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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-04-07 21:57:26 +0200
committerGitHub <noreply@github.com>2019-04-07 21:57:26 +0200
commitf52c294a748e4bc4e561fb497480560aacda2d59 (patch)
treecf076d80ed62d2cb437030890cc8fbd0cb4315ad
parent4fad7608c4a9762fca27ed00896f444b6de65de4 (diff)
parent1d55ca503ef44b9c3421d4cea9b2bd53a41bafde (diff)
Merge pull request #27714 from fire/asset_import
FBX Import bug fixes with special character in mesh names
-rw-r--r--modules/assimp/editor_scene_importer_assimp.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/assimp/editor_scene_importer_assimp.cpp b/modules/assimp/editor_scene_importer_assimp.cpp
index 4662cf9d0a..ee66097ffd 100644
--- a/modules/assimp/editor_scene_importer_assimp.cpp
+++ b/modules/assimp/editor_scene_importer_assimp.cpp
@@ -1945,7 +1945,7 @@ void EditorSceneImporterAssimp::_add_mesh_to_mesh_instance(const aiNode *p_node,
morphs[j] = array_copy;
}
- r_name_morph_mesh_names.insert(_ai_raw_string_to_string(p_node->mName), morph_mesh_idx_names);
+ r_name_morph_mesh_names.insert(_ai_string_to_string(p_node->mName), morph_mesh_idx_names);
mesh->add_surface_from_arrays(primitive, array_mesh, morphs);
mesh->surface_set_material(i, mat);
mesh->surface_set_name(i, _ai_string_to_string(ai_mesh->mName));