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authorSilc Renew <tokage.it.lab@gmail.com>2022-07-05 14:04:17 +0900
committerSilc Renew <tokage.it.lab@gmail.com>2022-07-16 19:53:11 +0900
commitf3af3aedfe7ed72ecf6671439ebe00e03f86ed8c (patch)
tree9c044932b62a2c1d07e09b19c2896e5641c56ea6
parent9904a9db5a90f2f1896b6b7e1603ca2dd2745bad (diff)
add rest fixer to importer retarget
-rw-r--r--doc/classes/SkeletonProfile.xml79
-rw-r--r--editor/import/post_import_plugin_skeleton_renamer.cpp34
-rw-r--r--editor/import/post_import_plugin_skeleton_rest_fixer.cpp418
-rw-r--r--editor/import/post_import_plugin_skeleton_rest_fixer.h46
-rw-r--r--editor/plugins/bone_map_editor_plugin.cpp29
-rw-r--r--editor/plugins/bone_map_editor_plugin.h5
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp78
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.h3
-rw-r--r--scene/3d/skeleton_3d.cpp4
-rw-r--r--scene/resources/bone_map.cpp9
-rw-r--r--scene/resources/bone_map.h1
-rw-r--r--scene/resources/skeleton_profile.cpp311
-rw-r--r--scene/resources/skeleton_profile.h31
13 files changed, 1021 insertions, 27 deletions
diff --git a/doc/classes/SkeletonProfile.xml b/doc/classes/SkeletonProfile.xml
index 55a2ea6759..a7f5f7a0a6 100644
--- a/doc/classes/SkeletonProfile.xml
+++ b/doc/classes/SkeletonProfile.xml
@@ -9,6 +9,13 @@
<tutorials>
</tutorials>
<methods>
+ <method name="find_bone" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="bone_name" type="StringName" />
+ <description>
+ Returns the bone index that matches [code]bone_name[/code] as its name.
+ </description>
+ </method>
<method name="get_bone_name" qualifiers="const">
<return type="StringName" />
<argument index="0" name="bone_idx" type="int" />
@@ -17,6 +24,20 @@
In the retargeting process, the returned bone name is the bone name of the target skeleton.
</description>
</method>
+ <method name="get_bone_parent" qualifiers="const">
+ <return type="StringName" />
+ <argument index="0" name="bone_idx" type="int" />
+ <description>
+ Returns the name of the bone which is the parent to the bone at [code]bone_idx[/code]. The result is empty if the bone has no parent.
+ </description>
+ </method>
+ <method name="get_bone_tail" qualifiers="const">
+ <return type="StringName" />
+ <argument index="0" name="bone_idx" type="int" />
+ <description>
+ Returns the name of the bone which is the tail of the bone at [code]bone_idx[/code].
+ </description>
+ </method>
<method name="get_group" qualifiers="const">
<return type="StringName" />
<argument index="0" name="bone_idx" type="int" />
@@ -39,6 +60,20 @@
This is the offset with origin at the top left corner of the square.
</description>
</method>
+ <method name="get_reference_pose" qualifiers="const">
+ <return type="Transform3D" />
+ <argument index="0" name="bone_idx" type="int" />
+ <description>
+ Returns the reference pose transform for bone [code]bone_idx[/code].
+ </description>
+ </method>
+ <method name="get_tail_direction" qualifiers="const">
+ <return type="int" enum="SkeletonProfile.TailDirection" />
+ <argument index="0" name="bone_idx" type="int" />
+ <description>
+ Returns the tail direction of the bone at [code]bone_idx[/code].
+ </description>
+ </method>
<method name="get_texture" qualifiers="const">
<return type="Texture2D" />
<argument index="0" name="group_idx" type="int" />
@@ -55,6 +90,22 @@
In the retargeting process, the setting bone name is the bone name of the target skeleton.
</description>
</method>
+ <method name="set_bone_parent">
+ <return type="void" />
+ <argument index="0" name="bone_idx" type="int" />
+ <argument index="1" name="bone_parent" type="StringName" />
+ <description>
+ Sets the bone with name [code]bone_parent[/code] as the parent of the bone at [code]bone_idx[/code]. If an empty string is passed, then the bone has no parent.
+ </description>
+ </method>
+ <method name="set_bone_tail">
+ <return type="void" />
+ <argument index="0" name="bone_idx" type="int" />
+ <argument index="1" name="bone_tail" type="StringName" />
+ <description>
+ Sets the bone with name [code]bone_tail[/code] as the tail of the bone at [code]bone_idx[/code].
+ </description>
+ </method>
<method name="set_group">
<return type="void" />
<argument index="0" name="bone_idx" type="int" />
@@ -80,6 +131,23 @@
This is the offset with origin at the top left corner of the square.
</description>
</method>
+ <method name="set_reference_pose">
+ <return type="void" />
+ <argument index="0" name="bone_idx" type="int" />
+ <argument index="1" name="bone_name" type="Transform3D" />
+ <description>
+ Sets the reference pose transform for bone [code]bone_idx[/code].
+ </description>
+ </method>
+ <method name="set_tail_direction">
+ <return type="void" />
+ <argument index="0" name="bone_idx" type="int" />
+ <argument index="1" name="tail_direction" type="int" enum="SkeletonProfile.TailDirection" />
+ <description>
+ Sets the tail direction of the bone at [code]bone_idx[/code].
+ [b]Note:[/b] This only specifies the method of calculation. The actual coordinates required should be stored in an external skeleton, so the calculation itself needs to be done externally.
+ </description>
+ </method>
<method name="set_texture">
<return type="void" />
<argument index="0" name="group_idx" type="int" />
@@ -103,4 +171,15 @@
</description>
</signal>
</signals>
+ <constants>
+ <constant name="TAIL_DIRECTION_AVERAGE_CHILDREN" value="0" enum="TailDirection">
+ Direction to the average coordinates of bone children.
+ </constant>
+ <constant name="TAIL_DIRECTION_SPECIFIC_CHILD" value="1" enum="TailDirection">
+ Direction to the coordinates of specified bone child.
+ </constant>
+ <constant name="TAIL_DIRECTION_END" value="2" enum="TailDirection">
+ Direction is not calculated.
+ </constant>
+ </constants>
</class>
diff --git a/editor/import/post_import_plugin_skeleton_renamer.cpp b/editor/import/post_import_plugin_skeleton_renamer.cpp
index b0c4bc8c30..bf84348ac3 100644
--- a/editor/import/post_import_plugin_skeleton_renamer.cpp
+++ b/editor/import/post_import_plugin_skeleton_renamer.cpp
@@ -39,6 +39,8 @@
void PostImportPluginSkeletonRenamer::get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options) {
if (p_category == INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE) {
r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/bone_renamer/rename_bones"), true));
+ r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/bone_renamer/unique_node/make_unique"), true));
+ r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::STRING, "retarget/bone_renamer/unique_node/skeleton_name"), "GeneralSkeleton"));
}
}
@@ -137,6 +139,38 @@ void PostImportPluginSkeletonRenamer::internal_process(InternalImportCategory p_
nd->callp("_notify_skeleton_bones_renamed", argptrs, argcount, ce);
}
}
+
+ // Make unique skeleton.
+ if (bool(p_options["retarget/bone_renamer/unique_node/make_unique"])) {
+ String unique_name = String(p_options["retarget/bone_renamer/unique_node/skeleton_name"]);
+ ERR_FAIL_COND_MSG(unique_name == String(), "Skeleton unique name cannot be empty.");
+
+ TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer");
+ while (nodes.size()) {
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(nodes.pop_back());
+ List<StringName> anims;
+ ap->get_animation_list(&anims);
+ for (const StringName &name : anims) {
+ Ref<Animation> anim = ap->get_animation(name);
+ int track_len = anim->get_track_count();
+ for (int i = 0; i < track_len; i++) {
+ if (anim->track_get_path(i).get_subname_count() != 1 || !(anim->track_get_type(i) == Animation::TYPE_POSITION_3D || anim->track_get_type(i) == Animation::TYPE_ROTATION_3D || anim->track_get_type(i) == Animation::TYPE_SCALE_3D)) {
+ continue;
+ }
+ String track_path = String(anim->track_get_path(i).get_concatenated_names());
+ Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
+ if (node) {
+ Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
+ if (track_skeleton && track_skeleton == skeleton) {
+ anim->track_set_path(i, String("%") + unique_name + String(":") + anim->track_get_path(i).get_concatenated_subnames());
+ }
+ }
+ }
+ }
+ }
+ skeleton->set_name(unique_name);
+ skeleton->set_unique_name_in_owner(true);
+ }
}
}
diff --git a/editor/import/post_import_plugin_skeleton_rest_fixer.cpp b/editor/import/post_import_plugin_skeleton_rest_fixer.cpp
new file mode 100644
index 0000000000..8b0d8c8729
--- /dev/null
+++ b/editor/import/post_import_plugin_skeleton_rest_fixer.cpp
@@ -0,0 +1,418 @@
+/*************************************************************************/
+/* post_import_plugin_skeleton_rest_fixer.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "post_import_plugin_skeleton_rest_fixer.h"
+
+#include "editor/import/scene_import_settings.h"
+#include "scene/3d/importer_mesh_instance_3d.h"
+#include "scene/3d/skeleton_3d.h"
+#include "scene/animation/animation_player.h"
+#include "scene/resources/animation.h"
+#include "scene/resources/bone_map.h"
+
+void PostImportPluginSkeletonRestFixer::get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options) {
+ if (p_category == INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE) {
+ r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/rest_fixer/overwrite_axis"), true));
+
+ r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/rest_fixer/fix_silhouette/enable"), false));
+ r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::FLOAT, "retarget/rest_fixer/fix_silhouette/threshold"), 15));
+
+ // TODO: PostImportPlugin need to be implemented such as validate_option(PropertyInfo &property, const Dictionary &p_options).
