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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-11-03 17:33:11 +0100
committerGitHub <noreply@github.com>2021-11-03 17:33:11 +0100
commitf00ba792b3b338ebd551ceeba16cb7a2b73dd13e (patch)
treea0506cbbc63676bc5dbbfa1844df37d3f8ccf167
parenta2803f3d869d92666e59b5750ec65af54c7ac805 (diff)
parent4554892223a3e3c4b9bd5279d163a13f74a2e601 (diff)
Merge pull request #54533 from rafallus/menubutton_items
-rw-r--r--doc/classes/MenuButton.xml3
-rw-r--r--doc/classes/PopupMenu.xml9
-rw-r--r--scene/gui/menu_button.cpp74
-rw-r--r--scene/gui/menu_button.h9
-rw-r--r--scene/gui/popup_menu.cpp217
-rw-r--r--scene/gui/popup_menu.h8
6 files changed, 233 insertions, 87 deletions
diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml
index 41ba1fcd0f..7f9d3d96dc 100644
--- a/doc/classes/MenuButton.xml
+++ b/doc/classes/MenuButton.xml
@@ -30,6 +30,9 @@
<member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" override="true" enum="BaseButton.ActionMode" default="0" />
<member name="flat" type="bool" setter="set_flat" getter="is_flat" override="true" default="true" />
<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="0" />
+ <member name="items_count" type="int" setter="set_item_count" getter="get_item_count" default="0">
+ The number of items currently in the list.
+ </member>
<member name="switch_on_hover" type="bool" setter="set_switch_on_hover" getter="is_switch_on_hover" default="false">
If [code]true[/code], when the cursor hovers above another [MenuButton] within the same parent which also has [code]switch_on_hover[/code] enabled, it will close the current [MenuButton] and open the other one.
</member>
diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml
index 2208c12e56..044325afbe 100644
--- a/doc/classes/PopupMenu.xml
+++ b/doc/classes/PopupMenu.xml
@@ -199,12 +199,6 @@
Returns the accelerator of the item at index [code]idx[/code]. Accelerators are special combinations of keys that activate the item, no matter which control is focused.
</description>
</method>
- <method name="get_item_count" qualifiers="const">
- <return type="int" />
- <description>
- Returns the number of items in the [PopupMenu].
- </description>
- </method>
<method name="get_item_icon" qualifiers="const">
<return type="Texture2D" />
<argument index="0" name="idx" type="int" />
@@ -511,6 +505,9 @@
<member name="hide_on_state_item_selection" type="bool" setter="set_hide_on_state_item_selection" getter="is_hide_on_state_item_selection" default="false">
If [code]true[/code], hides the [PopupMenu] when a state item is selected.
</member>
+ <member name="items_count" type="int" setter="set_item_count" getter="get_item_count" default="0">
+ The number of items currently in the list.
+ </member>
<member name="submenu_popup_delay" type="float" setter="set_submenu_popup_delay" getter="get_submenu_popup_delay" default="0.3">
Sets the delay time in seconds for the submenu item to popup on mouse hovering. If the popup menu is added as a child of another (acting as a submenu), it will inherit the delay time of the parent menu item.
