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authorHugo Locurcio <hugo.locurcio@hugo.pro>2019-07-11 01:21:41 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2019-07-11 01:21:41 +0200
commitf4e99e2e39b262e339bd7c1b47169ddf3c55f1a6 (patch)
tree9c73328d3d71e75b1b3c6c704c624e93465fc77a
parent2c6daf73f3a1077dfae0ca88117a3f4b583eb7e6 (diff)
doc: Mention `Input.MOUSE_MODE_CAPTURED` is raw on Windows and Linux
-rw-r--r--doc/classes/Input.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index efd8d33faf..bbf1ee186f 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -392,7 +392,7 @@
Makes the mouse cursor hidden if it is visible.
</constant>
<constant name="MOUSE_MODE_CAPTURED" value="2" enum="MouseMode">
- Captures the mouse. The mouse will be hidden and unable to leave the game window, but it will still register movement and mouse button presses.
+ Captures the mouse. The mouse will be hidden and unable to leave the game window, but it will still register movement and mouse button presses. On Windows and Linux, the mouse will use raw input mode, which means the reported movement will be unaffected by the OS' mouse acceleration settings.
</constant>
<constant name="MOUSE_MODE_CONFINED" value="3" enum="MouseMode">
Makes the mouse cursor visible but confines it to the game window.