+ // get_internal_option_visibility() is not sufficient because it can only retrieve options implemented in the core and can only read option values.
+ // r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::ARRAY, "retarget/rest_fixer/filter", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::STRING_NAME, PROPERTY_HINT_ENUM, "Hips,Spine,Chest")), Array()));
+ r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::ARRAY, "retarget/rest_fixer/fix_silhouette/filter", PROPERTY_HINT_ARRAY_TYPE, "StringName"), Array()));
+ }
+}
+
+void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, Ref<Resource> p_resource, const Dictionary &p_options) {
+ if (p_category == INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE) {
+ // Prepare objects.
+ Object *map = p_options["retarget/bone_map"].get_validated_object();
+ if (!map) {
+ return;
+ }
+ BoneMap *bone_map = Object::cast_to<BoneMap>(map);
+ Ref<SkeletonProfile> profile = bone_map->get_profile();
+ if (!profile.is_valid()) {
+ return;
+ }
+ Skeleton3D *src_skeleton = Object::cast_to<Skeleton3D>(p_node);
+ if (!src_skeleton) {
+ return;
+ }
+ bool is_renamed = bool(p_options["retarget/bone_renamer/rename_bones"]);
+ Array filter = p_options["retarget/rest_fixer/fix_silhouette/filter"];
+ bool is_rest_changed = false;
+
+ // Build profile skeleton.
+ Skeleton3D *prof_skeleton = memnew(Skeleton3D);
+ {
+ int prof_bone_len = profile->get_bone_size();
+ // Add single bones.
+ for (int i = 0; i < prof_bone_len; i++) {
+ prof_skeleton->add_bone(profile->get_bone_name(i));
+ prof_skeleton->set_bone_rest(i, profile->get_reference_pose(i));
+ }
+ // Set parents.
+ for (int i = 0; i < prof_bone_len; i++) {
+ int parent = profile->find_bone(profile->get_bone_parent(i));
+ if (parent >= 0) {
+ prof_skeleton->set_bone_parent(i, parent);
+ }
+ }
+ }
+
+ // Complement Rotation track for compatibility between defference rests.
+ {
+ TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer");
+ while (nodes.size()) {
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(nodes.pop_back());
+ List<StringName> anims;
+ ap->get_animation_list(&anims);
+ for (const StringName &name : anims) {
+ Ref<Animation> anim = ap->get_animation(name);
+ int track_len = anim->get_track_count();
+
+ // Detect does the animetion have skeleton's TRS track.
+ String track_path;
+ bool found_skeleton = false;
+ for (int i = 0; i < track_len; i++) {
+ if (anim->track_get_path(i).get_subname_count() != 1 || !(anim->track_get_type(i) == Animation::TYPE_POSITION_3D || anim->track_get_type(i) == Animation::TYPE_ROTATION_3D || anim->track_get_type(i) == Animation::TYPE_SCALE_3D)) {
+ continue;
+ }
+ track_path = String(anim->track_get_path(i).get_concatenated_names());
+ Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
+ if (node) {
+ Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
+ if (track_skeleton && track_skeleton == src_skeleton) {
+ found_skeleton = true;
+ break;
+ }
+ }
+ }
+
+ if (found_skeleton) {
+ // Search and insert rot track if it doesn't exist.
+ for (int prof_idx = 0; prof_idx < prof_skeleton->get_bone_count(); prof_idx++) {
+ String bone_name = is_renamed ? prof_skeleton->get_bone_name(prof_idx) : String(bone_map->get_skeleton_bone_name(prof_skeleton->get_bone_name(prof_idx)));
+ if (bone_name == String()) {
+ continue;
+ }
+ int src_idx = src_skeleton->find_bone(bone_name);
+ if (src_idx == -1) {
+ continue;
+ }
+ String insert_path = track_path + ":" + bone_name;
+ int rot_track = anim->find_track(insert_path, Animation::TYPE_ROTATION_3D);
+ if (rot_track == -1) {
+ int track = anim->add_track(Animation::TYPE_ROTATION_3D);
+ anim->track_set_path(track, insert_path);
+ anim->rotation_track_insert_key(track, 0, src_skeleton->get_bone_rest(src_idx).basis.get_rotation_quaternion());
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // Fix silhouette.
+ Vector<Transform3D> silhouette_diff; // Transform values to be ignored when overwrite axis.
+ silhouette_diff.resize(src_skeleton->get_bone_count());
+ Transform3D *silhouette_diff_w = silhouette_diff.ptrw();
+ if (bool(p_options["retarget/rest_fixer/fix_silhouette/enable"])) {
+ LocalVector<Transform3D> old_skeleton_global_rest;
+ for (int i = 0; i < src_skeleton->get_bone_count(); i++) {
+ old_skeleton_global_rest.push_back(src_skeleton->get_bone_global_rest(i));
+ }
+
+ Vector<int> bones_to_process = prof_skeleton->get_parentless_bones();
+ while (bones_to_process.size() > 0) {
+ int prof_idx = bones_to_process[0];
+ bones_to_process.erase(prof_idx);
+ Vector<int> prof_children = prof_skeleton->get_bone_children(prof_idx);
+ for (int i = 0; i < prof_children.size(); i++) {
+ bones_to_process.push_back(prof_children[i]);
+ }
+
+ // Calc virtual/looking direction with origins.
+ bool is_filtered = false;
+ for (int i = 0; i < filter.size(); i++) {
+ if (String(filter[i]) == prof_skeleton->get_bone_name(prof_idx)) {
+ is_filtered = true;
+ break;
+ }
+ }
+ if (is_filtered) {
+ continue;
+ }
+
+ int src_idx = src_skeleton->find_bone(is_renamed ? prof_skeleton->get_bone_name(prof_idx) : String(bone_map->get_skeleton_bone_name(prof_skeleton->get_bone_name(prof_idx))));
+ if (src_idx < 0 || profile->get_tail_direction(prof_idx) == SkeletonProfile::TAIL_DIRECTION_END) {
+ continue;
+ }
+ Vector3 prof_tail;
+ Vector3 src_tail;
+ if (profile->get_tail_direction(prof_idx) == SkeletonProfile::TAIL_DIRECTION_AVERAGE_CHILDREN) {
+ PackedInt32Array prof_bone_children = prof_skeleton->get_bone_children(prof_idx);
+ int children_size = prof_bone_children.size();
+ if (children_size == 0) {
+ continue;
+ }
+ bool exist_all_children = true;
+ for (int i = 0; i < children_size; i++) {
+ int prof_child_idx = prof_bone_children[i];
+ int src_child_idx = src_skeleton->find_bone(is_renamed ? prof_skeleton->get_bone_name(prof_child_idx) : String(bone_map->get_skeleton_bone_name(prof_skeleton->get_bone_name(prof_child_idx))));
+ if (src_child_idx < 0) {
+ exist_all_children = false;
+ break;
+ }
+ prof_tail = prof_tail + prof_skeleton->get_bone_global_rest(prof_child_idx).origin;
+ src_tail = src_tail + src_skeleton->get_bone_global_rest(src_child_idx).origin;
+ }
+ if (!exist_all_children) {
+ continue;
+ }
+ prof_tail = prof_tail / children_size;
+ src_tail = src_tail / children_size;
+ }
+ if (profile->get_tail_direction(prof_idx) == SkeletonProfile::TAIL_DIRECTION_SPECIFIC_CHILD) {
+ int prof_tail_idx = prof_skeleton->find_bone(profile->get_bone_tail(prof_idx));
+ if (prof_tail_idx < 0) {
+ continue;
+ }
+ int src_tail_idx = src_skeleton->find_bone(is_renamed ? prof_skeleton->get_bone_name(prof_tail_idx) : String(bone_map->get_skeleton_bone_name(prof_skeleton->get_bone_name(prof_tail_idx))));
+ if (src_tail_idx < 0) {
+ continue;
+ }
+ prof_tail = prof_skeleton->get_bone_global_rest(prof_tail_idx).origin;
+ src_tail = src_skeleton->get_bone_global_rest(src_tail_idx).origin;
+ }
+
+ Vector3 prof_head = prof_skeleton->get_bone_global_rest(prof_idx).origin;
+ Vector3 src_head = src_skeleton->get_bone_global_rest(src_idx).origin;
+
+ Vector3 prof_dir = prof_tail - prof_head;
+ Vector3 src_dir = src_tail - src_head;
+
+ // Rotate rest.
+ if (Math::abs(Math::rad2deg(src_dir.angle_to(prof_dir))) > float(p_options["retarget/rest_fixer/fix_silhouette/threshold"])) {
+ // Get rotation difference.
+ Vector3 up_vec; // Need to rotate other than roll axis.
+ switch (Vector3(abs(src_dir.x), abs(src_dir.y), abs(src_dir.z)).min_axis_index()) {
+ case Vector3::AXIS_X: {
+ up_vec = Vector3(1, 0, 0);
+ } break;
+ case Vector3::AXIS_Y: {
+ up_vec = Vector3(0, 1, 0);
+ } break;
+ case Vector3::AXIS_Z: {
+ up_vec = Vector3(0, 0, 1);
+ } break;
+ }
+ Basis src_b;
+ src_b = src_b.looking_at(src_dir, up_vec);
+ Basis prof_b;
+ prof_b = src_b.looking_at(prof_dir, up_vec);
+ if (prof_b.is_equal_approx(Basis())) {
+ continue; // May not need to rotate.
+ }
+ Basis diff_b = prof_b * src_b.inverse();
+
+ // Apply rotation difference as global transform to skeleton.
+ Basis src_pg;
+ int src_parent = src_skeleton->get_bone_parent(src_idx);
+ if (src_parent >= 0) {
+ src_pg = src_skeleton->get_bone_global_rest(src_parent).basis;
+ }
+ Transform3D fixed_rest = Transform3D(src_pg.inverse() * diff_b * src_pg * src_skeleton->get_bone_rest(src_idx).basis, src_skeleton->get_bone_rest(src_idx).origin);
+ src_skeleton->set_bone_rest(src_idx, fixed_rest);
+ }
+ }
+
+ // For skin modification in overwrite rest.
+ for (int i = 0; i < src_skeleton->get_bone_count(); i++) {
+ silhouette_diff_w[i] = old_skeleton_global_rest[i] * src_skeleton->get_bone_global_rest(i).inverse();
+ }
+
+ is_rest_changed = true;
+ }
+
+ // Overwrite axis.
+ if (bool(p_options["retarget/rest_fixer/overwrite_axis"])) {
+ LocalVector<Transform3D> old_skeleton_rest;
+ LocalVector<Transform3D> old_skeleton_global_rest;
+ for (int i = 0; i < src_skeleton->get_bone_count(); i++) {
+ old_skeleton_rest.push_back(src_skeleton->get_bone_rest(i));
+ old_skeleton_global_rest.push_back(src_skeleton->get_bone_global_rest(i));
+ }
+
+ Vector<Basis> diffs;
+ diffs.resize(src_skeleton->get_bone_count());
+ Basis *diffs_w = diffs.ptrw();
+
+ Vector<int> bones_to_process = src_skeleton->get_parentless_bones();
+ while (bones_to_process.size() > 0) {
+ int src_idx = bones_to_process[0];
+ bones_to_process.erase(src_idx);
+ Vector<int> src_children = src_skeleton->get_bone_children(src_idx);
+ for (int i = 0; i < src_children.size(); i++) {
+ bones_to_process.push_back(src_children[i]);
+ }
+
+ Basis tgt_rot;
+ StringName src_bone_name = is_renamed ? StringName(src_skeleton->get_bone_name(src_idx)) : bone_map->find_profile_bone_name(src_skeleton->get_bone_name(src_idx));
+ if (src_bone_name != StringName()) {
+ Basis src_pg;
+ int src_parent_idx = src_skeleton->get_bone_parent(src_idx);
+ if (src_parent_idx >= 0) {
+ src_pg = src_skeleton->get_bone_global_rest(src_parent_idx).basis;
+ }
+
+ int prof_idx = profile->find_bone(src_bone_name);
+ if (prof_idx >= 0) {
+ tgt_rot = src_pg.inverse() * prof_skeleton->get_bone_global_rest(prof_idx).basis; // Mapped bone uses reference pose.
+ }
+ /*
+ // If there is rest-relative animation, this logic may be work fine, but currently not so...
+ } else {
+ // tgt_rot = src_pg.inverse() * old_skeleton_global_rest[src_idx].basis; // Non-Mapped bone keeps global rest.
+ }
+ */
+ }
+
+ if (src_skeleton->get_bone_parent(src_idx) >= 0) {
+ diffs_w[src_idx] = tgt_rot.inverse() * diffs[src_skeleton->get_bone_parent(src_idx)] * src_skeleton->get_bone_rest(src_idx).basis;
+ } else {
+ diffs_w[src_idx] = tgt_rot.inverse() * src_skeleton->get_bone_rest(src_idx).basis;
+ }
+
+ Basis diff;
+ if (src_skeleton->get_bone_parent(src_idx) >= 0) {
+ diff = diffs[src_skeleton->get_bone_parent(src_idx)];
+ }
+ src_skeleton->set_bone_rest(src_idx, Transform3D(tgt_rot, diff.xform(src_skeleton->get_bone_rest(src_idx).origin)));
+ }
+
+ // Fix skin.
+ {
+ TypedArray<Node> nodes = p_base_scene->find_children("*", "ImporterMeshInstance3D");
+ while (nodes.size()) {
+ ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(nodes.pop_back());
+ Ref<Skin> skin = mi->get_skin();
+ if (skin.is_valid()) {
+ Node *node = mi->get_node(mi->get_skeleton_path());
+ if (node) {
+ Skeleton3D *mesh_skeleton = Object::cast_to<Skeleton3D>(node);
+ if (mesh_skeleton && node == src_skeleton) {
+ int skin_len = skin->get_bind_count();
+ for (int i = 0; i < skin_len; i++) {
+ StringName bn = skin->get_bind_name(i);
+ int bone_idx = src_skeleton->find_bone(bn);
+ if (bone_idx >= 0) {
+ Transform3D new_rest = silhouette_diff[i] * src_skeleton->get_bone_global_rest(bone_idx);
+ skin->set_bind_pose(i, new_rest.inverse());
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // Fix animation.
+ {
+ TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer");
+ while (nodes.size()) {
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(nodes.pop_back());
+ List<StringName> anims;
+ ap->get_animation_list(&anims);
+ for (const StringName &name : anims) {
+ Ref<Animation> anim = ap->get_animation(name);
+ int track_len = anim->get_track_count();
+ for (int i = 0; i < track_len; i++) {
+ if (anim->track_get_path(i).get_subname_count() != 1 || anim->track_get_type(i) != Animation::TYPE_ROTATION_3D) {
+ continue;
+ }
+
+ if (anim->track_is_compressed(i)) {
+ continue; // TODO: Adopt to compressed track.
+ }
+
+ String track_path = String(anim->track_get_path(i).get_concatenated_names());
+ Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
+ if (node) {
+ Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
+ if (track_skeleton && track_skeleton == src_skeleton) {
+ StringName bn = anim->track_get_path(i).get_subname(0);
+ if (bn) {
+ int bone_idx = src_skeleton->find_bone(bn);
+
+ Quaternion old_rest = old_skeleton_rest[bone_idx].basis.get_rotation_quaternion();
+ Quaternion new_rest = src_skeleton->get_bone_rest(bone_idx).basis.get_rotation_quaternion();
+ Quaternion old_pg;
+ Quaternion new_pg;
+ int parent_idx = src_skeleton->get_bone_parent(bone_idx);
+ if (parent_idx >= 0) {
+ old_pg = old_skeleton_global_rest[parent_idx].basis.get_rotation_quaternion();
+ new_pg = src_skeleton->get_bone_global_rest(parent_idx).basis.get_rotation_quaternion();
+ }
+
+ int key_len = anim->track_get_key_count(i);
+ for (int j = 0; j < key_len; j++) {
+ Quaternion qt = static_cast<Quaternion>(anim->track_get_key_value(i, j));
+ anim->track_set_key_value(i, j, new_pg.inverse() * old_pg * qt * old_rest.inverse() * old_pg.inverse() * new_pg * new_rest);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ is_rest_changed = true;
+ }
+
+ // Init skeleton pose to new rest.