</member>
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index ceb2092e3a..2561d10f25 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -110,14 +110,6 @@ PopupMenu *MenuButton::get_popup() const {
return popup;
}
-void MenuButton::_set_items(const Array &p_items) {
- popup->set("items", p_items);
-}
-
-Array MenuButton::_get_items() const {
- return popup->get("items");
-}
-
void MenuButton::set_switch_on_hover(bool p_enabled) {
switch_on_hover = p_enabled;
}
@@ -126,6 +118,16 @@ bool MenuButton::is_switch_on_hover() {
return switch_on_hover;
}
+void MenuButton::set_item_count(int p_count) {
+ ERR_FAIL_COND(p_count < 0);
+ popup->set_item_count(p_count);
+ notify_property_list_changed();
+}
+
+int MenuButton::get_item_count() const {
+ return popup->get_item_count();
+}
+
void MenuButton::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_VISIBILITY_CHANGED: {
@@ -146,16 +148,66 @@ void MenuButton::_notification(int p_what) {
}
}
+bool MenuButton::_set(const StringName &p_name, const Variant &p_value) {
+ Vector<String> components = String(p_name).split("/", true, 2);
+ if (components.size() >= 2 && components[0] == "popup") {
+ bool valid;
+ popup->set(String(p_name).trim_prefix("popup/"), p_value, &valid);
+ return valid;
+ }
+ return false;
+}
+
+bool MenuButton::_get(const StringName &p_name, Variant &r_ret) const {
+ Vector<String> components = String(p_name).split("/", true, 2);
+ if (components.size() >= 2 && components[0] == "popup") {
+ bool valid;
+ r_ret = popup->get(String(p_name).trim_prefix("popup/"), &valid);
+ return valid;
+ }
+ return false;
+}
+
+void MenuButton::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (int i = 0; i < popup->get_item_count(); i++) {
+ p_list->push_back(PropertyInfo(Variant::STRING, vformat("popup/item_%d/text", i)));
+
+ PropertyInfo pi = PropertyInfo(Variant::OBJECT, vformat("popup/item_%d/icon", i), PROPERTY_HINT_RESOURCE_TYPE, "Texture2D");
+ pi.usage &= ~(popup->get_item_icon(i).is_null() ? PROPERTY_USAGE_STORAGE : 0);
+ p_list->push_back(pi);
+
+ pi = PropertyInfo(Variant::INT, vformat("popup/item_%d/checkable", i), PROPERTY_HINT_ENUM, "No,As checkbox,As radio button");
+ pi.usage &= ~(!popup->is_item_checkable(i) ? PROPERTY_USAGE_STORAGE : 0);
+ p_list->push_back(pi);
+
+ pi = PropertyInfo(Variant::BOOL, vformat("popup/item_%d/checked", i));
+ pi.usage &= ~(!popup->is_item_checked(i) ? PROPERTY_USAGE_STORAGE : 0);
+ p_list->push_back(pi);
+
+ pi = PropertyInfo(Variant::INT, vformat("popup/item_%d/id", i), PROPERTY_HINT_RANGE, "1,10,1,or_greater");
+ p_list->push_back(pi);
+
+ pi = PropertyInfo(Variant::BOOL, vformat("popup/item_%d/disabled", i));
+ pi.usage &= ~(!popup->is_item_disabled(i) ? PROPERTY_USAGE_STORAGE : 0);
+ p_list->push_back(pi);
+
+ pi = PropertyInfo(Variant::BOOL, vformat("popup/item_%d/separator", i));
+ pi.usage &= ~(!popup->is_item_separator(i) ? PROPERTY_USAGE_STORAGE : 0);
+ p_list->push_back(pi);
+ }
+}
+
void MenuButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_popup"), &MenuButton::get_popup);
- ClassDB::bind_method(D_METHOD("_set_items"), &MenuButton::_set_items);
- ClassDB::bind_method(D_METHOD("_get_items"), &MenuButton::_get_items);
ClassDB::bind_method(D_METHOD("set_switch_on_hover", "enable"), &MenuButton::set_switch_on_hover);
ClassDB::bind_method(D_METHOD("is_switch_on_hover"), &MenuButton::is_switch_on_hover);
ClassDB::bind_method(D_METHOD("set_disable_shortcuts", "disabled"), &MenuButton::set_disable_shortcuts);
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items");
+ ClassDB::bind_method(D_METHOD("set_item_count"), &MenuButton::set_item_count);
+ ClassDB::bind_method(D_METHOD("get_item_count"), &MenuButton::get_item_count);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "switch_on_hover"), "set_switch_on_hover", "is_switch_on_hover");
+ ADD_ARRAY_COUNT("Items", "items_count", "set_item_count", "get_item_count", "popup/item_");
ADD_SIGNAL(MethodInfo("about_to_popup"));
}
diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h
index 730495b65d..455b7dc870 100644
--- a/scene/gui/menu_button.h
+++ b/scene/gui/menu_button.h
@@ -44,15 +44,15 @@ class MenuButton : public Button {
Vector2i mouse_pos_adjusted;
- Array _get_items() const;
- void _set_items(const Array &p_items);
-
virtual void gui_input(const Ref<InputEvent> &p_event) override;
void _popup_visibility_changed(bool p_visible);
protected:
void _notification(int p_what);
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override;
@@ -64,6 +64,9 @@ public:
bool is_switch_on_hover();
void set_disable_shortcuts(bool p_disabled);
+ void set_item_count(int p_count);
+ int get_item_count() const;
+
MenuButton();
~MenuButton();
