"(codeblock)\n" +"[codeblock]\n" "var astar = AStar2D.new()\n" "astar.add_point(1, Vector2(1, 1))\n" "astar.add_point(2, Vector2(0, 5))\n" @@ -10689,10 +10703,6 @@ msgstr "" "[/codeblock]" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "删除给定点之间的线段。" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -10938,13 +10948,16 @@ msgid "Captures audio from an audio bus in real-time." msgstr "从音频总线上实时捕捉音频。" #: doc/classes/AudioEffectCapture.xml +#, fuzzy msgid "" "AudioEffectCapture is an AudioEffect which copies all audio frames from the " "attached audio effect bus into its internal ring buffer.\n" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" "音频效果捕获是一种音频效果,可将所附音频效果总线的所有音频帧复制到其内部环缓" "冲器中。\n" @@ -15269,7 +15282,6 @@ msgstr "" "与可选的下一个字符的字偶距。" #: doc/classes/CanvasItem.xml -#, fuzzy msgid "" "Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" @@ -15279,7 +15291,7 @@ msgid "" "create an AntialiasedRegularPolygon2D node. That node relies on a texture " "with custom mipmaps to perform antialiasing." msgstr "" -"绘制未填充的彩色圆形。另请参阅 [method draw_arc]、[method draw_polyline]、" +"绘制填充的彩色圆形。另请参阅 [method draw_arc]、[method draw_polyline]、" "[method draw_polygon]。\n" "[b]注意:[/b]由于实现的原因,内置的抗锯齿无法在透明多边形上得到正确的效果,并" "且可能无法在某些平台上正常工作。作为替代方案,请安装[url=https://github.com/" @@ -16800,7 +16812,7 @@ msgstr "" "返回是否设置了碰撞掩码 [member collision_mask] 的指定位[code]bit[/code]。" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "返回对象的 [RID]。" @@ -17379,7 +17391,6 @@ msgstr "" "[/codeblock]" #: doc/classes/Color.xml -#, fuzzy msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" @@ -17389,7 +17400,7 @@ msgid "" msgstr "" "从 RGBA 格式的 32 位整数构造颜色,每个字节代表一个颜色通道。\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # 类似 Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" #: doc/classes/Color.xml @@ -17439,7 +17450,6 @@ msgstr "" "[/codeblock]" #: doc/classes/Color.xml -#, fuzzy msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" @@ -17450,9 +17460,8 @@ msgid "" msgstr "" "返回对比度最高的颜色。\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # 等价于 RGBA(204, 229, 102, 255)\n" "[/codeblock]" #: doc/classes/Color.xml @@ -17471,7 +17480,6 @@ msgstr "" "[/codeblock]" #: doc/classes/Color.xml -#, fuzzy msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" @@ -17480,11 +17488,11 @@ msgid "" "50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" -"从 HSV 配置文件中构建一个颜色。[code]h[/code]、[code]s[/code]和[code]v[/code]" -"是0和1之间的值。\n" +"从 HSV 配置文件中构建一个颜色。[code]h[/code]、[code]s[/code] 和 [code]v[/" +"code] 是 0 和 1 之间的值。\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # 等价于 HSV(210, 50, 79, " +"0.8) 或 Color8(100, 151, 201, 0.8)\n" "[/codeblock]" #: doc/classes/Color.xml @@ -17497,7 +17505,6 @@ msgstr "" "可以用来确定颜色是亮色还是暗色。一般认为亮度小于 0.5 的颜色是暗色。" #: doc/classes/Color.xml -#, fuzzy msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" @@ -17509,8 +17516,8 @@ msgstr "" "返回颜色的灰度表示。\n" "灰度值计算为 [code](r + g + b) / 3[/code]。\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # 值为 0.466667\n" "[/codeblock]" #: doc/classes/Color.xml @@ -17637,7 +17644,6 @@ msgstr "" "[/codeblock]" #: doc/classes/Color.xml -#, fuzzy msgid "" "Returns the color's HTML hexadecimal color string in ARGB format (ex: " "[code]ff34f822[/code]).\n" @@ -17653,9 +17659,9 @@ msgstr "" "将 [code]with_alpha[/code] 设置为 [code]false[/code] 将十六进制字符串中的 " "Alpha 排除在外。\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # 返回 \"7fffffff\"\n" -"var s2 = c.to_html(false) # 返回 \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # 返回 \"7fffffff\"\n" +"var s2 = color.to_html(false) # 返回 \"ffffff\"\n" "[/codeblock]" #: doc/classes/Color.xml @@ -23722,12 +23728,16 @@ msgid "" msgstr "渲染提供给它的[Curve]。简化了绘制曲线和/或保存为图像文件的任务。" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." +#, fuzzy +msgid "The [Curve] that is rendered onto the texture." msgstr "渲染到纹理上的[code]curve[/code]。" #: doc/classes/CurveTexture.xml -msgid "The width of the texture." -msgstr "纹理的宽度。" +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." +msgstr "" #: doc/classes/CylinderMesh.xml msgid "Class representing a cylindrical [PrimitiveMesh]." @@ -24146,6 +24156,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "返回[Dictionary]中的键列表。" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml msgid "Returns the number of keys in the dictionary." msgstr "返回字典中键的数量。" @@ -26732,7 +26749,6 @@ msgstr "" "侧。" #: doc/classes/EditorPlugin.xml -#, fuzzy msgid "" "Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" @@ -26745,12 +26761,24 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" -"获取插件编辑器的状态。这用于保存场景时(从而再次打开时,它的状态被保持)和切" -"换标签(从而状态能够当拉片返回恢复)时使用。" #: doc/classes/EditorPlugin.xml msgid "" @@ -26762,12 +26790,19 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" -"获取插件的GUI布局。当调用[method queue_save_layout]更改了编辑器布局(例如,更" -"改停靠点的位置)时或保存项目的编辑器布局。" #: doc/classes/EditorPlugin.xml msgid "" @@ -26895,12 +26930,31 @@ msgstr "" "用。" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." -msgstr "恢复[method get_state]保存的状态。" +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" +msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." -msgstr "恢复[method get_window_layout]保存的插件GUI布局。" +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" +msgstr "" #: doc/classes/EditorPlugin.xml msgid "" @@ -28818,7 +28872,7 @@ msgstr "" "[b]警告:[/b]如果你在项目的任意位置将其设置为 [code]false[/code],重要的错误" "信息可能会被隐藏,即使它们是由其他脚本触发。如果在 [code]tool[/code] 脚本中把" "这个设置为 [code]false[/code],这也会影响到编辑器本身。在确保错误信息被启用之" -"前,[i]不[/i]报告错误(默认情况下)。\n" +"前,[i]请勿[/i]报告错误(因为默认情况下是会的)。\n" "[b]注意:[/b]当从编辑器运行一个项目时,这个属性不影响编辑器的错误选项卡。" #: doc/classes/Engine.xml @@ -29671,14 +29725,12 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "低质量的屏幕空间环境遮挡效果(最快)。" #: doc/classes/Environment.xml -#, fuzzy msgid "Medium quality for the screen-space ambient occlusion effect." -msgstr "低质量的屏幕空间环境遮挡效果。" +msgstr "中等质量的屏幕空间环境遮挡效果。" #: doc/classes/Environment.xml -#, fuzzy msgid "High quality for the screen-space ambient occlusion effect (slowest)." -msgstr "低质量的屏幕空间环境遮挡效果(最慢)。" +msgstr "高质量的屏幕空间环境遮挡效果(最慢)。" #: doc/classes/Expression.xml msgid "A class that stores an expression you can execute." @@ -31006,13 +31058,14 @@ msgid "" "set_script] extends an existing object, if that object's class matches one " "of the script's base classes." msgstr "" -"用GDScript编程语言实现的脚本。该脚本扩展了实例化该对象后其所有对象的功能。\n" +"用 GDScript 编程语言实现的脚本。该脚本扩展了实例化该对象后其所有对象的功" +"能。\n" "[method new] 创建脚本的新实例。如果一个对象的类与脚本的基类之一匹配,则 " "[method Object.set_script] 会扩展该对象。" #: modules/gdscript/doc_classes/GDScript.xml msgid "Returns byte code for the script source code." -msgstr "返回脚本源代码的字节(byte)码。" +msgstr "返回脚本源代码的字节码。" #: modules/gdscript/doc_classes/GDScript.xml msgid "" @@ -31058,10 +31111,10 @@ msgid "" "script have survived up to that point." msgstr "" "检查函数调用是否可以被恢复。如果函数状态已经被恢复,则不存在这种情况。\n" -"如果[code]extended_check[/code]被启用,它还会检查相关的脚本和对象是否仍然存" -"在。扩展检查是在调试模式下作为[method GDScriptFunctionState.resume]的一部分进" -"行的,但是如果你知道你可能在不确定对象和/或脚本已经存活到那个点的情况下尝试恢" -"复,你可以使用这个。" +"如果 [code]extended_check[/code] 被启用,它还会检查相关的脚本和对象是否仍然存" +"在。扩展检查是在调试模式下作为 [method GDScriptFunctionState.resume] 的一部分" +"进行的,但是如果你知道你可能在不确定对象和/或脚本已经存活到那个点的情况下尝试" +"恢复,你可以使用这个。" #: modules/gdscript/doc_classes/GDScriptFunctionState.xml msgid "" @@ -31099,7 +31152,7 @@ msgid "" "The lower, the longer an impulse from one side takes to travel to the other " "side." msgstr "" -"X轴上的旋转阻尼量。\n" +"X 轴上的旋转阻尼量。\n" "越低,来自一侧的冲力到达另一侧的时间越长。" #: doc/classes/Generic6DOFJoint.xml @@ -31117,35 +31170,35 @@ msgstr "" #: doc/classes/Generic6DOFJoint.xml msgid "" "The maximum amount of force that can occur, when rotating around the X axis." -msgstr "绕X轴旋转时所能产生的最大力。" +msgstr "绕 X 轴旋转时所能产生的最大力。" #: doc/classes/Generic6DOFJoint.xml msgid "" "The minimum rotation in negative direction to break loose and rotate around " "the X axis." -msgstr "负方向的最小旋转,以挣脱并围绕X轴旋转。" +msgstr "负方向的最小旋转,以挣脱并围绕 X 轴旋转。" #: doc/classes/Generic6DOFJoint.xml msgid "" "The amount of rotational restitution across the X axis. The lower, the more " "restitution occurs." -msgstr "X轴上的旋转恢复量。值越低,恢复量越大。" +msgstr "X 轴上的旋转恢复量。值越低,恢复量越大。" #: doc/classes/Generic6DOFJoint.xml msgid "The speed of all rotations across the X axis." -msgstr "跨越X轴的所有旋转的速度。" +msgstr "跨越 X 轴的所有旋转的速度。" #: doc/classes/Generic6DOFJoint.xml msgid "" "The minimum rotation in positive direction to break loose and rotate around " "the X axis." -msgstr "正方向的最小旋转,以挣脱并绕X轴旋转。" +msgstr "正方向的最小旋转,以挣脱并绕 X 轴旋转。" #: doc/classes/Generic6DOFJoint.xml msgid "" "The amount of rotational damping across the Y axis. The lower, the more " "dampening occurs." -msgstr "Y轴上的旋转阻尼量。值越低,旋转的阻尼就越大。" +msgstr "Y 轴上的旋转阻尼量。值越低,旋转的阻尼就越大。" #: doc/classes/Generic6DOFJoint.xml msgid "If [code]true[/code], rotation across the Y axis is limited." @@ -31156,41 +31209,41 @@ msgid "" "When rotating across the Y axis, this error tolerance factor defines how " "much the correction gets slowed down. The lower, the slower." msgstr "" -"当在Y轴上旋转时,这个误差容限系数定义了修正的速度被减慢的程度。值越低,旋转越" -"慢。" +"当在 Y 轴上旋转时,这个误差容限系数定义了修正的速度被减慢的程度。值越低,旋转" +"越慢。" #: doc/classes/Generic6DOFJoint.xml msgid "" "The maximum amount of force that can occur, when rotating around the Y axis." -msgstr "围绕Y轴旋转时,可能发生的最大力。" +msgstr "围绕 Y 轴旋转时,可能发生的最大力。" #: doc/classes/Generic6DOFJoint.xml msgid "" "The minimum rotation in negative direction to break loose and rotate around " "the Y axis." -msgstr "负方向的最小旋转,以挣脱并围绕Y轴旋转。" +msgstr "负方向的最小旋转,以挣脱并围绕 Y 轴旋转。" #: doc/classes/Generic6DOFJoint.xml msgid "" "The amount of rotational restitution across the Y axis. The lower, the more " "restitution occurs." -msgstr "跨越Y轴的旋转恢复量。越低,发生的恢复量越大。" +msgstr "跨越 Y 轴的旋转恢复量。越低,发生的恢复量越大。" #: doc/classes/Generic6DOFJoint.xml msgid "The speed of all rotations across the Y axis." -msgstr "跨越Y轴的所有旋转的速度。" +msgstr "跨越 Y 轴的所有旋转的速度。" #: doc/classes/Generic6DOFJoint.xml msgid "" "The minimum rotation in positive direction to break loose and rotate around " "the Y axis." -msgstr "正方向的最小旋转,以挣脱并绕Y轴旋转。" +msgstr "正方向的最小旋转,以挣脱并绕 Y 轴旋转。" #: doc/classes/Generic6DOFJoint.xml msgid "" "The amount of rotational damping across the Z axis. The lower, the more " "dampening occurs." -msgstr "跨越Z轴的旋转阻尼量。值越低,阻尼就越多。" +msgstr "跨越 Z 轴的旋转阻尼量。值越低,阻尼就越多。" #: doc/classes/Generic6DOFJoint.xml msgid "If [code]true[/code], rotation across the Z axis is limited." @@ -31201,35 +31254,35 @@ msgid "" "When rotating across the Z axis, this error tolerance factor defines how " "much the correction gets slowed down. The lower, the slower." msgstr "" -"当在Z轴上旋转时,这个误差容限系数定义了修正的速度被减慢的程度。值越低,旋转越" -"慢。" +"当在 Z 轴上旋转时,这个误差容限系数定义了修正的速度被减慢的程度。值越低,旋转" +"越慢。" #: doc/classes/Generic6DOFJoint.xml msgid "" "The maximum amount of force that can occur, when rotating around the Z axis." -msgstr "围绕Z轴旋转时,可能发生的最角度。" +msgstr "围绕 Z 轴旋转时,可能发生的最角度。" #: doc/classes/Generic6DOFJoint.xml msgid "" "The minimum rotation in negative direction to break loose and rotate around " "the Z axis." -msgstr "负方向的最小旋转,以挣脱并围绕Z轴旋转。" +msgstr "负方向的最小旋转,以挣脱并围绕 Z 轴旋转。" #: doc/classes/Generic6DOFJoint.xml msgid "" "The amount of rotational restitution across the Z axis. The lower, the more " "restitution occurs." -msgstr "跨越Z轴的旋转恢复量。越低,发生的恢复量越大。" +msgstr "跨越 Z 轴的旋转恢复量。