+ if (is_rest_changed) {
+ for (int i = 0; i < src_skeleton->get_bone_count(); i++) {
+ Transform3D fixed_rest = src_skeleton->get_bone_rest(i);
+ src_skeleton->set_bone_pose_position(i, fixed_rest.origin);
+ src_skeleton->set_bone_pose_rotation(i, fixed_rest.basis.get_rotation_quaternion());
+ src_skeleton->set_bone_pose_scale(i, fixed_rest.basis.get_scale());
+ }
+ }
+
+ memdelete(prof_skeleton);
+ }
+}
+
+PostImportPluginSkeletonRestFixer::PostImportPluginSkeletonRestFixer() {
+}
diff --git a/editor/import/post_import_plugin_skeleton_rest_fixer.h b/editor/import/post_import_plugin_skeleton_rest_fixer.h
new file mode 100644
index 0000000000..11e9d08e88
--- /dev/null
+++ b/editor/import/post_import_plugin_skeleton_rest_fixer.h
@@ -0,0 +1,46 @@
+/*************************************************************************/
+/* post_import_plugin_skeleton_rest_fixer.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef POST_IMPORT_PLUGIN_SKELETON_REST_FIXER_H
+#define POST_IMPORT_PLUGIN_SKELETON_REST_FIXER_H
+
+#include "resource_importer_scene.h"
+
+class PostImportPluginSkeletonRestFixer : public EditorScenePostImportPlugin {
+ GDCLASS(PostImportPluginSkeletonRestFixer, EditorScenePostImportPlugin);
+
+public:
+ virtual void get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options) override;
+ virtual void internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, Ref<Resource> p_resource, const Dictionary &p_options) override;
+
+ PostImportPluginSkeletonRestFixer();
+};
+
+#endif // POST_IMPORT_PLUGIN_SKELETON_REST_FIXER_H
diff --git a/editor/plugins/bone_map_editor_plugin.cpp b/editor/plugins/bone_map_editor_plugin.cpp
index fffadae3eb..967a95be9d 100644
--- a/editor/plugins/bone_map_editor_plugin.cpp
+++ b/editor/plugins/bone_map_editor_plugin.cpp
@@ -32,6 +32,7 @@
#include "editor/editor_scale.h"
#include "editor/import/post_import_plugin_skeleton_renamer.h"
+#include "editor/import/post_import_plugin_skeleton_rest_fixer.h"
#include "editor/import/scene_import_settings.h"
void BoneMapperButton::fetch_textures() {
@@ -71,6 +72,10 @@ void BoneMapperButton::set_state(BoneMapState p_state) {
}
}
+bool BoneMapperButton::is_require() const {
+ return require;
+}
+
void BoneMapperButton::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -79,8 +84,9 @@ void BoneMapperButton::_notification(int p_what) {
}
}
-BoneMapperButton::BoneMapperButton(const StringName p_profile_bone_name, bool p_selected) {
+BoneMapperButton::BoneMapperButton(const StringName p_profile_bone_name, bool p_require, bool p_selected) {
profile_bone_name = p_profile_bone_name;
+ require = p_require;
selected = p_selected;
}
@@ -89,7 +95,7 @@ BoneMapperButton::~BoneMapperButton() {
void BoneMapperItem::create_editor() {
skeleton_bone_selector = memnew(EditorPropertyTextEnum);
- skeleton_bone_selector->setup(skeleton_bone_names);
+ skeleton_bone_selector->setup(skeleton_bone_names, false, true);
skeleton_bone_selector->set_label(profile_bone_name);
skeleton_bone_selector->set_selectable(false);
skeleton_bone_selector->set_object_and_property(bone_map.ptr(), "bone_map/" + String(profile_bone_name));
@@ -251,7 +257,7 @@ void BoneMapper::recreate_editor() {
for (int i = 0; i < len; i++) {
if (profile->get_group(i) == profile->get_group_name(current_group_idx)) {
- BoneMapperButton *mb = memnew(BoneMapperButton(profile->get_bone_name(i), current_bone_idx == i));
+ BoneMapperButton *mb = memnew(BoneMapperButton(profile->get_bone_name(i), profile->is_require(i), current_bone_idx == i));
mb->connect("pressed", callable_mp(this, &BoneMapper::set_current_bone_idx), varray(i), CONNECT_DEFERRED);
mb->set_h_grow_direction(GROW_DIRECTION_BOTH);
mb->set_v_grow_direction(GROW_DIRECTION_BOTH);
@@ -284,8 +290,6 @@ void BoneMapper::recreate_items() {
Ref<SkeletonProfile> profile = bone_map->get_profile();
if (profile.is_valid()) {
PackedStringArray skeleton_bone_names;
- skeleton_bone_names.push_back(String());
-
int len = skeleton->get_bone_count();
for (int i = 0; i < len; i++) {
skeleton_bone_names.push_back(skeleton->get_bone_name(i));
@@ -314,7 +318,11 @@ void BoneMapper::_update_state() {
bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_ERROR);
}
} else {
- bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_UNSET);
+ if (bone_mapper_buttons[i]->is_require()) {
+ bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_ERROR);
+ } else {
+ bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_UNSET);
+ }
}
}
}
@@ -396,9 +404,12 @@ void BoneMapEditor::_notification(int p_what) {
create_editors();
} break;
case NOTIFICATION_EXIT_TREE: {
+ if (!bone_mapper) {
+ return;
+ }
remove_child(bone_mapper);
bone_mapper->queue_delete();
- }
+ } break;
}
}
@@ -436,4 +447,8 @@ BoneMapEditorPlugin::BoneMapEditorPlugin() {
Ref<PostImportPluginSkeletonRenamer> post_import_plugin_renamer;
post_import_plugin_renamer.instantiate();
add_scene_post_import_plugin(post_import_plugin_renamer);
+
+ Ref<PostImportPluginSkeletonRestFixer> post_import_plugin_rest_fixer;
+ post_import_plugin_rest_fixer.instantiate();
+ add_scene_post_import_plugin(post_import_plugin_rest_fixer);
}
diff --git a/editor/plugins/bone_map_editor_plugin.h b/editor/plugins/bone_map_editor_plugin.h
index 0ec9f74373..e1ea6b4060 100644
--- a/editor/plugins/bone_map_editor_plugin.h
+++ b/editor/plugins/bone_map_editor_plugin.h
@@ -53,6 +53,7 @@ public:
private:
StringName profile_bone_name;
bool selected = false;
+ bool require = false;
TextureRect *circle;
@@ -65,7 +66,9 @@ public:
StringName get_profile_bone_name() const;
void set_state(BoneMapState p_state);
- BoneMapperButton(const StringName p_profile_bone_name, bool p_selected);
+ bool is_require() const;
+
+ BoneMapperButton(const StringName p_profile_bone_name, bool p_require, bool p_selected);
~BoneMapperButton();
};
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 8845fe9eca..93e44c8ca0 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -42,6 +42,7 @@
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/resources/capsule_shape_3d.h"
+#include "scene/resources/skeleton_profile.h"
#include "scene/resources/sphere_shape_3d.h"
#include "scene/resources/surface_tool.h"
@@ -250,6 +251,10 @@ void Skeleton3DEditor::_on_click_skeleton_option(int p_skeleton_option) {
create_physical_skeleton();
break;
}
+ case SKELETON_OPTION_EXPORT_SKELETON_PROFILE: {
+ export_skeleton_profile();
+ break;
+ }
}
}
@@ -451,6 +456,73 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi
return physical_bone;
}
+void Skeleton3DEditor::export_skeleton_profile() {
+ file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
+ file_dialog->set_title(TTR("Export Skeleton Profile As..."));
+
+ List<String> exts;
+ ResourceLoader::get_recognized_extensions_for_type("SkeletonProfile", &exts);
+ file_dialog->clear_filters();
+ for (const String &K : exts) {
+ file_dialog->add_filter("*." + K);
+ }
+
+ file_dialog->popup_file_dialog();
+}
+
+void Skeleton3DEditor::_file_selected(const String &p_file) {
+ // Export SkeletonProfile.
+ Ref<SkeletonProfile> sp(memnew(SkeletonProfile));
+
+ // Build SkeletonProfile.
+ sp->set_group_size(1);
+
+ Vector<Vector2> handle_positions;
+ Vector2 position_max;
+ Vector2 position_min;
+
+ int len = skeleton->get_bone_count();
+ sp->set_bone_size(len);
+ for (int i = 0; i < len; i++) {
+ sp->set_bone_name(i, skeleton->get_bone_name(i));
+ int parent = skeleton->get_bone_parent(i);
+ if (parent >= 0) {
+ sp->set_bone_parent(i, skeleton->get_bone_name(parent));
+ }
+ sp->set_reference_pose(i, skeleton->get_bone_rest(i));
+
+ Transform3D grest = skeleton->get_bone_global_rest(i);
+ handle_positions.append(Vector2(grest.origin.x, grest.origin.y));
+ if (i == 0) {
+ position_max = Vector2(grest.origin.x, grest.origin.y);
+ position_min = Vector2(grest.origin.x, grest.origin.y);
+ } else {
+ position_max.x = MAX(grest.origin.x, position_max.x);
+ position_max.y = MAX(grest.origin.y, position_max.y);
+ position_min.x = MIN(grest.origin.x, position_min.x);
+ position_min.y = MIN(grest.origin.y, position_min.y);
+ }
+ }
+
+ // Layout handles provisionaly.
+ Vector2 bound = Vector2(position_max.x - position_min.x, position_max.y - position_min.y);
+ Vector2 center = Vector2((position_max.x + position_min.x) * 0.5, (position_max.y + position_min.y) * 0.5);
+ float nrm = MAX(bound.x, bound.y);
+ if (nrm > 0) {
+ for (int i = 0; i < len; i++) {
+ handle_positions.write[i] = (handle_positions[i] - center) / nrm * 0.9;
+ sp->set_handle_offset(i, Vector2(0.5 + handle_positions[i].x, 0.5 - handle_positions[i].y));
+ }
+ }
+
+ Error err = ResourceSaver::save(p_file, sp);
+
+ if (err != OK) {
+ EditorNode::get_singleton()->show_warning(vformat(TTR("Error saving file: %s"), p_file));
+ return;
+ }
+}
+
Variant Skeleton3DEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
TreeItem *selected = joint_tree->get_selected();
@@ -631,6 +703,11 @@ void Skeleton3DEditor::create_editors() {
Node3DEditor *ne = Node3DEditor::get_singleton();
AnimationTrackEditor *te = AnimationPlayerEditor::get_singleton()->get_track_editor();
+ // Create File dialog.
+ file_dialog = memnew(EditorFileDialog);
+ file_dialog->connect("file_selected", callable_mp(this, &Skeleton3DEditor::_file_selected));
+ add_child(file_dialog);
+
// Create Top Menu Bar.
separator = memnew(VSeparator);
ne->add_control_to_menu_panel(separator);
@@ -649,6 +726,7 @@ void Skeleton3DEditor::create_editors() {
p->add_shortcut(ED_SHORTCUT("skeleton_3d_editor/all_poses_to_rests", TTR("Apply all poses to rests")), SKELETON_OPTION_ALL_POSES_TO_RESTS);
p->add_shortcut(ED_SHORTCUT("skeleton_3d_editor/selected_poses_to_rests", TTR("Apply selected poses to rests")), SKELETON_OPTION_SELECTED_POSES_TO_RESTS);
p->add_item(TTR("Create physical skeleton"), SKELETON_OPTION_CREATE_PHYSICAL_SKELETON);
+ p->add_item(TTR("Export skeleton profile"), SKELETON_OPTION_EXPORT_SKELETON_PROFILE);
p->connect("id_pressed", callable_mp(this, &Skeleton3DEditor::_on_click_skeleton_option));
set_bone_options_enabled(false);
diff --git a/editor/plugins/skeleton_3d_editor_plugin.h b/editor/plugins/skeleton_3d_editor_plugin.h
index 8f03e7c8db..975b54fa77 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.h
+++ b/editor/plugins/skeleton_3d_editor_plugin.h
@@ -101,6 +101,7 @@ class Skeleton3DEditor : public VBoxContainer {
SKELETON_OPTION_ALL_POSES_TO_RESTS,
SKELETON_OPTION_SELECTED_POSES_TO_RESTS,
SKELETON_OPTION_CREATE_PHYSICAL_SKELETON,
+ SKELETON_OPTION_EXPORT_SKELETON_PROFILE,
};
struct BoneInfo {
@@ -155,6 +156,8 @@ class Skeleton3DEditor : public VBoxContainer {
void create_physical_skeleton();
PhysicalBone3D *create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos);
+ void export_skeleton_profile();
+
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index fbd5f31dd5..b342660b85 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -639,6 +639,7 @@ void Skeleton3D::remove_bone_child(int p_bone, int p_child) {
}
Vector<int> Skeleton3D::get_parentless_bones() {
+ _update_process_order();
return parentless_bones;
}
@@ -765,8 +766,6 @@ void Skeleton3D::_make_dirty() {
}
void Skeleton3D::localize_rests() {
- _update_process_order();
-
Vector<int> bones_to_process = get_parentless_bones();
while (bones_to_process.size() > 0) {
int current_bone_idx = bones_to_process[0];
@@ -958,7 +957,6 @@ Ref<Skin> Skeleton3D::create_skin_from_rest_transforms() {
skin.instantiate();
skin->set_bind_count(bones.size());
- _update_process_order(); // Just in case.
// Pose changed, rebuild cache of inverses.
const Bone *bonesptr = bones.ptr();
diff --git a/scene/resources/bone_map.cpp b/scene/resources/bone_map.cpp
index ce030934fa..aff917b2d4 100644
--- a/scene/resources/bone_map.cpp
+++ b/scene/resources/bone_map.cpp
@@ -50,6 +50,14 @@ bool BoneMap::_get(const StringName &p_path, Variant &r_ret) const {
return true;
}
+void BoneMap::_get_property_list(List<PropertyInfo> *p_list) const {
+ HashMap<StringName, StringName>::ConstIterator E = bone_map.begin();
+ while (E) {
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, "bone_map/" + E->key, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ ++E;
+ }
+}
+
Ref<SkeletonProfile> BoneMap::get_profile() const {
return profile;
}
@@ -153,6 +161,7 @@ void BoneMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("find_profile_bone_name", "skeleton_bone_name"), &BoneMap::find_profile_bone_name);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "profile", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonProfile"), "set_profile", "get_profile");
+ ADD_ARRAY("bonemap", "bonemap");
ADD_SIGNAL(MethodInfo("bone_map_updated"));
ADD_SIGNAL(MethodInfo("profile_updated"));
diff --git a/scene/resources/bone_map.h b/scene/resources/bone_map.h
index 4b7928015d..17452dfc73 100644
--- a/scene/resources/bone_map.h
+++ b/scene/resources/bone_map.h
@@ -46,6 +46,7 @@ protected:
bool _get(const StringName &p_path, Variant &r_ret) const;
bool _set(const StringName &p_path, const Variant &p_value);
virtual void _validate_property(PropertyInfo &property) const override;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
public:
diff --git a/scene/resources/skeleton_profile.cpp b/scene/resources/skeleton_profile.cpp
index 05d48f9545..0714de470c 100644
--- a/scene/resources/skeleton_profile.cpp
+++ b/scene/resources/skeleton_profile.cpp
@@ -34,7 +34,7 @@ bool SkeletonProfile::_set(const StringName &p_path, const Variant &p_value) {
ERR_FAIL_COND_V(is_read_only, false);
String path = p_path;
- if (path.begins_with("group/")) {
+ if (path.begins_with("groups/")) {
int which = path.get_slicec('/', 1).to_int();
String what = path.get_slicec('/', 2);
ERR_FAIL_INDEX_V(which, groups.size(), false);
@@ -43,23 +43,35 @@ bool SkeletonProfile::_set(const StringName &p_path, const Variant &p_value) {
set_group_name(which, p_value);
} else if (what == "texture") {
set_texture(which, p_value);
+ } else {
+ return false;
}
- return true;
}
- if (path.begins_with("bone/")) {
+ if (path.begins_with("bones/")) {
int which = path.get_slicec('/', 1).to_int();
String what = path.get_slicec('/', 2);
ERR_FAIL_INDEX_V(which, bones.size(), false);
if (what == "bone_name") {
set_bone_name(which, p_value);
+ } else if (what == "bone_parent") {
+ set_bone_parent(which, p_value);
+ } else if (what == "tail_direction") {
+ set_tail_direction(which, static_cast<TailDirection>((int)p_value));
+ } else if (what == "bone_tail") {
+ set_bone_tail(which, p_value);
+ } else if (what == "reference_pose") {
+ set_reference_pose(which, p_value);
} else if (what == "handle_offset") {
set_handle_offset(which, p_value);
} else if (what == "group") {
set_group(which, p_value);
+ } else if (what == "require") {
+ set_require(which, p_value);
+ } else {
+ return false;
}
- return true;
}
return true;
}
@@ -67,7 +79,7 @@ bool SkeletonProfile::_set(const StringName &p_path, const Variant &p_value) {
bool SkeletonProfile::_get(const StringName &p_path, Variant &r_ret) const {
String path = p_path;
- if (path.begins_with("group/")) {
+ if (path.begins_with("groups/")) {
int which = path.get_slicec('/', 1).to_int();
String what = path.get_slicec('/', 2);
ERR_FAIL_INDEX_V(which, groups.size(), false);
@@ -76,23 +88,35 @@ bool SkeletonProfile::_get(const StringName &p_path, Variant &r_ret) const {
r_ret = get_group_name(which);
} else if (what == "texture") {
r_ret = get_texture(which);
+ } else {
+ return false;
}
- return true;
}
- if (path.begins_with("bone/")) {
+ if (path.begins_with("bones/")) {
int which = path.get_slicec('/', 1).to_int();
String what = path.get_slicec('/', 2);
ERR_FAIL_INDEX_V(which, bones.size(), false);
if (what == "bone_name") {
r_ret = get_bone_name(which);
+ } else if (what == "bone_parent") {
+ r_ret = get_bone_parent(which);
+ } else if (what == "tail_direction") {
+ r_ret = get_tail_direction(which);
+ } else if (what == "bone_tail") {
+ r_ret = get_bone_tail(which);
+ } else if (what == "reference_pose") {
+ r_ret = get_reference_pose(which);
} else if (what == "handle_offset") {
r_ret = get_handle_offset(which);
} else if (what == "group") {
r_ret = get_group(which);
+ } else if (what == "require") {
+ r_ret = is_require(which);
+ } else {
+ return false;
}
- return true;
}
return true;
}
@@ -104,6 +128,13 @@ void SkeletonProfile::_validate_property(PropertyInfo &property) const {
return;
}
}
+
+ PackedStringArray split = property.name.split("/");
+ if (split.size() == 3 && split[0] == "bones") {
+ if (split[2] == "bone_tail" && get_tail_direction(split[1].to_int()) != TAIL_DIRECTION_SPECIFIC_CHILD) {
+ property.usage = PROPERTY_USAGE_NONE;
+ }
+ }
}
void SkeletonProfile::_get_property_list(List<PropertyInfo> *p_list) const {
@@ -112,7 +143,7 @@ void SkeletonProfile::_get_property_list(List<PropertyInfo> *p_list) const {
}
String group_names = "";
for (int i = 0; i < groups.size(); i++) {
- String path = "group/" + itos(i) + "/";
+ String path = "groups/" + itos(i) + "/";
p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "group_name"));
p_list->push_back(PropertyInfo(Variant::OBJECT, path + "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"));
if (i > 0) {
@@ -121,10 +152,19 @@ void SkeletonProfile::_get_property_list(List<PropertyInfo> *p_list) const {
group_names = group_names + groups[i].group_name;
}
for (int i = 0; i < bones.size(); i++) {
- String path = "bone/" + itos(i) + "/";
+ String path = "bones/" + itos(i) + "/";
p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "bone_name"));
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "bone_parent"));
+ p_list->push_back(PropertyInfo(Variant::INT, path + "tail_direction", PROPERTY_HINT_ENUM, "AverageChildren,SpecificChild,End"));
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "bone_tail"));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, path + "reference_pose"));
p_list->push_back(PropertyInfo(Variant::VECTOR2, path + "handle_offset"));
p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "group", PROPERTY_HINT_ENUM, group_names));
+ p_list->push_back(PropertyInfo(Variant::BOOL, path + "require"));
+ }
+
+ for (PropertyInfo &E : *p_list) {
+ _validate_property(E);
}
}
@@ -184,6 +224,18 @@ void SkeletonProfile::set_bone_size(int p_size) {
notify_property_list_changed();
}
+int SkeletonProfile::find_bone(StringName p_bone_name) const {
+ if (p_bone_name == StringName()) {
+ return -1;
+ }
+ for (int i = 0; i < bones.size(); i++) {
+ if (bones[i].bone_name == p_bone_name) {
+ return i;
+ }
+ }
+ return -1;
+}
+
StringName SkeletonProfile::get_bone_name(int p_bone_idx) const {
ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), StringName());
return bones[p_bone_idx].bone_name;
@@ -198,6 +250,63 @@ void SkeletonProfile::set_bone_name(int p_bone_idx, const StringName p_bone_name
emit_signal("profile_updated");
}
+StringName SkeletonProfile::get_bone_parent(int p_bone_idx) const {
+ ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), StringName());
+ return bones[p_bone_idx].bone_parent;
+}
+
+void SkeletonProfile::set_bone_parent(int p_bone_idx, const StringName p_bone_parent) {
+ if (is_read_only) {
+ return;
+ }
+ ERR_FAIL_INDEX(p_bone_idx, bones.size());
+ bones.write[p_bone_idx].bone_parent = p_bone_parent;
+ emit_signal("profile_updated");
+}
+
+SkeletonProfile::TailDirection SkeletonProfile::get_tail_direction(int p_bone_idx) const {
+ ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), TAIL_DIRECTION_AVERAGE_CHILDREN);
+ return bones[p_bone_idx].tail_direction;
+}
+
+void SkeletonProfile::set_tail_direction(int p_bone_idx, const TailDirection p_tail_direction) {
+ if (is_read_only) {
+ return;
+ }
+ ERR_FAIL_INDEX(p_bone_idx, bones.size());
+ bones.write[p_bone_idx].tail_direction = p_tail_direction;
+ emit_signal("profile_updated");
+ notify_property_list_changed();
+}
+
+StringName SkeletonProfile::get_bone_tail(int p_bone_idx) const {
+ ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), StringName());
+ return bones[p_bone_idx].bone_tail;
+}
+
+void SkeletonProfile::set_bone_tail(int p_bone_idx, const StringName p_bone_tail) {
+ if (is_read_only) {
+ return;
+ }
+ ERR_FAIL_INDEX(p_bone_idx, bones.size());
+ bones.write[p_bone_idx].bone_tail = p_bone_tail;
+ emit_signal("profile_updated");
+}
+
+Transform3D SkeletonProfile::get_reference_pose(int p_bone_idx) const {
+ ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), Transform3D());
+ return bones[p_bone_idx].reference_pose;
+}
+
+void SkeletonProfile::set_reference_pose(int p_bone_idx, const Transform3D p_reference_pose) {
+ if (is_read_only) {
+ return;
+ }
+ ERR_FAIL_INDEX(p_bone_idx, bones.size());
+ bones.write[p_bone_idx].reference_pose = p_reference_pose;
+ emit_signal("profile_updated");
+}
+
Vector2 SkeletonProfile::get_handle_offset(int p_bone_idx) const {
ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), Vector2());
return bones[p_bone_idx].handle_offset;
@@ -226,6 +335,20 @@ void SkeletonProfile::set_group(int p_bone_idx, const StringName p_group) {
emit_signal("profile_updated");
}
+bool SkeletonProfile::is_require(int p_bone_idx) const {
+ ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), false);
+ return bones[p_bone_idx].require;
+}
+
+void SkeletonProfile::set_require(int p_bone_idx, const bool p_require) {
+ if (is_read_only) {
+ return;
+ }
+ ERR_FAIL_INDEX(p_bone_idx, bones.size());
+ bones.write[p_bone_idx].require = p_require;
+ emit_signal("profile_updated");
+}
+
bool SkeletonProfile::has_bone(StringName p_bone_name) {
bool is_found = false;
for (int i = 0; i < bones.size(); i++) {
@@ -250,19 +373,37 @@ void SkeletonProfile::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bone_size", "size"), &SkeletonProfile::set_bone_size);
ClassDB::bind_method(D_METHOD("get_bone_size"), &SkeletonProfile::get_bone_size);
+ ClassDB::bind_method(D_METHOD("find_bone", "bone_name"), &SkeletonProfile::find_bone);
+
ClassDB::bind_method(D_METHOD("get_bone_name", "bone_idx"), &SkeletonProfile::get_bone_name);
ClassDB::bind_method(D_METHOD("set_bone_name", "bone_idx", "bone_name"), &SkeletonProfile::set_bone_name);
+ ClassDB::bind_method(D_METHOD("get_bone_parent", "bone_idx"), &SkeletonProfile::get_bone_parent);
+ ClassDB::bind_method(D_METHOD("set_bone_parent", "bone_idx", "bone_parent"), &SkeletonProfile::set_bone_parent);
+
+ ClassDB::bind_method(D_METHOD("get_tail_direction", "bone_idx"), &SkeletonProfile::get_tail_direction);
+ ClassDB::bind_method(D_METHOD("set_tail_direction", "bone_idx", "tail_direction"), &SkeletonProfile::set_tail_direction);
+
+ ClassDB::bind_method(D_METHOD("get_bone_tail", "bone_idx"), &SkeletonProfile::get_bone_tail);
+ ClassDB::bind_method(D_METHOD("set_bone_tail", "bone_idx", "bone_tail"), &SkeletonProfile::set_bone_tail);
+
+ ClassDB::bind_method(D_METHOD("get_reference_pose", "bone_idx"), &SkeletonProfile::get_reference_pose);
+ ClassDB::bind_method(D_METHOD("set_reference_pose", "bone_idx", "bone_name"), &SkeletonProfile::set_reference_pose);
+
ClassDB::bind_method(D_METHOD("get_handle_offset", "bone_idx"), &SkeletonProfile::get_handle_offset);
ClassDB::bind_method(D_METHOD("set_handle_offset", "bone_idx", "handle_offset"), &SkeletonProfile::set_handle_offset);
ClassDB::bind_method(D_METHOD("get_group", "bone_idx"), &SkeletonProfile::get_group);
ClassDB::bind_method(D_METHOD("set_group", "bone_idx", "group"), &SkeletonProfile::set_group);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "group_size", PROPERTY_HINT_RANGE, "0,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Groups,group/"), "set_group_size", "get_group_size");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_size", PROPERTY_HINT_RANGE, "0,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Bones,bone/"), "set_bone_size", "get_bone_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "group_size", PROPERTY_HINT_RANGE, "0,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Groups,groups/"), "set_group_size", "get_group_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_size", PROPERTY_HINT_RANGE, "0,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Bones,bones/"), "set_bone_size", "get_bone_size");
ADD_SIGNAL(MethodInfo("profile_updated"));
+
+ BIND_ENUM_CONSTANT(TAIL_DIRECTION_AVERAGE_CHILDREN);
+ BIND_ENUM_CONSTANT(TAIL_DIRECTION_SPECIFIC_CHILD);
+ BIND_ENUM_CONSTANT(TAIL_DIRECTION_END);
}
SkeletonProfile::SkeletonProfile() {
@@ -284,226 +425,364 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() {
bones.resize(56);
bones.write[0].bone_name = "Root";
+ bones.write[0].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0);
bones.write[0].handle_offset = Vector2(0.5, 0.91);
bones.write[0].group = "Body";
bones.write[1].bone_name = "Hips";
+ bones.write[1].bone_parent = "Root";
+ bones.write[1].tail_direction = TAIL_DIRECTION_SPECIFIC_CHILD;
+ bones.write[1].bone_tail = "Spine";
+ bones.write[1].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.75, 0);
bones.write[1].handle_offset = Vector2(0.5, 0.5);
bones.write[1].group = "Body";
+ bones.write[1].require = true;
bones.write[2].bone_name = "Spine";
+ bones.write[2].bone_parent = "Hips";
+ bones.write[2].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
bones.write[2].handle_offset = Vector2(0.5, 0.43);
bones.write[2].group = "Body";
+ bones.write[2].require = true;
bones.write[3].bone_name = "Chest";
+ bones.write[3].bone_parent = "Spine";
+ bones.write[3].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
bones.write[3].handle_offset = Vector2(0.5, 0.36);
bones.write[3].group = "Body";
bones.write[4].bone_name = "UpperChest";
+ bones.write[4].bone_parent = "Chest";
+ bones.write[4].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
bones.write[4].handle_offset = Vector2(0.5, 0.29);
bones.write[4].group = "Body";
bones.write[5].bone_name = "Neck";
+ bones.write[5].bone_parent = "UpperChest";
+ bones.write[5].tail_direction = TAIL_DIRECTION_SPECIFIC_CHILD;
+ bones.write[5].bone_tail = "Head";
