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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-09-06 08:03:41 +0200
committerGitHub <noreply@github.com>2022-09-06 08:03:41 +0200
commitf1f3b084ce31d915b3b480aba89b091343e52b48 (patch)
tree13c10ef8a192568ba18ee983498cee603de161ab
parentae5d038df540213ffc2e88e5d87ec734ee907039 (diff)
parent229e76429059b32edd43cd2382723d71a815f296 (diff)
Merge pull request #65371 from KoBeWi/pseudolayers
Improve the description of follow_viewport_enabled
-rw-r--r--doc/classes/CanvasLayer.xml3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml
index 555137ac45..50c0860d1f 100644
--- a/doc/classes/CanvasLayer.xml
+++ b/doc/classes/CanvasLayer.xml
@@ -36,7 +36,8 @@
The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/code], uses the default viewport instead.
</member>
<member name="follow_viewport_enabled" type="bool" setter="set_follow_viewport" getter="is_following_viewport" default="false">
- Sets the layer to follow the viewport in order to simulate a pseudo 3D effect.
+ If enabled, the [CanvasLayer] will use the viewport's transform, so it will move when camera moves instead of being anchored in a fixed position on the screen.
+ Together with [member follow_viewport_scale] it can be used for a pseudo 3D effect.
</member>
<member name="follow_viewport_scale" type="float" setter="set_follow_viewport_scale" getter="get_follow_viewport_scale" default="1.0">
Scales the layer when using [member follow_viewport_enabled]. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales.