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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-07-22 22:09:38 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-07-22 22:39:00 +0200
commitf0b896e9a3f8e39b23c1fdad80344d2466e7c1f6 (patch)
tree89ddb14de9469135f1b5dfb717e2b3acc95a9430
parent79463aa5defb083569d193658a62755223f14dc4 (diff)
Add example usage for `Font.get_string_size()`
The font size is now separated from the font itself, so it makes sense to have an example for people coming from Godot 3.x.
-rw-r--r--doc/classes/Font.xml7
1 files changed, 5 insertions, 2 deletions
diff --git a/doc/classes/Font.xml b/doc/classes/Font.xml
index e95f444d55..6377c829e1 100644
--- a/doc/classes/Font.xml
+++ b/doc/classes/Font.xml
@@ -226,9 +226,12 @@
<argument index="5" name="direction" type="int" enum="TextServer.Direction" default="0" />
<argument index="6" name="orientation" type="int" enum="TextServer.Orientation" default="0" />
<description>
- Returns the size of a bounding box of a string, taking kerning and advance into account.
+ Returns the size of a bounding box of a single-line string, taking kerning and advance into account. See also [method get_multiline_string_size] and [method draw_string].
+ For example, to get the string size as displayed by a single-line Label, use:
+ [codeblock]
+ var string_size = $Label.get_theme_font("font").get_string_size($Label.text, HORIZONTAL_ALIGNMENT_LEFT, -1, $Label.get_theme_font_size("font_size"))
+ [/codeblock]
[b]Note:[/b] Real height of the string is context-dependent and can be significantly different from the value returned by [method get_height].
- See also [method draw_string].
</description>
</method>
<method name="get_supported_chars" qualifiers="const">