+ bones.write[5].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
bones.write[5].handle_offset = Vector2(0.5, 0.23);
bones.write[5].group = "Body";
+ bones.write[5].require = true;
bones.write[6].bone_name = "Head";
+ bones.write[6].bone_parent = "Neck";
+ bones.write[6].tail_direction = TAIL_DIRECTION_END;
+ bones.write[6].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
bones.write[6].handle_offset = Vector2(0.5, 0.18);
bones.write[6].group = "Body";
+ bones.write[6].require = true;
bones.write[7].bone_name = "LeftEye";
+ bones.write[7].bone_parent = "Head";
+ bones.write[7].reference_pose = Transform3D(1, 0, 0, 0, 0, -1, 0, 1, 0, 0.05, 0.15, 0);
bones.write[7].handle_offset = Vector2(0.6, 0.46);
bones.write[7].group = "Face";
bones.write[8].bone_name = "RightEye";
+ bones.write[8].bone_parent = "Head";
+ bones.write[8].reference_pose = Transform3D(1, 0, 0, 0, 0, -1, 0, 1, 0, -0.05, 0.15, 0);
bones.write[8].handle_offset = Vector2(0.37, 0.46);
bones.write[8].group = "Face";
bones.write[9].bone_name = "Jaw";
+ bones.write[9].bone_parent = "Head";
+ bones.write[9].reference_pose = Transform3D(-1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0.05, 0.05);
bones.write[9].handle_offset = Vector2(0.46, 0.75);
bones.write[9].group = "Face";
bones.write[10].bone_name = "LeftShoulder";
+ bones.write[10].bone_parent = "UpperChest";
+ bones.write[10].reference_pose = Transform3D(0, 1, 0, 0, 0, 1, 1, 0, 0, 0.05, 0.1, 0);
bones.write[10].handle_offset = Vector2(0.55, 0.235);
bones.write[10].group = "Body";
+ bones.write[10].require = true;
bones.write[11].bone_name = "LeftUpperArm";
+ bones.write[11].bone_parent = "LeftShoulder";
+ bones.write[11].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.05, 0);
bones.write[11].handle_offset = Vector2(0.6, 0.24);
bones.write[11].group = "Body";
+ bones.write[11].require = true;
bones.write[12].bone_name = "LeftLowerArm";
+ bones.write[12].bone_parent = "LeftUpperArm";
+ bones.write[12].reference_pose = Transform3D(0, 0, -1, 0, 1, 0, 1, 0, 0, 0, 0.25, 0);
bones.write[12].handle_offset = Vector2(0.7, 0.24);
bones.write[12].group = "Body";
+ bones.write[12].require = true;
bones.write[13].bone_name = "LeftHand";
+ bones.write[13].bone_parent = "LeftLowerArm";
+ bones.write[13].tail_direction = TAIL_DIRECTION_SPECIFIC_CHILD;
+ bones.write[13].bone_tail = "LeftMiddleProximal";
+ bones.write[13].reference_pose = Transform3D(0, 0, 1, 0, 1, 0, -1, 0, 0, 0, 0.25, 0);
bones.write[13].handle_offset = Vector2(0.82, 0.235);
bones.write[13].group = "Body";
+ bones.write[13].require = true;
- bones.write[14].bone_name = "LeftThumbProximal";
+ bones.write[14].bone_name = "LeftThumbMetacarpal";
+ bones.write[14].bone_parent = "LeftHand";
+ bones.write[14].reference_pose = Transform3D(0, -0.577, 0.816, 0.707, 0.577, 0.408, -0.707, 0.577, 0.408, -0.025, 0, 0);
bones.write[14].handle_offset = Vector2(0.4, 0.8);
bones.write[14].group = "LeftHand";
- bones.write[15].bone_name = "LeftThumbIntermediate";
+ bones.write[15].bone_name = "LeftThumbProximal";
+ bones.write[15].bone_parent = "LeftThumbMetacarpal";
+ bones.write[15].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.043, 0);
bones.write[15].handle_offset = Vector2(0.3, 0.69);
bones.write[15].group = "LeftHand";
bones.write[16].bone_name = "LeftThumbDistal";
+ bones.write[16].bone_parent = "LeftThumbProximal";
+ bones.write[16].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.043, 0);
bones.write[16].handle_offset = Vector2(0.23, 0.555);
bones.write[16].group = "LeftHand";
bones.write[17].bone_name = "LeftIndexProximal";
+ bones.write[17].bone_parent = "LeftHand";
+ bones.write[17].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.025, 0.075, 0);
bones.write[17].handle_offset = Vector2(0.413, 0.52);
bones.write[17].group = "LeftHand";
bones.write[18].bone_name = "LeftIndexIntermediate";
+ bones.write[18].bone_parent = "LeftIndexProximal";
+ bones.write[18].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
bones.write[18].handle_offset = Vector2(0.403, 0.36);
bones.write[18].group = "LeftHand";
bones.write[19].bone_name = "LeftIndexDistal";
+ bones.write[19].bone_parent = "LeftIndexIntermediate";
+ bones.write[19].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
bones.write[19].handle_offset = Vector2(0.403, 0.255);
bones.write[19].group = "LeftHand";
bones.write[20].bone_name = "LeftMiddleProximal";
+ bones.write[20].bone_parent = "LeftHand";
+ bones.write[20].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0);
bones.write[20].handle_offset = Vector2(0.5, 0.51);
bones.write[20].group = "LeftHand";
bones.write[21].bone_name = "LeftMiddleIntermediate";
+ bones.write[21].bone_parent = "LeftMiddleProximal";
+ bones.write[21].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0);
bones.write[21].handle_offset = Vector2(0.5, 0.345);
bones.write[21].group = "LeftHand";
bones.write[22].bone_name = "LeftMiddleDistal";
+ bones.write[22].bone_parent = "LeftMiddleIntermediate";
+ bones.write[22].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
bones.write[22].handle_offset = Vector2(0.5, 0.22);
bones.write[22].group = "LeftHand";
bones.write[23].bone_name = "LeftRingProximal";
+ bones.write[23].bone_parent = "LeftHand";
+ bones.write[23].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.025, 0.075, 0);
bones.write[23].handle_offset = Vector2(0.586, 0.52);
bones.write[23].group = "LeftHand";
bones.write[24].bone_name = "LeftRingIntermediate";
+ bones.write[24].bone_parent = "LeftRingProximal";
+ bones.write[24].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
bones.write[24].handle_offset = Vector2(0.59, 0.36);
bones.write[24].group = "LeftHand";
bones.write[25].bone_name = "LeftRingDistal";
+ bones.write[25].bone_parent = "LeftRingIntermediate";
+ bones.write[25].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
bones.write[25].handle_offset = Vector2(0.591, 0.25);
bones.write[25].group = "LeftHand";
bones.write[26].bone_name = "LeftLittleProximal";
+ bones.write[26].bone_parent = "LeftHand";
+ bones.write[26].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.05, 0.05, 0);
bones.write[26].handle_offset = Vector2(0.663, 0.543);
bones.write[26].group = "LeftHand";
bones.write[27].bone_name = "LeftLittleIntermediate";
+ bones.write[27].bone_parent = "LeftLittleProximal";
+ bones.write[27].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
bones.write[27].handle_offset = Vector2(0.672, 0.415);
bones.write[27].group = "LeftHand";
bones.write[28].bone_name = "LeftLittleDistal";
+ bones.write[28].bone_parent = "LeftLittleIntermediate";
+ bones.write[28].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
bones.write[28].handle_offset = Vector2(0.672, 0.32);
bones.write[28].group = "LeftHand";
bones.write[29].bone_name = "RightShoulder";
+ bones.write[29].bone_parent = "UpperChest";
+ bones.write[29].reference_pose = Transform3D(0, -1, 0, 0, 0, 1, -1, 0, 0, -0.05, 0.1, 0);
bones.write[29].handle_offset = Vector2(0.45, 0.235);
bones.write[29].group = "Body";
+ bones.write[29].require = true;
bones.write[30].bone_name = "RightUpperArm";
+ bones.write[30].bone_parent = "RightShoulder";
+ bones.write[30].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.05, 0);
bones.write[30].handle_offset = Vector2(0.4, 0.24);
bones.write[30].group = "Body";
+ bones.write[30].require = true;
bones.write[31].bone_name = "RightLowerArm";
+ bones.write[31].bone_parent = "RightUpperArm";
+ bones.write[31].reference_pose = Transform3D(0, 0, 1, 0, 1, 0, -1, 0, 0, 0, 0.25, 0);
bones.write[31].handle_offset = Vector2(0.3, 0.24);
bones.write[31].group = "Body";
+ bones.write[31].require = true;
bones.write[32].bone_name = "RightHand";
+ bones.write[32].bone_parent = "RightLowerArm";
+ bones.write[32].tail_direction = TAIL_DIRECTION_SPECIFIC_CHILD;
+ bones.write[32].bone_tail = "RightMiddleProximal";
+ bones.write[32].reference_pose = Transform3D(0, 0, -1, 0, 1, 0, 1, 0, 0, 0, 0.25, 0);
bones.write[32].handle_offset = Vector2(0.18, 0.235);
bones.write[32].group = "Body";
+ bones.write[32].require = true;
- bones.write[33].bone_name = "RightThumbProximal";
+ bones.write[33].bone_name = "RightThumbMetacarpal";
+ bones.write[33].bone_parent = "RightHand";
+ bones.write[33].reference_pose = Transform3D(0, 0.577, -0.816, -0.707, 0.577, 0.408, 0.707, 0.577, 0.408, 0.025, 0, 0);
bones.write[33].handle_offset = Vector2(0.6, 0.8);
bones.write[33].group = "RightHand";
