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authorMax Hilbrunner <mhilbrunner@users.noreply.github.com>2018-04-30 18:58:27 +0200
committerGitHub <noreply@github.com>2018-04-30 18:58:27 +0200
commitf274c8b74b03089c3f6ea87033611cdfd5d08714 (patch)
treefe74ee5720d9ea83261923482951b56212856819
parent3204362cd101dd400810f6475c114e26e77ff66b (diff)
parente8a4c4fa4c7d93ebc1ca74a66b5a1c583873bc52 (diff)
Merge pull request #18381 from groud/fix_hard_to_select_node2d
Fixes hard to select Node2D
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index cd8723930c..70afc9a716 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -482,7 +482,7 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no
if (canvas_item && canvas_item->is_visible_in_tree() && (canvas_item->get_owner() != editor->get_edited_scene() || !canvas_item->has_meta("_edit_lock_"))) {
Transform2D xform = (p_parent_xform * p_canvas_xform * canvas_item->get_transform()).affine_inverse();
- const real_t local_grab_distance = xform.basis_xform(Vector2(grab_distance, 0)).length();
+ const real_t local_grab_distance = xform.basis_xform(Vector2(grab_distance, 0)).length() / zoom;
if (canvas_item->_edit_is_selected_on_click(xform.xform(p_pos), local_grab_distance)) {
Node2D *node = Object::cast_to<Node2D>(canvas_item);