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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-11-16 22:52:51 +0100 |
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committer | GitHub <noreply@github.com> | 2019-11-16 22:52:51 +0100 |
commit | f392c4ea7a778db6c5c73a1c6b9348b84707ee81 (patch) | |
tree | a5a326bf81314814f5749019cd1bc1d5139d73a0 | |
parent | 6cde380cee74a136710006d6d05c5dcccc032a39 (diff) | |
parent | 1b9c2ec92e053aa7f87b9afee69f5db1a2d4f548 (diff) |
Merge pull request #33658 from NeoSpark314/rename_ext_msaa
Rename External MSAA to AndroidVR MSAA
-rw-r--r-- | doc/classes/VisualServer.xml | 4 | ||||
-rw-r--r-- | scene/main/scene_tree.cpp | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index 28365c213b..895aba2473 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -4255,10 +4255,10 @@ Multisample antialiasing is set to 16×. </constant> <constant name="VIEWPORT_MSAA_EXT_2X" value="5" enum="ViewportMSAA"> - Multisample antialiasing is set to 2× on external texture. Special mode for GLES2 VR for the Oculus Quest. + Multisample antialiasing is set to 2× on external texture. Special mode for GLES2 Android VR (Oculus Quest and Go). </constant> <constant name="VIEWPORT_MSAA_EXT_4X" value="6" enum="ViewportMSAA"> - Multisample antialiasing is set to 4× on external texture. Special mode for GLES2 VR for the Oculus Quest. + Multisample antialiasing is set to 4× on external texture. Special mode for GLES2 Android VR (Oculus Quest and Go). </constant> <constant name="VIEWPORT_USAGE_2D" value="0" enum="ViewportUsage"> The Viewport does not render 3D but samples. diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 78ceccfca2..3a6fff45c5 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -2066,7 +2066,7 @@ SceneTree::SceneTree() { int ref_atlas_subdiv = GLOBAL_DEF("rendering/quality/reflections/atlas_subdiv", 8); ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/reflections/atlas_subdiv", PropertyInfo(Variant::INT, "rendering/quality/reflections/atlas_subdiv", PROPERTY_HINT_RANGE, "0,32,or_greater")); //next_power_of_2 will return a 0 as min value int msaa_mode = GLOBAL_DEF("rendering/quality/filters/msaa", 0); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,External 2x,External 4x")); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,AndroidVR 2x,AndroidVR 4x")); root->set_msaa(Viewport::MSAA(msaa_mode)); GLOBAL_DEF("rendering/quality/depth/hdr", true); |