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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-10-08 17:05:32 +0200 |
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committer | GitHub <noreply@github.com> | 2019-10-08 17:05:32 +0200 |
commit | f46bf8e721d17f263437f4786454401b52721bc6 (patch) | |
tree | 841b7afde10afdd7e867424896949b353efdc926 | |
parent | e1243f75b2c286e278fb73540bab47651684a8a6 (diff) | |
parent | 07f3a129c66d2139655cf7a741a4e37db415b088 (diff) |
Merge pull request #32411 from YeldhamDev/fix_grid_overflow
Fix GridContainer's children overflowing it when not all slots of a row are occupied
-rw-r--r-- | scene/gui/grid_container.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp index d304a37f82..154e67b6f3 100644 --- a/scene/gui/grid_container.cpp +++ b/scene/gui/grid_container.cpp @@ -44,7 +44,7 @@ void GridContainer::_notification(int p_what) { int hsep = get_constant("hseparation"); int vsep = get_constant("vseparation"); int max_col = MIN(get_child_count(), columns); - int max_row = get_child_count() / columns; + int max_row = ceil((float)get_child_count() / (float)columns); // Compute the per-column/per-row data. int valid_controls_index = 0; |