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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-08-31 11:01:57 +0200 |
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committer | GitHub <noreply@github.com> | 2017-08-31 11:01:57 +0200 |
commit | f1e3dec4422a114d42ebb29daefa8c3d4bf83999 (patch) | |
tree | 15514cd36e98c8034a1448d1c9f4961432077a57 | |
parent | b86aa5614f1b872abdd9cb646e00317b5502d0bc (diff) | |
parent | a5d765db4f2b23d1ff451b3fcc6b53ee60a7f51f (diff) |
Merge pull request #10624 from letheed/master
Fix shadow filter pcf5 implemented as pcf7
-rw-r--r-- | drivers/gles3/shaders/canvas.glsl | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index f0dc14c35a..bb645f31a0 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -572,13 +572,11 @@ FRAGMENT_SHADER_CODE #ifdef SHADOW_FILTER_PCF5 - SHADOW_TEST(su+shadowpixel_size*3.0); SHADOW_TEST(su+shadowpixel_size*2.0); SHADOW_TEST(su+shadowpixel_size); SHADOW_TEST(su); SHADOW_TEST(su-shadowpixel_size); SHADOW_TEST(su-shadowpixel_size*2.0); - SHADOW_TEST(su-shadowpixel_size*3.0); shadow_attenuation/=5.0; #endif @@ -635,4 +633,3 @@ FRAGMENT_SHADER_CODE frag_color = color; } - |