越低,发生的恢复量越大。" #: doc/classes/Generic6DOFJoint.xml msgid "The speed of all rotations across the Z axis." -msgstr "跨越Z轴的所有旋转的速度。" +msgstr "跨越 Z 轴的所有旋转的速度。" #: doc/classes/Generic6DOFJoint.xml msgid "" "The minimum rotation in positive direction to break loose and rotate around " "the Z axis." -msgstr "正方向的最小旋转,并绕Z轴旋转。" +msgstr "正方向的最小旋转,并绕 Z 轴旋转。" #: doc/classes/Generic6DOFJoint.xml msgid "If [code]true[/code], a rotating motor at the X axis is enabled." @@ -31237,11 +31290,11 @@ msgstr "如果为 [code]true[/code],则启用 X 轴的旋转马达。" #: doc/classes/Generic6DOFJoint.xml msgid "Maximum acceleration for the motor at the X axis." -msgstr "在X轴旋转的最大加速度。" +msgstr "在 X 轴旋转的最大加速度。" #: doc/classes/Generic6DOFJoint.xml msgid "Target speed for the motor at the X axis." -msgstr "X轴上电机的目标速度。" +msgstr "X 轴上电机的目标速度。" #: doc/classes/Generic6DOFJoint.xml msgid "If [code]true[/code], a rotating motor at the Y axis is enabled." @@ -31249,11 +31302,11 @@ msgstr "如果为 [code]true[/code],则启用 Y 轴的旋转马达。" #: doc/classes/Generic6DOFJoint.xml msgid "Maximum acceleration for the motor at the Y axis." -msgstr "电机在X轴的最大加速度。" +msgstr "电机在 X 轴的最大加速度。" #: doc/classes/Generic6DOFJoint.xml msgid "Target speed for the motor at the Y axis." -msgstr "电机在Y轴的目标速度。" +msgstr "电机在 Y 轴的目标速度。" #: doc/classes/Generic6DOFJoint.xml msgid "If [code]true[/code], a rotating motor at the Z axis is enabled." @@ -31261,15 +31314,15 @@ msgstr "如果为 [code]true[/code],则启用 Z 轴的旋转马达。" #: doc/classes/Generic6DOFJoint.xml msgid "Maximum acceleration for the motor at the Z axis." -msgstr "电机在Z轴的最大加速度。" +msgstr "电机在 Z 轴的最大加速度。" #: doc/classes/Generic6DOFJoint.xml msgid "Target speed for the motor at the Z axis." -msgstr "Z轴上电机的目标速度。" +msgstr "Z 轴上电机的目标速度。" #: doc/classes/Generic6DOFJoint.xml msgid "The amount of damping that happens at the X motion." -msgstr "发生在X运动的阻尼量。" +msgstr "发生在 X 运动的阻尼量。" #: doc/classes/Generic6DOFJoint.xml msgid "If [code]true[/code], the linear motion across the X axis is limited." @@ -31283,13 +31336,13 @@ msgstr "轴心点的 X 轴之间的最小差异。" msgid "" "The amount of restitution on the X axis movement. The lower, the more " "momentum gets lost." -msgstr "X轴运动的恢复量。越低,动量损失越大。" +msgstr "X 轴运动的恢复量。越低,动量损失越大。" #: doc/classes/Generic6DOFJoint.xml msgid "" "A factor applied to the movement across the X axis. The lower, the slower " "the movement." -msgstr "应用于X轴上移动的一个系数。值越低,移动的就越慢。" +msgstr "应用于 X 轴上移动的一个系数。值越低,移动的就越慢。" #: doc/classes/Generic6DOFJoint.xml msgid "The maximum difference between the pivot points' X axis." @@ -31297,7 +31350,7 @@ msgstr "轴心点的 X 轴之间的最大差异。" #: doc/classes/Generic6DOFJoint.xml msgid "The amount of damping that happens at the Y motion." -msgstr "发生在Y运动的阻尼量。" +msgstr "发生在 Y 运动的阻尼量。" #: doc/classes/Generic6DOFJoint.xml msgid "If [code]true[/code], the linear motion across the Y axis is limited." @@ -31311,13 +31364,13 @@ msgstr "轴心点的 Y 轴之间的最小差异。" msgid "" "The amount of restitution on the Y axis movement. The lower, the more " "momentum gets lost." -msgstr "Y轴运动的恢复量。值越低,动量损失越大。" +msgstr "Y 轴运动的恢复量。值越低,动量损失越大。" #: doc/classes/Generic6DOFJoint.xml msgid "" "A factor applied to the movement across the Y axis. The lower, the slower " "the movement." -msgstr "应用于Y轴上移动的一个系数。值越低,移动的就越慢。" +msgstr "应用于 Y 轴上移动的一个系数。值越低,移动的就越慢。" #: doc/classes/Generic6DOFJoint.xml msgid "The maximum difference between the pivot points' Y axis." @@ -31325,7 +31378,7 @@ msgstr "轴心点的 Y 轴之间的最大差异。" #: doc/classes/Generic6DOFJoint.xml msgid "The amount of damping that happens at the Z motion." -msgstr "发生在Z运动的阻尼量。" +msgstr "发生在 Z 运动的阻尼量。" #: doc/classes/Generic6DOFJoint.xml msgid "If [code]true[/code], the linear motion across the Z axis is limited." @@ -31339,13 +31392,13 @@ msgstr "轴心点的 Z 轴之间的最小差异。" msgid "" "The amount of restitution on the Z axis movement. The lower, the more " "momentum gets lost." -msgstr "Y轴运动的恢复量。越低,动量损失越大。" +msgstr "Y 轴运动的恢复量。越低,动量损失越大。" #: doc/classes/Generic6DOFJoint.xml msgid "" "A factor applied to the movement across the Z axis. The lower, the slower " "the movement." -msgstr "适用于跨Z轴移动的一个系数。值越低,移动的就越慢。" +msgstr "适用于跨 Z 轴移动的一个系数。值越低,移动的就越慢。" #: doc/classes/Generic6DOFJoint.xml msgid "The maximum difference between the pivot points' Z axis." @@ -31363,11 +31416,11 @@ msgstr "" msgid "" "The maximum force the linear motor can apply on the X axis while trying to " "reach the target velocity." -msgstr "当尝试达到目标速度时,线性马达可以在X轴上应用的最大力。" +msgstr "当尝试达到目标速度时,线性马达可以在 X 轴上应用的最大力。" #: doc/classes/Generic6DOFJoint.xml msgid "The speed that the linear motor will attempt to reach on the X axis." -msgstr "线性马达在X轴上尝试达到的速度。" +msgstr "线性马达在 X 轴上尝试达到的速度。" #: doc/classes/Generic6DOFJoint.xml msgid "" @@ -31381,11 +31434,11 @@ msgstr "" msgid "" "The maximum force the linear motor can apply on the Y axis while trying to " "reach the target velocity." -msgstr "直线电机在试图达到目标速度时可施加在Y轴上的最大力。" +msgstr "直线电机在试图达到目标速度时可施加在 Y 轴上的最大力。" #: doc/classes/Generic6DOFJoint.xml msgid "The speed that the linear motor will attempt to reach on the Y axis." -msgstr "线性马达在Y轴上将会达到的速度。" +msgstr "线性马达在 Y 轴上将会达到的速度。" #: doc/classes/Generic6DOFJoint.xml msgid "" @@ -31399,11 +31452,11 @@ msgstr "" msgid "" "The maximum force the linear motor can apply on the Z axis while trying to " "reach the target velocity." -msgstr "当试图达到目标速度时,线性马达可以在X轴上应用的最大力。" +msgstr "当试图达到目标速度时,线性马达可以在 X 轴上应用的最大力。" #: doc/classes/Generic6DOFJoint.xml msgid "The speed that the linear motor will attempt to reach on the Z axis." -msgstr "线性马达在Z轴上试图达到的速度。" +msgstr "线性马达在 Z 轴上试图达到的速度。" #: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml msgid "The minimum difference between the pivot points' axes." @@ -31460,7 +31513,7 @@ msgstr "所有跨轴旋转的速度。" msgid "" "The amount of rotational damping across the axes. The lower, the more " "dampening occurs." -msgstr "跨越Z轴的旋转阻尼量。值越低,发生的阻尼就越多。" +msgstr "跨越 Z 轴的旋转阻尼量。值越低,发生的阻尼就越多。" #: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml msgid "" @@ -31471,7 +31524,7 @@ msgstr "在各轴上的旋转恢复量。值越低,发生的恢复量越大。 #: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml msgid "" "The maximum amount of force that can occur, when rotating around the axes." -msgstr "围绕Z轴旋转时,可能发生的最大力。" +msgstr "围绕 Z 轴旋转时,可能发生的最大力。" #: doc/classes/Generic6DOFJoint.xml msgid "" @@ -31507,7 +31560,7 @@ msgstr "如果启用,则存在跨这些轴的线性马达。" #: doc/classes/Generic6DOFJoint.xml doc/classes/HingeJoint.xml msgid "Represents the size of the [enum Flag] enum." -msgstr "表示[enum Flag]枚举的大小。" +msgstr "表示 [enum Flag] 枚举的大小。" #: doc/classes/Geometry.xml msgid "Helper node to calculate generic geometry operations." @@ -32763,12 +32816,14 @@ msgid "Gradient-filled texture." msgstr "渐变填充纹理。" #: doc/classes/GradientTexture.xml +#, fuzzy msgid "" "GradientTexture uses a [Gradient] to fill the texture data. The gradient " "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" "GradientTexture使用[Gradient]来填充纹理数据。渐变将使用从中获得的颜色从左到右" "填充。这意味着纹理不一定代表渐变的精确副本,而是以固定的步长从渐变中获得的样" @@ -32787,13 +32842,15 @@ msgid "Gradient-filled 2D texture." msgstr "使用渐变填充的 2D 纹理。" #: doc/classes/GradientTexture2D.xml +#, fuzzy msgid "" "The texture uses a [Gradient] to fill the texture data in 2D space. The " "gradient is filled according to the specified [member fill] and [member " "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" "该纹理使用 [Gradient] 渐变来填充 2D 空间纹理数据。渐变会根据 [member fill] " "和 [member repeat] 类型,使用从渐变中获取的颜色进行填充。该纹理未必精确表示该" @@ -33732,6 +33789,13 @@ msgstr "" "[code]pos[/code] 应该使用 GridMap 的本地坐标空间。" #: modules/gridmap/doc_classes/GridMap.xml +#, fuzzy +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "如果[code]true[/code],根据流程相关通知更新动画。" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "如果为 [code]true[/code],则网格项以 X 轴为中心。" @@ -33793,6 +33857,10 @@ msgid "The assigned [MeshLibrary]." msgstr "指定的 [MeshLibrary]。" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -36914,10 +36982,11 @@ msgid "" msgstr "在映射数据库中添加新的映射条目(SDL2 格式)。可选更新已连接的设备。" #: doc/classes/Input.xml +#, fuzzy msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -37113,10 +37182,6 @@ msgstr "" "起。" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "返回鼠标模式。有关更多信息,请参阅常量。" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -37399,30 +37464,6 @@ msgstr "" "[b]注意:[/b]在 Android 和 iOS 上,这个值可立即被硬件传感器的值所覆盖。" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "设置鼠标模式。有关更多信息,请参阅常量。" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" -"启用或禁用操作系统发送的类似输入事件的累积。当启用输入累积时,在一帧中产生的" -"所有输入事件将被合并,并在该帧完成渲染时发出。因此,这限制了每秒的输入方法调" -"用次数,使之与渲染FPS相一致。\n" -"输入累加在默认情况下是启用的。它可以被禁用,将以增加CPU使用率为代价,获得稍微" -"更精确及更灵敏的输入。在需要自由绘制线条的应用中,一般应用在用户绘制线条时禁" -"用输入累加,以获得紧跟实际输入的结果。" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -37472,6 +37513,32 @@ msgstr "" "MOUSE_MODE_CONFINED] 时则是限制在游戏窗口内。" #: doc/classes/Input.xml +#, fuzzy +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "设置鼠标模式。有关更多信息,请参阅常量。" + +#: doc/classes/Input.xml +#, fuzzy +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" +"启用或禁用操作系统发送的类似输入事件的累积。当启用输入累积时,在一帧中产生的" +"所有输入事件将被合并,并在该帧完成渲染时发出。因此,这限制了每秒的输入方法调" +"用次数,使之与渲染FPS相一致。\n" +"输入累加在默认情况下是启用的。它可以被禁用,将以增加CPU使用率为代价,获得稍微" +"更精确及更灵敏的输入。在需要自由绘制线条的应用中,一般应用在用户绘制线条时禁" +"用输入累加,以获得紧跟实际输入的结果。" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "连接或断开游戏手柄设备时触发。" @@ -38194,13 +38261,14 @@ msgid "Input event type for mouse motion events." msgstr "鼠标移动事件的输入事件类型。" #: doc/classes/InputEventMouseMotion.xml +#, fuzzy msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -43487,10 +43555,12 @@ msgid "Node used for displaying a [Mesh] in 2D." msgstr "用于在2D中显示[Mesh]的节点。" #: doc/classes/MeshInstance2D.xml +#, fuzzy msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" "用于在2D中显示[Mesh]的节点。可以通过编辑器工具栏上的工具从现有的[Sprite]构" "建。选择 \"Sprite\",然后选择 \"转换为Mesh2D\",在弹出的窗口中选择设置并按下 " @@ -44492,6 +44562,11 @@ msgstr "" "导航网格之间的交点。如果找到多个交点,则返回最接近线段起点的交点。" #: doc/classes/Navigation.xml +#, fuzzy +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "返回这个代理在 [NavigationServer] 上的 [RID]。" + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -44517,12 +44592,24 @@ msgstr "该值用于检测相近的边界,连接兼容的地区。" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" "定义了向上的方向。默认情况下,这是[code](0,1,0)[/code],这是世界的“向上”方" "向。" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "2D 导航和寻路节点。" @@ -44564,6 +44651,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "用于字段的 XZ 平面单元尺寸。" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "访问底层 2D 导航的服务器接口。" @@ -44581,8 +44674,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -44597,7 +44694,11 @@ msgstr "" "Navigation2DServer 是负责所有 2D 导航的服务器,处理的对象有地图(map)、地区" "(region)、代理(agent)。\n" "地图是由地区组成的,地区又由导航多边形组成。它们一同构成了 2D 世界中的可导航" -"区域。两个地区必须共有一条相似的边界(edge)才能相连。如果一条边界的两个顶点" +"区域。\n" +"[b]注意:[/b]NavigationServer 的大多数修改都要在下一个物理帧之后生效,不是立" +"即生效的。SceneTree 中导航相关的节点对地图、地区、代理作出的修改也是如此,通" +"过脚本作出的修改亦然。\n" +"两个地区必须共有一条相似的边界(edge)才能相连。如果一条边界的两个顶点" "(vertex)与另一条边界的对应顶点的距离小于 [member Navigation." "edge_connection_margin],则认为这两条边界相连。\n" "要使用防撞系统,可以使用代理。你可以设置代理的目标速度,服务器就会使用修正后" @@ -44622,8 +44723,18 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "如果地图在上一帧发生了改变,则返回 [code]true[/code]。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." -msgstr "在 RVO 处理末尾调用的回调。" +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." +msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Puts the agent in the map." @@ -44693,6 +44804,11 @@ msgid "" "requested navigation [code]map[/code]." msgstr "返回所有与请求的导航地图 [code]map[/code] 关联的导航代理的 [RID]。" +#: doc/classes/Navigation2DServer.xml +#, fuzzy +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "获取被解析文件中的当前行(目前未实现)。" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Returns the map cell size." msgstr "返回地图的单元格大小。" @@ -44716,8 +44832,11 @@ msgid "" msgstr "返回地图的边界连接边距。边界连接边距是用于连接两个地区的距离。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." -msgstr "返回从原点到终点的导航路径。" +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." +msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" @@ -44733,6 +44852,13 @@ msgstr "如果地图处于活动状态,则返回 [code]true[/code]。" msgid "Sets the map active." msgstr "设置地图的激活态。" +#: doc/classes/Navigation2DServer.xml +#, fuzzy +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "设置用于焊接导航网格多边形的地图单元格高度。" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "设置用于焊接导航网格多边形的地图单元格大小。" @@ -44748,14 +44874,61 @@ msgstr "创建一个新的地区。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "返回 [code]点[/code]在平面上的正交投影。" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "如果给定的信号 [code]signal[/code] 存在,则返回 [code]true[/code]。" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "返回请求的导航地区 [code]region[/code] 所关联的导航地图的 [RID]。