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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-12-02 13:23:54 +0100
committerGitHub <noreply@github.com>2020-12-02 13:23:54 +0100
commitf34f1c1bb33f2841dd10c6ebdde0447dd36aebc6 (patch)
tree3bc5fba048f3bf9176d97b3a14cd8232044d1871
parentde5a956ea1e17b1f02e1d7363d44dd0a350fc29f (diff)
parentdd32d7b7eed45dc18434995592df163d4f9d6760 (diff)
Merge pull request #44036 from Chaosus/vs_fix_expression
Fixed some errors when changing port name in visual shader expressions
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp113
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h4
-rw-r--r--scene/resources/visual_shader.cpp41
-rw-r--r--scene/resources/visual_shader.h2
4 files changed, 82 insertions, 78 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 14598237d8..6112e69299 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -499,16 +499,32 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
if (group_node->is_editable()) {
HBoxContainer *hb2 = memnew(HBoxContainer);
+ String input_port_name = "input" + itos(group_node->get_free_input_port_id());
+ String output_port_name = "output" + itos(group_node->get_free_output_port_id());
+
+ for (int i = 0; i < MAX(vsnode->get_input_port_count(), vsnode->get_output_port_count()); i++) {
+ if (i < vsnode->get_input_port_count()) {
+ if (input_port_name == vsnode->get_input_port_name(i)) {
+ input_port_name = "_" + input_port_name;
+ }
+ }
+ if (i < vsnode->get_output_port_count()) {
+ if (output_port_name == vsnode->get_output_port_name(i)) {
+ output_port_name = "_" + output_port_name;
+ }
+ }
+ }
+
Button *add_input_btn = memnew(Button);
add_input_btn->set_text(TTR("Add Input"));
- add_input_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_add_input_port), varray(p_id, group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "input" + itos(group_node->get_free_input_port_id())), CONNECT_DEFERRED);
+ add_input_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_add_input_port), varray(p_id, group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, input_port_name), CONNECT_DEFERRED);
hb2->add_child(add_input_btn);
hb2->add_spacer();
Button *add_output_btn = memnew(Button);
add_output_btn->set_text(TTR("Add Output"));
- add_output_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_add_output_port), varray(p_id, group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "output" + itos(group_node->get_free_output_port_id())), CONNECT_DEFERRED);
+ add_output_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_add_output_port), varray(p_id, group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, output_port_name), CONNECT_DEFERRED);
hb2->add_child(add_output_btn);
node->add_child(hb2);
@@ -585,8 +601,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
name_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
name_box->set_text(name_left);
- name_box->connect("text_entered", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_input_port_name), varray(name_box, p_id, i));
- name_box->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, false));
+ name_box->connect("text_entered", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_input_port_name), varray(name_box, p_id, i), CONNECT_DEFERRED);
+ name_box->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, false), CONNECT_DEFERRED);
Button *remove_btn = memnew(Button);
remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons"));
@@ -626,8 +642,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
name_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
name_box->set_text(name_right);
- name_box->connect("text_entered", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_output_port_name), varray(name_box, p_id, i));
- name_box->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, true));
+ name_box->connect("text_entered", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_output_port_name), varray(name_box, p_id, i), CONNECT_DEFERRED);
+ name_box->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, true), CONNECT_DEFERRED);
