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authorvolzhs <volzhs@gmail.com>2016-12-28 22:12:08 +0900
committervolzhs <volzhs@gmail.com>2016-12-28 22:12:08 +0900
commitf33e21e7afc64990bca106e6b349cbe2f7e81c0e (patch)
tree893f63a30f7c004ee489ab854cdd9bc08a80969e
parent792ff11642c0bd0d2c2c647a2cc4d828f47d35d0 (diff)
Show visual notice for visibility on Scene Dock
-rw-r--r--scene/gui/tree.cpp11
-rw-r--r--scene/gui/tree.h4
-rw-r--r--tools/editor/scene_tree_editor.cpp15
-rw-r--r--tools/editor/scene_tree_editor.h1
4 files changed, 28 insertions, 3 deletions
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index d974e09275..c5c8b60e0f 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -569,6 +569,15 @@ void TreeItem::set_button(int p_column,int p_idx,const Ref<Texture>& p_button){
}
+void TreeItem::set_button_color(int p_column,int p_idx,const Color& p_color) {
+
+ ERR_FAIL_INDEX( p_column, cells.size() );
+ ERR_FAIL_INDEX( p_idx, cells[p_column].buttons.size() );
+ cells[p_column].buttons[p_idx].color=p_color;
+ _changed_notify(p_column);
+
+}
+
void TreeItem::set_editable(int p_column,bool p_editable) {
ERR_FAIL_INDEX( p_column, cells.size() );
@@ -1061,7 +1070,7 @@ int Tree::draw_item(const Point2i& p_pos,const Point2& p_draw_ofs, const Size2&
o.y+=(label_h-s.height)/2;
o+=cache.button_pressed->get_offset();
- b->draw(ci,o,p_item->cells[i].buttons[j].disabled?Color(1,1,1,0.5):Color(1,1,1,1));
+ b->draw(ci,o,p_item->cells[i].buttons[j].disabled?Color(1,1,1,0.5):p_item->cells[i].buttons[j].color);
w-=s.width+cache.button_margin;
bw+=s.width+cache.button_margin;
}
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 1936f926c8..b115d3b9a4 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -93,7 +93,8 @@ friend class Tree;
int id;
bool disabled;
Ref<Texture> texture;
- Button() { id=0; disabled=false; }
+ Color color;
+ Button() { id=0; disabled=false; color=Color(1,1,1,1); }
};
Vector< Button > buttons;
@@ -189,6 +190,7 @@ public:
int get_button_by_id(int p_column,int p_id) const;
bool is_button_disabled(int p_column,int p_idx) const;
void set_button(int p_column,int p_idx,const Ref<Texture>& p_button);
+ void set_button_color(int p_column,int p_idx,const Color& p_color);
/* range works for mode number or mode combo */
diff --git a/tools/editor/scene_tree_editor.cpp b/tools/editor/scene_tree_editor.cpp
index ae3a465b45..be09e15d05 100644
--- a/tools/editor/scene_tree_editor.cpp
+++ b/tools/editor/scene_tree_editor.cpp
@@ -402,6 +402,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node));
+ _update_visibility_color(p_node, item);
} else if (p_node->is_type("Spatial")) {
bool h = p_node->call("is_hidden");
@@ -413,6 +414,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node));
+ _update_visibility_color(p_node, item);
}
}
@@ -478,9 +480,20 @@ void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
else
item->set_button(0,idx,get_icon("Visible","EditorIcons"));
-
+ _update_visibility_color(p_node, item);
}
+void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) {
+ if (p_node->is_type("CanvasItem") || p_node->is_type("Spatial")) {
+ Color color(1,1,1,1);
+ bool visible_on_screen = p_node->call("is_visible");
+ if (!visible_on_screen) {
+ color = Color(0.6,0.6,0.6,1);
+ }
+ int idx=p_item->get_button_by_id(0,BUTTON_VISIBILITY);
+ p_item->set_button_color(0,idx,color);
+ }
+}
void SceneTreeEditor::_node_script_changed(Node *p_node) {
diff --git a/tools/editor/scene_tree_editor.h b/tools/editor/scene_tree_editor.h
index 12d85ecdeb..f23b63ada9 100644
--- a/tools/editor/scene_tree_editor.h
+++ b/tools/editor/scene_tree_editor.h
@@ -117,6 +117,7 @@ class SceneTreeEditor : public Control {
void _update_selection(TreeItem *item);
void _node_script_changed(Node *p_node);
void _node_visibility_changed(Node *p_node);
+ void _update_visibility_color(Node *p_node, TreeItem *p_item);
void _subscene_option(int p_idx);
void _node_replace_owner(Node* p_base,Node* p_node,Node* p_root);