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the region's navigation layers." +msgstr "返回该项的导航网格。" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "如果给定的信号 [code]signal[/code] 存在,则返回 [code]true[/code]。" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "为具有给定[code]id[/code]的点设置[code]position[/code]。" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the map for the region." msgstr "设置该地区的地图。" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the navigation mesh for the region." msgstr "设置该地图的导航网格。" @@ -44764,6 +44937,11 @@ msgstr "设置该地图的导航网格。" msgid "Sets the global transformation for the region." msgstr "设置该地区的全局变换。" +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "为具有给定[code]id[/code]的点设置[code]position[/code]。" + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "在导航中用于防撞的 3D 代理。" @@ -44773,14 +44951,17 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" -"导航中使用的 3D 代理,可以在前往某个位置时躲避静态和动态障碍物。躲避动态障碍" -"物使用的是 RVO(Reciprocal Velocity Obstacles,相对速度障碍物)防撞算法。代理" -"需要导航数据才能正确工作。可以通过让代理成为 [Navigation] 节点的子项实现,也" -"可以使用 [method set_navigation]。[NavigationAgent] 是物理安全的。" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" @@ -44801,8 +44982,16 @@ msgstr "" "可能发生变化。因此,最好每一帧都检查一下。" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." -msgstr "返回从起点到终点的路径,使用全局坐标。" +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." +msgstr "" #: doc/classes/NavigationAgent.xml msgid "" @@ -44816,13 +45005,27 @@ msgid "" "system." msgstr "返回该代理的导航系统所使用的 [Navigation] 节点。" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +#, fuzzy msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" -"返回可以移动至的 [Vector3] 全局坐标,确保中途没有静态物体阻挡。如果代理没有导" +"返回可以移动至的 [Vector2] 全局坐标,确保中途没有静态物体阻挡。如果代理没有导" "航路径,则会返回代理父节点的原点。" #: doc/classes/NavigationAgent.xml @@ -44870,6 +45073,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "设置用户期望的终点位置。会将当前导航路径清空。" @@ -44884,8 +45093,14 @@ msgstr "" "会触发 [signal velocity_computed] 信号。" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." -msgstr "代理的高度偏移量,用于匹配导航网格的高度。" +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." +msgstr "" #: doc/classes/NavigationAgent.xml msgid "" @@ -44916,6 +45131,13 @@ msgstr "代理所需考虑的最大邻居数。" msgid "The maximum speed that an agent can move." msgstr "代理所能达到的最大移动速度。" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "搜索其他代理的距离。" @@ -44986,14 +45208,17 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" -"导航中使用的 2D 代理,可以在前往某个位置时躲避静态和动态障碍物。躲避动态障碍" -"物使用的是 RVO(Reciprocal Velocity Obstacles,相对速度障碍物)防撞算法。代理" -"需要导航数据才能正确工作。可以通过让代理成为 [Navigation2D] 节点的子项实现," -"也可以使用 [method set_navigation]。[NavigationAgent2D] 是物理安全的。" #: doc/classes/NavigationAgent2D.xml msgid "" @@ -45008,15 +45233,6 @@ msgid "" msgstr "返回该代理的导航系统所使用的 [Navigation2D] 节点。" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" -"返回可以移动至的 [Vector2] 全局坐标,确保中途没有静态物体阻挡。如果代理没有导" -"航路径,则会返回代理父节点的原点。" - -#: doc/classes/NavigationAgent2D.xml msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "返回这个代理在 [Navigation2DServer] 上的 [RID]。" @@ -45043,6 +45259,13 @@ msgstr "" "code]。为避障处理注册大量代理会对性能有显著影响,应该只在当前有需要的代理上启" "用。" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "用于模拟可步行区域和障碍物的网格。" @@ -45074,9 +45297,10 @@ msgid "" msgstr "通过根据 [Mesh] 设置顶点和索引来初始化导航网格。" #: doc/classes/NavigationMesh.xml +#, fuzzy msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "返回[member geometry/collision_mask]的指定[code]bit[/code]是否被设置。" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -45096,11 +45320,12 @@ msgid "" msgstr "返回包含用于创建多边形的所有顶点的[PoolVector3Array]。" #: doc/classes/NavigationMesh.xml +#, fuzzy msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" "如果 [code]value[/code] 为 [code]true[/code],则在 [member geometry/" "collision_mask] 中设置指定的 [code]bit[/code]。\n" @@ -45114,20 +45339,22 @@ msgid "" msgstr "设置顶点,然后使用 [method add_polygon] 方法创建多边形。" #: doc/classes/NavigationMesh.xml +#, fuzzy msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" "地板到天花板的最小高度,仍然允许被认为是可行走的地板。\n" "[b]注意:[/b]烘焙时,这个值会向上取整到最接近的 [member cell/height] 的倍数。" #: doc/classes/NavigationMesh.xml +#, fuzzy msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" "被认为仍可穿越的最小墙壁高度。\n" "[b]注意:[/b]烘焙时,该值将向下舍入到最接近的 [member cell/height] 的倍数。" @@ -45137,11 +45364,12 @@ msgid "The maximum slope that is considered walkable, in degrees." msgstr "认为可行走的最大坡度,单位是度。" #: doc/classes/NavigationMesh.xml +#, fuzzy msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" "侵蚀/缩小远离障碍物的高度场的可行走区域距离。\n" "[b]注意:[/b]烘焙时,这个值会向上取整到最接近的 [member cell/size] 的倍数。" @@ -45168,38 +45396,42 @@ msgid "" msgstr "简化轮廓的边界边缘应偏离原始原始轮廓的最大距离。" #: doc/classes/NavigationMesh.xml +#, fuzzy msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" "沿网格边界的轮廓的最大允许长度。\n" "[b]注意:[/b]烘焙时,这个值会向上取整到最接近的[member cell/size]的倍数。" #: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." -msgstr "" -"如果为 [code]true[/code],如果跨度上方的间隙小于 [member agent/height],则将" -"可行走范围标记为不可行走。" - -#: doc/classes/NavigationMesh.xml msgid "If [code]true[/code], marks spans that are ledges as non-walkable." msgstr "如果为 [code]true[/code],则标记边缘间的跨度为不可行走。" #: doc/classes/NavigationMesh.xml +#, fuzzy msgid "" "If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"is within [member agent_max_climb] of a walkable neighbor." msgstr "" "如果为 [code]true[/code],如果它们的最大值在可行走邻域的 [member agent/" "max_climb] 内,则将不可行走范围标记为可行走。" #: doc/classes/NavigationMesh.xml +#, fuzzy +msgid "" +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." +msgstr "" +"如果为 [code]true[/code],如果跨度上方的间隙小于 [member agent/height],则将" +"可行走范围标记为不可行走。" + +#: doc/classes/NavigationMesh.xml +#, fuzzy msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" "用于扫描静态碰撞的物理层。\n" @@ -45220,9 +45452,10 @@ msgid "" msgstr "烘焙时使用的几何体的源。参阅 [enum SourceGeometryMode]。" #: doc/classes/NavigationMesh.xml +#, fuzzy msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -45296,9 +45529,10 @@ msgstr "" "将网格实例解析为几何体。这包括 [MeshInstance]、[CSGShape] 和 [GridMap] 节点。" #: doc/classes/NavigationMesh.xml +#, fuzzy msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" "将 [StaticBody] 碰撞器解析为几何体。碰撞器应位于 [member geometry/" "collision_mask] 指定的任何层中。" @@ -45321,17 +45555,19 @@ msgid "" msgstr "递归扫描 [NavigationMeshInstance] 的子节点以获取几何体。" #: doc/classes/NavigationMesh.xml +#, fuzzy msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" "以递归方式扫描组中的节点及其子节点以获取几何图形。该组由 [member geometry/" "source_group_name] 指定。" #: doc/classes/NavigationMesh.xml +#, fuzzy msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" "使用一个组中的节点进行几何运算。该组由 [member geometry/source_group_name] 指" "定。" @@ -45399,12 +45635,13 @@ msgstr "" "[NavigationMeshInstance] 使用。" #: doc/classes/NavigationMeshGenerator.xml +#, fuzzy msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" "将导航数据烘焙至提供的 [code]nav_mesh[/code] 中。解析的是提供的根节点 " @@ -45425,11 +45662,22 @@ msgstr "[NavigationMesh] 的一个实例。" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" -"[NavigationMesh] 的一个实例。它会根据 [NavigationMesh] 资源,告知 " -"[Navigation] 节点什么可以导航、什么不可以。应该是 [Navigation] 节点的子节点。" #: doc/classes/NavigationMeshInstance.xml msgid "" @@ -45466,10 +45714,34 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "决定该 [NavigationMeshInstance] 已启用还是已禁用。" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "The [NavigationMesh] resource to use." msgstr "使用的 [NavigationMesh] 资源。" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." msgstr "导航网格烘焙操作完成时发出通知。" @@ -45482,11 +45754,14 @@ msgid "3D obstacle used in navigation for collision avoidance." msgstr "在导航中用于防撞的 3D 障碍物。" #: doc/classes/NavigationObstacle.xml +#, fuzzy msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" "导航中用于防撞的 3D 障碍物。障碍物需要导航数据才能正确工作。可以通过让障碍物" "成为 [Navigation] 节点的子项实现,也可以使用 [method set_navigation]。" @@ -45528,11 +45803,14 @@ msgid "2D obstacle used in navigation for collision avoidance." msgstr "在导航中用于防撞的 2D 障碍物。" #: doc/classes/NavigationObstacle2D.xml +#, fuzzy msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" "导航中用于防撞的 2D 障碍物。障碍物需要导航数据才能正确工作。可以通过让障碍物" "成为 [Navigation2D] 节点的子项实现,也可以使用 [method set_navigation]。" @@ -45643,6 +45921,14 @@ msgstr "清除多边形数组,但不清除轮廓和顶点数组。" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "返回[PoolVector2Array],包含在编辑器中或通过脚本创建的轮廓的顶点。" @@ -45683,6 +45969,31 @@ msgstr "" "make_polygons_from_outlines] 来更新多边形。" #: doc/classes/NavigationPolygonInstance.xml +#, fuzzy +msgid "A region of the 2D navigation map." +msgstr "烘焙导航网格。" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -45693,12 +46004,29 @@ msgstr "" "Navigation2DServer.map_get_closest_point_owner] 组合使用,获取合并后的导航图" "中与某个点最接近的 [NavigationPolygonInstance]。" +#: doc/classes/NavigationPolygonInstance.xml +#, fuzzy +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "决定该 [NavigationMeshInstance] 已启用还是已禁用。" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +#, fuzzy +msgid "The [NavigationPolygon] resource to use." +msgstr "使用的 [NavigationMesh] 资源。" + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "访问底层 3D 导航的服务器接口。" #: doc/classes/NavigationServer.xml -#, fuzzy msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" @@ -45726,7 +46054,11 @@ msgstr "" "NavigationServer 是负责所有 3D 导航的服务器,处理的对象有地图(map)、地区" "(region)、代理(agent)。\n" "地图是由地区组成的,地区又由导航网格组成。它们一同构成了 3D 世界中的可导航区" -"域。两个地区必须共有一条相似的边界(edge)才能相连。如果一条边界的两个顶点" +"域。\n" +"[b]注意:[/b]NavigationServer 的大多数修改都要在下一个物理帧之后生效,不是立" +"即生效的。SceneTree 中导航相关的节点对地图、地区、代理作出的修改也是如此,通" +"过脚本作出的修改亦然。\n" +"两个地区必须共有一条相似的边界(edge)才能相连。如果一条边界的两个顶点" "(vertex)与另一条边界的对应顶点的距离小于 [member Navigation." "edge_connection_margin],则认为这两条边界相连。\n" "要使用防撞系统,可以使用代理。你可以设置代理的目标速度,服务器就会使用修正后" @@ -45785,6 +46117,12 @@ msgid "Bakes the navigation mesh." msgstr "烘焙导航网格。" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "控制这个服务器是否激活。" @@ -48165,8 +48503,14 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "旋转角度,相对于父节点。" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." -msgstr "节点的缩放。未缩放时为:[code](1, 1)[/code]。" +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." +msgstr "" #: doc/classes/Node2D.xml msgid "Local [Transform2D]." @@ -48354,7 +48698,6 @@ msgstr "" "[/codeblock]" #: doc/classes/NodePath.xml -#, fuzzy msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " "get_name_count] - 1).\n" @@ -48365,7 +48708,7 @@ msgid "" "print(node_path.get_name(2)) # Sprite\n" "[/codeblock]" msgstr "" -"获取由 [code]idx[/code](0 到 [method get_name_count])指示的节点名称。\n" +"获取由 [code]idx[/code](0 到 [method get_name_count] - 1)指示的节点名称。\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -51028,11 +51371,16 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" -"将文件或目录移动到系统的回收站。另请参阅 [method Directory.remove]。\n" -"[b]注意:[/b]如果用户禁用了系统的回收站,那么这个文件就会被永久删除。" #: doc/classes/OS.xml msgid "" @@ -51149,11 +51497,12 @@ msgid "" "[b]Note:[/b] Double-check the casing of [code]variable[/code]. Environment " "variable names are case-sensitive on all platforms except Windows." msgstr "" -"将环境变量[code]variable[/code]的值设置为[code]value[/code]。在运行[method " -"set_environment]后,环境变量将被设置为Godot进程和任何用[method execute]执行的" -"进程。环境变量将[i]不[/i]持续存在于Godot进程终止后运行的进程中。\n" -"[b]注意:[/b]仔细检查[code]variable[/code]的大小写。除Windows外,环境变量名称" -"在所有平台上都是区分大小写的。" +"将环境变量 [code]variable[/code] 的值设置为 [code]value[/code]。在运行 " +"[method set_environment] 后,环境变量将被设置为 Godot 进程和任何用 [method " +"execute] 执行的进程。环境变量[i]不会[/i]持续存在于 Godot 进程终止后运行的进程" +"中。\n" +"[b]注意:[/b]仔细检查 [code]variable[/code] 的大小写。除 Windows 外,环境变量" +"名称在所有平台上都是区分大小写的。" #: doc/classes/OS.xml msgid "" @@ -51271,7 +51620,6 @@ msgstr "" "[b]注意:[/b]该方法在 HTML5、Linux、macOS 和 Windows 上实现。" #: doc/classes/OS.xml -#, fuzzy msgid "" "Requests the OS to open a resource with the most appropriate program. For " "example:\n" @@ -51296,8 +51644,8 @@ msgstr "" "器打开 Godot 官方网站。\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] 会打开默认电子邮" "件客户端并将“收件人”字段设置为 [code]example@example.com[/code]。其他支持自定" -"义的字段见 [url=https://blog.escapecreative.com/customizing-mailto-links/]自" -"定义 [code]mailto:[/code] 链接[/url] 。\n" +"义的字段见 [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - " +"[code]mailto[/code] URL 方案[/url]。\n" "可以使用 [method ProjectSettings.globalize_path] 将 [code]res://[/code] 和 " "[code]user://[/code] 路径转换为本方法所使用的系统路径。\n" "[b]注意:[/b]本方法在 Android、iOS、HTML5、Linux、macOS、以及 Windows 上实" @@ -56187,7 +56535,6 @@ msgid "A pooled array of bytes." msgstr "字节池数组。" #: doc/classes/PoolByteArray.xml -#, fuzzy msgid "" "An array specifically designed to hold bytes. Optimized for memory usage, " "does not fragment the memory.\n" @@ -56217,7 +56564,7 @@ msgstr "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]](空 Array 中包含了空的 PoolByteArray)\n" +"print(array) # [[]](Array 中包含了空的 PoolByteArray)\n" "[/codeblock]\n" "整个 [PoolByteArray] 属性必须使用 [code]=[/code] 进行[i]重新赋值[/i],才会发" "生变化:\n" @@ -56396,7 +56743,6 @@ msgid "A pooled array of [Color]s." msgstr "[Color] 池数组。" #: doc/classes/PoolColorArray.xml -#, fuzzy msgid "" "An array specifically designed to hold [Color]. Optimized for memory usage, " "does not fragment the memory.\n" @@ -56427,7 +56773,7 @@ msgstr "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]](空 Array 中包含了空的 PoolColorArray)\n" +"print(array) # [[]](Array 中包含了空的 PoolColorArray)\n" "[/codeblock]\n" "整个 [PoolColorArray] 属性必须使用 [code]=[/code] 进行[i]重新赋值[/i],才会发" "生变化:\n" @@ -56474,7 +56820,6 @@ msgid "A pooled array of integers ([int])." msgstr "整数([int])池数组。" #: doc/classes/PoolIntArray.xml -#, fuzzy msgid "" "An array specifically designed to hold integer values ([int]). Optimized for " "memory usage, does not fragment the memory.\n" @@ -56510,7 +56855,7 @@ msgstr "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]](空 Array 中包含了空的 PoolIntArray)\n" +"print(array) # [[]](Array 中包含了空的 PoolIntArray)\n" "[/codeblock]\n" "整个 [PoolIntArray] 属性必须使用 [code]=[/code] 进行[i]重新赋值[/i],才会发生" "变化:\n" @@ -56553,7 +56898,6 @@ msgid "A pooled array of real numbers ([float])." msgstr "实数([float])池数组。" #: doc/classes/PoolRealArray.xml -#, fuzzy msgid "" "An array specifically designed to hold floating-point values. Optimized for " "memory usage, does not fragment the memory.\n" @@ -56590,7 +56934,7 @@ msgstr "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]](空 Array 中包含了空的 PoolRealArray)\n" +"print(array) # [[]](Array 中包含了空的 PoolRealArray)\n" "[/codeblock]\n" "整个 [PoolRealArray] 属性必须使用 [code]=[/code] 进行[i]重新赋值[/i],才会发" "生变化:\n" @@ -56626,7 +56970,6 @@ msgid "A pooled array of [String]s." msgstr "[String] 池数组。" #: doc/classes/PoolStringArray.xml -#, fuzzy msgid "" "An array specifically designed to hold [String]s. Optimized for memory " "usage, does not fragment the memory.\n" @@ -56656,7 +56999,7 @@ msgstr "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]](空 Array 中包含了空的 PoolStringArray)\n" +"print(array) # [[]](Array 中包含了空的 PoolStringArray)\n" "[/codeblock]\n" "整个 [PoolStringArray] 属性必须使用 [code]=[/code] 进行[i]重新赋值[/i],才会" "发生变化:\n" @@ -56699,7 +57042,6 @@ msgid "A pooled array of [Vector2]s." msgstr "[Vector2] 池数组。" #: doc/classes/PoolVector2Array.xml -#, fuzzy msgid "" "An array specifically designed to hold [Vector2]. Optimized for memory " "usage, does not fragment the memory.\n" @@ -56730,7 +57072,7 @@ msgstr "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]](空 Array 中包含了空的 PoolVector2Array)\n" +"print(array) # [[]](Array 中包含了空的 PoolVector2Array)\n" "[/codeblock]\n" "整个 [PoolVector2Array] 属性必须使用 [code]=[/code] 进行[i]重新赋值[/i],才会" "发生变化:\n" @@ -56772,7 +57114,6 @@ msgid "A pooled array of [Vector3]." msgstr "[Vector3] 池数组。" #: doc/classes/PoolVector3Array.xml -#, fuzzy msgid "" "An array specifically designed to hold [Vector3]. Optimized for memory " "usage, does not fragment the memory.\n" @@ -56803,7 +57144,7 @@ msgstr "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]](空 Array 中包含了空的 PoolVector3Array)\n" +"print(array) # [[]](Array 中包含了空的 PoolVector3Array)\n" "[/codeblock]\n" "整个 [PoolVector3Array] 属性必须使用 [code]=[/code] 进行[i]重新赋值[/i],才会" "发生变化:\n" @@ -58333,8 +58674,8 @@ msgid "" "[b]Note:[/b] Regardless of this setting's value, [code]res://override.cfg[/" "code] will still be read to override the project settings." msgstr "" -"指定一个文件来覆盖项目设置。比如说。[code]user://custom_settings.cfg[/code]。" -"参见 [ProjectSettings] 顶部类描述中的“Overriding”以获取更多信息。\n" +"指定一个文件来覆盖项目设置。例如:[code]user://custom_settings.cfg[/code]。参" +"见 [ProjectSettings] 顶部类描述中的“Overriding”以获取更多信息。\n" "[b]注意:[/b]不管这个设置的值如何,[code]res://override.cfg[/code] 仍然会被读" "取来覆盖项目设置。" @@ -58380,8 +58721,8 @@ msgid "" "Icon set in [code].ico[/code] format used on Windows to set the game's icon. " "This is done automatically on start by calling [method OS.set_native_icon]." msgstr "" -"以[code].ico[/code]格式设置的图标,在Windows上用于设置游戏的图标。这在启动时" -"通过调用[method OS.set_native_icon]自动完成。" +"以 [code].ico[/code] 格式设置的图标,在 Windows 上用于设置游戏的图标。这在启" +"动时通过调用 [method OS.set_native_icon] 自动完成。" #: doc/classes/ProjectSettings.xml msgid "" @@ -58876,8 +59217,17 @@ msgstr "" "用警告。" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." -msgstr "当引擎崩溃时,在回溯之前显示的消息。" +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." +msgstr "" #: doc/classes/ProjectSettings.xml msgid "" @@ -59485,6 +59835,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "触摸事件的默认延迟(单位为秒)。仅影响 iOS 设备。" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "2D 物理层 1 的可选名称。" @@ -59693,6 +60235,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "2D 渲染层 9 的可选名称。" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "3D 物理层 1 的可选名称。" @@ -59974,6 +60708,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -61791,8 +62568,8 @@ msgid "" msgstr "" "如果为 [code]true[/code],纹理导入器将使用 BPTC 算法导入 VRAM 压缩的纹理。此" "纹理压缩算法仅在桌面平台得到支持,并且仅在使用 GLES3 渲染器时才受支持。\n" -"[b]注意:[/b]更改此设置不会[i]不[/i]影响之前已经导入的纹理。要将此设置应用于" -"已导入的纹理,请退出编辑器,删除位于项目文件夹内的 [code].import/[/code] 文件" +"[b]注意:[/b]更改此设置[i]不会[/i]影响之前已经导入的纹理。要将此设置应用于已" +"导入的纹理,请退出编辑器,删除位于项目文件夹内的 [code].import/[/code] 文件" "夹,然后重新启动编辑器(参阅 [member application/config/" "use_hidden_project_data_directory])。" @@ -61965,6 +62742,7 @@ msgid "General-purpose 3D proximity detection node." msgstr "通用的 3D 邻近检测节点。" #: doc/classes/ProximityGroup.xml +#, fuzzy msgid "" "General-purpose proximity detection node. [ProximityGroup] can be used for " "[i]approximate[/i] distance checks, which are faster than exact distance " @@ -62022,7 +62800,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -62072,7 +62849,6 @@ msgstr "" "- 如果你的 [member grid_radius] 比 [code]Vector3(1, 1, 1)[/code] 小,就会被舍" "入到 [code]Vector3(1, 1, 1)[/code]。因此,较小的网格半径可能会导致意外的分" "组。\n" -"[/codeblock]\n" "[b]注意:[/b]Godot 4.0 会移除 [ProximityGroup],使用更高效、快速的 " "[VisibilityNotifier] 功能。对于大多数情况,[method Vector3.distance_to] 和 " "[method Vector3.distance_squared_to] 都足够快了,尤其是在使用 [Timer] 节点减" @@ -62479,17 +63255,17 @@ msgid "" msgstr "" "根据给定的种子值初始化随机数生成器状态。给定的种子将提供可重复的伪随机数序" "列。\n" -"[b]注:[/b] RNG 没有雪崩效应,可以输出相似的随机流给定相似的种子。如果种子来" +"[b]注意:[/b]RNG 没有雪崩效应,可以输出相似的随机流给定相似的种子。如果种子来" "自外部,请考虑使用哈希函数来提高种子质量。\n" -"[b]注:[/b]设置这个属性会产生改变内部[member state]的副作用,所以一定要在修改" -"[member state][i]之前[/i]初始化种子:\n" +"[b]注意:[/b]设置这个属性会产生改变内部 [member state] 的副作用,所以一定要在" +"修改 [member state] [i]之前[/i]初始化种子:\n" "[codeblock]\n" "var rng = RandomNumberGenerator.new()\n" "rng.seed = hash(\"Godot\")\n" -"rng.state = 100 # Restore to some previously saved state.\n" +"rng.state = 100 # 恢复之前保存的某个状态。\n" "[/codeblock]\n" -"[b]警告:[/b]该属性的getter返回之前的[member state],而不是初始种子值,这将在" -"Godot 4.0中修复。" +"[b]警告:[/b]该属性的 getter 返回之前的 [member state],而不是初始种子值,这" +"将在 Godot 4.0 中修复。" #: doc/classes/RandomNumberGenerator.xml msgid "" @@ -62527,15 +63303,16 @@ msgid "Abstract base class for range-based controls." msgstr "基于范围的控件的抽象基类。" #: doc/classes/Range.xml -#, fuzzy msgid "" "Range is a base class for [Control] nodes that change a floating-point " "[member value] between a [member min_value] and [member max_value], using a " "configured [member step] and [member page] size. See e.g. [ScrollBar] and " "[Slider] for examples of higher level nodes using Range." msgstr "" -"Range是一个用于[Control]节点的基类,它在[i]最小值[/i]和[i]最大值[/i]之间改变" -"一个浮点[i]值[/i],用于[i]步进[/i]和[i]页面[/i],例如[ScrollBar]。" +"Range 是一些 [Control] 节点的基类,这些节点能够将浮点值 [member value] 在最小" +"值 [member min_value] 和最大值 [member max_value] 之间进行调整,并且能够对步" +"长 [member step] 和分页大小 [member page] 进行设置。使用 Range 的更高级节点示" +"例请参考 [ScrollBar] 和 [Slider]。" #: doc/classes/Range.xml msgid "" @@ -64841,6 +65618,26 @@ msgid "Makes text fill width." msgstr "使文本填充宽度。" #: doc/classes/RichTextLabel.xml +#, fuzzy +msgid "Aligns top of the inline image to the top of the text." +msgstr "盒子的高度,从盒子的中心开始测量。" + +#: doc/classes/RichTextLabel.xml +#, fuzzy +msgid "Aligns center of the inline image to the center of the text." +msgstr "将子项与容器的中心对齐。" + +#: doc/classes/RichTextLabel.xml +#, fuzzy +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "盒子的高度,从盒子的中心开始测量。" + +#: doc/classes/RichTextLabel.xml +#, fuzzy +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "将子控件与容器的末端对齐,右侧或底部。" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "每个列表项都有一个数字标记。" @@ -65084,15 +65881,14 @@ msgid "Locks the specified linear or rotational axis." msgstr "锁定指定的线性或旋转轴。" #: doc/classes/RigidBody.xml -#, fuzzy msgid "" "Damps the body's rotational forces. If this value is different from -1.0 it " "will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" -"对 RigidBody 的旋转力进行阻尼运算。如果这个值与 -1.0 不同,将会追加到任何从世" -"界或区域派生的线性阻尼中。\n" +"对该实体的旋转力进行阻尼运算。如果这个值与 -1.0 不同,将会追加到任何从世界或" +"区域派生的角度阻尼中。\n" "关于阻尼的更多细节,请参阅 [member ProjectSettings.physics/3d/" "default_angular_damp]。" @@ -67144,8 +67940,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" "由场景树管理的一次性定时器,它在完成时发[signal timeout] 信号。请参阅 " "[method SceneTree.create_timer]。\n" @@ -67157,7 +67953,8 @@ msgstr "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"计时器结束。\")\n" "[/codeblock]\n" -"时间结束后,该计时器将被自动释放。" +"时间结束后,该计时器将被自动释放,所以请注意,你所保留的任何对它的引用届时都" +"会失效。" #: doc/classes/SceneTreeTimer.xml msgid "The time remaining (in seconds)." @@ -69400,8 +70197,13 @@ msgid "" msgstr "旋转部分局部变换为度,按YXZ-Euler角格式指定(X角、Y角、Z角)。" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." -msgstr "局部变换的缩放部分。" +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." +msgstr "" #: doc/classes/Spatial.xml msgid "Local space [Transform] of this node, with respect to the parent node." @@ -76903,6 +77705,11 @@ msgstr "" "[/codeblock]" #: doc/classes/TileMap.xml +#, fuzzy +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "为 [code]true[/code] 时存在指定名称的动画。" + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "如果[code]true[/code],单元格的UV将被剪裁。" @@ -77035,6 +77842,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "图块地图的方向模式。有关可能的值,参阅[enum Mode]。" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -78387,10 +79198,13 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" -"返回该变换的副本,使用矩阵乘法将其用给定的缩放系数 [code]scale[/code] 进行缩" -"放。" #: doc/classes/Transform2D.xml msgid "" @@ -82424,13 +83238,12 @@ msgstr "" "是针对非常高端的系统,否则数值为4是最好的。" #: doc/classes/Viewport.xml -#, fuzzy msgid "" "If [code]true[/code], the viewport will use a unique copy of the [World] " "defined in [member world]." msgstr "" -"如果为 [code]true[/code],该视窗将使用 [code]world[/code] 属性中定义的 " -"[World]。" +"如果为 [code]true[/code],该视窗将使用 [member world] 中定义的 [World] 的唯一" +"副本。" #: doc/classes/Viewport.xml msgid "" @@ -82988,6 +83801,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "VisibilityNotifier的边界框。" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "当VisibilityNotifier进入[Camera]的视图时触发。" @@ -87506,7 +88329,6 @@ msgid "Sets a viewport's canvas." msgstr "设置视窗的画布。" #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "Copies viewport to a region of the screen specified by [code]rect[/code]. If " "[member Viewport.render_direct_to_screen] is [code]true[/code], then " @@ -87527,10 +88349,10 @@ msgid "" "manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" -"将视窗复制到屏幕上由[code]rect[/code]指定的区域。