OptionButton *type_box = memnew(OptionButton);
hb->add_child(type_box);
@@ -1337,29 +1353,57 @@ void VisualShaderEditor::_change_output_port_type(int p_type, int p_node, int p_
undo_redo->commit_action();
}
-void VisualShaderEditor::_change_input_port_name(const String &p_text, Object *line_edit, int p_node_id, int p_port_id) {
+void VisualShaderEditor::_change_input_port_name(const String &p_text, Object *p_line_edit, int p_node_id, int p_port_id) {
VisualShader::Type type = get_current_shader_type();
Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id);
ERR_FAIL_COND(!node.is_valid());
+ String prev_name = node->get_input_port_name(p_port_id);
+ if (prev_name == p_text) {
+ return;
+ }
+
+ LineEdit *line_edit = Object::cast_to<LineEdit>(p_line_edit);
+ ERR_FAIL_COND(!line_edit);
+
+ String validated_name = visual_shader->validate_port_name(p_text, node.ptr(), p_port_id, false);
+ if (validated_name == String() || prev_name == validated_name) {
+ line_edit->set_text(node->get_input_port_name(p_port_id));
+ return;
+ }
+
undo_redo->create_action(TTR("Change Input Port Name"));
- undo_redo->add_do_method(node.ptr(), "set_input_port_name", p_port_id, p_text);
+ undo_redo->add_do_method(node.ptr(), "set_input_port_name", p_port_id, validated_name);
undo_redo->add_undo_method(node.ptr(), "set_input_port_name", p_port_id, node->get_input_port_name(p_port_id));
undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node_id);
undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node_id);
undo_redo->commit_action();
}
-void VisualShaderEditor::_change_output_port_name(const String &p_text, Object *line_edit, int p_node_id, int p_port_id) {
+void VisualShaderEditor::_change_output_port_name(const String &p_text, Object *p_line_edit, int p_node_id, int p_port_id) {
VisualShader::Type type = get_current_shader_type();
Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id);
ERR_FAIL_COND(!node.is_valid());
+ String prev_name = node->get_output_port_name(p_port_id);
+ if (prev_name == p_text) {
+ return;
+ }
+
+ LineEdit *line_edit = Object::cast_to<LineEdit>(p_line_edit);
+ ERR_FAIL_COND(!line_edit);
+
+ String validated_name = visual_shader->validate_port_name(p_text, node.ptr(), p_port_id, true);
+ if (validated_name == String() || prev_name == validated_name) {
+ line_edit->set_text(node->get_output_port_name(p_port_id));
+ return;
+ }
+
undo_redo->create_action(TTR("Change Output Port Name"));
- undo_redo->add_do_method(node.ptr(), "set_output_port_name", p_port_id, p_text);
- undo_redo->add_undo_method(node.ptr(), "set_output_port_name", p_port_id, node->get_output_port_name(p_port_id));
+ undo_redo->add_do_method(node.ptr(), "set_output_port_name", p_port_id, validated_name);
+ undo_redo->add_undo_method(node.ptr(), "set_output_port_name", p_port_id, prev_name);
undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node_id);
undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node_id);
undo_redo->commit_action();
@@ -1609,53 +1653,10 @@ void VisualShaderEditor::_uniform_line_edit_focus_out(Object *line_edit, int p_n
}
void VisualShaderEditor::_port_name_focus_out(Object *line_edit, int p_node_id, int p_port_id, bool p_output) {
- VisualShader::Type type = get_current_shader_type();
-
- Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id);
- ERR_FAIL_COND(!node.is_valid());
-
- String text = Object::cast_to<LineEdit>(line_edit)->get_text();
-
- if (!p_output) {
- if (node->get_input_port_name(p_port_id) == text) {
- return;
- }
- } else {
- if (node->get_output_port_name(p_port_id) == text) {
- return;
- }
- }
-
- List<String> input_names;
- List<String> output_names;
-
- for (int i = 0; i < node->get_input_port_count(); i++) {
- if (!p_output && i == p_port_id) {
- continue;
- }
- input_names.push_back(node->get_input_port_name(i));
- }
- for (int i = 0; i < node->get_output_port_count(); i++) {
- if (p_output && i == p_port_id) {
- continue;
- }
- output_names.push_back(node->get_output_port_name(i));
- }
-
- String validated_name = visual_shader->validate_port_name(text, input_names, output_names);
