diff options
author | Ruslan Mustakov <r.mustakov@gmail.com> | 2017-08-19 19:41:11 +0700 |
---|---|---|
committer | Ruslan Mustakov <r.mustakov@gmail.com> | 2017-09-14 19:40:36 +0700 |
commit | f08bc0df7c16a6d12292628ec8cc2e015047c450 (patch) | |
tree | 73b9bdaf5441798340bcbddcd96edc2430a9ccd0 | |
parent | 9ac940677c9febc5f1c52782a717df61b0224344 (diff) |
Construct Variants from Reference properly in GDNative
Previously godot_variant_new_object constructed Variant without
accounting for the fact that the Object can be a Reference, so refcount
was not increased and References were destructed prematurely.
Also, Reference::init_ref did not propagate refcount increment to the
script instance, which led to desync of refcount info on the script
side and Godot side.
-rw-r--r-- | core/reference.cpp | 13 | ||||
-rw-r--r-- | core/reference.h | 2 | ||||
-rw-r--r-- | core/variant.cpp | 4 | ||||
-rw-r--r-- | modules/gdnative/gdnative/variant.cpp | 17 |
4 files changed, 27 insertions, 9 deletions
diff --git a/core/reference.cpp b/core/reference.cpp index bb70628cbe..7f93922d22 100644 --- a/core/reference.cpp +++ b/core/reference.cpp @@ -33,7 +33,7 @@ bool Reference::init_ref() { - if (refcount.ref()) { + if (reference()) { // this may fail in the scenario of two threads assigning the pointer for the FIRST TIME // at the same time, which is never likely to happen (would be crazy to do) @@ -41,7 +41,7 @@ bool Reference::init_ref() { if (refcount_init.get() > 0) { refcount_init.unref(); - refcount.unref(); // first referencing is already 1, so compensate for the ref above + unreference(); // first referencing is already 1, so compensate for the ref above } return true; @@ -62,13 +62,16 @@ int Reference::reference_get_count() const { return refcount.get(); } -void Reference::reference() { +bool Reference::reference() { + bool success = refcount.ref(); - refcount.ref(); - if (get_script_instance()) { + if (success && get_script_instance()) { get_script_instance()->refcount_incremented(); } + + return success; } + bool Reference::unreference() { bool die = refcount.unref(); diff --git a/core/reference.h b/core/reference.h index ca3ae60418..bafc164276 100644 --- a/core/reference.h +++ b/core/reference.h @@ -51,7 +51,7 @@ protected: public: _FORCE_INLINE_ bool is_referenced() const { return refcount_init.get() < 1; } bool init_ref(); - void reference(); + bool reference(); // returns false if refcount is at zero and didn't get increased bool unreference(); int reference_get_count() const; diff --git a/core/variant.cpp b/core/variant.cpp index 74f6b6a711..10d86152ee 100644 --- a/core/variant.cpp +++ b/core/variant.cpp @@ -2259,8 +2259,8 @@ Variant::Variant(const RefPtr &p_resource) { type = OBJECT; memnew_placement(_data._mem, ObjData); - REF ref = p_resource; - _get_obj().obj = ref.ptr(); + REF *ref = reinterpret_cast<REF *>(p_resource.get_data()); + _get_obj().obj = ref->ptr(); _get_obj().ref = p_resource; } diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp index b61f80b1f9..1b2aae607f 100644 --- a/modules/gdnative/gdnative/variant.cpp +++ b/modules/gdnative/gdnative/variant.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "gdnative/variant.h" +#include "core/reference.h" #include "core/variant.h" #ifdef __cplusplus @@ -158,7 +159,21 @@ void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid) void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj) { Variant *dest = (Variant *)r_dest; Object *obj = (Object *)p_obj; - memnew_placement_custom(dest, Variant, Variant(obj)); + Reference *reference = Object::cast_to<Reference>(obj); + REF ref; + if (reference) { + ref = REF(reference); + } + if (!ref.is_null()) { + memnew_placement_custom(dest, Variant, Variant(ref.get_ref_ptr())); + } else { +#if defined(DEBUG_METHODS_ENABLED) + if (reference) { + ERR_PRINT("Reference object has 0 refcount in godot_variant_new_object - you lost it somewhere."); + } +#endif + memnew_placement_custom(dest, Variant, Variant(obj)); + } } void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict) { |