如果[member Viewport." -"render_direct_to_screen]是[code]true[/code],那么视窗就不会使用帧缓冲器,视窗" +"将视窗复制到屏幕上由 [code]rect[/code] 指定的区域。如果 [member Viewport." +"render_direct_to_screen] 为 [code]true[/code],那么视窗就不会使用帧缓冲,视窗" "的内容会直接渲染到屏幕上。然而,请注意,根视窗是最后绘制的,因此它将在屏幕上" -"绘制。因此,你必须将根视窗设置为一个不覆盖你所附加的这个视窗的区域。\n" +"绘制。相应地,你就必须将根视窗设置为一个不覆盖你所附加的这个视窗的区域。\n" "例如,你可以用以下代码将根视窗设置为完全不渲染。\n" "[codeblock]\n" "func _ready():\n" @@ -87538,7 +88360,7 @@ msgstr "" " $Viewport.set_attach_to_screen_rect(Rect2(0, 0, 600, 600))\n" "[/codeblock]\n" "使用这个方法可以带来明显的优化,特别是在低端设备上。然而,它的代价是必须手动" -"管理你的视窗。对于进一步的优化,请看,[method " +"管理你的视窗。进一步的优化请参阅 [method " "viewport_set_render_direct_to_screen]。" #: doc/classes/VisualServer.xml @@ -88455,6 +89277,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "帧中重新绑定的着色器数量。" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "帧中的表面更改量。" @@ -91716,8 +92548,9 @@ msgid "" "can set this to a valid [X509Certificate] to be provided as additional CA " "chain information during the SSL handshake." msgstr "" -"当使用SSL时,你可以将其设置为一个有效的[X509Certificate],作为SSL握手过程中额" -"外的CA链信息提供。参阅[member private_key]和[member ssl_certificate]。" +"当使用 SSL 时,你可以将其设置为一个有效的 [X509Certificate],作为 SSL 握手过" +"程中额外的 CA 链信息提供。请参阅 [member private_key] 和 [member " +"ssl_certificate]。" #: modules/websocket/doc_classes/WebSocketServer.xml msgid "" @@ -91752,23 +92585,23 @@ msgid "" "to achieve the clean close. See [method WebSocketPeer.close] for more " "details." msgstr "" -"当一个客户端要求彻底关闭时触发。你应该继续轮询,直到你得到一个具有相同" -"[code]id[/code]的[signal client_disconnected]信号,以实现彻底关闭。请参阅" -"[method WebSocketPeer.close]以了解更多细节。" +"当一个客户端要求彻底关闭时触发。你应该继续轮询,直到你得到一个具有相同 " +"[code]id[/code] 的 [signal client_disconnected] 信号,以实现彻底关闭。更多细" +"节请参阅 [method WebSocketPeer.close]。" #: modules/websocket/doc_classes/WebSocketServer.xml msgid "" "Emitted when a new client connects. \"protocol\" will be the sub-protocol " "agreed with the client." -msgstr "当新的客户端连接时触发。\"协议\" 将是与客户端达成的子协议。" +msgstr "当新的客户端连接时触发。“protocol”将是与客户端达成的子协议。" #: modules/websocket/doc_classes/WebSocketServer.xml msgid "" "Emitted when a client disconnects. [code]was_clean_close[/code] will be " "[code]true[/code] if the connection was shutdown cleanly." msgstr "" -"当客户端断开连接时触发。如果连接被彻底关闭[code]was_clean_close[/code] 将是" -"[code]true[/code] 。" +"当客户端断开连接时触发。如果连接被彻底关闭,[code]was_clean_close[/code] 将" +"是 [code]true[/code] 。" #: modules/websocket/doc_classes/WebSocketServer.xml msgid "" @@ -91777,7 +92610,7 @@ msgid "" "multiplayer peer." msgstr "" "当收到一个新消息时触发。\n" -"[b]注意:[/b]这个信号在用作高级多人对等的时候,[i]不[/i]触发。" +"[b]注意:[/b]这个信号在用作高级多人对等的时候,[i]不会[/i]触发。" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "AR/VR interface using WebXR." @@ -91958,7 +92791,7 @@ msgstr "" "\n" "func _on_Button_pressed():\n" " if not vr_supported:\n" -" OS.alert(\"Your browser doesn't support VR\")\n" +" OS.alert(\"你的浏览器不支持 VR\")\n" " return\n" "\n" " # 获得沉浸式的VR体验,而不是AR('immersive-ar')\n" @@ -91983,12 +92816,12 @@ msgstr "" " # _webxr_session_started()或_webxr_session_failed()方法被调用时,才知道它" "是否真的成功或失败。\n" " if not webxr_interface.initialize():\n" -" OS.alert(\"Failed to initialize\")\n" +" OS.alert(\"初始化失败\")\n" " return\n" "\n" "func _webxr_session_started():\n" " $Button.visible = false\n" -" # 这告诉Godot开始进行渲染。\n" +" # 让 Godot 开始进行渲染。\n" " get_viewport().arvr = true\n" " # 这将是您从上面请求的类型中最终得到的引用空间类型。\n" " # 如果你想让游戏在'bounded-floor'和 'local-floor' 中有一点不同,\n" @@ -92003,7 +92836,7 @@ msgstr "" " get_viewport().arvr = false\n" "\n" "func _webxr_session_failed(message):\n" -" OS.alert(\"Failed to initialize: \" + message)\n" +" OS.alert(\"初始化失败:\" + message)\n" "[/codeblock]\n" "有几种方法来处理“controller”控制器的输入。\n" "- 使用 [ARVRController] 节点和它们的 [signal ARVRController.button_pressed] " @@ -92438,10 +93271,11 @@ msgid "Class that has everything pertaining to a world." msgstr "拥有与世界相关的一切的类。" #: doc/classes/World.xml +#, fuzzy msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" "拥有与世界相关的一切的类。物理空间、视觉场景和声音空间。空间节点将其资源注册" "到当前世界中。" @@ -92465,6 +93299,12 @@ msgstr "" "fallback_environment。" #: doc/classes/World.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "返回这个代理在 [NavigationServer] 上的 [RID]。" + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "世界的视觉场景。" @@ -92477,10 +93317,11 @@ msgid "Class that has everything pertaining to a 2D world." msgstr "拥有与 2D 世界有关的所有内容的类。" #: doc/classes/World2D.xml +#, fuzzy msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" "拥有与 2D 世界有关一切的类。一个物理空间、一个可视化场景和一个声音空间。2D 节" "点将其资源注册到当前的 2D 世界中。" @@ -92501,6 +93342,12 @@ msgstr "" "问仅限于主线程中的 [code]_physics_process(delta)[/code]。" #: doc/classes/World2D.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "返回这个代理在 [Navigation2DServer] 上的 [RID]。" + +#: doc/classes/World2D.xml msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." diff --git a/doc/translations/zh_TW.po b/doc/translations/zh_TW.po index 50436013ff..9422f78dba 100644 --- a/doc/translations/zh_TW.po +++ b/doc/translations/zh_TW.po @@ -3488,6 +3488,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 2D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that an integer property is a bitmask using the optionally named 3D " "render layers." msgstr "" @@ -8480,7 +8486,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/AStar.xml +#: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" "Deletes the segment between the given points. If [code]bidirectional[/code] " "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/" @@ -8679,7 +8685,10 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Returns whether there is a connection/segment between the given points." +msgid "" +"Returns whether there is a connection/segment between the given points. If " +"[code]bidirectional[/code] is [code]false[/code], returns whether movement " +"from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" #: doc/classes/AStar2D.xml @@ -8696,10 +8705,6 @@ msgid "" msgstr "" #: doc/classes/AStar2D.xml -msgid "Deletes the segment between the given points." -msgstr "" - -#: doc/classes/AStar2D.xml msgid "" "Returns the closest position to [code]to_position[/code] that resides inside " "a segment between two connected points.\n" @@ -8884,7 +8889,9 @@ msgid "" "Application code should consume these audio frames from this ring buffer " "using [method get_buffer] and process it as needed, for example to capture " "data from a microphone, implement application defined effects, or to " -"transmit audio over the network." +"transmit audio over the network. When capturing audio data from a " +"microphone, the format of the samples will be stereo 32-bit floating point " +"PCM." msgstr "" #: doc/classes/AudioEffectCapture.xml @@ -13736,7 +13743,7 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml +#: doc/classes/Navigation2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -19221,11 +19228,15 @@ msgid "" msgstr "" #: doc/classes/CurveTexture.xml -msgid "The [code]curve[/code] rendered onto the texture." -msgstr "" +#, fuzzy +msgid "The [Curve] that is rendered onto the texture." +msgstr "回傳參數的正弦值。" #: doc/classes/CurveTexture.xml -msgid "The width of the texture." +msgid "" +"The width of the texture (in pixels). Higher values make it possible to " +"represent high-frequency data better (such as sudden direction changes), at " +"the cost of increased generation time and memory usage." msgstr "" #: doc/classes/CylinderMesh.xml @@ -19511,6 +19522,13 @@ msgid "Returns the list of keys in the [Dictionary]." msgstr "" #: doc/classes/Dictionary.xml +msgid "" +"Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, " +"duplicate keys will not be copied over, unless [code]overwrite[/code] is " +"[code]true[/code]." +msgstr "" + +#: doc/classes/Dictionary.xml #, fuzzy msgid "Returns the number of keys in the dictionary." msgstr "回傳參數的正弦值。" @@ -21451,9 +21469,23 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the state of your plugin editor. This is used when saving the scene (so " -"state is kept when opening it again) and for switching tabs (so state can be " -"restored when the tab returns)." +"Override this method to provide a state data you want to be saved, like view " +"position, grid settings, folding, etc. This is used when saving the scene " +"(so state is kept when opening it again) and for switching tabs (so state " +"can be restored when the tab returns). This data is automatically saved for " +"each scene in an [code]editstate[/code] file in the editor metadata folder. " +"If you want to store global (scene-independent) editor data for your plugin, " +"you can use [method get_window_layout] instead.\n" +"Use [method set_state] to restore your saved state.\n" +"[b]Note:[/b] This method should not be used to save important settings that " +"should persist with the project.\n" +"[b]Note:[/b] You must implement [method get_plugin_name] for the state to be " +"stored and restored correctly.\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21464,9 +21496,18 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the GUI layout of the plugin. This is used to save the project's editor " -"layout when [method queue_save_layout] is called or the editor layout was " -"changed(For example changing the position of a dock)." +"Override this method to provide the GUI layout of the plugin or any other " +"data you want to be stored. This is used to save the project's editor layout " +"when [method queue_save_layout] is called or the editor layout was changed " +"(for example changing the position of a dock). The data is stored in the " +"[code]editor_layout.cfg[/code] file in the editor metadata directory.\n" +"Use [method set_window_layout] to restore your saved layout.\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -21579,11 +21620,30 @@ msgid "" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the state saved by [method get_state]." +msgid "" +"Restore the state saved by [method get_state]. This method is called when " +"the current scene tab is changed in the editor.\n" +"[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise " +"it will not be recognized and this method will not be called.\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml -msgid "Restore the plugin GUI layout saved by [method get_window_layout]." +msgid "" +"Restore the plugin GUI layout and data saved by [method get_window_layout]. " +"This method is called for every plugin on editor startup. Use the provided " +"[code]configuration[/code] file to read your saved data.\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" msgstr "" #: doc/classes/EditorPlugin.xml @@ -26230,7 +26290,8 @@ msgid "" "will be filled from left to right using colors obtained from the gradient. " "This means the texture does not necessarily represent an exact copy of the " "gradient, but instead an interpolation of samples obtained from the gradient " -"at fixed steps (see [member width])." +"at fixed steps (see [member width]). See also [GradientTexture2D] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture.xml @@ -26252,7 +26313,8 @@ msgid "" "repeat] types using colors obtained from the gradient. The texture does not " "necessarily represent an exact copy of the gradient, but instead an " "interpolation of samples obtained from the gradient at fixed steps (see " -"[member width] and [member height])." +"[member width] and [member height]). See also [GradientTexture] and " +"[CurveTexture]." msgstr "" #: doc/classes/GradientTexture2D.xml @@ -27066,6 +27128,12 @@ msgid "" msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "" +"If [code]true[/code], this GridMap uses cell navmesh resources to create " +"navigation regions." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" @@ -27116,6 +27184,10 @@ msgid "The assigned [MeshLibrary]." msgstr "" #: modules/gridmap/doc_classes/GridMap.xml +msgid "The navigation layers the GridMap generates its navigation regions in." +msgstr "" + +#: modules/gridmap/doc_classes/GridMap.xml msgid "" "Overrides the default friction and bounce physics properties for the whole " "[GridMap]." @@ -29508,7 +29580,7 @@ msgstr "" msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " -"([method set_use_accumulated_input]) or agile input flushing ([member " +"([member use_accumulated_input]) or agile input flushing ([member " "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" "The engine will already do this itself at key execution points (at least " "once per frame). However, this can be useful in advanced cases where you " @@ -29657,10 +29729,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -29854,24 +29922,6 @@ msgid "" msgstr "" #: doc/classes/Input.xml -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/Input.xml -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/Input.xml msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -29907,6 +29957,24 @@ msgid "" msgstr "" #: doc/classes/Input.xml +msgid "Controls the mouse mode. See [enum MouseMode] for more information." +msgstr "" + +#: doc/classes/Input.xml +msgid "" +"If [code]true[/code], similar input events sent by the operating system are " +"accumulated. When input accumulation is enabled, all input events generated " +"during a frame will be merged and emitted when the frame is done rendering. " +"Therefore, this limits the number of input method calls per second to the " +"rendering FPS.\n" +"Input accumulation can be disabled to get slightly more precise/reactive " +"input at the cost of increased CPU usage. In applications where drawing " +"freehand lines is required, input accumulation should generally be disabled " +"while the user is drawing the line to get results that closely follow the " +"actual input." +msgstr "" + +#: doc/classes/Input.xml msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" @@ -30478,9 +30546,9 @@ msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" "[b]Note:[/b] By default, this event is only emitted once per frame rendered " -"at most. If you need more precise input reporting, call [method Input." -"set_use_accumulated_input] with [code]false[/code] to make events emitted as " -"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"at most. If you need more precise input reporting, set [member Input." +"use_accumulated_input] to [code]false[/code] to make events emitted as often " +"as possible. If you use InputEventMouseMotion to draw lines, consider " "implementing [url=https://en.wikipedia.org/wiki/" "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to " "avoid visible gaps in lines if the user is moving the mouse quickly." @@ -34792,9 +34860,10 @@ msgstr "" #: doc/classes/MeshInstance2D.xml msgid "" -"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing " -"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert " -"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"." +"Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " +"automatically created from an existing [Sprite] via a tool in the editor " +"toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " +"MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" #: doc/classes/MeshInstance2D.xml @@ -35599,6 +35668,11 @@ msgid "" msgstr "" #: doc/classes/Navigation.xml +#, fuzzy +msgid "Returns the [RID] of the navigation map on the [NavigationServer]." +msgstr "回傳參數的正弦值。" + +#: doc/classes/Navigation.xml msgid "" "Returns the path between two given points. Points are in local coordinate " "space. If [code]optimize[/code] is [code]true[/code] (the default), the " @@ -35621,10 +35695,22 @@ msgstr "" #: doc/classes/Navigation.xml msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation.get_simple_path] path query." +msgstr "" + +#: doc/classes/Navigation.xml +msgid "" "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], " "which is the world's \"up\" direction." msgstr "" +#: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml +#: doc/classes/NavigationServer.xml +msgid "" +"Emitted when a navigation map is updated, when a region moves or is modified." +msgstr "" + #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." msgstr "" @@ -35659,6 +35745,12 @@ msgstr "" msgid "The XY plane cell size to use for fields." msgstr "" +#: doc/classes/Navigation2D.xml +msgid "" +"A bitfield determining all navigation map layers the navigation can use on a " +"[method Navigation2D.get_simple_path] path query." +msgstr "" + #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "" @@ -35675,8 +35767,12 @@ msgid "" "through scripts.\n" "For two regions to be connected to each other, they must share a similar " "edge. An edge is considered connected to another if both of its two vertices " -"are at a distance less than [member Navigation.edge_connection_margin] to " -"the respective other edge's vertex.\n" +"are at a distance less than navigation map [code]edge_connection_margin[/" +"code] to the respective other edge's vertex.\n" +"You may assign navigation layers to regions with [method Navigation2DServer." +"region_set_navigation_layers], which then can be checked upon when " +"requesting a path with [method Navigation2DServer.map_get_path]. This allows " +"allowing or forbidding some areas to 2D objects.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -35704,7 +35800,17 @@ msgid "Returns [code]true[/code] if the map got changed the previous frame." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Callback called at the end of the RVO process." +msgid "" +"Callback called at the end of the RVO process. If a callback is created " +"manually and the agent is placed on a navigation map it will calculate " +"avoidance for the agent and dispatch the calculated [code]safe_velocity[/" +"code] to the [code]receiver[/code] object with a signal to the chosen " +"[code]method[/code] name.\n" +"[b]Note:[/b] Created callbacks are always processed independently of the " +"SceneTree state as long as the agent is on a navigation map and not freed. " +"To disable the dispatch of a callback from an agent use [method " +"agent_set_callback] again with a [code]null[/code] object as the " +"[code]receiver[/code]." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35774,6 +35880,10 @@ msgid "" "requested navigation [code]map[/code]." msgstr "" +#: doc/classes/Navigation2DServer.xml +msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Returns the map cell size." @@ -35798,7 +35908,10 @@ msgid "" msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -msgid "Returns the navigation path to reach the destination from the origin." +msgid "" +"Returns the navigation path to reach the destination from the origin. " +"[code]navigation_layers[/code] is a bitmask of all region layers that are " +"allowed to be in the path." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml @@ -35817,6 +35930,12 @@ msgstr "回傳參數的餘弦值。" msgid "Sets the map active." msgstr "回傳參數的反正弦值。" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" +"b] Currently not implemented." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." msgstr "" @@ -35832,15 +35951,61 @@ msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" +"Returns the ending point of a connection door. [code]connection[/code] is an " +"index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns the starting point of a connection door. [code]connection[/code] is " +"an index between 0 and the return value of [method " +"region_get_connections_count]." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" +"Returns how many connections this [code]region[/code] has with other regions " +"in the map." +msgstr "" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." +msgstr "計算兩個向量的外積。" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." msgstr "" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy +msgid "Returns the region's navigation layers." +msgstr "回傳參數的正弦值。" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." +msgstr "計算兩個向量的外積。" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." +msgstr "計算兩個向量的外積。" + +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy msgid "Sets the map for the region." msgstr "回傳參數的正弦值。" +#: doc/classes/Navigation2DServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method Navigation2DServer.map_get_path])." +msgstr "" + #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml #, fuzzy msgid "Sets the navigation mesh for the region." @@ -35851,6 +36016,11 @@ msgstr "回傳參數的相反值。" msgid "Sets the global transformation for the region." msgstr "計算兩個向量的外積。" +#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml +#, fuzzy +msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." +msgstr "計算兩個向量的外積。" + #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." msgstr "" @@ -35860,9 +36030,16 @@ msgid "" "3D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationAgent] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World] navigation map. If this node is a child of a [Navigation] " +"node it will register to the navigation map of the navigation node or the " +"function [method set_navigation] can be used to set the navigation node " +"directly. [NavigationAgent] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml @@ -35880,7 +36057,15 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -msgid "Returns the path from start to finish in global coordinates." +msgid "" +"Returns this agent's current path from start to finish in global " +"coordinates. The path only updates when the target location is changed or " +"the agent requires a repath. The path array is not intended to be used in " +"direct path movement as the agent has its own internal path logic that would " +"get corrupted by changing the path array manually. Use the intended [method " +"get_next_location] once every physics frame to receive the next path point " +"for the agents movement as this function also updates the internal path " +"logic." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35896,11 +36081,24 @@ msgid "" "system." msgstr "" -#: doc/classes/NavigationAgent.xml +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" -"Returns a [Vector3] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the origin of the agent's parent." +"Returns the [RID] of the navigation map for this NavigationAgent node. This " +"function returns always the map set on the NavigationAgent node and not the " +"map of the abstract agent on the NavigationServer. If the agent map is " +"changed directly with the NavigationServer API the NavigationAgent node will " +"not be aware of the map change. Use [method set_navigation_map] to change " +"the navigation map for the NavigationAgent and also update the agent on the " +"NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" +"Returns the next location in global coordinates that can be moved to, making " +"sure that there are no static objects in the way. If the agent does not have " +"a navigation path, it will return the position of the agent's parent. The " +"use of this function once every physics frame is required to update the " +"internal path logic of the NavigationAgent." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35942,6 +36140,12 @@ msgstr "" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" +"Sets the [RID] of the navigation map this NavigationAgent node should use " +"and also updates the [code]agent[/code] on the NavigationServer." +msgstr "" + +#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml +msgid "" "Sets the user desired final location. This will clear the current navigation " "path." msgstr "" @@ -35954,7 +36158,13 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent.xml -msgid "The agent height offset to match the navigation mesh height." +msgid "" +"The NavigationAgent height offset is subtracted from the y-axis value of any " +"vector path position for this NavigationAgent. The NavigationAgent height " +"offset does not change or influence the navigation mesh or pathfinding query " +"result. Additional navigation maps that use regions with navigation meshes " +"that the developer baked with appropriate agent radius or height values are " +"required to support different-sized agents." msgstr "" #: doc/classes/NavigationAgent.xml @@ -35981,6 +36191,13 @@ msgstr "" msgid "The maximum speed that an agent can move." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." msgstr "" @@ -36043,9 +36260,16 @@ msgid "" "2D agent that is used in navigation to reach a location while avoiding " "static and dynamic obstacles. The dynamic obstacles are avoided using RVO " "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs " -"navigation data to work correctly. This can be done by having the agent as a " -"child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationAgent2D] is physics safe." +"navigation data to work correctly. By default this node will register to the " +"default [World2D] navigation map. If this node is a child of a " +"[Navigation2D] node it will register to the navigation map of the navigation " +"node or the function [method set_navigation] can be used to set the " +"navigation node directly. [NavigationAgent2D] is physics safe.\n" +"[b]Note:[/b] After [method set_target_location] is used it is required to " +"use the [method get_next_location] function once every physics frame to " +"update the internal path logic of the NavigationAgent. The returned vector " +"position from this function should be used as the next movement position for " +"the agent's parent Node." msgstr "" #: doc/classes/NavigationAgent2D.xml @@ -36062,13 +36286,6 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml -msgid "" -"Returns a [Vector2] in global coordinates, that can be moved to, making sure " -"that there are no static objects in the way. If the agent does not have a " -"navigation path, it will return the position of the agent's parent." -msgstr "" - -#: doc/classes/NavigationAgent2D.xml #, fuzzy msgid "Returns the [RID] of this agent on the [Navigation2DServer]." msgstr "回傳參數的正弦值。" @@ -36089,6 +36306,13 @@ msgid "" "only be enabled on agents that currently require it." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationAgent2D] " +"belongs to. On path requests the agent will ignore navmeshes without at " +"least one matching layer." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36119,8 +36343,8 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"Returns whether the specified [code]bit[/code] of the [member geometry/" -"collision_mask] is set." +"Returns whether the specified [code]bit[/code] of the [member " +"geometry_collision_mask] is set." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -36143,9 +36367,9 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the [member geometry/collision_mask].\n" +"code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the [member geometry/collision_mask]." +"code] in the [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml @@ -36159,14 +36383,14 @@ msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " -"multiple of [member cell/height]." +"multiple of [member cell_height]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36178,7 +36402,7 @@ msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36206,29 +36430,29 @@ msgstr "" msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " -"multiple of [member cell/size]." +"multiple of [member cell_size]." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "" -"If [code]true[/code], marks walkable spans as not walkable if the clearance " -"above the span is less than [member agent/height]." +msgid "If [code]true[/code], marks spans that are ledges as non-walkable." msgstr "" #: doc/classes/NavigationMesh.xml -msgid "If [code]true[/code], marks spans that are ledges as non-walkable." +msgid "" +"If [code]true[/code], marks non-walkable spans as walkable if their maximum " +"is within [member agent_max_climb] of a walkable neighbor." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" -"If [code]true[/code], marks non-walkable spans as walkable if their maximum " -"is within [member agent/max_climb] of a walkable neighbor." +"If [code]true[/code], marks walkable spans as not walkable if the clearance " +"above the span is less than [member agent_height]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The physics layers to scan for static colliders.\n" -"Only used when [member geometry/parsed_geometry_type] is [constant " +"Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" @@ -36247,7 +36471,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "The name of the group to scan for geometry.\n" -"Only used when [member geometry/source_geometry_mode] is [constant " +"Only used when [member geometry_source_geometry_mode] is [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" @@ -36310,7 +36534,7 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " -"the layers specified by [member geometry/collision_mask]." +"the layers specified by [member geometry_collision_mask]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36332,13 +36556,13 @@ msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " -"group is specified by [member geometry/source_group_name]." +"group is specified by [member geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml msgid "" "Uses nodes in a group for geometry. The group is specified by [member " -"geometry/source_group_name]." +"geometry_source_group_name]." msgstr "" #: doc/classes/NavigationMesh.xml @@ -36388,8 +36612,8 @@ msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " "for potential source geometry. The parse behavior can be controlled with the " -"[member NavigationMesh.geometry/parsed_geometry_type] and [member " -"NavigationMesh.geometry/source_geometry_mode] properties on the " +"[member NavigationMesh.geometry_parsed_geometry_type] and [member " +"NavigationMesh.geometry_source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" @@ -36407,8 +36631,21 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml msgid "" "An instance of a [NavigationMesh]. It tells the [Navigation] node what can " -"be navigated and what cannot, based on the [NavigationMesh] resource. This " -"should be a child of a [Navigation] node." +"be navigated and what cannot, based on the [NavigationMesh] resource.\n" +"By default this node will register to the default [World] navigation map. If " +"this node is a child of a [Navigation] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method NavigationServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The cost of entering this region from another region can be controlled with " +"the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The cost of traveling distances inside this region can be controlled with " +"the [member travel_cost] multiplier." msgstr "" #: doc/classes/NavigationMeshInstance.xml @@ -36437,10 +36674,34 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding enters this regions navmesh from another regions navmesh " +"the [code]enter_cost[/code] value is added to the path distance for " +"determining the shortest path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationMesh] " +"belongs to. On path requests with [method NavigationServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "The [NavigationMesh] resource to use." msgstr "" #: doc/classes/NavigationMeshInstance.xml +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"When pathfinding moves inside this regions navmesh the traveled distances " +"are multiplied with [code]travel_cost[/code] for determining the shortest " +"path." +msgstr "" + +#: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." msgstr "" @@ -36457,7 +36718,9 @@ msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation] node, or using [method set_navigation]. " -"[NavigationObstacle] is physics safe." +"[NavigationObstacle] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle.xml @@ -36498,7 +36761,9 @@ msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " "as a child of a [Navigation2D] node, or using [method set_navigation]. " -"[NavigationObstacle2D] is physics safe." +"[NavigationObstacle2D] is physics safe.\n" +"[b]Note:[/b] Obstacles are intended as a last resort option for constantly " +"moving objects that cannot be (re)baked to a navigation mesh efficiently." msgstr "" #: doc/classes/NavigationObstacle2D.xml @@ -36579,6 +36844,14 @@ msgstr "" #: doc/classes/NavigationPolygon.xml msgid "" +"Returns the [NavigationMesh] resulting from this navigation polygon. This " +"navmesh can be used to update the navmesh of a region with the [method " +"NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " +"behind the scene)." +msgstr "" + +#: doc/classes/NavigationPolygon.xml +msgid "" "Returns a [PoolVector2Array] containing the vertices of an outline that was " "created in the editor or by script." msgstr "" @@ -36615,6 +36888,30 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygonInstance.xml +msgid "A region of the 2D navigation map." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A region of the navigation map. It tells the [Navigation2DServer] what can " +"be navigated and what cannot, based on its [NavigationPolygon] resource.\n" +"By default this node will register to the default [World2D] navigation map. " +"If this node is a child of a [Navigation2D] node it will register to the " +"navigation map of the navigation node.\n" +"Two regions can be connected to each other if they share a similar edge. You " +"can set the minimum distance between two vertices required to connect two " +"edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n" +"[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting " +"two regions. They must share a similar edge.\n" +"The pathfinding cost of entering this region from another region can be " +"controlled with the [member enter_cost] value.\n" +"[b]Note[/b]: This value is not added to the path cost when the start " +"position is already inside this region.\n" +"The pathfinding cost of traveling distances inside this region can be " +"controlled with the [member travel_cost] multiplier." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml msgid "" "Returns the [RID] of this region on the [Navigation2DServer]. Combined with " "[method Navigation2DServer.map_get_closest_point_owner] can be used to " @@ -36622,6 +36919,22 @@ msgid "" "navigation map." msgstr "" +#: doc/classes/NavigationPolygonInstance.xml +msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "" +"A bitfield determining all navigation map layers the [NavigationPolygon] " +"belongs to. On path requests with [method Navigation2DServer.map_get_path] " +"navmeshes without matching layers will be ignored and the navigation map " +"will only proximity merge different navmeshes with matching layers." +msgstr "" + +#: doc/classes/NavigationPolygonInstance.xml +msgid "The [NavigationPolygon] resource to use." +msgstr "" + #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." msgstr "" @@ -36701,6 +37014,12 @@ msgid "Bakes the navigation mesh." msgstr "" #: doc/classes/NavigationServer.xml +msgid "" +"Set the region's navigation layers. This allows selecting regions from a " +"path request (when using [method NavigationServer.map_get_path])." +msgstr "" + +#: doc/classes/NavigationServer.xml msgid "Control activation of this server." msgstr "" @@ -38464,7 +38783,13 @@ msgid "Rotation in degrees, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." +msgid "" +"The node's scale. Unscaled value: [code](1, 1)[/code].