- if (validated_name == "") {
- if (!p_output) {
- Object::cast_to<LineEdit>(line_edit)->set_text(node->get_input_port_name(p_port_id));
- } else {
- Object::cast_to<LineEdit>(line_edit)->set_text(node->get_output_port_name(p_port_id));
- }
- return;
- }
-
if (!p_output) {
- _change_input_port_name(validated_name, line_edit, p_node_id, p_port_id);
+ _change_input_port_name(Object::cast_to<LineEdit>(line_edit)->get_text(), line_edit, p_node_id, p_port_id);
} else {
- _change_output_port_name(validated_name, line_edit, p_node_id, p_port_id);
+ _change_output_port_name(Object::cast_to<LineEdit>(line_edit)->get_text(), line_edit, p_node_id, p_port_id);
}
}
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 73bebcd192..2e7e9a8898 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -354,12 +354,12 @@ class VisualShaderEditor : public VBoxContainer {
void _add_input_port(int p_node, int p_port, int p_port_type, const String &p_name);
void _remove_input_port(int p_node, int p_port);
void _change_input_port_type(int p_type, int p_node, int p_port);
- void _change_input_port_name(const String &p_text, Object *line_edit, int p_node, int p_port);
+ void _change_input_port_name(const String &p_text, Object *p_line_edit, int p_node, int p_port);
void _add_output_port(int p_node, int p_port, int p_port_type, const String &p_name);
void _remove_output_port(int p_node, int p_port);
void _change_output_port_type(int p_type, int p_node, int p_port);
- void _change_output_port_name(const String &p_text, Object *line_edit, int p_node, int p_port);
+ void _change_output_port_name(const String &p_text, Object *p_line_edit, int p_node, int p_port);
void _expression_focus_out(Object *code_edit, int p_node);
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index dd9f64693e..34129e35da 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -811,8 +811,12 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
#define IS_SYMBOL_CHAR(m_d) (((m_d) >= 'a' && (m_d) <= 'z') || ((m_d) >= 'A' && (m_d) <= 'Z') || ((m_d) >= '0' && (m_d) <= '9') || (m_d) == '_')
-String VisualShader::validate_port_name(const String &p_name, const List<String> &p_input_ports, const List<String> &p_output_ports) const {
- String name = p_name;
+String VisualShader::validate_port_name(const String &p_port_name, VisualShaderNode *p_node, int p_port_id, bool p_output) const {
+ String name = p_port_name;
+
+ if (name == String()) {
+ return String();
+ }
while (name.length() && !IS_INITIAL_CHAR(name[0])) {
name = name.substr(1, name.length() - 1);
@@ -830,29 +834,28 @@ String VisualShader::validate_port_name(const String &p_name, const List<String>
}
name = valid_name;
+ } else {
+ return String();
}
- String valid_name = name;
- bool is_equal = false;
+ List<String> input_names;
+ List<String> output_names;
- for (int i = 0; i < p_input_ports.size(); i++) {
- if (name == p_input_ports[i]) {
- is_equal = true;
- break;
+ for (int i = 0; i < p_node->get_input_port_count(); i++) {
+ if (!p_output && i == p_port_id) {
+ continue;
}
- }
-
- if (!is_equal) {
- for (int i = 0; i < p_output_ports.size(); i++) {
- if (name == p_output_ports[i]) {
- is_equal = true;
- break;
- }
+ if (name == p_node->get_input_port_name(i)) {
+ return String();
}
}
-
- if (is_equal) {
- name = "";
+ for (int i = 0; i < p_node->get_output_port_count(); i++) {
+ if (p_output && i == p_port_id) {
+ continue;
+ }
+ if (name == p_node->get_output_port_name(i)) {
+ return String();
+ }
}
return name;
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 41c4642ee3..a38c2886e2 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -175,7 +175,7 @@ public:
String generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &r_default_tex_params) const;
- String validate_port_name(const String &p_name, const List<String> &p_input_ports, const List<String> &p_output_ports) const;
+ String validate_port_name(const String &p_port_name, VisualShaderNode *p_node, int p_port_id, bool p_output) const;
String validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const;
VisualShader();