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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-09-30 12:50:45 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-09-30 12:50:45 +0200 |
commit | f23b9170074609b44e2c744646f7029b9306df41 (patch) | |
tree | 5011918a4565fc14e01b9615ca5666ad96b7275a | |
parent | b8c92828146ba22e2bb205da73aecc0619581829 (diff) |
Clarify what the `Node.filename` property contains
-rw-r--r-- | doc/classes/Node.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 608d76cd9f..f5766c87c0 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -701,7 +701,7 @@ The override to the default [MultiplayerAPI]. Set to [code]null[/code] to use the default [SceneTree] one. </member> <member name="filename" type="String" setter="set_filename" getter="get_filename"> - When a scene is instantiated from a file, its topmost node contains the filename from which it was loaded. + If a scene is instantiated from a file, its topmost node contains the absolute file path from which it was loaded in [member filename] (e.g. [code]res://levels/1.tscn[/code]). Otherwise, [member filename] is set to an empty string. </member> <member name="multiplayer" type="MultiplayerAPI" setter="" getter="get_multiplayer"> The [MultiplayerAPI] instance associated with this node. Either the [member custom_multiplayer], or the default SceneTree one (if inside tree). |