\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Node2D.xml @@ -40565,8 +40890,15 @@ msgstr "" msgid "" "Moves the file or directory to the system's recycle bin. See also [method " "Directory.remove].\n" +"The method takes only global paths, so you may need to use [method " +"ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/" +"code] as it will not work in exported project.\n" "[b]Note:[/b] If the user has disabled the recycle bin on their system, the " -"file will be permanently deleted instead." +"file will be permanently deleted instead.\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" msgstr "" #: doc/classes/OS.xml @@ -46933,7 +47265,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml -msgid "Message to be displayed before the backtrace when the engine crashes." +msgid "" +"Message to be displayed before the backtrace when the engine crashes. By " +"default, this message is only used in exported projects due to the editor-" +"only override applied to this setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Editor-only override for [member debug/settings/crash_handler/message]. Does " +"not affect exported projects in debug or release mode." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47403,6 +47744,198 @@ msgid "Default delay for touch events. This only affects iOS devices." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 2D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." msgstr "" @@ -47611,6 +48144,198 @@ msgid "Optional name for the 2D render layer 9." msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 1. If left empty, the layer will " +"display as \"Layer 1\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 10. If left empty, the layer will " +"display as \"Layer 10\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 11. If left empty, the layer will " +"display as \"Layer 11\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 12. If left empty, the layer will " +"display as \"Layer 12\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 13. If left empty, the layer will " +"display as \"Layer 13\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 14. If left empty, the layer will " +"display as \"Layer 14\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 15. If left empty, the layer will " +"display as \"Layer 15\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 16. If left empty, the layer will " +"display as \"Layer 16\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 17. If left empty, the layer will " +"display as \"Layer 17\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 18. If left empty, the layer will " +"display as \"Layer 18\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 19. If left empty, the layer will " +"display as \"Layer 19\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 2. If left empty, the layer will " +"display as \"Layer 2\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 20. If left empty, the layer will " +"display as \"Layer 20\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 21. If left empty, the layer will " +"display as \"Layer 21\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 22. If left empty, the layer will " +"display as \"Layer 22\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 23. If left empty, the layer will " +"display as \"Layer 23\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 24. If left empty, the layer will " +"display as \"Layer 24\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 25. If left empty, the layer will " +"display as \"Layer 25\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 26. If left empty, the layer will " +"display as \"Layer 26\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 27. If left empty, the layer will " +"display as \"Layer 27\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 28. If left empty, the layer will " +"display as \"Layer 28\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 29. If left empty, the layer will " +"display as \"Layer 29\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 3. If left empty, the layer will " +"display as \"Layer 3\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 30. If left empty, the layer will " +"display as \"Layer 30\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 31. If left empty, the layer will " +"display as \"Layer 31\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 32. If left empty, the layer will " +"display as \"Layer 32\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 4. If left empty, the layer will " +"display as \"Layer 4\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 5. If left empty, the layer will " +"display as \"Layer 5\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 6. If left empty, the layer will " +"display as \"Layer 6\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 7. If left empty, the layer will " +"display as \"Layer 7\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 8. If left empty, the layer will " +"display as \"Layer 8\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Optional name for the 3D navigation layer 9. If left empty, the layer will " +"display as \"Layer 9\"." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." msgstr "" @@ -47878,6 +48603,49 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default cell height for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_height].\n" +"[b]Note:[/b] Currently not implemented." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 2D navigation maps. See [method Navigation2DServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 2D navigation maps. See [method " +"Navigation2DServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell height for 3D navigation maps. See [method NavigationServer." +"map_set_cell_height]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default cell size for 3D navigation maps. See [method NavigationServer." +"map_set_cell_size]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default edge connection margin for 3D navigation maps. See [method " +"NavigationServer.map_set_edge_connection_margin]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" +"Default map up vector for 3D navigation maps. See [method NavigationServer." +"map_set_up]." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." @@ -49380,7 +50148,6 @@ msgid "" "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/" "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, " "small grid radius values may lead to unwanted groupings.\n" -"[/codeblock]\n" "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more " "effective and faster [VisibilityNotifier] functionality. For most use cases, " "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are " @@ -51529,6 +52296,22 @@ msgid "Makes text fill width." msgstr "" #: doc/classes/RichTextLabel.xml +msgid "Aligns top of the inline image to the top of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns center of the inline image to the center of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the baseline of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml +msgid "Aligns bottom of the inline image to the bottom of the text." +msgstr "" + +#: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." msgstr "" @@ -53266,8 +54049,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses, so be aware " -"that any reference you might have kept to it will become invalid." +"The timer will be dereferenced after its time elapses. To preserve the " +"timer, you can keep a reference to it. See [Reference]." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -54989,7 +55772,12 @@ msgid "" msgstr "" #: doc/classes/Spatial.xml -msgid "Scale part of the local transformation." +msgid "" +"Scale part of the local transformation.\n" +"[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, the scale values will either be all " +"positive or all negative." msgstr "" #: doc/classes/Spatial.xml @@ -61105,6 +61893,11 @@ msgid "" msgstr "" #: doc/classes/TileMap.xml +#, fuzzy +msgid "If [code]true[/code], this TileMap bakes a navigation region." +msgstr "回傳參數的餘弦值。" + +#: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." msgstr "" @@ -61211,6 +62004,10 @@ msgid "The TileMap orientation mode. See [enum Mode] for possible values." msgstr "" #: doc/classes/TileMap.xml +msgid "The navigation layers the TileMap generates its navigation regions in." +msgstr "" + +#: doc/classes/TileMap.xml msgid "" "The light mask assigned to all light occluders in the TileMap. The TileSet's " "light occluders will cast shadows only from Light2D(s) that have the same " @@ -62342,7 +63139,12 @@ msgstr "" #: doc/classes/Transform2D.xml msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " -"factor, using matrix multiplication." +"factor, using matrix multiplication.\n" +"[b]Note:[/b] Negative X scales in 2D are not decomposable from the " +"transformation matrix. Due to the way scale is represented with " +"transformation matrices in Godot, negative scales on the X axis will be " +"changed to negative scales on the Y axis and a rotation of 180 degrees when " +"decomposed." msgstr "" #: doc/classes/Transform2D.xml @@ -66072,6 +66874,16 @@ msgid "The VisibilityNotifier's bounding box." msgstr "" #: doc/classes/VisibilityNotifier.xml +msgid "" +"In addition to checking whether a node is on screen or within a [Camera]'s " +"view, VisibilityNotifier can also optionally check whether a node is within " +"a specified maximum distance when using a [Camera] with perspective " +"projection. This is useful for throttling the performance requirements of " +"nodes that are far away.\n" +"[b]Note:[/b] This feature will be disabled if set to 0.0." +msgstr "" + +#: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." msgstr "" @@ -70836,6 +71648,16 @@ msgid "The amount of shader rebinds in the frame." msgstr "" #: doc/classes/VisualServer.xml +msgid "" +"The peak amount of shaders that have been under compilation in the frame.\n" +"This is useful to know when asynchronous shader compilation has finished for " +"the current shaders on screen.\n" +"[b]Note:[/b] For complete certainty, only assume there are no outstanding " +"compilations when this value is zero for at least two frames in a row.\n" +"Unimplemented in the GLES2 rendering backend, always returns 0." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." msgstr "" @@ -74033,8 +74855,8 @@ msgstr "" #: doc/classes/World.xml msgid "" "Class that has everything pertaining to a world. A physics space, a visual " -"scenario and a sound space. Spatial nodes register their resources into the " -"current world." +"scenario, a navigation map and a sound space. Spatial nodes register their " +"resources into the current world." msgstr "" #: doc/classes/World.xml @@ -74054,6 +74876,12 @@ msgid "" msgstr "" #: doc/classes/World.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [NavigationServer]." +msgstr "回傳參數的正弦值。" + +#: doc/classes/World.xml msgid "The World's visual scenario." msgstr "" @@ -74068,8 +74896,8 @@ msgstr "" #: doc/classes/World2D.xml msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " -"visual scenario and a sound space. 2D nodes register their resources into " -"the current 2D world." +"visual scenario, a navigation map and a sound space. 2D nodes register their " +"resources into the current 2D world." msgstr "" #: doc/classes/World2D.xml @@ -74086,6 +74914,12 @@ msgid "" msgstr "" #: doc/classes/World2D.xml +#, fuzzy +msgid "" +"The [RID] of this world's navigation map. Used by the [Navigation2DServer]." +msgstr "回傳參數的正弦值。" + +#: doc/classes/World2D.xml msgid "" "The [RID] of this world's physics space resource. Used by the " "[Physics2DServer] for 2D physics, treating it as both a space and an area." |