};
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index c0a559e624..4fef292f2f 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -820,6 +820,7 @@ void PopupMenu::add_item(const String &p_label, int p_id, uint32_t p_accel) {
_shape_item(items.size() - 1);
control->update();
child_controls_changed();
+ notify_property_list_changed();
}
void PopupMenu::add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id, uint32_t p_accel) {
@@ -830,6 +831,7 @@ void PopupMenu::add_icon_item(const Ref<Texture2D> &p_icon, const String &p_labe
_shape_item(items.size() - 1);
control->update();
child_controls_changed();
+ notify_property_list_changed();
}
void PopupMenu::add_check_item(const String &p_label, int p_id, uint32_t p_accel) {
@@ -1271,6 +1273,14 @@ int PopupMenu::get_current_index() const {
return mouse_over;
}
+void PopupMenu::set_item_count(int p_count) {
+ ERR_FAIL_COND(p_count < 0);
+ items.resize(p_count);
+ control->update();
+ child_controls_changed();
+ notify_property_list_changed();
+}
+
int PopupMenu::get_item_count() const {
return items.size();
}
@@ -1420,27 +1430,7 @@ void PopupMenu::clear() {
mouse_over = -1;
control->update();
child_controls_changed();
-}
-
-Array PopupMenu::_get_items() const {
- Array items;
- for (int i = 0; i < get_item_count(); i++) {
- items.push_back(get_item_text(i));
- items.push_back(get_item_icon(i));
- // For compatibility, use false/true for no/checkbox and integers for other values
- int ct = this->items[i].checkable_type;
- items.push_back(Variant(ct <= Item::CHECKABLE_TYPE_CHECK_BOX ? is_item_checkable(i) : ct));
- items.push_back(is_item_checked(i));
- items.push_back(is_item_disabled(i));
-
- items.push_back(get_item_id(i));
- items.push_back(get_item_accelerator(i));
- items.push_back(get_item_metadata(i));
- items.push_back(get_item_submenu(i));
- items.push_back(is_item_separator(i));
- }
-
- return items;
+ notify_property_list_changed();
}
void PopupMenu::_ref_shortcut(Ref<Shortcut> p_sc) {
@@ -1461,45 +1451,6 @@ void PopupMenu::_unref_shortcut(Ref<Shortcut> p_sc) {
}
}
-void PopupMenu::_set_items(const Array &p_items) {
- ERR_FAIL_COND(p_items.size() % 10);
- clear();
-
- for (int i = 0; i < p_items.size(); i += 10) {
- String text = p_items[i + 0];
- Ref<Texture2D> icon = p_items[i + 1];
- // For compatibility, use false/true for no/checkbox and integers for other values
- bool checkable = p_items[i + 2];
- bool radio_checkable = (int)p_items[i + 2] == Item::CHECKABLE_TYPE_RADIO_BUTTON;
- bool checked = p_items[i + 3];
- bool disabled = p_items[i + 4];
-
- int id = p_items[i + 5];
- int accel = p_items[i + 6];
- Variant meta = p_items[i + 7];
- String subm = p_items[i + 8];
- bool sep = p_items[i + 9];
-
- int idx = get_item_count();
- add_item(text, id);
- set_item_icon(idx, icon);
- if (checkable) {
- if (radio_checkable) {
- set_item_as_radio_checkable(idx, true);
- } else {
- set_item_as_checkable(idx, true);
- }
- }
- set_item_checked(idx, checked);
- set_item_disabled(idx, disabled);
- set_item_id(idx, id);
- set_item_metadata(idx, meta);
- set_item_as_separator(idx, sep);
- set_item_accelerator(idx, accel);
- set_item_submenu(idx, subm);
- }
-}
-
// Hide on item selection determines whether or not the popup will close after item selection
void PopupMenu::set_hide_on_item_selection(bool p_enabled) {
hide_on_item_selection = p_enabled;
@@ -1581,6 +1532,145 @@ void PopupMenu::take_mouse_focus() {
}
}
+bool PopupMenu::_set(const StringName &p_name, const Variant &p_value) {
+ Vector<String> components = String(p_name).split("/", true, 2);
+ if (components.size() >= 2 && components[0].begins_with("item_") && components[0].trim_prefix("item_").is_valid_int()) {
+ int item_index = components[0].trim_prefix("item_").to_int();
+ String property = components[1];
+ if (property == "text") {
+ set_item_text(item_index, p_value);
+ return true;
+ } else if (property == "icon") {
+ set_item_icon(item_index, p_value);
+ return true;
+ } else if (property == "checkable") {
+ bool radio_checkable = (int)p_value == Item::CHECKABLE_TYPE_RADIO_BUTTON;
+ if (radio_checkable) {
+ set_item_as_radio_checkable(item_index, true);
+ } else {
+ bool checkable = p_value;
+ set_item_as_checkable(item_index, checkable);
+ }
+ return true;
+ } else if (property == "checked") {
+ set_item_checked(item_index, p_value);
+ return true;
+ } else if (property == "id") {
+ set_item_id(item_index, p_value);
+ return true;
+ } else if (components[1] == "disabled") {
+ set_item_disabled(item_index, p_value);
+ return true;
+ } else if (property == "separator") {
+ set_item_as_separator(item_index, p_value);
+ return true;
+ }
+ }
+#ifndef DISABLE_DEPRECATED
+ // Compatibility.
