diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-11-23 08:03:14 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-11-23 08:03:14 +0100 |
commit | f218550c48ef3def0fcdd6bb12c14b89a7105119 (patch) | |
tree | 87287e85988ff4c7fcbc0ed743a2cdd5edf73324 | |
parent | 6bd4074f769b9fd1eb4c4e06bf83a414f9d4ecc7 (diff) | |
parent | b297d595a5b364f3d9cbcf042f265f6a82faf19a (diff) |
Merge pull request #43774 from Calinou/doc-overdraw-no-vertex-displacement
Document that vertex displacement isn't visible in overdraw debug mode
-rw-r--r-- | doc/classes/RenderingServer.xml | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 5830a8452c..22a9925d4b 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -3365,7 +3365,8 @@ Objects are displayed with only light information. </constant> <constant name="VIEWPORT_DEBUG_DRAW_OVERDRAW" value="3" enum="ViewportDebugDraw"> - Objects are displayed semi-transparent with additive blending so you can see where they are drawing over top of one another. A higher overdraw means you are wasting performance on drawing pixels that are being hidden behind others. + Objects are displayed semi-transparent with additive blending so you can see where they are drawing over top of one another. A higher overdraw (represented by brighter colors) means you are wasting performance on drawing pixels that are being hidden behind others. + [b]Note:[/b] When using this debug draw mode, custom shaders will be ignored. This means vertex displacement won't be visible anymore. </constant> <constant name="VIEWPORT_DEBUG_DRAW_WIREFRAME" value="4" enum="ViewportDebugDraw"> Debug draw draws objects in wireframe. |