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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-01-05 10:48:41 +0100
committerGitHub <noreply@github.com>2021-01-05 10:48:41 +0100
commitf4d8733777cc358a6a266391166961ba61f54bf4 (patch)
tree425df7f34fe0caf89d9ec6a28464dc9e8e5b4591
parent43a2955e234d2719a44a20653b9bc5439f045fed (diff)
parent15cffe060c24e4c7fe67746664340655dc39e29d (diff)
Merge pull request #44890 from KiritoAM/my-bug-fix
Fix for reselecting a TileMap node without first de-selecting it #44824
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index dffa796e8d..6a16aa28a9 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -39,7 +39,10 @@
#include "scene/gui/split_container.h"
void TileMapEditor::_node_removed(Node *p_node) {
- if (p_node == node) {
+ if (p_node == node && node) {
+ // Fixes #44824, which describes a situation where you can reselect a TileMap node without first de-selecting it when switching scenes.
+ node->disconnect("settings_changed", callable_mp(this, &TileMapEditor::_tileset_settings_changed));
+
node = nullptr;
}
}