- bones.write[34].bone_name = "RightThumbIntermediate";
+ bones.write[34].bone_name = "RightThumbProximal";
+ bones.write[34].bone_parent = "RightThumbMetacarpal";
+ bones.write[34].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.043, 0);
bones.write[34].handle_offset = Vector2(0.7, 0.69);
bones.write[34].group = "RightHand";
bones.write[35].bone_name = "RightThumbDistal";
+ bones.write[35].bone_parent = "RightThumbProximal";
+ bones.write[35].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.043, 0);
bones.write[35].handle_offset = Vector2(0.77, 0.555);
bones.write[35].group = "RightHand";
bones.write[36].bone_name = "RightIndexProximal";
+ bones.write[36].bone_parent = "RightHand";
+ bones.write[36].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.025, 0.075, 0);
bones.write[36].handle_offset = Vector2(0.587, 0.52);
bones.write[36].group = "RightHand";
bones.write[37].bone_name = "RightIndexIntermediate";
+ bones.write[37].bone_parent = "RightIndexProximal";
+ bones.write[37].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
bones.write[37].handle_offset = Vector2(0.597, 0.36);
bones.write[37].group = "RightHand";
bones.write[38].bone_name = "RightIndexDistal";
+ bones.write[38].bone_parent = "RightIndexIntermediate";
+ bones.write[38].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
bones.write[38].handle_offset = Vector2(0.597, 0.255);
bones.write[38].group = "RightHand";
bones.write[39].bone_name = "RightMiddleProximal";
+ bones.write[39].bone_parent = "RightHand";
+ bones.write[39].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0);
bones.write[39].handle_offset = Vector2(0.5, 0.51);
bones.write[39].group = "RightHand";
bones.write[40].bone_name = "RightMiddleIntermediate";
+ bones.write[40].bone_parent = "RightMiddleProximal";
+ bones.write[40].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0);
bones.write[40].handle_offset = Vector2(0.5, 0.345);
bones.write[40].group = "RightHand";
bones.write[41].bone_name = "RightMiddleDistal";
+ bones.write[41].bone_parent = "RightMiddleIntermediate";
+ bones.write[41].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
bones.write[41].handle_offset = Vector2(0.5, 0.22);
bones.write[41].group = "RightHand";
bones.write[42].bone_name = "RightRingProximal";
+ bones.write[42].bone_parent = "RightHand";
+ bones.write[42].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.025, 0.075, 0);
bones.write[42].handle_offset = Vector2(0.414, 0.52);
bones.write[42].group = "RightHand";
bones.write[43].bone_name = "RightRingIntermediate";
+ bones.write[43].bone_parent = "RightRingProximal";
+ bones.write[43].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
bones.write[43].handle_offset = Vector2(0.41, 0.36);
bones.write[43].group = "RightHand";
bones.write[44].bone_name = "RightRingDistal";
+ bones.write[44].bone_parent = "RightRingIntermediate";
+ bones.write[44].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
bones.write[44].handle_offset = Vector2(0.409, 0.25);
bones.write[44].group = "RightHand";
bones.write[45].bone_name = "RightLittleProximal";
+ bones.write[45].bone_parent = "RightHand";
+ bones.write[45].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.05, 0.05, 0);
bones.write[45].handle_offset = Vector2(0.337, 0.543);
bones.write[45].group = "RightHand";
bones.write[46].bone_name = "RightLittleIntermediate";
+ bones.write[46].bone_parent = "RightLittleProximal";
+ bones.write[46].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
bones.write[46].handle_offset = Vector2(0.328, 0.415);
bones.write[46].group = "RightHand";
bones.write[47].bone_name = "RightLittleDistal";
+ bones.write[47].bone_parent = "RightLittleIntermediate";
+ bones.write[47].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
bones.write[47].handle_offset = Vector2(0.328, 0.32);
bones.write[47].group = "RightHand";
bones.write[48].bone_name = "LeftUpperLeg";
+ bones.write[48].bone_parent = "Hips";
+ bones.write[48].reference_pose = Transform3D(-1, 0, 0, 0, -1, 0, 0, 0, 1, 0.1, 0, 0);
bones.write[48].handle_offset = Vector2(0.549, 0.49);
bones.write[48].group = "Body";
+ bones.write[48].require = true;
bones.write[49].bone_name = "LeftLowerLeg";
+ bones.write[49].bone_parent = "LeftUpperLeg";
+ bones.write[49].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.375, 0);
bones.write[49].handle_offset = Vector2(0.548, 0.683);
bones.write[49].group = "Body";
+ bones.write[49].require = true;
bones.write[50].bone_name = "LeftFoot";
+ bones.write[50].bone_parent = "LeftLowerLeg";
+ bones.write[50].reference_pose = Transform3D(-1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0.375, 0);
bones.write[50].handle_offset = Vector2(0.545, 0.9);
bones.write[50].group = "Body";
+ bones.write[50].require = true;
bones.write[51].bone_name = "LeftToes";
+ bones.write[51].bone_parent = "LeftFoot";
+ bones.write[51].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.15, 0);
bones.write[51].handle_offset = Vector2(0.545, 0.95);
bones.write[51].group = "Body";
bones.write[52].bone_name = "RightUpperLeg";
+ bones.write[52].bone_parent = "Hips";
+ bones.write[52].reference_pose = Transform3D(-1, 0, 0, 0, -1, 0, 0, 0, 1, -0.1, 0, 0);
bones.write[52].handle_offset = Vector2(0.451, 0.49);
bones.write[52].group = "Body";
+ bones.write[52].require = true;
bones.write[53].bone_name = "RightLowerLeg";
+ bones.write[53].bone_parent = "RightUpperLeg";
+ bones.write[53].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.375, 0);
bones.write[53].handle_offset = Vector2(0.452, 0.683);
bones.write[53].group = "Body";
+ bones.write[53].require = true;
bones.write[54].bone_name = "RightFoot";
+ bones.write[54].bone_parent = "RightLowerLeg";
+ bones.write[54].reference_pose = Transform3D(-1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0.375, 0);
bones.write[54].handle_offset = Vector2(0.455, 0.9);
bones.write[54].group = "Body";
+ bones.write[54].require = true;
bones.write[55].bone_name = "RightToes";
+ bones.write[55].bone_parent = "RightFoot";
+ bones.write[55].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.15, 0);
bones.write[55].handle_offset = Vector2(0.455, 0.95);
bones.write[55].group = "Body";
}
diff --git a/scene/resources/skeleton_profile.h b/scene/resources/skeleton_profile.h
index 920aaa2b8d..d305311538 100644
--- a/scene/resources/skeleton_profile.h
+++ b/scene/resources/skeleton_profile.h
@@ -36,6 +36,13 @@
class SkeletonProfile : public Resource {
GDCLASS(SkeletonProfile, Resource);
+public:
+ enum TailDirection {
+ TAIL_DIRECTION_AVERAGE_CHILDREN,
+ TAIL_DIRECTION_SPECIFIC_CHILD,
+ TAIL_DIRECTION_END
+ };
+
protected:
// Note: SkeletonProfileHumanoid which extends SkeletonProfile exists to unify standard bone names.
// That is what is_read_only is for, so don't make it public.
@@ -48,8 +55,13 @@ protected:
struct SkeletonProfileBone {
StringName bone_name;
+ StringName bone_parent;
+ TailDirection tail_direction = TAIL_DIRECTION_AVERAGE_CHILDREN;
+ StringName bone_tail;
+ Transform3D reference_pose;
Vector2 handle_offset;
StringName group;
+ bool require = false;
};
Vector<SkeletonProfileGroup> groups;
@@ -74,15 +86,32 @@ public:
int get_bone_size();
void set_bone_size(int p_size);
+ int find_bone(const StringName p_bone_name) const;
+
StringName get_bone_name(int p_bone_idx) const;
void set_bone_name(int p_bone_idx, const StringName p_bone_name);
+ StringName get_bone_parent(int p_bone_idx) const;
+ void set_bone_parent(int p_bone_idx, const StringName p_bone_parent);
+
+ TailDirection get_tail_direction(int p_bone_idx) const;
+ void set_tail_direction(int p_bone_idx, const TailDirection p_tail_direction);
+
+ StringName get_bone_tail(int p_bone_idx) const;
+ void set_bone_tail(int p_bone_idx, const StringName p_bone_tail);
+
+ Transform3D get_reference_pose(int p_bone_idx) const;
+ void set_reference_pose(int p_bone_idx, const Transform3D p_reference_pose);
+
Vector2 get_handle_offset(int p_bone_idx) const;
void set_handle_offset(int p_bone_idx, const Vector2 p_handle_offset);
StringName get_group(int p_bone_idx) const;
void set_group(int p_bone_idx, const StringName p_group);
+ bool is_require(int p_bone_idx) const;
+ void set_require(int p_bone_idx, const bool p_require);
+
bool has_bone(StringName p_bone_name);
SkeletonProfile();
@@ -97,4 +126,6 @@ public:
~SkeletonProfileHumanoid();
};
+VARIANT_ENUM_CAST(SkeletonProfile::TailDirection);
+
#endif // SKELETON_PROFILE_H