diff options
author | lawnjelly <lawnjelly@gmail.com> | 2022-03-06 14:03:19 +0000 |
---|---|---|
committer | lawnjelly <lawnjelly@gmail.com> | 2022-03-06 14:03:19 +0000 |
commit | f199d2c33c1009cc92895f2172b831ca2be9e0e8 (patch) | |
tree | 2b1e3d211657e9f8c715f5a890ee92975f2bd42b | |
parent | 272b35595474e02b640dcd51201bc07424d43bae (diff) |
[4.x] BVH - Fix area-area collision regression
Minimal approach to fixing regression whereby static areas where not detect dynamic areas.
-rw-r--r-- | servers/physics_2d/godot_broad_phase_2d_bvh.cpp | 4 | ||||
-rw-r--r-- | servers/physics_3d/godot_broad_phase_3d_bvh.cpp | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/servers/physics_2d/godot_broad_phase_2d_bvh.cpp b/servers/physics_2d/godot_broad_phase_2d_bvh.cpp index 6d46f6074e..06f035a506 100644 --- a/servers/physics_2d/godot_broad_phase_2d_bvh.cpp +++ b/servers/physics_2d/godot_broad_phase_2d_bvh.cpp @@ -33,7 +33,7 @@ GodotBroadPhase2D::ID GodotBroadPhase2DBVH::create(GodotCollisionObject2D *p_object, int p_subindex, const Rect2 &p_aabb, bool p_static) { uint32_t tree_id = p_static ? TREE_STATIC : TREE_DYNAMIC; - uint32_t tree_collision_mask = p_static ? 0 : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC); + uint32_t tree_collision_mask = p_static ? TREE_FLAG_DYNAMIC : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC); ID oid = bvh.create(p_object, true, tree_id, tree_collision_mask, p_aabb, p_subindex); // Pair everything, don't care? return oid + 1; } @@ -44,7 +44,7 @@ void GodotBroadPhase2DBVH::move(ID p_id, const Rect2 &p_aabb) { void GodotBroadPhase2DBVH::set_static(ID p_id, bool p_static) { uint32_t tree_id = p_static ? TREE_STATIC : TREE_DYNAMIC; - uint32_t tree_collision_mask = p_static ? 0 : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC); + uint32_t tree_collision_mask = p_static ? TREE_FLAG_DYNAMIC : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC); bvh.set_tree(p_id - 1, tree_id, tree_collision_mask, false); } diff --git a/servers/physics_3d/godot_broad_phase_3d_bvh.cpp b/servers/physics_3d/godot_broad_phase_3d_bvh.cpp index d947892751..ecdf74fd41 100644 --- a/servers/physics_3d/godot_broad_phase_3d_bvh.cpp +++ b/servers/physics_3d/godot_broad_phase_3d_bvh.cpp @@ -34,7 +34,7 @@ GodotBroadPhase3DBVH::ID GodotBroadPhase3DBVH::create(GodotCollisionObject3D *p_object, int p_subindex, const AABB &p_aabb, bool p_static) { uint32_t tree_id = p_static ? TREE_STATIC : TREE_DYNAMIC; - uint32_t tree_collision_mask = p_static ? 0 : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC); + uint32_t tree_collision_mask = p_static ? TREE_FLAG_DYNAMIC : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC); ID oid = bvh.create(p_object, true, tree_id, tree_collision_mask, p_aabb, p_subindex); // Pair everything, don't care? return oid + 1; } @@ -45,7 +45,7 @@ void GodotBroadPhase3DBVH::move(ID p_id, const AABB &p_aabb) { void GodotBroadPhase3DBVH::set_static(ID p_id, bool p_static) { uint32_t tree_id = p_static ? TREE_STATIC : TREE_DYNAMIC; - uint32_t tree_collision_mask = p_static ? 0 : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC); + uint32_t tree_collision_mask = p_static ? TREE_FLAG_DYNAMIC : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC); bvh.set_tree(p_id - 1, tree_id, tree_collision_mask, false); } |