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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-08-31 11:01:57 +0200
committerGitHub <noreply@github.com>2017-08-31 11:01:57 +0200
commitf1e3dec4422a114d42ebb29daefa8c3d4bf83999 (patch)
tree15514cd36e98c8034a1448d1c9f4961432077a57
parentb86aa5614f1b872abdd9cb646e00317b5502d0bc (diff)
parenta5d765db4f2b23d1ff451b3fcc6b53ee60a7f51f (diff)
Merge pull request #10624 from letheed/master
Fix shadow filter pcf5 implemented as pcf7
-rw-r--r--drivers/gles3/shaders/canvas.glsl3
1 files changed, 0 insertions, 3 deletions
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index f0dc14c35a..bb645f31a0 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -572,13 +572,11 @@ FRAGMENT_SHADER_CODE
#ifdef SHADOW_FILTER_PCF5
- SHADOW_TEST(su+shadowpixel_size*3.0);
SHADOW_TEST(su+shadowpixel_size*2.0);
SHADOW_TEST(su+shadowpixel_size);
SHADOW_TEST(su);
SHADOW_TEST(su-shadowpixel_size);
SHADOW_TEST(su-shadowpixel_size*2.0);
- SHADOW_TEST(su-shadowpixel_size*3.0);
shadow_attenuation/=5.0;
#endif
@@ -635,4 +633,3 @@ FRAGMENT_SHADER_CODE
frag_color = color;
}
-