diff options
author | volzhs <volzhs@gmail.com> | 2016-12-28 22:12:08 +0900 |
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committer | volzhs <volzhs@gmail.com> | 2016-12-28 22:12:08 +0900 |
commit | f33e21e7afc64990bca106e6b349cbe2f7e81c0e (patch) | |
tree | 893f63a30f7c004ee489ab854cdd9bc08a80969e | |
parent | 792ff11642c0bd0d2c2c647a2cc4d828f47d35d0 (diff) |
Show visual notice for visibility on Scene Dock
-rw-r--r-- | scene/gui/tree.cpp | 11 | ||||
-rw-r--r-- | scene/gui/tree.h | 4 | ||||
-rw-r--r-- | tools/editor/scene_tree_editor.cpp | 15 | ||||
-rw-r--r-- | tools/editor/scene_tree_editor.h | 1 |
4 files changed, 28 insertions, 3 deletions
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index d974e09275..c5c8b60e0f 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -569,6 +569,15 @@ void TreeItem::set_button(int p_column,int p_idx,const Ref<Texture>& p_button){ } +void TreeItem::set_button_color(int p_column,int p_idx,const Color& p_color) { + + ERR_FAIL_INDEX( p_column, cells.size() ); + ERR_FAIL_INDEX( p_idx, cells[p_column].buttons.size() ); + cells[p_column].buttons[p_idx].color=p_color; + _changed_notify(p_column); + +} + void TreeItem::set_editable(int p_column,bool p_editable) { ERR_FAIL_INDEX( p_column, cells.size() ); @@ -1061,7 +1070,7 @@ int Tree::draw_item(const Point2i& p_pos,const Point2& p_draw_ofs, const Size2& o.y+=(label_h-s.height)/2; o+=cache.button_pressed->get_offset(); - b->draw(ci,o,p_item->cells[i].buttons[j].disabled?Color(1,1,1,0.5):Color(1,1,1,1)); + b->draw(ci,o,p_item->cells[i].buttons[j].disabled?Color(1,1,1,0.5):p_item->cells[i].buttons[j].color); w-=s.width+cache.button_margin; bw+=s.width+cache.button_margin; } diff --git a/scene/gui/tree.h b/scene/gui/tree.h index 1936f926c8..b115d3b9a4 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -93,7 +93,8 @@ friend class Tree; int id; bool disabled; Ref<Texture> texture; - Button() { id=0; disabled=false; } + Color color; + Button() { id=0; disabled=false; color=Color(1,1,1,1); } }; Vector< Button > buttons; @@ -189,6 +190,7 @@ public: int get_button_by_id(int p_column,int p_id) const; bool is_button_disabled(int p_column,int p_idx) const; void set_button(int p_column,int p_idx,const Ref<Texture>& p_button); + void set_button_color(int p_column,int p_idx,const Color& p_color); /* range works for mode number or mode combo */ diff --git a/tools/editor/scene_tree_editor.cpp b/tools/editor/scene_tree_editor.cpp index ae3a465b45..be09e15d05 100644 --- a/tools/editor/scene_tree_editor.cpp +++ b/tools/editor/scene_tree_editor.cpp @@ -402,6 +402,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) { if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed")) p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node)); + _update_visibility_color(p_node, item); } else if (p_node->is_type("Spatial")) { bool h = p_node->call("is_hidden"); @@ -413,6 +414,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) { if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed")) p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node)); + _update_visibility_color(p_node, item); } } @@ -478,9 +480,20 @@ void SceneTreeEditor::_node_visibility_changed(Node *p_node) { else item->set_button(0,idx,get_icon("Visible","EditorIcons")); - + _update_visibility_color(p_node, item); } +void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) { + if (p_node->is_type("CanvasItem") || p_node->is_type("Spatial")) { + Color color(1,1,1,1); + bool visible_on_screen = p_node->call("is_visible"); + if (!visible_on_screen) { + color = Color(0.6,0.6,0.6,1); + } + int idx=p_item->get_button_by_id(0,BUTTON_VISIBILITY); + p_item->set_button_color(0,idx,color); + } +} void SceneTreeEditor::_node_script_changed(Node *p_node) { diff --git a/tools/editor/scene_tree_editor.h b/tools/editor/scene_tree_editor.h index 12d85ecdeb..f23b63ada9 100644 --- a/tools/editor/scene_tree_editor.h +++ b/tools/editor/scene_tree_editor.h @@ -117,6 +117,7 @@ class SceneTreeEditor : public Control { void _update_selection(TreeItem *item); void _node_script_changed(Node *p_node); void _node_visibility_changed(Node *p_node); + void _update_visibility_color(Node *p_node, TreeItem *p_item); void _subscene_option(int p_idx); void _node_replace_owner(Node* p_base,Node* p_node,Node* p_root); |