+ if (p_name == "items") {
+ Array arr = p_value;
+ ERR_FAIL_COND_V(arr.size() % 10, false);
+ clear();
+
+ for (int i = 0; i < arr.size(); i += 10) {
+ String text = arr[i + 0];
+ Ref<Texture2D> icon = arr[i + 1];
+ // For compatibility, use false/true for no/checkbox and integers for other values
+ bool checkable = arr[i + 2];
+ bool radio_checkable = (int)arr[i + 2] == Item::CHECKABLE_TYPE_RADIO_BUTTON;
+ bool checked = arr[i + 3];
+ bool disabled = arr[i + 4];
+
+ int id = arr[i + 5];
+ int accel = arr[i + 6];
+ Variant meta = arr[i + 7];
+ String subm = arr[i + 8];
+ bool sep = arr[i + 9];
+
+ int idx = get_item_count();
+ add_item(text, id);
+ set_item_icon(idx, icon);
+ if (checkable) {
+ if (radio_checkable) {
+ set_item_as_radio_checkable(idx, true);
+ } else {
+ set_item_as_checkable(idx, true);
+ }
+ }
+ set_item_checked(idx, checked);
+ set_item_disabled(idx, disabled);
+ set_item_id(idx, id);
+ set_item_metadata(idx, meta);
+ set_item_as_separator(idx, sep);
+ set_item_accelerator(idx, accel);
+ set_item_submenu(idx, subm);
+ }
+ }
+#endif
+ return false;
+}
+
+bool PopupMenu::_get(const StringName &p_name, Variant &r_ret) const {
+ Vector<String> components = String(p_name).split("/", true, 2);
+ if (components.size() >= 2 && components[0].begins_with("item_") && components[0].trim_prefix("item_").is_valid_int()) {
+ int item_index = components[0].trim_prefix("item_").to_int();
+ String property = components[1];
+ if (property == "text") {
+ r_ret = get_item_text(item_index);
+ return true;
+ } else if (property == "icon") {
+ r_ret = get_item_icon(item_index);
+ return true;
+ } else if (property == "checkable") {
+ r_ret = this->items[item_index].checkable_type;
+ return true;
+ } else if (property == "checked") {
+ r_ret = is_item_checked(item_index);
+ return true;
+ } else if (property == "id") {
+ r_ret = get_item_id(item_index);
+ return true;
+ } else if (components[1] == "disabled") {
+ r_ret = is_item_disabled(item_index);
+ return true;
+ } else if (property == "separator") {
+ r_ret = is_item_separator(item_index);
+ return true;
+ }
+ }
+ return false;
+}
+
+void PopupMenu::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (int i = 0; i < items.size(); i++) {
+ p_list->push_back(PropertyInfo(Variant::STRING, vformat("item_%d/text", i)));
+
+ PropertyInfo pi = PropertyInfo(Variant::OBJECT, vformat("item_%d/icon", i), PROPERTY_HINT_RESOURCE_TYPE, "Texture2D");
+ pi.usage &= ~(get_item_icon(i).is_null() ? PROPERTY_USAGE_STORAGE : 0);
+ p_list->push_back(pi);
+
+ pi = PropertyInfo(Variant::INT, vformat("item_%d/checkable", i), PROPERTY_HINT_ENUM, "No,As checkbox,As radio button");
+ pi.usage &= ~(!is_item_checkable(i) ? PROPERTY_USAGE_STORAGE : 0);
+ p_list->push_back(pi);
+
+ pi = PropertyInfo(Variant::BOOL, vformat("item_%d/checked", i));
+ pi.usage &= ~(!is_item_checked(i) ? PROPERTY_USAGE_STORAGE : 0);
+ p_list->push_back(pi);
+
+ pi = PropertyInfo(Variant::INT, vformat("item_%d/id", i), PROPERTY_HINT_RANGE, "1,10,1,or_greater");
+ p_list->push_back(pi);
+
+ pi = PropertyInfo(Variant::BOOL, vformat("item_%d/disabled", i));
+ pi.usage &= ~(!is_item_disabled(i) ? PROPERTY_USAGE_STORAGE : 0);
+ p_list->push_back(pi);
+
+ pi = PropertyInfo(Variant::BOOL, vformat("item_%d/separator", i));
+ pi.usage &= ~(!is_item_separator(i) ? PROPERTY_USAGE_STORAGE : 0);
+ p_list->push_back(pi);
+ }
+}
+
