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| author | Rémi Verschelde <rverschelde@gmail.com> | 2019-12-13 23:28:22 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-12-13 23:28:22 +0100 |
| commit | f18cb896813eea88a93829ca585b9cb6fe76950f (patch) | |
| tree | 500d3eaae379f33b17a53b6e6a7ad2ccc0f7267e | |
| parent | 12ee35737fc81a8775347daffd5af3db7ef016ee (diff) | |
| parent | 2c894f342624348ee9e6055ef514f655a44023c3 (diff) | |
Merge pull request #34293 from jitspoe/collision-polygon-export-fix
Fix for collision polygon not working at all on exported builds.
| -rw-r--r-- | scene/3d/collision_polygon.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp index 37aa95fb43..a59cce5c66 100644 --- a/scene/3d/collision_polygon.cpp +++ b/scene/3d/collision_polygon.cpp @@ -44,7 +44,7 @@ void CollisionPolygon::_build_polygon() { if (polygon.size() == 0) return; - Vector<Vector<Vector2> > decomp = Geometry::decompose_polygon(polygon); + Vector<Vector<Vector2> > decomp = Geometry::decompose_polygon_in_convex(polygon); if (decomp.size() == 0) return; |