diff options
author | Duarte David <duartercorreia@hotmail.com> | 2021-08-22 21:04:14 +0100 |
---|---|---|
committer | Duarte David <duartercorreia@hotmail.com> | 2021-08-22 21:45:39 +0100 |
commit | f4ac08a1826a8062f5206192d183d13a1c01c557 (patch) | |
tree | 0cf33aabd8189d119a782fd663769325b4ac3031 | |
parent | fb176d5f6e6dc2b43c630a041a8ab7d737173ec4 (diff) |
Fixes the normals of SphereMesh when the sphere/hemisphere is oblong
-rw-r--r-- | scene/resources/primitive_meshes.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index ba85ea4a6c..e7da41db9d 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -1420,6 +1420,8 @@ void SphereMesh::_create_mesh_array(Array &p_arr) const { int i, j, prevrow, thisrow, point; float x, y, z; + float scale = height * (is_hemisphere ? 1.0 : 0.5); + // set our bounding box Vector<Vector3> points; @@ -1443,7 +1445,7 @@ void SphereMesh::_create_mesh_array(Array &p_arr) const { v /= (rings + 1); w = sin(Math_PI * v); - y = height * (is_hemisphere ? 1.0 : 0.5) * cos(Math_PI * v); + y = scale * cos(Math_PI * v); for (i = 0; i <= radial_segments; i++) { float u = i; @@ -1458,7 +1460,8 @@ void SphereMesh::_create_mesh_array(Array &p_arr) const { } else { Vector3 p = Vector3(x * radius * w, y, z * radius * w); points.push_back(p); - normals.push_back(p.normalized()); + Vector3 normal = Vector3(x * radius * w * scale, y / scale, z * radius * w * scale); + normals.push_back(normal.normalized()); }; ADD_TANGENT(z, 0.0, -x, 1.0) uvs.push_back(Vector2(u, v)); |