void PopupMenu::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_item", "label", "id", "accel"), &PopupMenu::add_item, DEFVAL(-1), DEFVAL(0));
ClassDB::bind_method(D_METHOD("add_icon_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_item, DEFVAL(-1), DEFVAL(0));
@@ -1643,6 +1733,7 @@ void PopupMenu::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_item_shortcut", "idx"), &PopupMenu::get_item_shortcut);
ClassDB::bind_method(D_METHOD("get_current_index"), &PopupMenu::get_current_index);
+ ClassDB::bind_method(D_METHOD("set_item_count"), &PopupMenu::set_item_count);
ClassDB::bind_method(D_METHOD("get_item_count"), &PopupMenu::get_item_count);
ClassDB::bind_method(D_METHOD("remove_item", "idx"), &PopupMenu::remove_item);
@@ -1650,9 +1741,6 @@ void PopupMenu::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_separator", "label", "id"), &PopupMenu::add_separator, DEFVAL(String()), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("clear"), &PopupMenu::clear);
- ClassDB::bind_method(D_METHOD("_set_items"), &PopupMenu::_set_items);
- ClassDB::bind_method(D_METHOD("_get_items"), &PopupMenu::_get_items);
-
ClassDB::bind_method(D_METHOD("set_hide_on_item_selection", "enable"), &PopupMenu::set_hide_on_item_selection);
ClassDB::bind_method(D_METHOD("is_hide_on_item_selection"), &PopupMenu::is_hide_on_item_selection);
@@ -1668,13 +1756,14 @@ void PopupMenu::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_allow_search", "allow"), &PopupMenu::set_allow_search);
ClassDB::bind_method(D_METHOD("get_allow_search"), &PopupMenu::get_allow_search);
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hide_on_item_selection"), "set_hide_on_item_selection", "is_hide_on_item_selection");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hide_on_checkable_item_selection"), "set_hide_on_checkable_item_selection", "is_hide_on_checkable_item_selection");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hide_on_state_item_selection"), "set_hide_on_state_item_selection", "is_hide_on_state_item_selection");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "submenu_popup_delay"), "set_submenu_popup_delay", "get_submenu_popup_delay");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_search"), "set_allow_search", "get_allow_search");
+ ADD_ARRAY_COUNT("Items", "items_count", "set_item_count", "get_item_count", "item_");
+
ADD_SIGNAL(MethodInfo("id_pressed", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("id_focused", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("index_pressed", PropertyInfo(Variant::INT, "index")));
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index 428076c6da..80874ca1e0 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -117,9 +117,6 @@ class PopupMenu : public Popup {
bool hide_on_multistate_item_selection = false;
Vector2 moved;
- Array _get_items() const;
- void _set_items(const Array &p_items);
-
Map<Ref<Shortcut>, int> shortcut_refcount;
void _ref_shortcut(Ref<Shortcut> p_sc);
@@ -141,6 +138,9 @@ class PopupMenu : public Popup {
protected:
void _notification(int p_what);
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
public:
@@ -213,6 +213,8 @@ public:
int get_item_state(int p_idx) const;
int get_current_index() const;
+
+ void set_item_count(int p_count);
int get_item_count() const;
bool activate_item_by_event(const Ref<InputEvent> &p_event, bool p_for_global_only = false);