diff options
author | Aaron Franke <arnfranke@yahoo.com> | 2023-05-03 21:20:38 -0500 |
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committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2023-05-12 12:07:02 +0200 |
commit | f49c69a1e77c6c6ec26c1756ceebfc7d7bed1984 (patch) | |
tree | 9dd1de78b821976f7ec1538629a3310d1e6b3bfd | |
parent | 78c190f4f564eb60e25b301b907e405248ba0bc3 (diff) |
Fix small mistake in docs, "antecedents" -> "ancestors"
(cherry picked from commit 740b0713a2a641ee16997aba9fdb88e0b964d02b)
-rw-r--r-- | doc/classes/CanvasItem.xml | 4 | ||||
-rw-r--r-- | doc/classes/Node3D.xml | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index d410dcb25a..17114e823a 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -503,7 +503,7 @@ <method name="is_visible_in_tree" qualifiers="const"> <return type="bool" /> <description> - Returns [code]true[/code] if the node is present in the [SceneTree], its [member visible] property is [code]true[/code] and all its antecedents are also visible. If any antecedent is hidden, this node will not be visible in the scene tree, and is consequently not drawn (see [method _draw]). + Returns [code]true[/code] if the node is present in the [SceneTree], its [member visible] property is [code]true[/code] and all its ancestors are also visible. If any ancestor is hidden, this node will not be visible in the scene tree, and is consequently not drawn (see [method _draw]). </description> </method> <method name="make_canvas_position_local" qualifiers="const"> @@ -598,7 +598,7 @@ The rendering layer in which this [CanvasItem] is rendered by [Viewport] nodes. A [Viewport] will render a [CanvasItem] if it and all its parents share a layer with the [Viewport]'s canvas cull mask. </member> <member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true"> - If [code]true[/code], this [CanvasItem] is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]). + If [code]true[/code], this [CanvasItem] is drawn. The node is only visible if all of its ancestors are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]). [b]Note:[/b] For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple [code]popup*()[/code] functions instead. </member> <member name="y_sort_enabled" type="bool" setter="set_y_sort_enabled" getter="is_y_sort_enabled" default="false"> diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml index 581cb68c92..07ab6a8b49 100644 --- a/doc/classes/Node3D.xml +++ b/doc/classes/Node3D.xml @@ -105,7 +105,7 @@ <method name="is_visible_in_tree" qualifiers="const"> <return type="bool" /> <description> - Returns [code]true[/code] if the node is present in the [SceneTree], its [member visible] property is [code]true[/code] and all its antecedents are also visible. If any antecedent is hidden, this node will not be visible in the scene tree. + Returns [code]true[/code] if the node is present in the [SceneTree], its [member visible] property is [code]true[/code] and all its ancestors are also visible. If any ancestor is hidden, this node will not be visible in the scene tree. </description> </method> <method name="look_at"> @@ -315,7 +315,7 @@ Defines the visibility range parent for this node and its subtree. The visibility parent must be a GeometryInstance3D. Any visual instance will only be visible if the visibility parent (and all of its visibility ancestors) is hidden by being closer to the camera than its own [member GeometryInstance3D.visibility_range_begin]. Nodes hidden via the [member Node3D.visible] property are essentially removed from the visibility dependency tree, so dependent instances will not take the hidden node or its ancestors into account. </member> <member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true"> - If [code]true[/code], this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]). + If [code]true[/code], this node is drawn. The node is only visible if all of its ancestors are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]). </member> </members> <signals> |